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How much do weapons weigh?
Not as much as you might think.
Games often overestimate how much a sword or an axe weighs, and the assumption that many people make is that this lump of steel in your hand is a great burden, although this assumption has been working is way out.
The simple fact of the matter is, medieval weapons are quite light.
The medieval Arming Sword, the single most common sword of the middle ages. One handed, ext to carry, you wouldn’t expect this one to be that heavy, and it isn’t. Arming Swords tend to weigh between 3 and 4 pounds / 1⅓ and 1.8kg, that’s it! This particular example weighs 3 lbs. 11 oz / 1.6kg.
The Longsword, a much longer weapon than the Arming Sword, as the name implies, and obviously much heavier. But it’s not.
Standard Longswords, especially later period ones designed more for thrusting (like the one pictured above,) can be shockingly light. They can weigh in the same range as arming swords, although they can weigh more as well.
Longswords tend to sit between 3 and 5 pounds / 1⅓ and 2.25kg, and this example is 3 lbs. 7oz. / 1.5kg meaning it weighs less than the Arming Sword pictured before!
The Rapier, a famously light and nimble weapon that is also clouded in a fog of incorrect assumptions. The rapier is a long weapon. This example measures 45 inches in the blade and isn’t even among the longest I’ve seen.
Including all that weight from the steel basket around your hand, and it starts to add up. Rapiers can however be quite light, so including the extremes of the spectrum you end up with a range of between 2.5 pounds and 5 pounds / 1.1 and 2.25kg. This particular example is on the lighter side, weighing 2 lbs. 13 oz / 1.3kg.
The Zweihander, the famous greatsword, surely this is a much heavier weapons! Well of course it’s heavier than the others, the entire thing is five and a half feet tall, however they are deceptively light.
Zweihander weigh, on average, 6 pounds / 2.7kg. That’s it, only 6 pounds. Some on the heavier side weigh about 7lbs / 3.1kg, but they rarely exceed that. This example weighs 6 lbs. 2 oz. / 2.8kg.
Moving away from swords, axes will surely be heavier, won’t they? Think again.
There is an important distinction between battle axes and wood cutting axes. Battle Axe heads tend to be thin, very thin, good for cutting flesh and bone, and easier to wield. Wood cutting heads are wider so as to be more robust, and split wood open more efficiently, and let’s not even talk about splitting mauls.
As such, one handed battle aces like this tend only to weigh between 1 and 4 pounds / 0.45 and 1.8kg. They can be very very light! The example is 1 lb. 7 oz. / 0.65kg.
Warhammer even tend to stick to that same range, between 1 and 4 pounds / 0.45 and 1.80. This example is 2 lbs. 8 oz / 1.15kg.
It’s only once you reach polearms that you begin getting heavier weights. The weights of a polearm is greatly changed by the length of it’s shaft, which can vary greatly, so these numbers will be somewhat more flexible.
Spears tend to be the lightest polearms, often weighing between 3 and 6 pounds / 1.⅓ and 2.7kg, with this example coming in at 4 lbs. even / 1.8kg.
Poleaxes, tending to be on the shorter end of polearms, also tend to be lighter. Interestingly, the examples I’ve seen are quite consistent, and all weigh between 6 and 7 pounds / 2.7 and 3.175kg, though greater variation is possible. This example weighs 6 lbs. 9 oz / 3kg.
Halberds tend to be even heavier, though examples in museums tend to have hafts that are too short simply for storage and display purposes.
As such, the weights tend to be somewhat off, however we know from period sources and good modern reproductions that properly sized balberds tend to be about 8 pounds. This museum piece fits the “too light” mould, and weighs 5 lbs. 10 oz / 2.5kg.
For the purposes of giving you (the reader) a proper appreciation of what the pike is, I elected to not use a museum photo for this one, so you can see their full scale.
The pike is a massive weapon, and these piles being used by reenactors in this photo are quite short. On the shorter end, they measured over 10 feet / 3m in length, and on the lookout get end occasionally hit 30 feet / 9.1m !
These could be the heaviest melee weapons typically used in medieval/renaissance warfare, and even these only weigh between 5 and 13 pounds / 2.25 and 5.9kg.
With your heaviest weapons only weighing 13 pounds at their most extreme, this paints a good picture of how light these hand weapons tended to be. Something for RPG and video game developers to keep in mind in the future.
- mod Armet
So what you’re telling me is that virtually every medieval weapon is out weighed by my CAT?
THANK YOU.
I get so damned frustrated by lugging around my 50 POUND SWORD in Skyrim.
Can you answer the call? Digging deep in your soul? As the legend unfolds, now it’s your turn to roll…
WAIT
JOKER CANONICALLY STOLE THE INVITE
WHO WAS IT ORIGINALLY TO
Master Hand: Okay….. do we have one Bandana Waddle Dee?
Joker, who very clearly is not Bandana Dee: Yo
The creators of the original Fallout have spent two years on a new first-person RPG, and it looks great.
From the article:
Your protagonist isn’t voiced
There’s a special class of “science weapons” that will have special, ridiculous effects, like a shrink ray
There’s a full character creator even though it’s first-person only (you’ll see your character in the inventory, and if you leave the game idling long)
Your companions don’t have separate inventories. Taking companions with you just gives you more inventory space to work with yourself
If companions really dislike the decisions you make, they’ll leave and go back to the ship. You can persuade them to see things your way
No romancing companions. They considered it, but decided against it.
Companions each have a special attack (one named Felix does a double drop kick) but you can also equip them with whatever weapons you want
Hacking and lockpicking don’t have minigames, and are simply based on your attributes
There are six skills (strength, intelligence etc.) and for every 20 points you put into one (up until 100) you’ll gain a new perk
As in the creators’ past games, you can play as a “dumb” character with stupid dialogue options. Your companions react appropriately.
They’re still not sure if it will be possible to play through the game completely pacifist (but you’ll almost definitely have to at least kill some robots)
Robots aren’t sentient, but your ship’s AI seems to have a strange degree of personality
Tim Cain wants you to know there are a lot of drugs, but he’s not going to pressure you to take them
Cat takes selfie everyday for 9 days
Develop a roomba that reacts to being petted and you’re going to make bank with millennials
Don’t forget to give it a little screen so it can flash up emoticon faces.
*bump into wall* >_<
*gets pet* :3
*low battery* ;_;
*stick on a ledge* D:
*sucks up something it’s not supposed to* >:3c
I loathe how badly I want this.
Millennials are ruining corrupt corporate capitalism by caring about animals
Because we do research on branding and see which don’t poison or kill our pets 🙄🙄🙄🙄 but I guess the only killing that matters is another industry
Oh noo you poor name brands maybe you shouldnt have been selling us garbage to feed our fuzzy family members in tHE FIRST PLACE
This is the first time I’m seeing that millennials are ruining an industry by spending more on something. I’m glad
If we’re all going down I'm going the way I lived, making shitty memes in the face of peril.
18 Things Millennials Are Responsible For Killing This Year
Good Job Gang.
regardless on whether tumblr follows through with the nsfw ban or not there is a 100% chance that “female presenting nipples” will become a cards against humanity white card
In typical fashion, I am late to jump on this bandwagon.
I brought a lot of luggage with me.
Boy this one had big give ups. Just the biggest give up. What am I even doing?
Egyptian gods by Yliade
mama pasta looks so kind
So, Disney storyboarded Hercules in live action with dancers. My mind is blown
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