Remember this thing I made in Spore?
I just found links to the complete chronological evolution of this build. Click "Keep Reading" to see it.

seen from Serbia

seen from Singapore

seen from Malaysia

seen from Brazil
seen from Uzbekistan
seen from United States

seen from United States

seen from United Kingdom
seen from United States

seen from India
seen from United States

seen from Brazil
seen from United States
seen from Singapore
seen from Türkiye

seen from Canada
seen from Austria

seen from Brazil

seen from Malaysia
seen from United Kingdom
Remember this thing I made in Spore?
I just found links to the complete chronological evolution of this build. Click "Keep Reading" to see it.
What I've been doing on spore:
just a lil mini update this time for fun.
this is how many parts i have added to my new category of vanilla-style parts. 6 mouths, 3 eyes, 3 hands, 1 nose (trunk), 3 misc details, 2 mushrooms
a few test creatures ive made with these:
These creatures, which I made in Maxis' 2008 game Spore, have the maximum stats obtainable using only the Early Creature Creator parts. The bottom one is the Oystawany and the top one is the Super Oystawany. That name comes from the game’s name generator.
For context, after the Cell Stage, which is the first of five stages in the game, you move onto the Creature Stage, but between those two stages, you get access to the Early Creature Creator. That has two tabs. One is three basic kinds of legs, while the other is all of the parts from the Cell Creator. If you enter it from completing the Cell Stage, you only have what you unlocked in the Cell Stage (there are six parts unlocked from default and six parts that have to be unlocked by either finding meteor bits or killing cells that have parts you don't).
I accessed the Early Creature Creator from the main menu, so I had all of the parts.
There is a Jet in the back. In the Cell Stage, that adds +2 speed (something all starting cells have adds only one speed, but it's constant, and another thing you have to unlock adds +1 speed but also has the ability to make you turn much faster, and it is between the other two in terms of how much you move). In the Creature Stage, the Jet gives you Level 1 Sprint.
To either side of the Jet is Flagella, which add that +1 speed that is always going in the Cell Stage. In the Creature Stage, they give you Level 1 Sneak. Those protrusions on the creature's back are Electric. In the Cell Stage, after enough time, they glow, and that means that any cell that gets too close gets an electric shock, which is an attack. In the Creature Stage, they give you Level 1 Charm. However, things that cost just as much but are only in the normal Creature Creator are better because some give Level 1 Charm and Level 1 to increased health while others give Level 2 Charm.
On the sides, below the Electric, there are Cilia. In the Cell Stage, they give you +1 speed and Fast Turns. In the Creature Stage, they give you Level 1 Jump. The spikes on the creature's head are literally called Spikes. In the Cell Stage, they give you a melee attack that hurts everything that touches them. In the Creature Stage, they give you Level 1 Charge.
The things on the creature's cheeks are called Poison. In the Cell Stage, they leave a trail of poison behind the cell, which cannot hurt your cell or other individuals of your cell species, but can kill cells that don't have the Poison part. I think there are only two cells that have it, and they are immune to your creature's poison. In the Creature Stage, they give you Level 1 Spit, which has a slight posion effect but serves as more of a ranged weapon.
The eyes are called Beady Eyes. They and the other two kinds of eyes are unlocked by default. I decided to use them because one of the others, the Button Eye, is creepy, while the other one, the Stalk Eye, doesn't always look right. In both the Cell Stage and the Creature Stage, they give you Sight, which makes the game much easier.
The mouth of the creature is called a Proboscis. In the Cell Stage, it is the only Omnivore mouth, but only two cells have it. That mouth makes you parasitic, as you suck nutrients from living cells or plants. In the Creature Stage, they give you Mating Call (like all mouths, to ensure you can change it later), Level 1 Bite (the most basic attack), and Level 1 Sing (the most basic social move).
I think that the legs I chose were called "Phatella" because of their shape. By that, I mean that, while the limbs all did the same thing, they had different shapes. Each limb in the game (arms and legs) come with a hand or foot, respectively, but it's a starter one that only adds the Graspers ability in the case of the hand and only adds Speed 1 in the case of the foot.
I didn't have enough DNA points (the currency of the Cell and Creature Stages) in the Early Creature Creator to add the legs there without cheating, so I made the top image in the regular Creature Creator using a pair of legs available in the Early Creature Creator. The image below depicts the legless creature.
The above creature is the first creature that Jobrare saw in her dream at the end of Chapter 2 of Not Just One. I made this and its legless version, the Oystawany, before I got the idea to use them in that story. This is an alpha to the three legless creatures it calls, as Jobrare suspected. Since they only show up in dreams and this isn't a story where dreams really matter, one could argue that they do not really show up in the story.
Why does this make me think of spore creatures
Spore Modding - What I've been doing: A limited-access prerelease!
This video showcases several unfinished mods by Allison Ghost / Valla-Chan for the game Spore.
All these mods will be released FOR FREE when they are finished, but I have also decided to put in-progress versions of these mods up on a Patron-connected section of my Discord server, which will be updated as I make changes. $6 Patrons are eligible to download any of these and try them out! The money goes towards allowing me to spend my time developing these mods.
Due to the in-progress nature of these mods, there are bound to be issues with them, but none should be game-breaking.
KEEP IN MIND: Creations made with the Parts Mods shown here may exhibit issues with newer versions of the mods as they are updated, which is why I am only hosting them in private pre-release until they are finished!
Afterwards, they will be released for free alongside my other mods; I have no intent to ever sell my finished mods. This may take a long time for some mods here, and a shorter time for ones being more actively worked on.
To learn more about the ongoing Spore mod prerelease for Patrons check out this post! https://www.patreon.com/posts/76535751
To download my fully released mods entirely for free, check out my Github page! https://github.com/Valla-Chan/Spore-Mods/releases My social medias: https://allisonghost.carrd.co/
This is what the Hypepax wear in my story “Rage Against the Creator”. It’s also what they look like in Space Stage in my installation of Spore, which I made them in so I’d have at least one saved game that made it to Space Stage after starting in Cell Stage.
On their backside, they have more hair on their head, something covering their backside that’s only available to Space Stage creatures, a backpack over that, smaller Space Stage exclusive outfit pieces around their short tail, and a metal cap on the tip of their tail. That thing poking out from behind them gives them better sprinting ability. On the sides of their tail are branches that are part of their body, which let them be more charming and sneak around better.
This Spore captain of mine goes by three names. There’s Spiritmaster Stitch the Wise, Spiritmaster Stitch the Faithful, and Spiritmaster Stitch the Renowned. His real name is just Stitch, though.
This is the captain of the Deck Hawk. Yes, I named him after a Disney character. Both are aliens, but this one has very dissimilar origins to his namesake. He also has a subjectively fabulous pink and purple color scheme.
In-game, I got him up to Level 10, the highest level a playable captain can be.
Above are all of the accessories I unlocked as Stitch. I can’t equip all of them at once due to complexity limits I’m convinced are more about performance than the game being able to handle it, but I wanted to have at least one accessory from each row, which correspond to a different archetype in the Space Stage (Knight and Wanderer don’t have parts even though they have unique names for each level).
Having all four of the accessories for Diplomats and Zealots means that I get their unique super-abilities. Diplomats get Static Cling, which disables all weapons and vehicles on a planet. It’s supposed to be used for diplomacy, but it would be easy to use it to attack. Zealots get Fanatical Frenzy, which turns a Space Stage star system under another empire’s control into another colony for you. The catch is that it violates the Galactic Code and every empire nearby will hate you for it. Due to that, I fear using it. What kind of Empire is Stitch a part of? A Shaman empire, which means that he also gets Return Ticket. That lets you open a wormhole to your homeworld.