http://www.dwarfcampaign.com/
Dwarf Campaign is back!
And they’re gonna make 4 more chapters!
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http://www.dwarfcampaign.com/
Dwarf Campaign is back!
And they’re gonna make 4 more chapters!
Monster Conversion - Trogg (Warcraft RPG to PF1e)
Last month, I released a conversion of a couple of Pathfinder 2e monsters converted to 1e. At the time I did it for the Throne of Night adventure path that sadly did not get completed, but lots of people are still running it despite that setback. Recently, I came across another adventure that could be fun to play as a side game for the AP, but I quickly learned that one of the monsters exclusive to it the scenario is not anywhere online. Instead of explaining to people how I’d change it, I thought it would be just as easy to convert it myself and show rather than tell.
By the by, the adventure is called “Unearthing Bael Moden” and it can be found in the Warcraft RPG Horde Player’s Guide on page 235. It was originally written for four level 2 PCs.
The trogg is a humanoid creature from the the Sword & Sorcery release of the Warcraft RPG. Rather than explain in detail what exactly these creatures are, I’ll just link their RPG write up instead. Way easier.
For those not looking to read all of that text, the TL;DR version would be “the first life form created by titans and are a grotesque parody of a dwarf, considered very distant cousins. Their flesh is living stone, and they have a capacity for great violence.”
What I found interesting is that there were two official stat blocks for the creature, including their own system rules. Unfortunately, Pathfinder 1e has to ignore some of those, so I combined the two stat blocks and converted it over as best as the monster creation rules would allow, while keeping the abilities as close to the original as possible. Note that Warcraft has the language Low-Common, which I switched to Undercommon.
Art is from the Warcraft RPG book.
Without further ado, the trogg’s stat block.
Monster Conversion - Draegloth (3.5 to PF)
Back during the 3.0 and 3.5 days of D&D, there was a creature released in the Forgotten Realms books called the draegloth. They were elite champions created by Lolth to protect the main drow houses. Said to be the outcome due to Lolth and a glaberzu getting together. Half-drow, half-demon. No half-fiend template here. There was also an “abomination” version created from a glaberzu and a drider.
While they were given weapons by the matriarchs of each house, a draegloth was a brutal combatant that preferred to use their teeth and claws. Particularly powerful draegloth were blessed by their deity and were given cleric or favored soul class levels. With Pathfinder 1e, you’d have cleric or oracle levels, with oracles likely being the more predominant class. That said, it’s much more likely that they’d be barbarians. In Pathfinder terms, you could argue that a truly “favored one” would be a barbarian/oracle/rage prophet. Actually, that’d probably be the most frighting outcome.
Most draegloths stand around 8 feet tall and weigh in around 350 lbs. They can be male or female, and like most drow and demons, are typically chaotic evil.
What’s even more interesting is that back when Sean K. Reynolds worked for WotC, he developed a 3PP half-draegloth template that could be on a regular drow or even a drider. Part of the lore was if a draegloth angered or displeased Lolth, they’d be turned into a drider as punishment. So if the monster presented here is too much, then the template is a nice second option. Even though it’s 3.5, it still balances out with some of the templates granted by Pathfinder 1e.
The reason I even bring this up is because of my recent updates with the Throne of Night. Once you’ve been fighting a few dozen drow, you get tired of the same old, same old. This is a nice (optional) change of pace. Gives both the players and GM something more to play with, and add something new to the game. I mean, we already have a drow marilith in Book 4. Why not go even further down the rabbit hole?
Without further ado, the converted draegloth.
Monster Conversion - Two Underground Monsters (PF 2e to PF 1e)
Yesterday, I released a revised version of the blessed ring. I say revised, because my published version was not like that one, but it’s also been years since I first did conversions, and I’ve gotten a lot better. Case in point, I’ll be releasing two monsters today from Pathfinder 2e’s bestiary, converted to 1e. I did them both in only a matter of hours. A few years ago, that might have taken me days to do. Experience really does make all the difference.
The reason I’m doing this is simply because last Thursday, I made the comment on Paizo forum that two monsters that I’d witnessed in the 2e Bestiary would make perfect additions for “Throne of Night”, had they been released in some way back during Pathfinder 1e. The next day (Friday), I asked around to see if anyone had already converted them. No one had. So, with my own words eating at me, I decided to take it upon myself to convert these two creatures.
They are about as balanced as possible, given the circumstances. Not everything can be perfect, but they’re not so overpowered that a party of four of the proper level and wealth couldn’t successfully defeat them, or at least hold their own for a period of time. Even the latter one is based on an average d20 roll of 10 being added to the Disguise DC, which is how Paizo implemented the numbers they had in the first place. Everything assumes “average”.
The creatures I converted today are the drakauthix and grikkitog. I even managed to keep them at the same CR.
All art used comes directly from Archives of Nethys.
I hope everyone’s staying safe right now, and not venturing away too far or for too long.
--- I do not have a Patreon or a Kickstarter, but I do have a Ko-Fi page (linked) for those who are looking to support me monetarily. There is no pressure or obligation to do so. ---
Showcase of Drow Items
Way back when in 2016, I did up an equivalent build for the mithral shirt that Bilbo Baggins was given in “The Hobbit”. At the time I had been waiting on “Throne of Night” to be completed, and thought it’d be a nice additional magic item that could added to the adventure path. Still do.
Today, for added flavour, I was going through some 3.0/3.5 3PP books that were related to the drow. Specifically, I was looking at “The Tome of Drow Lore” by Mongoose Publishing. I’d forgotten how extra violent some of the 3PP stuff could get, not to mention descriptive in their gory details, as well as attempt at erotic art, among other things. Third Party Products didn’t hold back, and a book as old as 15 years ago exemplified that.
Regardless, it was good to read up on the history of drow and noble houses, but even better than that were the equipment and magic items. Instead of writing everything up and putting it here, it was much simpler to copy/paste the tables and write up, and fiddle with Paint Shop, merging everything together.
About the only thing that has to be changed is the scabbard as the feat was renamed Quick Draw, not Fast Draw. Same premise though.
If you find it hard to read, feel free to download it. It’s all one giant picture. I tried to resize it, but that just all the writing to blur. As it is, some of it is slightly blurred already.
Felt these items were relevant, especially the armor, considering the party will be facing off against a fair number of aboleth by Book 5, and even a purple worm at some point. If the party has an armorer that feels like they haven’t been able to do anything lately, or is tired of making mithral and true mithral gear, this gives them the opportunity to switch it up a little and try something new.
Figured I’d throw in the visor and assassin’s kit for anyone that’s looking to go drow, and chances are the ring of bane is going to be dedicated solely to aberrations.
Despite the armor being 3.0/3.5, the AC bonuses are perfectly fine as they are. Even better, if there’s a druid in the party, having nothing but access to mithral and the like just isn’t fair to that class. At best, up to this point, the druid might have wood armor from level 1 or has been using leather/studded leather. This gives a decent alternative for anything looking to go full spider drow, or just isn’t allowed to wear metal armor.
Regardless of how it’s added to the game, and the motivations behind it, these are just a few more added items for treasure access and added fun, for an underground campaign originally written for dwarves and drow.
Throne of Night Theory Builds Part 9: The Lady Golem
We’re getting to the part where we have no idea where these encounters take place. They’re only on Michael Clark’s Deviant Art page, and not even remotely mentioned in the last write ups by Gary. I’ll be guessing when the party would be encountering them based on their CR alone, as well as basic story premise.
Given that a mithral golem is CR 16, and everything after Book 4 has to do with the aboleth and other aberrations, I’m going to assume that this takes place during Book 4. It’d make sense considering its drowish design, and the fact that the party would be going into a drow capital city during that time.
Due to the very specific design of the mithral golem, it’d make sense that the golem is both a female and sentient. This is also a very delicate design mechanically as mithral golems are already hard hitting, and do a decent amount of damage. So for Gary to commission the picture to be one of a golem with SIX arms? The CR doesn’t allow for that. He might have gotten better at it over time, but his multi-armed daemon in Way of the Wicked was vastly stronger than any CR of that level. Design is tricky thing. I’m only decent at it because of the classes I took from Sean Reynolds a few years ago. If I hadn’t, I might have not known about the specific balance that each monster needs at their CR (with the exception of dragons for some reason).
For space reasons, cropping the encounter build.
All images shared here were done by the forever fantastic and amazingly talented Michael D. Clarke, aka SpiralMagus.
EDIT: Everything is cleaned up and made pretty.
Throne of Night Theory Builds Part 8: The End Boss of Book 6 (and Final Campaign Boss)
Haven’t determined if this is my final entry or not, but it’s definitely gotten to the point where I’m not sure where to go from here. I’ve already done a lot entries regarding the adventure path based on pics we’d seen on other sites, and most of them wouldn’t even have to be adjusted because they’re fine as-is. I’ll be playing it by ear though.
By this point in the adventure path, the party should be level 18-19 (or even level 20) and ready for the final showdown. In Way of the Wicked, they had a final encounter that bordered between CR 25 and CR 27, depending on whether you stagnated the fight and had each boss come one after the other, or if you teamed them up and had them fight the party all at once. This was really determined by how well or poorly they did over the course of Book 6. As well, it was assumed that the party had a literal army under them plus having Leadership to gain 2-4 cohorts, giving them a party of 8-10, not just a party of four. Given the summary, I didn’t see that being the case here. The more likely outcome was a single final boss that the party would be fighting by themselves (a party of 4 dwarves plus one NPC cohort).
Originally, I was saying that the final boss would probably be just a standard starspawn of Cthulhu with the fighter template and possibly a few other templates, plus advanced HD. Since that time, I have actually sat down and honestly contemplated it. I jumped back and forth between whether it would be a lower CR creature or if it’d be so monstrous it’d be nearly impossible to defeat. I finally resolved myself to a final outcome when I finally had an epiphany. Thankfully someone else had already considered the idea and did the work for me, although it’s different than what I was originally going to do.
For space reasons, cropping the encounter build.
Again, all images shared here were done by the forever fantastic and amazingly talented Michael D. Clarke, aka SpiralMagus.
Throne of Night Theory Builds Part 7: The Masters of the Deep of Book 5
Didn’t know if I’d be continuing this series of theory builds, but finally had a sudden spark of inspiration regarding how you’d make the final picture of Book 5 a viable encounter for a party of 15th level characters.
While i admit I was expecting something more than aberrations being the final boss, it does kind of make some sense that they’d be pulling some strings. Especially aboleth. They can never have too many slaves. That said, they’re only a CR 7. That’s not exactly going to be a threat to a level 15 PC, let alone four of them (or more, depending on the storyline you’re running). And given the designs we’re seeing, there’s no way that any of the creatures we see are a veiled master. No, it couldn’t possibly that easy. Doesn’t help that they’re not OGL either, so it does make sense that it’s not them. But, I did discover a way to make them at least a moderate threat.
For space reasons, cropping the encounter build.
Again, all images shared here were done by the forever fantastic and amazingly talented Michael D. Clarke, aka SpiralMagus.
EDIT: Cleaned up the build and made it look prettier.