OCR04809: Super Mario RPG: Legend of the Seven Stars: Remachination - DDRKirby(ISQ)
[Weapons Factory]
from OverClocked ReMix; listen to more by DDRKirby(ISQ) here
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OCR04809: Super Mario RPG: Legend of the Seven Stars: Remachination - DDRKirby(ISQ)
[Weapons Factory]
from OverClocked ReMix; listen to more by DDRKirby(ISQ) here
After watching the Second Battle of Geonosis arc again, I’m even more convinced that Barriss didn’t actually mean to fuck Ahsoka over in the Wrong Jedi arc and that she just blew ass at improvisation.
A blog about movies, theater, television, and video
There's a feint and an infiltration, but the logic, goals, and internal conflicts aren't especially clear, pronounced, or resolved, making for a mediocre episode.
Okay, this is very different from my usual, but here's a music transcription of Weapons Factory done I did in BeepBox, from SMRPG! It's one of my favourite soundtracks ever, and I figured out this could be a good way to study it. The percussion was SO HARD to get right! Also, I tried to make a cool graphic to go with it, to dust off After Effects
(Weapons Factory) - Ahsoka and Barriss are sent on errands out of town. Anakin spends most of this trip panicking because Ahsoka didn't charge her cellphone before leaving and he can't send her texts every ten minutes.
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TL;DR: Yeah, uh, bought one of these Because Reasons. Long story behind why I feel I need it. Short version: muscle memory sucks, getting old sucks, programmers suck.
So I’ve got this weird keyboard layout thing going on that I’ve been using forever, and I’m reluctant to change. Muscle memory of three decades (... OK, two-and-a-half) being difficult to retrain and all that. Especially at my age.
It started with the Doom layout and went downhill from there. At the time we were using Gateway 2000 Anykey keyboards at work, so I was able to use a cross-shaped cursor key arrangement (unlike the inverted “T” of other keyboards, which persists to this day). Since then the Anykey has gone the way of the dodo, though I snagged a few that were being binned, and still have at least one working one. For one thing, it doesn’t have a Windows key, nor any way to create one, so it’s of limited use. For another, it’s got an AT or PS/2 connector, depending on its age. My working one has a PS/2 connector; but you can’t really hot-plug a PS/2 keyboard. It doesn’t harm anything, but the system needs to be rebooted. Fortunately I have a PS/2-to-USB adapter (two of them, actually) and also AT-to-PS/2 adapters (fortunately just a form factor change; electrically they’re identical) if I want to make the other one work. Problematic, since I only have one full set of keycaps for some reason.
Yeah, so. What do I do? Well, I use the numeric keypad and reprogram the Num Lock to be “E” (and reprogram the Windows Menu key -- the one to the right of the spacebar, not the main Windows key -- to be “Num Lock”) using Keytweak. Which requires a reboot after a remap, so I can’t just casually re-tweak the keyboard layout and switch games.
Over the years I’ve managed to keep this layout by considering it a functional mapping. During my WFA years I was putting precise-fire weapons (sniper rifles) on one key; rapid-fire weapons (usually hitscan) on another; shotguns and other CQB weapons in a third; and melee in a fourth. Then there are the grenades. There’s more, including special layouts for TF-type engineer (whose emphasis is on building and maintaining machinery), but you get the idea. With a functional layout, the exact weapon that a specific player class uses for a particular purpose is unimportant; you simply determine which class it belongs to and map it to the appropriate key. If something doesn’t fit the standard then you come up with alternate mappings, but try to keep things as close to the standards as possible.
Of course, every game has its own way of doing things, and sometimes the weapons categories of a game (*cough*Killing Floor*cough*) don’t fit into my neat categories (tier 1, 2 and 3 weapons are about relative power), so over the last decade my system has been bent and beaten into various odd-looking shapes. But a few key, um, keys have always been the same.
But there’s a problem.
For most games that have a sprint function, the sprint key is a toggle. Tap it once while you’re moving forward and you start sprinting. Sprinting may stop when you a) stop, b) strafe (I don’t like that one), c) jump, d) tap the Sprint key again, e) any of a bunch of stuff, but usually reasonable reasons to stop sprinting. Killing Floor did something different, which was to let you run a bit faster when you switch to a melee weapon, which is why sometimes you’ll see me switch weapons when I’m running (I’ve got something over 2,000 hours on the game, so it’s a pretty well-ingrained habit, even years later). KF2, on the other hand, gives you a separate sprint key -- but requires you to hold it down.
Most of my other fingers are busy when I’m moving and shooting, so I tend to use the PG DN key, which is fairly convenient to my left pinky when I’ve got the rest of my fingers on the numpad home row. Which works great when it’s a tap to sprint. But when you have to hold it down with your pinky, suddenly a lot of maneuvers turn this arrangement into a game of Twister without any of the fun.
Well, I found this keyboard, a Logitech K330 (usually comes in a combo), which rearranges the home/end/etc. cluster to narrow the keyboard a bit -- and the PG DN key is suddenly next to the home row instead of a row above it. No more cramping positions!
It’s an unusual layout, though, and difficult to find keyboards that have it. So far I’ve found... basically just the K330, though there are a couple cheap wired ones out there. I think Dell or somebody ships one with their computers. Fortunately I was able to find a batch of four on eBay for cheap when my first one became a victim of the Pepsi Syndrome, so over the past few years I’ve accumulated a few extras.
Yeah, so that. But there’s another problem: not every game will let me map what I need. because everybody uses WASD, so of course I would use WASD. Only muscle memory and old age; remember those? So they’ll let me remap my keys, which of course they do, only the remapping is limited, because nobody is actually going to use the remapping function. I had a whole thing over the keyboard mapping in 7 Days to Die because they have a tremendous amount of function overloading plus fixed functionality, so I ended up having to completely unbind the mouse scroll wheel and I still can’t really use the mouse to steer my vehicles.
Num Lock was a problem for a bunch of games -- either they simply won’t let it map or tapping it would toggle the Num Lock function and make the keys work sometimes, but not others. I resolved that by remapping it as described above.
Enter is another one. A lot of programs won’t let me map that, which is kind of awkward, because that’s my Crouch button. Motherfuckers. Mostly it’s games that assume that Enter is Enter and won’t let you map the main Enter key only. There are some, though, that will let me map the Num Enter but not the main Enter, which I can live with. Philosophically I dislike it, but it doesn’t affect me directly. (But still... it should be possible.)
I’ve never played Metal Gear Solid V: The Phantom Pain, though I own a copy. Why? Because the motherfucking ratfuck bastard morons won’t fucking let me fucking remap to the fucking num pad at all. I cranked it up, tried to map my keys, gave up and uninstalled it. Will my mapping make sense in a game that has a very different control paradigm? No fucking clue, because I’m not allowed to try.
Lazy fucking asshats.
Destiny 2 is one of the “can’t remap Numpad Enter” games. There might be one or two other keys, I’ve forgotten. I was determined to try, though, so I dusted off my Gateway 2000 Anykey keyboard and reprogrammed enough keys to get it working.
It’s awkward. I’m not used to the keyboard; it’s HUUUGE; it’s heavy; and it requires rearranging my desk a bit because I kind of need the other keyboard nearby, too. Actually it’s more convenient in one way: using the Numpad with my left hand means I have the keyboard pushed waaaay to the left, which is really inconvenient for typing normally. Entering text fields usually means shifting the keyboard back and forth. So I can put my regular keyboard in front of me... only now I have to change habits, because I’m in the habit of moving the keyboard, not changing to a different keyboard.
Yeah.
So for that and some other reasons I’ve not been playing; none of my friends actually want to play with me; I could use some guidance while I learn the game, but it’s not easy when all your friends have already leveled way past you. Especially when said so-called friends have communications and patience issues. S___ tends to say something; if I ask him to repeat it because I had trouble hearing, or because I didn’t understand, he shuts up and doesn’t say anything. (And I don’t mean Snarb. Different game; really great guy.) A great teacher never ever repeats himself because, you know, repetition isn’t the key to learning, or any such shit, right? Sorry, rant over.
Once in a while I try to find a standalone programmable keypad or keyboard that has buttons in what are blank space in a regular keyboard. In other words, I want a button in the home row, immediately left of the Numpad, because that will let me hold Sprint down without (as much) cramping. A week or two ago I found the one you see at the top and put it on my wishlist. I added a set of red-and-white keycaps because, well, I’ve inadvertently started a bit of a red-and-white theme with my equipment, which I won’t go into here -- this shit’s already too long. Also stuck on my Amazon wishlist.
Yeah. So. Destiny 2 is being shifted from Blizzard to Steam in October. Meantime apparently they’ve gone to a free-to-play model, which I should resent because I paid for it? Apparently? I dunno, when TF2 did that I figured I’d gotten more than my money’s worth out of the game. Here I feel a bit more cheated, seeing as how I haven’t played it more than a few hours. But still, whatever. I went through the motions of getting it transferred to my Steam account. It should show up soon. I guess. Beginning of October.
And now my friend Blacksix (another great guy, and one of my oldest current gaming buddies, hailing back to my Urban Terror days) wants to play. Last night he texted me and said he wanted to try it, was preloading it, and encouraged me to preload it too. I went ahead and did that, reasoning that my account should migrate into that if they didn’t fuck things up, but I don’t really have anything to lose -- never played enough to accumulate any resources. Like, any. Not like, any significant resources; no resources. Just the initial playthrough on a few characters. No money or manna or coins or credits or tokens (or whatever this game uses for commerce) or weapons or, well, anything. Blacksix is going to want to do an initial playthrough anyway.
And then I had to decide: am I going to follow through with this? I found this nifty keypad that should solve all my mapping problems. But it’s $90. But I can afford the occasional $90 purchase. It may even let me play Metal Gear if I really want to try. It’ll apparently let me set up specific mappings for specific games and swap them easily.
So, I figured, what the fuck. Last night I put in an order for this keyboard (the 46-key layout, since it starts with the numeric keypad layout I’m used to and the left side is all individual keys; and Cherry MX switches) and this replacement keytop set. And while I was at it, a copy of Twice Upon a Time, because damned if it’s not one of the best movies EVAR and more than $25 entitles me to free shipping.
So now I’m all a-quiver with anticipation.
The Clone Wars S2E6: Weapons Factory
My favorite thing about this episode is how Luminara and Barriss contrast with Anakin and Ahsoka. There’s a lot of moments that almost foreshadow what eventually happens to Ahsoka and Barriss in Season 5. This made me feel a lot more Things just because of that.
It’s always great to see Luminara and Anakin working together because they’re both so different, yet they seem to make a pretty good team. I might be remembering things wrong, but I don’t think we see that happen again?? Regardless, it’s definitely fun to watch.
The obvious highlight of this episode is Barriss and Ahsoka. The fact that they’re both so, so different, yet willing to work together to achieve the same goal says a lot about their characters. And the fact that they were willing to sacrifice their own lives for the mission??? It’s a lot for us, as viewers, to take in. And the worst thing is knowing what Barriss will eventually do to Ahsoka. It’s heartbreaking.
Anyways, this episode just gave me a lot of feelings about what will happen later on, but I still really enjoyed it!