I made this just because i've wanted to draw Water.
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I made this just because i've wanted to draw Water.
weird ask: would the boots n' bombs ship in this au be between the Arsonist and the Mechanic, or the Sergent and the Saboteur?
Personally, I think it would be between Arsonist and Mechanic, even if the name Boots n’ Bombs wouldn’t really fit. Since the mercenary swap versions have exchanged their roles—and therefore their classes—the ship names for the originals should change along with them.
You can simply say Arsonist × Mechanic, or go with the proposed nickname, Grease Fire. The same applies to the other ships as well.
(These names were suggested by people on the Discord.:D)
In this case, I think it’s up to the community to agree on ship names, since nothing is official and nothing has been officially established. That said, it would probably be better not to mix up the original versions with the swapped mercenaries, otherwise it’ll just get confusing.
Personally, the name of a ship doesn’t matter that much to me—it’ll always be character × character. And when it comes to Boots n’ Bombs, I just can’t separate it from Soldier and Demoman.
Fritz is back! But now his name is Friedrich => Fred => Freddie
He's the Sergeant's clone and Blu Sergeant.
(a comic about Fred is coming soon)
[ Happy Halloween ]
(this my comic for halloween 2025, sorry i'm late)
thanks if you read this :)
Information about TF2Swap and My Headcanons
Recently, I’ve been doing some TF2Swap content on this blog, and I really need to make a reference pinned post because I keep making small mistakes that drive me crazy when I draw my Swap HCs.
First, about the universe
I consider the Swap mercenaries’ situation to be similar to the original one:
They still have to gain ground for the Mann brothers.
Everything takes place somewhere in New Mexico.
Later on, they were fired, split apart, and eventually reunited by the Assistant, who hired them to help her search for Australium.
Base Layouts of the Two Teams
RED Team
Located in an arid region, hidden among cliffs and rocky mountains. The REDs are five:
• Hunter
An Australian boosted by the Australium he ingested as a baby, giving him enhanced physical abilities. He lives alone but frequently calls his parents.
• Sergeant
A German wanted for multiple acts of war and desertion. Dangerous, charismatic, and fond of birds—especially doves. Would’ve made a great leader if he weren’t so extreme.
• Arsonist
A Black, one-eyed Scottish pyromaniac. He lost his parents young and ended up in an orphanage after an incident involving a sea monster. Targeted and kidnapped by Old Nick, he was forced to make toys for nothing but a peppermint. He eventually escaped using his old friend—fire. Wounded but free, he has sworn by flames ever since.
• Surgeon
A self-proclaimed young doctor from Boston. He never finished medical school—no patience for it. He learned medicine by treating his mother, patching up his brothers, and dealing with the collateral damage caused by his father. After his mother’s death, he pushed himself harder, determined to save whoever can still be saved.
• Gumshoe
Very little is known about them. They handles the team’s paperwork, and most information flows through them. They knows a lot—too much—which makes him dangerous and mysterious.
BLU Team
Located high in the mountains, far from the desert chaos. The BLUs are four:
• Saboteur
A nationally recognized French fencer and demolitions expert. He once lived with a woman from Boston. After her death, he drowned himself in alcohol, explosives, and battlefield duels to avoid facing his grief.
• Pilot
A Texan specializing in creating and constructing heavy-duty weapons—slow machines, but with massive firepower. His size contrasts strongly with his inventions, which is both a strength and a handicap. He also lost his right hand in an accident.
• Mechanic
A pure-blooded American rejected from every branch of the military due to mental instability. Now he wages his own guerrilla war against technological advancement in the name of his country. If others build new weapons, he builds even faster to counter them.
• Marksman
A Russian sniper from snowy mountain regions, also a hunter in his spare time. He suffers from an old leg injury caused by the execution of his father, followed by his family’s escape from the gulag they were imprisoned in. No longer able to hunt as before, he turned to long-distance tracking and shooting to compensate.
Additional Info
The Swap Mercenaries’ heights (HCs):
Their equipment (HCs):
Mrs. Pauling and Assistant:
If you want more information on this universe, check out @Tf2Swap or their Twitter.
Credit
Original designer: J0e_Le on Twitter 3D model + sketches of Mrs. Pauling: @TF2Swap
Update V3.
I need my dose today. intense sniffing
Day 3 [Mirror]
I just started my Inktober, and I’m too busy to do it every day, so I’ll be doing it every three days instead. Mostly because I got it in my head to turn them into comics — the prompts are perfect for telling a little supernatural mini-story.
Official Comics Version Swap
(Note: character relationships remain unchanged — Zhanna is still with Mechanic.)
Situation One:
Gumshoe, Saboteur, Arsonist, and Assistant are captured by the TF2 Classic team. They are later rescued by Sergeant and Zhanna. Mechanic is not present, as he is away with Ms. Pauling; as a result, he has entrusted Zhanna with backing up Sergeant during his absence.
Situation Two:
Sergeant is the only one on-screen, getting his arm patched up by a veterinarian who looks suspiciously like Classic Scout. Meanwhile, Arsonist retrieves Cocktail Jr., and Assistant and Saboteur chat about Gumshoe and Hunter.
(This one exists purely because it made me laugh.)