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Not today Justin
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@tam3rlane
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Welcome to Salty in Ranked, my new series where I attempt to get better at playing fighting games, first episode coincides with the launch of Street Fighter 5 for both PC and PS4, over the course of these episodes, I want to bring you the viewers in for games via my YouTube channel and Twitch stream, host lobbies for you guys and hopefully we can all improve our game together.If you have any tips, or want to throw down sometime, feel free to add my Street Fighter V name to your favourites - JR_UK2Also head over to my twitch stream where I will be hosting lobbies on a regular basis after they officially launch sometime in march - http://www.twitch.tv/jr_ukIm no pro at fighting games, I doubt ill ever be close to tournament good, but hopefully with your assistance we can all improve together.Thanks for your time, like comment and subscribe, many thanksEnding Music can be found here - https://www.youtube.com/watch?v=Htr7U...
(via https://www.youtube.com/watch?v=sb-3uHYFSWI)
Bloodborne - Ebrietas, Daughter of Cosmos, bringer of rage!
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Titan Souls Demo Speedrun (3 Minutes 7 Seconds)
Dying Light - Be A Zombie 1 Vs 3 Taken from my twitch.tv/jr_uk channel Feel free to pop by, say hello and follow! Thanks
Is the Fighting Game Community good for gaming?
Ultimately, this post comes with a little anger, mainly at the fact that a lot of gamers who play fighting games (me being one of them as a casual) have opportunities to interact with a community to vastly improve there skills, unfortunately me living in the UK this isn't so accessible, and me being disabled even less so. Also mainly at the fact I receive a torrent of abuse whenever I play a fighting game on stream.
What does the above statement have to do with my title you might say, like many games, League of Legends.....DOTA 2.....etc the communities are rife with toxic people, elitists, people who simply think there better than you etc.
However in the fighting game community, especially online, this goes one step further, being a twitch streamer I expect some "trolls" to enter my stream, make fun of my weight etc, however this is none more apparent than in this community, the abuse received at myself not only on a skill level (which I admit to being an average casual player) but also myself personally is above nothing i've received playing any other game on twitch in the last year of streaming.
So again, how does this relate to my title, the reason why it relates is simply put, these games are MUCH harder to get good at (in terms of actually getting competition and training online and off) and in my opinion the community does absolutely nothing to welcome new players into it, even less so than any other game that has skill tiers, Fighting games don't, your either good or your "gutter trash".
So this makes me wonder, gaming is supposed to be about the games, and twitch is meant to be about bringing gamers together, so is it fighting games or is it twitch that's causing the problems. Ultimately its the games, fighting games simply invoke toxic responses even via private message from steam, Xbox live and Playstation Network, however Twitch offers no support or help to streamers with issues of cyber bullying like this, if anything it provides Cyber Bullies an opportunity to seek what they want, a chance to troll, a chance to slander, and ultimately in some instances an opportunity to abuse streamers and viewers with hateful remarks.
As we see at a tournament level the fighting game community has very little hatred in the spotlight (there may be some behind the scenes granted) but anything below that there's very little in terms of positivity which is exactly how I try to keep my stream chat. Positive and friendly.
Now I don't want to tar everyone with the same brush, i'm sure the FGC is very friendly as a whole, but as with anything the minority are the ones that shine, its just a shame the minority here is a pretty high percentage. Everyone whose entered my stream from the UK (that i'm aware of) has welcomed my lack of skill and given me advice, for which I am very appreciative of, and some of them even got in on the Endless Lobbies which is absolutely fantastic.
So whose responsibility is it to correct this......its EVERY gamers responsibility, abuse isn't acceptable in any format, and certainly not when they hide behind a social media handle as we saw with GamerGate etc. Toxic communities are formed by gamers, and its the gamers responsibility to change this, otherwise eventually there will be laws passed to stop these privileges for good.
I run a casual Ultra Street Fighter 4 stream for UK and European PC players, if your a player that wants to get involved in something chilled but ultimately a safe environment to learn the game without being criticized and also receive feedback and help, then stop by at www.twitch.tv/jr_uk - hit the follow button and join in next time we run a stream. EVERYONE IS WELCOME REGARDLESS OF SKILL!
As always feel free to comment, opinions are great and if you don't agree with me that's absolutely fine. But thank you for taking the time to read this.
Are E-Sports a Sport, Are they in decline?
League of Legends, arguably the biggest E-Sport in the world right now with prize pools bigger than some real sports was recently dropped from all MLG (Major League Gaming) major events, this was alongside Starcraft 2, arguably the 2nd biggest E-Sport in the world. MLG then go and replace League of Legends with DOTA 2 which although its major has a bigger prize, is actually the significantly less watched game.
MLG also partnered with DC Comics to bring Infinite Crisis to the mix, now this is a pretty desperate move by both parties, DC Comics because Infinite Crisis has never really hit the mainstream in terms of being out there in the public eye, and MLG because its a big risk as a business for them to take on a much lesser title.
Another shock to me was the rapid decline of Call Of Duty from the competitive scene thanks to bad releases by Activision, games that were insanely imbalanced and just didn't fit the E-Sports bill despite them making a conscious effort to make it fit, Battlefield 4 is actually on the increase in terms of viewership as a result as well.
Now whilst all the above explains the MLG stand of things, what does this have to do with whether these are indeed e-sports at all and whether there in decline, the reason it links is because MLG really bought prize money to the mainstream with its "Gamebattles" system that started back with the likes of Halo 1/2 and Rainbow Six: Vegas, so they go back quite a bit. We all know that Korea and the asian area has had E-Sports since the days of Warcraft 2/3 and Starcraft 1 but it wasn't really mainstream.
Now the definition of a sport is
"an activity involving physical exertion and skill in which an individual or team competes against another or others for entertainment."
E-Sport's competitors train for 6/7 hours a day in what most of them call "The Lab", which is where they train scenarios over and over again until they perfect the technique required to beat it and are able to do it without thinking. In the eastern regions people are scouted as early as 11 or 12 and offered scholarships to train in E-Sport games, so in terms of definition competitive gaming definitely meets the criteria of being called a "sport" despite not being a fully physical sport in its own right.....Just dont expect it in the olympics any times soon.
So why is it in decline, simply put, the companies are getting greedy, my theory the reasons why League of Legends and Starcraft 2 were dropped by MLG despite board comments by them was that the contracts to showcase the games were coming to an end and simply put Blizzard and Riot Games wanted too much money for MLG to justify renewing them. Which is fair comment, riot games really only wants LCS (League Championship Series) to worry about, they want all the viewership coming to them directly. And Blizzard are going to be greedy as Legacy of The Void is out in the not to distant future so they believe the games value is higher than it probably is.
All of this results in ultimately less tournaments, therefore less publicity and less people watching, the player count doesn't really drop as a result just the competitive scene that degrades itself. And this is only bad for E-Sports as a whole and there progression to mainstream.
Suvival Games - Are there too many!
Ive been playing a lot of roguelike/survival style games as of late but the question is really are they getting out of control. We saw a very similar problem a couple of years back with another genre, the FPS genre, with the likes of Battlefield, Call Of Duty along side others taking quite a lot of the shelf space. (This will be a long post, apologies in advance)
This is starting to happen again with the feature genre of this post, the Survival style game. It really started back in 2012 when the first major game of its kind came out, and this was DayZ but the ArmA 2 mod. This really hit the gaming world by storm despite being incredibly broken on launch it proved to be an incredibly engaging game that thousands got on board with. It soon received quite a lot of attention when websites such as Eurogamer and Kokatu posted features on it describing it as one of the best zombie games ever created.
So where does the genre really originate and why has it become so popular recently, well some will argue Zombie games really took off with Resident Evil 1 back on the Playstation 1, from there the survival horror genre took off and then worked its way to rogue like games, however the roots of these genres go much further back than this.
We really have the likes of Doom and Corpse Killer to thank for bringing a Zombie style game to the forefront, in the early 90's these really took off, Doom in particular whilst not a Zombie themed game, this did have a significant number of them in. Even some adaptations of Wolfenstein 3D had zombies inserted instead of Nazi's to censor the game.
The survival horror side of things was around for far longer, the "idea" of survival horror dates back to late 80's adventure games, where plots would often put characters in a place where they had to scrounge for items in order to make survival a possibility.However Resident Evil on the Playstation 1 in 1996 was really the first game to get the tag of "Survival Horror"
Resident Evil arrived, and Survival Horror hit the mainstream, the formula for this game didnt really change a lot mainly because of online gameplay not being in the mainstream like it is now, and the fact that technology hadn't really progressed enough to allow vast worlds and big ambitious projects. Resident Evil at the time really was a game changer back in 1996. After Resident Evil we started to see more Zombie themed games, Silent Hill (to some extent), Alone in the Dark, Evil Dead made a re-appearance, Legacy of Kain (even he had a dead form) etc etc.
In 2005 the genre took a massive turn in the direction we are in now, a massively popular modification came out, this mod is known as Killing Floor.
Killing Floor really was the first of its kind in many ways:
A) It brought Zombies to the forefront of online gaming
B) It made survival a key factor forcing players to work together or fight to survive
C) It was the first game to really introduce a risk/reward system to Survival Horror, do you risk those extra kills for the extra money just to get those better weapons, or do you play it safe and ensure you stay alive with your team.
This in turn paved the way for more games of its nature, Dead Rising and Dead Island being the first games to take the Survival Horror genre out of its linear format we had seen previously, putting the decision on the player to decide what is to be done next.
Dead Space then took it to another level with its limb dismemberment, introducing strategic shooting to the mix. Then we have Left 4 Dead which really popularized the genre on the pc then again on console with Left 4 Dead 2 which took off quite well on the Xbox 360.
The genre becoming popular really is a culmination of great games over the last 10-20 years bringing it very much into the mainstream, which is not a bad thing....or is it?
So all this brings me to the question I originally stated, have Zombie/Survival Horror games gone nuts, are there too many and is the genre now saturated, the answer is simply yes. Developers are making exactly the same mistakes they did in the FPS era, seeing potential cash pots and trying to get a slice of the pie. Infestation Stories or WarZ as it was originally known is the very definition of things i'm talking about in this post. DayZ now has a standalone which is insanely broke, Rust has been in Alpha for a year on Steam, Miscreated (which runs in the cryengine so its not like they had to develop everything from scratch) looks like its never getting out of Early Access, the only positive experience iv'e had with a game like this recently is The Forest which actually has a development cycle that's clearly visible.
However, my moan continues, the effects of this saturation has now had an impact on offline experiences too, Resident Evil 6 was all action and no Survival Horror, Silent Hill Homecoming was very bland, Fatal Frame on the Wii U was bland (but still a good game), Five Nights at Freddies saw a very short time in the spotlight until they released the sequel which was complete ballox and clearly a cash cow of a game.
Will the zombies eat us all alive, or will they die with starvation, the answer to that question lies in the developers hands but the future is looking very bleak in its current trend.
As always feel free to comment, im always up for a discussion, and thank you very much for reading this, I will be streaming H1Z1 pretty much from launch on the 15th January, I genuinely am excited for this prospects of this game, so not a complete moan above, and some of the games spoken about I really like, Dead Space in particular.
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My physical copy of #RetroCityRampage has arrived - officially the rarest #PS4 game available #VideoGames
Today in gaming - 11th November - Resident Evil becomes 15 years old officially in the US, whilst already being released in Japan under the name Biohazard 3 for nearly 2 months, this was the first moment the western market officially saw a release.
For more posts like this along with videos, reviews and general posts, please hit the follow button, or head over to my twitch channel to see me play some of these games
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Binding of Isaac Rebirth - Boss Rush REKT!
Im a Hacker - Call of Duty: Advanced Warfare (Hardcore Team Deathmatch)
Lords of the Fallen - First Warden REKT!