Storm Caller
He became elder shaman when his predecessor was mysteriously struck by lightning on a cloudless day.
Artist: Manuel Castañón TCG Player Link Scryfall Link EDHREC Link
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Storm Caller
He became elder shaman when his predecessor was mysteriously struck by lightning on a cloudless day.
Artist: Manuel Castañón TCG Player Link Scryfall Link EDHREC Link
Two More Join The Collective
Many a song sings of the fury of the storm. Many a tale speaks of the raw majesty and power of thunder and lightning.But what of those who wield that power. Magic users from all walks of life and all traditions, these specialists command the storm itself and bend it to their will. Friend or foe, their power is awe inspiring to behold. Everyone, please welcome @wearestormcaller to the Collective!
When you need a beast slain or an evil plan thwarted, you call an adventurer. But what if you need a city taken? What if the enemy you seek hides behind walls and fortifications?
Enter the Siege Engineer. Dealing in gear, pulley, and physics these artisans of the battlefield create great engines that can bring down any wall or fortress. You’d do well to stay on their good sides. Every, please welcome @we-are-siege-engineer to the Collective!
Storm caller - VargasNi
Storm Caller (Summoner Archetype)
Many powerful spellcasters are famous for their control over the weather, most notably with the creation of storms, raining destruction down on foes.
That concept comes to a head today with a literal summoner of storms. These storm callers channel the element of air to gain the aid of various aerial and air-element allies, including their eidolon, but they are also capable of conjuring localized electrical storms.
With this power, such summoners are a force to be reckoned with, and are typically associated with air and storm-associated cultures, or with regions wracked by inclement weather, particularly in the Sodden Lands in the Golarion setting.
This archetype is suitable for both normal and unchained summoners as well, so that’s a fun addition.
Due to the nature of the powers they draw upon, the eidolons of these summoners must be mystically aligned with the forces of air, being either resistant or immune to electricity. Standard eidolons must have one of those or else be weakened by the disharmony, while unchained eidolons must be of a type that naturally grants either of those, most notably certain variations of elemental or genie eidolons, though others may exist.
The natural summoning power of these conjurers is so ingrained with the air that their non-spell summoning is limited to flying creatures and elementals tied to air and lightning. However, they can also expend the energy for such summons to summon a lightning storm, calling down bolts of lightning on their foes. What’s more, they add the spells that summon similar storms to their potential spells they can learn.
That’s not the only way they can use this power, however. When their eidolon is present, they can expend this energy to cause a powerful arc between them, catching all foes in between with damaging electricity. What’s more, the summoner gains the eidolon’s protections from electricity when it is nearby.
These summoners also gain swift and easy access to flight through the same method other summoners use to siphon evolutionary potential from their eidolon, though this is in addition to that. At first, this robs the eidolon of the ability to fly, but later, both master and eidolon can fly, and later still, without any cost to the eidolon.
This is a fun archetype for combining a bit of area damage to a class normally associated with supporting a pet, allowing them to benefit from a variety of thematic summons or calling down lightning bolts on foes as needed, as well as catching foes with electric power when the eidolon is in play. The fact you’re expected to send the eidolon far afield to use with that ability means that bodyguard and flanking builds are maybe not the best option. Instead, consider a mobile combatant build that sports enough defense and agility to not take much lasting harm from foes. Perhaps a flyby build and the like. Also consider how playing either a standard summoner or the unchained variant changes the class, such as the latter having much more damaging spells than the former. Also recall that barring learning the spell versions, they don’t get as much utility variety out of their summons, limiting their versatility.
It probably goes without saying, but the vast majority of these summoners are devotees of deities minor and major of storms, the air, and weather. Those that are not nevertheless have a great respect for those forces, perhaps with a scientist’s fascination and awe for the potential within them.
Chosen by what he calls a “spirit of tide and storm”, Ikkusbad the grindylow has quickly risen to the status of new chieftain thanks to his burgeoning power over summoned beasts of air and storms. Drunk on his newfound power, he grows increasingly brazen in his raids on passing ships and aquatic caravans, threatening the locals.
Appearing as a strange hybrid of cloud dragon and sky dragon, the eidolon of Neran Skycaller is a sight to behold, soaring over battlefields against the orc hordes. However, both he and the eidolon are much less effective when his foes bring summoned demons into the fray, the two staying near the back of the lines.
Periodically, armies of robotic gearsmen rise from the Foulbreath Sinkhole. No one who has tried to find their source within the depths has ever returned, so the local garrison keeps them at bay with coalitions of lightning mages, including storm callers binding seething spirits of lightning. However, recently the machines have been growing more clever, adapting to their tactics.
Storm Chaser.
| #GIF | #DAILY | #C4D |
Ark Warlock Journal: I remember that day, so long ago before Crota fell.
Shaxx had warned that we did not understand them, but I had studied those swords... We came to call it the Great Disaster, those of us who survived it. My fire team was at the door of the Hell mouth, thrall swarming us and knights growling battle cries as they raised their blades. "Regroup, we're being over run!" I shouted, behind me stood the Stormcaller Bri and the Sunbreaker Omen, stuggling to hold the doorway. Cheshire came into view, pulling Yung by his cloak back into formation. Yungs leg had been crippled but he fired his hand cannon madly covering Cheshire as they made their way to me. Wizards appeared and moved in, two large ogres rose from behind the wall of thrall and acolytes... Would we fall? I pulled Chesire and Yung behind a wall of Light that Omen set, it wouldn't hold. My Ghost looked to me in a moment of weakness and I smiled... I knew what the Hive would fear. I pulled every once of my Light forth into my hand and as the wall shielding us broke, I summoned a sword of pure starlight. The room almost feel silent before they rushed, I slammed it into the ground at my feet, pushing them back. "We hold THIS DOORWAY!" I shouted and through the burning fires Lighting sang out in all directions, stronger than ever before. Bri had used the power of my Light to increase her own... They all did. Yung stood and holstered his pistol, a smiled sparked through his cracked helmet and dozens of flaming knives erupted from him. Thrall and acolytes fell into smoldering ash, but the Ogres took their marks and the wizards attacked as well. We almost flinched, almost... But Chesire stopped all with a shield of void light unlike any other and as I began firing through it I saw the flaming solar light of my bullets take on a coat of void as it passed through the shield, when they found their marks, it was devestation. Knights fell to single rounds, and in that moment we were a beacon, what few Guardians were left had a chance to escape... We were the threat the Hive craved as bright as any star, or so we thought. A large knight stepped forward, ascendant with blue flames for a body... Crota
31! a cutie
The three main Exos of this lore. Draxxus-3 (Warlock), Kian-4 (Titan) and Deiva-5 (Titan). You’ll see more of them soon :D (I need to practice exos waaay more)
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~Artistic Ghost