Hotkey to cycle forward/backwards through presets! 🎉
Scaling with hotkeys! It DOES require a custom omsp-like object, but the difference is a) you can interact with the object still and b) it's one single object for multiple sizes
Build/Buy Interaction to remove footprints, allowing your sim to use object that would would otherwise be blocked
Excuse the video, hope you guys understand what i’m trying to show! In the last section, the chair is scaled up which is way the sitting animation is janky, just wanted to show that the objects are still usable, though a little funny looking
I tried so SO hard to create a way to scale objects up and down without the need for a custom object, but it seems impossible :( Hopefully this will work well enough for everyone!
It's been a long time since I shared anything about Rossmere, and I'm sure you're all hungry for updates, so I'll get straight to the point:
I've reduced the size of even more lots, although I also had to add a few smaller ones (the largest was 30x30) to fill out certain areas. Rossmere currently has a total of 144 lots.
There will be plenty of empty lots of different sizes scattered throughout the world so you'll be able to place your own builds wherever you like.
Even though the builds you're seeing right now are incredibly detailed, don't worry: these are the original versions that you'll find on my Patreon, not the final versions that will remain in Rossmere. To improve performance, I'll be removing A LOT of objects later on, keeping only what's necessary to maintain functionality and the overall look of the world.
The builds you're about to see will be available for download on my Patreon. I'll be uploading them over the coming weeks.
I've decided to change the way I share progress on the project. From now on, I'll be posting smaller, more frequent updates instead of one massive update every once in a while. I'm sure many of you will appreciate that!
Hace mucho tiempo que no comparto nada sobre Rossmere y seguro que estáis ávidos de noticias, así que no me andaré con rodeos:
He reducido el tamaño de más solares, aunque también he tenido que añadir unos cuantos pequeños (el más grande era de 30x30) para completar ciertas zonas. Actualmente, Rossmere tiene un total de 144 solares.
Habrá muchos solares vacíos de distintos tamaños repartidos por todo el mundo para que podáis colocar vuestras propias construcciones.
Aunque ahora mismo estéis viendo las construcciones de Rossmere súper detalladas, no os preocupéis: estas son las versiones originales que encontraréis en mi Patreon, no las que finalmente se quedarán en el mundo. Para optimizar el rendimiento eliminaré MUCHOS objetos, dejando únicamente lo necesario para mantener la funcionalidad y la estética general.
Las construcciones que vais a ver a continuación estarán disponibles para descargar en mi Patreon. Las iré subiendo durante las próximas semanas.
He decidido cambiar la forma en la que comparto el progreso del proyecto. A partir de ahora subiré actualizaciones más pequeñas y frecuentes en lugar de una enorme cada mucho tiempo. ¡Estoy segura de que muchos lo agradeceréis!
Alright! Let's get to the fun part 🤗
¡Muy bien! Vamos con la parte divertida 🤗
This is my favorite area in the entire city. It's heavily inspired by Brooklyn, and I absolutely love how it's turning out.
Esta es mi zona favorita de toda la ciudad. Está claramente inspirada en Brooklyn y me encanta cómo está quedando.
If you look closely, you'll be able to spot Bedford Row among the brownstones.
Si os fijáis bien, seguro que podéis encontrar Bedford Row entre los brownstones.
A small restaurant with karaoke and live performances / Un pequeño restaurante con karaoke y actuaciones en vivo:
Criminal hideout rabbithole / Rabbithole de criminales:
A small camping area by the beach / Una pequeña zona de acampada junto a la playa:
Honestly, I can't wait to spend entire summers here with my Sims. It feels like the perfect place for a family vacation!
Honestamente, estoy deseando pasar veranos enteros aquí con mis Sims. ¡Parece el lugar perfecto para unas vacaciones en familia!
Local fishing spot / Punto de pesca local:
As I mentioned before, Rossmere will feature two high schools. At first I tried using some of the game's original rabbitholes, but they just didn't fit, so I decided to build custom buildings for them instead.
Como os había comentado anteriormente, Rossmere contará con dos institutos. Al principio intenté utilizar algunas de las rabbitholes originales del juego, pero no terminaban de encajar, así que decidí hacerles edificios personalizados.
The rabbitholes are hidden in the basement, but they're fully accessible to Sims.
Las rabbitholes están escondidas en el sótano, pero son perfectamente accesibles para los Sims.
This is the public high school / Este es el instituto público:
And this is the "private" one / Y este es el "privado":
The idea is that the children of wealthy families and celebrities will attend the private school, while everyone else will go to the public one.
La idea es que los hijos de familias ricas y famosos vayan al privado, mientras que el resto vaya al público.
A little classist? Maybe. But honestly, I don't expect Angelina Jolie and Brad Pitt's kids to attend the neighborhood school I went to, so... I think a little realism never hurts.
Un poco clasista, lo sé, pero sinceramente, tampoco espero que los hijos de Angelina Jolie y Brad Pitt vayan a la escuela de mi barrio, así que… Creo que un poco de realismo siempre viene bien.
Besides, just imagine all the rich / poor storylines we'll be able to create with this setup. Oh, the possibilities, my friends...
Además, imaginad la cantidad de historias con el trope de rico y pobre que podremos crear gracias a esto. Ah, las posibilidades, amigos míos…
Fire Station / Parque de bomberos:
If you haven't seen it yet, you can check it out here. Si aún no la habéis visto, podéis echarle un vistazo aquí.
The Langford Plaza Hotel. I think you're all pretty familiar with this one by now, so there's not much left to say.
El hotel Langford Plaza. Creo que ya estáis bastante familiarizados con él, así que no hay mucho más que añadir.
I decided to integrate this bistro/spa rabbithole into this lot instead of leaving it as a standalone building. I think it fits much better here, close to the hotel and the tourist district.
Decidí integrar esta rabbithole de bistro y balneario en este solar en lugar de dejarla como una construcción independiente. Creo que encaja mucho mejor aquí, cerca del hotel y de toda la zona turística.
Oh yes. This is one of the big ones.
Oh, sí. Este es uno de los grandes.
When I first started designing Rossmere, I knew I wanted a beachside amusement park inspired by Santa Monica Pier. And well... Here it is.
Cuando empecé a diseñar Rossmere tenía clarísimo que quería un parque de atracciones junto a la playa, inspirado en el muelle de Santa Monica. Y bueno… aquí está.
I'll be making a land version so you can place it on a flat lot, but keep in mind that it requires a 64x64 lot, so it probably won't fit into many worlds. That roller coaster isn't exactly small!
Haré una versión terrestre para que podáis utilizarla en solares planos, pero tened en cuenta que ocupa un solar de 64x64, así que no encajará en demasiados mundos. ¡Esa montaña rusa no es precisamente pequeña!
You might remember that the luxury penthouse district was originally made up of three of these EA buildings:
Quizás recordéis que originalmente la urbanización de áticos de lujo estaba formada por tres de estos edificios:
However, I ended up creating my own because those didn't quite match the vision I had for the area. Still, I really liked this particular building and hated the idea of getting rid of it completely. I think it fits much better here, so I've decided to keep it. It'll be a starter apartment.
Sin embargo, terminé construyendo unos propios porque aquellos no encajaban del todo con la imagen mental que tenía de la zona. Aun así, este ático en particular me gustaba mucho y me daba pena descartarlo por completo. Creo que aquí sí encaja bastante bien, así que he decidido mantenerlo. Será un starter.
Another apartment building / Otro edificio de apartamentos:
This one will be occupied.
Este estará ocupado.
And another rabbithole with a custom building. This time, for business:
Y otra rabbithole con edificio personalizado. Esta vez, de negocios:
And here I'd like to ask you a quick question:
Y aquí hago un pequeño paréntesis para lanzaros una pregunta:
Would you like me to upload this type of build to Patreon as well, or is it not something you'd find particularly useful? / ¿Os gustaría que subiese este tipo de construcciones también a Patreon o no os parecen especialmente útiles?
😁 Yes, I want them! / Sí, ¡las quiero!
🤗 DEFINITELY YES! And I want more! / ¡DEFINITIVAMENTE SÍ! ¡Y quiero más!
🙄 Nah. You can keep them, girl. / Paso. Quédatelas tú, guapa.
Voting ended onJun 27
Thanks for participating!
¡Gracias por vuestra participación!
And continuing with the tour, I couldn't leave this house out. I know a lot of you really liked it.
Y continuando con el recorrido, no podía dejar fuera esta casa. Sé que os gustó mucho.
And finally, this small lookout point. The views from up here are incredible.
Y para terminar, este pequeño mirador. Las vistas desde aquí son espectaculares.
Definitely a perfect spot for a marriage proposal 😏
Sin duda, un lugar perfecto para una propuesta de matrimonio 😏
And well, that's where things stand for now.
Y bueno, por el momento, así está la cosa.
I hope you've enjoyed the updates! You'll be getting another one very soon.
¡Espero que os hayan gustado las novedades! Tendréis otra actualización muy pronto.
And as always, questions, advice, ideas and warnings are always welcome!
Y ya sabéis, ¡preguntas, consejos, ideas y advertencias siempre son bienvenidos!
Soooo i've had a speed run through my old wip conversions folder. These are probably not so fashionable anymore xD but i love these meshes. Most of them were converted for my OCs (like most of my conversions do) so yeah.
My conversion skill has grown through the time and i reworked some of the items and i LOVE how they turned out! Here are the pics of a few items (there's not all of them).
Looking forward to upload them once i've done preview pictures <3
I figured it would be cool to finally publicly share what I've been working on behind the scenes, as well as some mockups!
A few of you on Patreon or Discord may have already seen sneak peeks/given feedback. I kept things quiet because I wasn’t sure I’d even do it in the first place as a next modding project, and I didn’t want to let anyone down.
Luckily, @lazyduchess’s Monopatcher made the job ten times easier. The biggest hurdle was that I would've had to make a core mod to override UI code (I’m normally anti–core mod), but the patcher solved that and let me push ahead.
(Psst, if you're looking at seeing the mockups bigger, I also posted this post on my site: Simblr.cc 😉)
Creating the Mockups
Fun fact: I actually have a degree in UI/UX design! (for websites) While principles like “How wide should this padding be?” or “Which colors send the right signal to the user?”—game UI is a whole different beast.😬
Main Menu
I started with the main menu:
Cut the SimPoints clutter and the “Buy TS4!” banner—after a decade, we get it exists 😉.
Grouped items into clean blocks
Added a text-free “Create New Family” icon
Swapped lot thumbnails for family shots (still baffled by EA’s original choice).
Dropped an options gear in the bottom-left; might label it if it’s too subtle.
Different backgrounds: one solid blue, one closer to the classic gradient.
A lil' sneek peek of where I'm at:
She's not finished, but it's definitely getting there! 😉
Load Screen
Not much has changed here! It's just less... busy I suppose, lol!
2 Different backgrounds to choose from
Moved the Game Tips to the bottom, so the main focus stays on that loading bar 😉
I also have a third option but I'm strongly leaning towards just having the loading bar as it's the most clear!
Live Mode
The hardest of them all lol. Kudos to EA for figuring that one all out! I really struggled with this one in regards to shape and what to even move around/remove!
I figured, it should be nice to pull really into that glassmorphism I've been using over the Mockups! Now I do realise that it can hamper user experience in the sense of not being able to read anything. But these are pictures! So that should be all fine and dandy.
The active item in the queue will now be more "visible". The queued item however, you'll see look a bit more "unactive" compared to what the current version has.
I also completely overhauled the thumbnails for your sims, showing their moods a bit better, and giving the active sim a tiny plumbob! :D
And now the real deal: The control panel! You might notice it's not the whole thing, but I'm still working on that part.
I removed the camera controls from the panel. However, upon feedback, I did hear that it's better to have them as some people are limited in their hand movements on their keyboard and that those controls are really useful. So I will make sure to share 2 versions :)
I also realised I completely forgot the Build/buy mode buttons 😬 So, err, stay tuned for that? lol.
Notifications I really just tidied up :p
I am aware that the space where the text is and the thumbnail is huge, and normally I'd wrap the surrounding text, but apparently in TS3's UI stuff that's practically impossible. Hence that they got this "2 column" effect to them 😉
About releasing the UI:
I'm hoping to release them all in bits and pieces! So first up is the Main Menu (and possibly the Loading screen given it's simplicity).
After that, I hope in my second "update" to release a big portion of Live mode, but that's a bigger task on it's own of course 😉
Any feedback at this point is also completely welcome by the way!
I have a BUNCH of behind the scenes projects, some of which I´ve posted over on the medieval sims discord!
Medieval Ingredients and Recipe Overhaul ft. variable eggs!! So each time you collect an egg, it'll be a different texture. (Also using this technique on capsicums/bell peppers, so you can have red, green and yellow ones on the same plant!). The ale barrel is functional and can also be used as an ingredient.
2. Ghost Story Image and Prop Default - replaces the torch with a candle and changes the images to more medieval-style monsters
3. Functional Butter Churn - the animation has been slowed down since I took this video lol
4. Functional Medieval Lighting - including lanterns, torches, candelabras with multiple flames etc. AND default candle flame effect
5. Medieval CAS Room
6. UI and Loading Screen Edits - couldn't find my other screenshots :(
7. Thatch Roof Object
8. Horse and Cart - this is still in very early stages so no pictures yet, but I´m at least 75% confident I can get this to work lmao
Did you know there's a stingray hidden in The Sims 3 files? 👀
While digging through the game code, I found out that The Sims 3 actually has a stingray model — but it's completely unused and hidden! 🐠 Sooo... I'm working on a mod that brings it to life.
This mod will unlock marine animals to appear on beaches, acting both as an addon to "Get Wild & Ocean Life Mod" and as a standalone version if you prefer to keep things lightweight.
If you want to support my work and help me keep making cool mods and discoveries like this, consider becoming a patron 💖
👉 patreon.com/MathModder