Character Design - Thesis I - Reina Expressions
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Character Design - Thesis I - Reina Expressions
A Revelation? (Or Maybe What I Always Knew)
This week has been fairly productive! My illness somehow turned into something full-blown and I've been feeling pretty awful the whole weekend unfortunately, but at least sick days in bed mean that I don't have much else to do. This week I've begun experimenting with additional prompts from my "How might [INSERT TECH HERE] express [INSERT QUEER HERE]?" series:
1. "How can Close Buttons express Connection ?"
I thought about the act of "closing", something I had incorporated into my MS2 project quite a bit as a ritualistic “ending” of a digital experience, or even a cleansing of sorts. Closing, especially in the context of the internet is done so casually, but also carries a lot of weight. An accidental closing of a page with information that might be lost can be devastating. This led me to think about the life cycle of a tab, or a browser window. I realize that I often carry some sort of sentimental feelings toward browser windows (hoarder tendencies?) and often hesitate to close tabs just in case their cumulative presence is meaningful to me in some ways. Though I don't think of them quite as anthropomorphically, what if they were? The image above depicts a scenario in which all browser windows were "named” and delivered a short message to you containing their last "memory" and a brief thank you for their birth and death. Would we feel indebted to them in some way? Would we adapt a new ritual around opening and closing windows?
2. Shutdown, Restart, *Sleep*
(Apologies for the horrible quality, tumblr and their gif size limits!!)
My second project didn't quite follow my format, but instead thought about what a bedtime ritual might look like, specfically for our desktop icons. What if, at the end of an evening, we quite literally "put our computers to sleep". In the above gif, I set my desktop background to depict a room with the sun setting. As my time on the computer came to an end, I took my icons (distributed amongst the virtual shelves, floor cushions, etc) and put them in their virtual bed, one by one. When all icons had been put in bed, I then reduced the brightness as low as possible, and closed my laptop.
3. How might Switches/Levers/Buttons(etc) express Purposelessness?
The above gif depicts an interface (I used a classic Windows 95 interface) and tried to render some of the visual input mechanics useless. What would it look like if the levers that existed were there for play? Or perhaps made people frustrated, or maybe laugh? What if these input systems didn't take in any meaningful input, or perhaps only dispensed meaningless output? How might that change the way we navigate our interfaces/ make decisions? What role would these input devices play?
4. How might Push Notifications express Promiscuity?
What if our push notifications, while containing information (something new is happening here!/ This number of new things are here for you to pay attention to!) also moved around freely amongst other push notifications to engage in some sort of intercourse. While, I didn't really try to define what that might look like in the above gift, I tried to capture the ways certain notifications might develop a relationship with other notifications, or perhaps how some might seek certain partners over others. How might we interact with these notifications that no longer provide information but instead live freely to be "intimate" with one another in a way that doesn't quite carry the stigma that it doesn’t among humans.
The Big WHY?
I think these projects gave me a bit of a grasp on the big why of my project and further convinced me that my methodology should continue to take the form of experimentation and play. Through these experiments I had the chance to think more deeply about how our relationships might change with the devices that help us navigate our journey on the computer. I think experimentation is so important regarding this topic because the radical reimagining of technology just doesn't have a concrete outcome. We can't be quite certain what would happen in world containing this kind of technology because of its impossibility (at this very moment); America operates under a capitalist system that necessitates technology that is speedy and efficient to ultimately commodify time. My project can't change that, and I don't expect it to, but my question, rather, lies in the what ifs? What *if* our technology purely mirrored our humanness, over its tool-ness? What would that look like? What effect might that have? Who might benefit from it? What problems might it tackle? Etc, etc, etc. I'm not sure if that is the *right* reason to pursue a project, but knowing that my thesis will not be complete in one year, but rather is the start of a life-long pursuit/ I think it makes sense that my thesis project grants me permission to investigate deeply and make freely. I understand that this might sound a bit cheesy, but you get the gist.
This leads me to my new question "How might queering our relationship with the internet begin to erode its oppressive tendencies?". My prototypes thus far don't quite focus on the internet (just yet), and they also don't really *focus* on their oppressive tendencies. Overall they aren't quite solution-focused at all, and I think that's ok!
This week I plan to work on the narrative of my thesis midterm presentation and work on discussing it in a structured, engaging way, finish my paper, and then finally start to recover from my illnesses. My birthday is on Friday and I hope to feel a bit lighter by then :)
Week 2 - One Step Back
Typically, I love brainstorming activities. Although I sometimes struggle to come up with ideas, I find it easy to give myself over to the ~*process*~ and try to make connections quickly without thinking too deeply about it. I realized during the brainstorming activity in class that rather than focusing on my thesis questions, I accidentally started to move far beyond the scope of my initial question. Instead my brainstorming turned into a dumping-out-my-brain-onto-the-table activity unintentionally. This led me to coming up with categories that initially felt far away from my more specific, initial brainstorming question regarding pleasure and joy in our everyday technologies more specifically. While this initially left me feeling frustrated and with a fair amount of confusion, I decided to home in on a few questions:
- How did the larger picture represented through my brainstorming encapsulate my initial question?
- Why did I find focusing on my initial question less exciting? Or more generally, why did I move away from it?
- How might I move forward?
To categorize the broad strokes of this particular exercise, it mostly brought up intimacy, safety, searching, love, and spirituality. As time ticked down in our brainstorming session I became overwhelmed realizing I couldn't quite categorize the results of the exercise within the framework of my original question. Though this felt like a challenge at the time, I decided to let the two exercises sit with me and percolate. In the meantime I turned to my other favorite brainstorming activity: research.
Through research I found a great article by Adrienne Shaw and Katherine Sender entitled "Queer technologies: affordances, affect, ambivalence". My MS2 project last year thought a lot about technology through the lens of queerness, and part of my final product was motivated by the drive to "queer" technology, and render it less effective in a capitalistic sense, but more “effective” in a human sense. Two questions the two authors posed are:
- How can taken-for-granted technologies express queerness?
- How can hacking and resistance of heteronormative technologies offer alternative forms of engagement and experience?
It dawned on me that these two questions hit the mark when it came to what my MS2 project was attempting to do, and also encapsulates the overarching theme of my thesis questions. Originally focusing on this idea of joy over the addiction-triggered pleasure in our everyday technologies is, ultimately, an attempt to queer these technologies. The pleasure component is largely engineered into design interfaces to increase face-time users have with the app, platform, etc. This tends to be in service of gaining capital, rather than, or at least over, serving the service's user base. Queerness in this context instead takes a critical look at design features that go unquestioned. Ultimately I'd love to have my thesis focus on a particular technology or technologies, and dismantle and rework core design principles that we take for granted. While I think the questions above may generally encapsulate my design questions for the semester, I'd like to combine and tailor them to fit exactly what I'm interested in pursuing.
Though this feels like a step back in some ways, and I know we were told that specificity is a greater than generality, I think it’s really important for me personally to identify what it is that is driving these questions. In order to move forward, in this case, I need to take a step back.
Below is my venn diagram or what I'm calling a "venn-map" with my more general question in mind:
I decided to focus on three domains: Queerness, Internet, and Intimacy/Connectedness. I'm not totally sure about "Intimacy/Connectedness" as my third domain but, because it appeared so strongly in my initial brainstorm, I thought it might make sense to include it for this particular map. I found this format especially challenging, as I wish I had a way of processing the positive and negative elements of each domain and how they might interact in a clearer manner. Right now, there's no distinction between the two which makes the map a bit hard to read. This exercise was helpful in some way, though! I think it really helped me think deeply about aspects of my domains that I hadn't quite connected the dots with yet. In future brainstorming exercises I think it’ll be useful to dive into this map and pick out specifics of each domain at random to create “what-if” scenarios. I also think that having this information out there percolating now will yield some good.
Having these three “puzzle-pieces” that I can mix and match has actually brought me an immense sense of relief. I no longer feel quite as trapped within my thesis topic, confused about where to go next, but rather, like I can easily explore within the confines that I have now set up for myself. I’m really happy with the progress I made this week, and I hope that I can continue to face the frustrations and challenges that arise during thesis by taking a breather, and maybe taking a step back, as difficult as it might feel.
GOALS FOR WEEK 2
My goal for this week is to confirm "the internet" as my technology or dig into other taken-for-granted technologies or elements of technology. Luckily I found a massive archive from the article referenced above and I feel confident that looking and reading through that will help give me an idea of what interests me. I also plan to come up with a series of questions that think about queering various technology within the framework of intimacy/connectedness. Ultimately I think the technology that I choose will inform the third domain and what I plan to focus on queering within that specific technology. So, if I complete my first task, hopefully I can make a list of aspects of the tech that I find ripe for hacking , radicalizing, etc!
Character Design - Thesis I - Reina Turnaround
My snarky, aloof fire witch, Reina. Custom luxury fashion only!
The 808er's Club Concept
I am creating a physical computation and music curriculum that caters to underserved children of color (ages 10–14). I want to address the lack of minority representation in the technology industry by introducing kids to basic physical computing concepts through a five-day workshop, low-cost take-home kit, set of additional activities, and sharing platform in hopes of sparking an interest in computer science. By children of color, I am referring to Black, Hispanic, and Native American children. The children will learn about electricity, circuitry, microcontrollers; and will create a drum machine that they can play with and take home at the end of the workshop. I will provide low-cost materials in the workshop in order to eliminate the financial barrier of entry that other physical computing play sets have.
Thesis Studio 1 Evaluation
Throughout the thesis process, I can say that I remained true to what I set out to do— design something that would benefit people of color. Although, the design process presented challenges, I had people around me who saw the potential in what I was doing and encouraged me to continue working. So far, my experience of the thesis process can be summed up in two words: challenging and rewarding.
Final Presentation
User Case
BACKGROUND: Roseline aka Rosie
Identify who is going to be using the workshop.
8 years old
From South Bronx
Attends PS 43
Black and Canarsee (Native American) heritage
Favorite subjects are art and chorus
Spends most of her time drawing and listening to music on her mom’s old iPhone
Technology she uses most: iPhone 4, computers at school
Define what that user wants to do at your workshop.
Make a musical instrument
The user’s end goal
Learn a cool way of making music
Have an instrument to take home
Make more projects with art, music, and technology
For each use case, decide on the normal course of events when that user is using the workshop.
Discuss what electricity is
Where it can be found—in nature and man-made objects
How it moves
Discuss what a circuit is
Demonstrate how to make a circuit
Demonstrate conductivity and insulation
Discuss how a microcontroller works
What it is
How it works
What it is capable of doing
Discuss how electricity and circuitry are used to make the Play-Doh instrument
How to build the circuits
What the code is doing