MacGyver 1985 || Assorted Episodes
Mac is sassy

seen from Canada
seen from China

seen from United States
seen from United States
seen from United States
seen from Canada

seen from Thailand
seen from Germany

seen from Maldives
seen from China
seen from United States
seen from China
seen from T1
seen from Poland

seen from South Africa
seen from Türkiye

seen from United States
seen from Sri Lanka
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seen from Malaysia
MacGyver 1985 || Assorted Episodes
Mac is sassy
MST3K 804 | The Deadly Mantis | 1997
The Widowmaker Cover Art by Donato Giancola
Type: Story Mission Location: Grain Elevator (Holland Valley) Quest Giver: Mary May Fairgrave Rewards: Widowmaker unlocked in shops, 600 Resistance points Description: "Eden's Gate has stolen the notorious Widowmaker, which Mary May inherited from her late father. Its return to Fall's End would surely lift some spirits."
Plot
After liberating Fall’s End from the cult, the deputy visits Mary May in the Spread Eagle. She tells them of her father and his prized truck, the Widowmaker. Shortly before his passing, Eden’s Gate stole the Widowmaker, stashing it at a nearby grain elevator. The deputy reclaims the 18 wheeler, and bashes through the road blocks the cult has set up around Fall’s End before bringing it home for good.
Trivia/Tricks
If you’re going for stealth, coming from the east is easier since the enemies largely congregate in the west side of the area.
You can use a zipline descending from a nearby house to reach the warehouse's skylight.
The key to the warehouse can be found in a tent on a table near the group of peggies (it is possible to retrieve without alerting them) or in the pockets of one of the cult VIPs in the area.
The song that plays when the Deputy takes control of the Widowmaker is "Barracuda" by Heart.
Dialogue
Mary May (Initial Dialogue): You have some balls running into town like that. Most folks take one look at Eden’s Gate and turn the other way, otherwise they get taught a hard lesson. My dad was one of the first to stand up to ‘em. Any time one of the peggies showed up looking for trouble, Papa would hop in his big rig and chase them outta town. He loved that truck. Called it the ‘Widowmaker’. And those fuckers stole it from him a week before he passed. You really wanna piss off the cult? Get the Widowmaker back. Show the cult we’re not just gonna roll over… and give the folks here something to cheer about. It’s locked up under guard at a grain elevator east of here… but I think you’re just the person for the job.
Mary May (After Receiving Quest): Ma’s the one who named the Widowmaker. She said that it put him out on the roads so much that it practically turned her into a widow. After he started using the rig to bust up the cult’s roadblocks, the name fit another way… ya know? … Ain’t a day that goes by that I don’t miss that ornery son of a bitch.
Mary May (Random): I remember the first time John Seed stepped foot in this bar. I’m wipin’ down counters and Ma’s counting the till. Then I heard her back ‘What the fuck do you want?’. I look up- and he’s standing in the doorway. Eyein’ me like I’m a meal. Some people ‘round here said ‘Give the Seeds a chance.’. I knew they were bad news from the start.
Mary May (Over Radio When Approaching Destination): Alright, Deputy, the cult’s got the Widowmaker locked up at the grain elevator. You’re sure to run into some peggies there so be careful!
Mary May (Over Radio After Taking Widowmaker): Holy shit you did it! You took back the Widowmaker! The cult’s gonna throw everything at you now, shove it right back down their throats! My daddy put cannons on that thing. Shoot away, deputy! Hit those sons of bitches. Better yet, honk that horn every time you do so I know when to cheer. The way you’re handling that rig would make my dad proud. Now bring the rig home where she belongs.
Mary May (Once You Get It Home): I gotta say deputy, seeing my daddy’s truck rumbling home sure brings back memories. I’d stand out here every time he came back, just like this, wavin’ him home. You definitely got the grit to handle her, and more importantly you got the heart. My dad woulda liked you, if you ever need to use the Widowmaker you don’t even gotta ask. In the meantime, I’ll keep my ear to the ground. If I hear anything worth your while- I’ll let you know.
Many — but not all — of the accidents involving nuclear submarines occurred in submarines built in the former Soviet Union, including the infamous K-19, which was subsequently dubbed "The Widowmaker" and became the subject of a Hollywood film. After its reactor suffered a loss of coolant, members of the crew — more than 20 of whom died in the next two years — worked in highly radioactive steam to prevent a complete meltdown.
Daniel Keane, ‘Nuclear-powered submarines have 'long history of accidents', Adelaide environmentalist warns’, ABC
Widowmaker - The Widowmaker
ENGINEER: Widowmaker AND Pomson 6000 FROM A NOOB
Oh my God, I’ve only been playing for a few months--
Hi, It’s Stars here! Just to come in with two weapon reviews about Engie’s weapons. Two being The Widowmaker and The Pomson 6000. I wanted to record my gameplay using the two weapons but I ended up glaring down at a whole half an hour for the Widowmaker of me talking dumbly about the weapon before switching to Sniper, forgetting that it’s supposed to be an Engineer weapon review. Just remember that I’m like, not a god at this class, I’m very new to using these weapons
I hope you guys read this! Just know that I’m a noob and I’m still tinkering with my playstyle as an Engineer, especially having these two weapons! Anyways, let’s start off with a classic; Widowmaker.
THE WIDOWMAKER:
Usually my game style when using the Widowmaker consists of: Don’t let your Sentry get sapped, always look around for Spies and Snipers and always walk, sprint and crouch in no particular order to wave them off. Never trust Scouts that pass by you and always kill the Spy first before trying to even save your mini-sentry. It’s okay! Just murder the Spy because he’s much more of a threat than one less mini sentry. Punching the Spy and cornering them with a pistol would do well.
So basically:
Pistol + Gunslinger all over (Disguised) Spy divided by a Sapped Mini-Sentry= More chances of victory for the Engineer because dagnabbit I don’t have time for dying.
But you guys should do things the way you want it! :D
Pros:
The Widowmaker is good against a Pyro, Scouts, Spies and any class mid/close-range that doesn’t have 200 or buffed health.
Pairing it with a Mini-Sentry is very satisfying, especially if you decide to be a Battle Engie and pick off the opposite team when you’re defending one part all alone because the Demoman and Medic decided that the part where the opposite team is coming from can be fended off by one Engie with a Gunslinger but yanno, things happen.
It reloads when you hit your target! Which is why mid/long-ranged enemies are pretty useful.
It has a funny hit sound, hehe.
It’s usually up to six shots, which is pretty okay because it takes three to kill Pyros, two clean shots on Spies (and a few rounds of pistols for the Dead Ringer users).
NO RELOAD TIME. IT AUTOMATICALLY RELOADS.
Yeah, you can pick up metal ammos and then bam, you have 200 metal in your reserves once more!
Cons:
Sometimes you just have to rely on random crits?
The damage is rounded off so sometimes you don’t get the same amount of ammo that’s written down. Big sad.
I think it was LazyPurple that said this weapon will basically lobotomize you, haha.
It uses metal from your own metal reserves so if you’re in a tight situation with no ammo nor metal to spare, you’re kind of dead on the spot.
THE POMSON 6000:
I haven’t played it too much because I just got it recently. A few days ago type of recently. Yeah, but this is a pretty cool name, not gonna lie, and on paper, it’s a pretty neat thing to have. I pair it with the Southern Hospitality more than the Gunslinger, though it depends on the map. So I’ll speak my experience in Bloodwater. A payload map in this year’s Scream Fortress. I usually have the Wrangler ready just in case it’s needed to ward off enemy Snipers trying to get me. The Pomson, though? Eh, Spies or Medics to pick off to avoid Uber. So, here’s the blueprints:
Wrangler (or Pistol) + Pomson 6000 all over a Lvl. 2/3 Sentry + a secure spot to hide on all over an enemy team (preferably a Spy, some close encounter with a Scout or a Battle Medic that’s in the way of you and your metal and health ammo.) = You’ll still probably die a lot if your teammates don’t really care about you.
Pros:
If the enemy team has a Medic, please try to devour said Medic by saying goodbye to their Ubercharge.
Pyros can’t deflect this! So slap some promotional poster saying goodbye to that Pyro trying to disturb you from building/upgrading your sentry.
Funny Kill Icon. Yes this is very important.
Cool design.
High damage up-close. Could kill a Scout with two (or even one) shot. Finishes off Medics from behind. Can travel really far and can deal pretty good damage mid-range. (Though it doesn’t serve much for faraway targets)
The recharge time is really fast.
Requires no ammo, as stated above!
Say bye-bye when a Spy tries to cloak away, taking 20% off their cloak and that’s very important. Whack them with your Wrench too, preferably the Southern Hospitality so they’ll bleed.
Cons:
That -10% in attacking buildings is not much but I have to state it here.
Fast moving targets such as Scouts or even Spies could evade the shots easily since it’s so bright and basically says “Yo, look at me. I’m about to kill you.”
I can’t really add more yet since I just got it three days ago.
I hope you guys liked this review anyway! It might not help much but I hope that you still enjoyed. And this came from my personal experience so I encourage you to form your own opinions at the very least! :) I never knew that the Engineering class would be so much fun until now. He legit surpassed Scout and became my third most played class.
Have a nice day/night!