Annon-Guy: I was watching a video on Street Fighter 6 where the roster (Minus JP) taught your Custom Character their Martial Art in their own unique way and it got me thinking this. I know it's a weapon fighter, but how would the 24 Characters in Guilty Gear StrIVe teach your Custom Character in their own way (yes, this includes I-No, Chaos, Bedman? and Asuka)?
As part of an extra service, when I wrote GG Bios for every Guilty Gear character, in classic tradition, I would often describe their weapons and fighting style and even list their movelist history in great detail...
I also have a separate tag specifically for GG+Weapons and going further in to Movelist+Evolution, which chronicles the development of their respective fighting styles... not to mention the Instant+Kill tag.
Part of a fighter's history is not only the development of their fighting style, but the history they have interacted with it, their teachers, the weapons they've obtained or created along the way and the philosophies they created while honing their craft.
While teaching and mastery of such esoteric and often Magic-based arts aren't exactly something some characters can replicate OR teach (because of how unique each character in Guilty Gear is)... at the very least their styles and weapons can at least somewhat be documented here on my blog as well as I can manage.
Oh yes, and I also have a separate tag for an entirely old category called "Ancient+Martial+Arts", as well as discussion on the art of using Ki or Qi.
Seeing as Guilty Gear is mostly about the Thrice-Damned Bio-Weapons KNOWN as GEARS, I also have a separate tag for the physiology of GEARS as well.
Okay, that's enough hyperlinks... leading BACK in to your question... many characters like Millia and Zato can't exactly pass their powers on to any sort of protégé in a traditional sense, though I suppose they can be something of a mentor at the very least, as each has their own unique personality quirks and nuances as you might expect...
Most likely if one were to explore the world of Guilty Gear that way, they would likely be "crafting" their own unique weapons and learning Magic arts along the way, borrowing a few "technique ideas" like Sin Kiske already has...
Going even further, this traces itself back to the Robo-Ky Mark II Factory of Guilty Gear Isuka, which allowed players to customize their own unique Robo-Ky with moves that copied the techniques of their favorite characters. (And hey, I wouldn't mind building a robot version of my favorite characters and custom moves, myself!)
Yeahp, Isuka was ahead of its time, believe it or not!
No doubt, living in such a world that's "full of fighting" and danger, you would face Gears, monsters of all types, take on Bounties as a Bounty Hunter, chase on Marks as an Assassin, or seek your own fortune as a Pirate or Knight or challenge the authorities as a dangerous GEAR of your own nightmarish creation!










