Taking their name from the Greek goddesses of the arts, the muse was one of the first creatures of The Dreamtime I came up with. The muse creature embodies what I want for The Dream as a concept; something alien, abstract, yet familiar. It feeds upon an abstract concept and it has ties to madness and chaos, yet it is not inherently malicious or evil.
Mechanically, I wanted to create a creature that could be seen as toxic, something that needs to be excised, but not hostile. If a group cares about the fate of someone, the muse has to go, but violence isn’t always the answer. A muse can serve as a viable social encounter; convincing it and its host to separate, without the use of force.
Since the game isn’t just about social encounters, a muse can be a combat encounter but the resulting damage done to the host could lead the party into trouble with the law. Fighting a mortal enthralled by a muse may result in some stickiness that can cause conflict later on.
Overall, the muse was an creature designed early on to exemplify several aspects of lore and gameplay and I felt that I achieved this goal!
The Muse was the winner of the November Wayfarer Patreon Poll. Thank you to everyone who voted!
Artwork by @tomis-safezone
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