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Mothkeeper
Monster Conversion - Draegloth (3.5 to PF)
Back during the 3.0 and 3.5 days of D&D, there was a creature released in the Forgotten Realms books called the draegloth. They were elite champions created by Lolth to protect the main drow houses. Said to be the outcome due to Lolth and a glaberzu getting together. Half-drow, half-demon. No half-fiend template here. There was also an “abomination” version created from a glaberzu and a drider.
While they were given weapons by the matriarchs of each house, a draegloth was a brutal combatant that preferred to use their teeth and claws. Particularly powerful draegloth were blessed by their deity and were given cleric or favored soul class levels. With Pathfinder 1e, you’d have cleric or oracle levels, with oracles likely being the more predominant class. That said, it’s much more likely that they’d be barbarians. In Pathfinder terms, you could argue that a truly “favored one” would be a barbarian/oracle/rage prophet. Actually, that’d probably be the most frighting outcome.
Most draegloths stand around 8 feet tall and weigh in around 350 lbs. They can be male or female, and like most drow and demons, are typically chaotic evil.
What’s even more interesting is that back when Sean K. Reynolds worked for WotC, he developed a 3PP half-draegloth template that could be on a regular drow or even a drider. Part of the lore was if a draegloth angered or displeased Lolth, they’d be turned into a drider as punishment. So if the monster presented here is too much, then the template is a nice second option. Even though it’s 3.5, it still balances out with some of the templates granted by Pathfinder 1e.
The reason I even bring this up is because of my recent updates with the Throne of Night. Once you’ve been fighting a few dozen drow, you get tired of the same old, same old. This is a nice (optional) change of pace. Gives both the players and GM something more to play with, and add something new to the game. I mean, we already have a drow marilith in Book 4. Why not go even further down the rabbit hole?
Without further ado, the converted draegloth.
Sheloth (underdark campaign)
Players:
Macon- bard mimic. Is the joy of the party. Wants Lolth gone so Drow can laugh and be creative and artistic
Arachne- Drow Fae Warlock. Here to kick some ass. “Let me people go” - basically
Sai- a high sun elf who’s a wizard. Managed to run away from slavery thanks to Macon. Reason: no slaves. Also wants her gone cause we’ll revenge
??? - a sun elf Fae touched fighter. For some reason knows Sai (was a child hood friend before the village got attacked)
Npcs
Azur - a Archfae Kitsune. Who dates Ferril and Kahn. (All guys)
Ruza - Azurs sis. Queen of dark winter court.
Nagi/Nagisa - a kitsune who tends to be shown as a mermaid or triton who wants to destroy the summer court
Eldrath - a Drow Warlock who is Arachnes Mother
Lolth - the spuder Queen that the players are all trying to kill.
The Drow-blooded Arach
Every now and again I see a monster and think “That’d be a cool additional to an underground campaign.” Today, that monster is the arach. It’s a six-armed monstrous humanoid that’s said to be the divine blessing by the spider god(dess) of a monstrous spider and a humanoid. So of course I had it be drow-blooded.
The original monster (link provided as always) comes from the Tome of Horrors Complete, and can be found on the d20pfsrd, including its sorcerer form. While the monster itself is pretty cool, it doesn’t conform to the later rules of the Bestiary monster creation provided by Paizo. As such, I adjusted it slightly to conform the new CR and boost it so that it has the proper numbers. Also, any form of two-weapon fight should drop the attack with weapons by 2, not leave it as-is, unless you’re a marilith demon (has a special ability to negate the penalties). Again, adjusted. Increased the Con by +1 (three stats must be odd), added an additional +1 Con at 12 HD, gave it the appropriate amount of HD for its new CR, off-hand weapon attacks now do half damage instead of full (need a special ability or Double Slice feat to do that), added +1 natural armor for increased CR and HD, gave it Terran as an extra language for its increased Int, added the fact that it has a +8 racial bonus to Climb due to its climb speed, and made sure the short swords each had their ″19–20″ threat range. How do you miss that? The SR might seem higher than usual (11 + CR), but that’s due to the template it uses from the Advanced Bestiary (ie. HD + 9). I know some people will look at the HD bonus feat I gave it, and wonder why I didn’t give it Double Slice, or Improved Natural Attack (slams). For the most part, it’s because it’s either unnecessary or unbalances the encounter as per the creation rules. CR 8 creatures should have +15 or +11 to attack and deal either 35 or 25 damage on average. This monster does that. That said, I personally think that it should have a couple of bonus racial feats, but that’s neither here nor there at this point.
If you decide to add the sorcerer version into the campaign and also give it drowblood (Advanced Bestiary), I would definitely suggest uses the changes I have here and go from there.