wave function collapse would probably feel really good if u were a particle

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wave function collapse would probably feel really good if u were a particle
cursed schematic generator
working on generating a sudoku puzzle through wave function collapse 🌊
except its buggy and gets stuck if it runs out of valid options so i just have it start over :))
Messing about with wave function collapse using some scanned Carcassone tiles. Oddly fascinating to watch.
Working Wavefunction Collapse
So yeah, my little tiles are working perfectly now! I've had a lot of fun just watching it build and build, despite these being kind of uninteresting due to limited tiles presently. I added an "end" piece to the roads and I'm unsure if that made it look nicer or not...
I'm presently having it build a big 80x80 grid, which takes forever as expected. It's neat to watch the propogation of limited options though.
I think I have some optimization ideas for that. I'll probably do a quick video without commentary showing a few builds here soon too.
Understanding fourier transform through the back door haha
I don't know, but putting the pieces together is so fun. Recently I found what diffraction actually is, how it relates to interference, and simultaneously Gaussian standard distribution was stuck in my mind. Interestingly I have been playing with Fibonacci numbers and the result just looks like probability distributions of the double slit experiment/ diffraction-interference pattern. Haha
Maybe I'm just being silly, but it is so neat to find similar patterns all over again and again.
It also fits with the animations I have in my imagination, which might make sense of - yes - quantum mechanical behavior in general. Regarding elementary particles as a dynamical information geometry makes more and more sense the more I dig deeper into the underlying issues.
It might make sense in my concept of 'information weaving' and butterfly progression (self-interference pattern) and might also allow a concept of a certain space-time loop (similiar like ones imagined in loop quantum gravity). It may sound like a fusion of LQG and string theory in some sense. But the only principle I took from string theory was the uttermost basic definition relating to the fractal-like pattern of nestedness/recursion (The attributes of elementary particles have to stem from an inner principle). Unlike in string theory, the "strings" (which are also responsible for the attributes of elementary particles in my interpretation) are no physical elements in my hypothesis, merely a weaving of mathematical information. Physical reality can be regarded as a certain weaving sequence of mathematical information, hence quantum mechanical superposition and entanglement can be regarded as a moment when mathematical reality weaves itself, (self-interference). One might consider information weaving as weaving of imaginary numbers. To follow the beauty and elegant simplicity of the imaginary number system it makes sense that an imaginary mathematical reality can turn into a real physical reality, as every second power of i is a real number.
Furthermore it might also explain what the wave function and especially its collapse actually is. The wave function collapse is the self-interference. And interestingly, if we consider emergence as a factor we can also say that elementary particles "emerge" their attributes with every interaction/interference; Much like a chaos attractor whose deviations from the mean get smaller and smaller and emerge to a binary more deterministic bahavior, leading to the efficiacy of the laws of classical mechanics.
“Like Go Up” Generative Art Live Site: https://abetusk.github.io/iao/like-go-up/ Source Code (libre/free): https://github.com/abetusk/iao/tree/main/like-go-up
I've been wanting to try out Wave Function Collapse generation with my eleksdraw plotter. My first attempt was to use tiles from Edward Zajec’s 1971 “Il Cubo.” Rather than follow the original rules, I implemented WFC (designed by @ExUtumno) & had it generate rules from examples.
This was drawn on printer paper with a black micron pen.
Here’s how it looked in openFrameworks. I wrote my own lightweight library to convert openFrameworks drawing tools to gcode (the instruction set used by my plotter).
This was inspired by @paulrickards's plotter project that used the tiles and original ruleset for Il Cubo.
https://twitter.com/paulrickards/status/1150519293215465475
I actually tested out my system by first recreating the one he posted.
My drawing gets misaligned in places (especially the transit form the end of one column to the top of the next one), but my guess is that that is partially the result of keeping the plotter on a slightly wobbly tables. Tricky to find a good spot for it in an apartment! My code should also figure out when two lines connect and combine them into a single line. Things to add in the future...