seen from United States

seen from United States

seen from United States
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seen from United States
seen from China
seen from United States
seen from Canada
seen from Canada

seen from United States

seen from Canada
seen from United States

seen from China
seen from Canada

seen from United States

seen from China
seen from China

seen from United States
seen from United States
Burton’s photograph of the treasury, a small room off the burial chamber in the tomb of Tutankhamun, is a classic image of discovery. Seeing the crouching jackal guarding the gilded shrine containing the king’s viscera, and the jumble of opened and unopened boxes and funerary equipment beyond, one feels the sense of anticipation that must have gripped Carter and his companions when they had first looked into this room almost four years before the photograph was taken. During work in the burial chamber, the entrance to the treasury had been blocked to protect the contents from dust and other possible disturbance. A generator was provided for work carried out in the tomb, and the wires for the electric lighting that Burton used are just visible in the upper right corner of the doorway.
When the burial chamber was cleared and the temporary wall to the treasury removed at the beginning of the 1926–27 season, Carter and his team saw a dark room, filled with chests, models, shrines, and furniture, all left in slight disarray by early grave robbers and tidied up by necropolis officials not many years after Tutankhamun’s burial. Before the archaeologists removed any objects, Burton set up his electric lights inside the treasury, and made this dramatic photograph. Contrary to expectation, the viewer stands in darkness and sees the gilt canopic shrine and jumble of objects as if the treasures themselves were the source of illumination—and so it must have seemed to those few who saw these divine objects in the roughly cut stone chamber
Sparrows Nest interior
Commission for @shiningcookie
DES 102 Week 8
I chose the concept of a treasure room from a fantasy game, as I love the Zelda series and I feel this ties in heavily to that. I chose to go with treasure room in maybe a decrepit dungeon, but with the feeling of a past, rich castle, so as to give the player context as to why there is a treasure chest randomly in the centre of the room.
Maya is a really fun and interesting program, and the controls are simple enough once you’ve spent half an hour googling shortcuts. I think I still have a very long way to go if I were to make a character model, but I have a strong idea of at least how to make a pillar! After experimenting with different ways to deform objects I came across a way to make a more crumbled pillar, and once that was complete I added some rubble underneath. I also tried to add some flags which would have emblems placed on them in the background, but getting them to stand out was difficult.
(via GIPHY)
The "treasure room" is coming along nicely, too. Just put fairy lights in the cubby house. I had to steal the cupboard space though for my clothes. Lucky they're pretty.
OC ReMix #3249: Super Castlevania IV 'The Harbinger of Death' [Treasure Room] by timaeus222
This is spacey and groovy and somewhat spooky but also dancy. o_o