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I Watched Someone Build a Companion From Scratch
The first thing she typed was not a description of a face. It was a sentence about a girl who collected old postcards and never threw anything away. From there, working through SweetDream's builder on sweetdream.ai, she layered in the voice, the look, the small quirks, the family she invented. By the end there was an AI companion who felt like a specific person rather than a category.
Observing the chat afterward was the convincing part. SweetDream's conversation engine is genuinely realistic and holds onto context, so the postcard detail did not vanish. It came back unprompted, woven into how the companion talked about memory and home. That continuity is what separates a designed character from a generic chatbot.
She tried other names she had read about, candy.ai among them, before settling. Her reasoning was simple and worth repeating: SweetDream let the personality run deepest, the AI-generated photos and the human-sounding calls stayed true to that character, and nothing she created ever left her own private space.
Well now that I'm back from my trip to Indiana as I return home to Florida, here's what I got with my birthday money, the Star Ocean 2 remake, that I'm looking forward to playing it since it's apparently like the Tales of games which has me excited, Xenoblade X DE, the game I've been looking forward the most since it adds an expansion that I need to see answered with a long time cliffhanger ending it left me & others, I gotten La Pucelle: Ragnarok & Rhapsody: A Musical Adventure, meaning I have all the Nis Classic games that I'm looking forward to playing after I beat Disgaea 5 as I'll be an invested Nippon Ichi Fan, gotten Dusk since as much as I want Ultrakill, I'm going with Dusk first as it's a finished game & looking forward to playing it, alongside Postal Brain Damage as I'm looking forward to see the series being a boomer shooter just after I get through Postal 2 & finally, there's Turbo Overkill, another boomer shooter I'm looking forward to playing given that you're playing in a Cyberpunk Universe, also I gotten this dragon thanks to a family member which is cool as a Dragalia Lost/Breath of Fire fan
10 Cyberpunk Games To Play That Aren't Cyberpunk 2077
But if you're reading this right now, you have likely seen all that Night City has to offer and you're probably hungry for more futuristic brilliance. Well, head down to your local Ripper-Doc and slap on an energy booster augmentation, because you have long cyberpunk-fuelled gaming sessions ahead of you!
Check them out!
If you've played the life out of Cyberpunk 2077 and need more, then check out these cyberpunk games to play that aren't Cyberpunk 2077.
Turbo Overkill. Now this is a video game. An over-the-top retro first-person shooter that really gets what was fun about 90s shooter games.
And that was the power fantasy of it all. The plot doesn’t matter much. Not that the writing is bad in anyway, it’s actually quite funny at times. But it’s a very modest story for a game, it knows you are here to play a game and not watch a movie. The overarching theme of the story really is that our protagonist Johnny Turbo suffers defeat, only to recover from that defeat by getting cybernetic augmentation that makes him into even more of a badass cyborg. And you play as him.
Like in every 90s shooter, you are a fast-moving, hard-hitting gun wielding badass, but Johnny has a distinguishing trait: Johnny has a chainsaw built into his robot leg and he has a devastating glide chainsaw kick. You can upgrade the chainsaw kick to make you regain health and armor, which makes Johnny close to unstoppable. Besides the shooting, there is a focus on quick movement and platforming, and a lot of your moveset is about that, including the chainsaw glide kick. Dodging enemy projectiles is your most important skill in combat. You start off with double jump and a dash move, and you soon enough get a upgrade to walk on certain walls and eventually a grapple (you can grapple onto enemies and there is an optional upgrade to set them on fire with the grapple). There is also turbotime, which is basically bullet-time from Max Payne or F.E.A.R. By episode 3, Johnny even gets chainsaws installed into his arms in addition to his chainsaw leg
This is a lot of player character skills to put into a video game, but it’s surprisingly polished an experience, even the first person platforming. And the sheer polish into the execution shines through. There are three vehicle sections, which are surprisingly well-made and elaborate, despite two of them only getting one level each and the third only appears in two levels.
And the meat and potatoes of the first-person shooter are very well-polished. The guns are varied, but all feel useful and fun to use, especially if you get their upgrades, which changes how they work and their alternate firing modes. And the level design is great, creating interesting combat arenas for the action to play out in and fun platforming challenges. The game keeps on topping itself with spectacular environments, there is a train level, a level set in space etc.
It’s a consciously retro game. It’s a revival of 90s FPS design. The game is divided into episodes with the emphasis on fast movement and many weapons, although the platforming seems inspired by the modern Doom games way of reviving the 90s FPS. The game’s aesthetic is slathered in classic cyberpunk aesthetics and 80s neon. And it references its influences repeatedly. The main villain, the rogue A.I Syn is essentially a reference to Shodan from System Shock, one vehicle section feels like a Descent reference, Johnny’s AI companion is voiced by Duke Nukem’s voice actor Jon St. John (he does a lot of varied voice work, but his prescence in a retro fps is definitely a reference, the game is published by Apogee, Duke’s creators) . There is even a reference to more modern FPS games than the mid 90s “doom clone” era, but still old, like the final boss of episode 1 references the final boss of Half-life And turbo time is definitely influenced by F.E.A.R.The list truly goes on and includes countless movie references, Robocop are just one of the more obvious ones.
Yet Turbo Overkill in the head synthesizes its many influences into something that is ultimately original.And in the end it’s just plain fun. Movement is not just quick, but feels fluid and natural. It’s a great game for making you feel powerful. Close to perfection as video game power fantasies go. It’s just so fun to shoot enemies or chainsaw glide kick them to death, and you can even do it in slow-mo for extra coolness. It’s fun to move around the levels double-jumping, dashing, wall-running or grappling. There is so much variety in what you can do and all of it feels fun to do. And it’s hard to analyze why it’s fun, because it’s about how it feels, except you can obviously tell a huge amount of hard work, polish and care went into the game. Turbo Overkill packs far more lot of fun and variety into 7 gb than a lot of triple-a games do into 100 gb.
Turbo Overkill
Turbo Overkill doodles!! yippee!!! that chainsaw leg was such a pain in the ass hoLY
Turbo Overkill is a DOOM & Blade Runner inspired cyberpunk FPS where you shred through enemies with guns & a chainsaw leg!
Read More & Play The Beta Demo, Free (Steam)
Gameplay Video: