Climate Pulse DSST DataVIz
the #gh3d definition is available on our Co-de-iT github webpage >> https://github.com/Co-de-iT/temporary-code/
cherry valley forever
Keni
Show & Tell
Monterey Bay Aquarium
occasionally subtle
Acquired Stardust
PUT YOUR BEARD IN MY MOUTH

Andulka
Peter Solarz

No title available
Stranger Things
"I'm Dorothy Gale from Kansas"
Claire Keane
TVSTRANGERTHINGS
AnasAbdin
taylor price
trying on a metaphor

Janaina Medeiros

shark vs the universe
hello vonnie
seen from Australia

seen from United States
seen from Germany

seen from Australia

seen from Malaysia
seen from United States
seen from Spain
seen from United States
seen from Türkiye

seen from Malaysia

seen from Canada

seen from T1

seen from Malaysia

seen from Indonesia
seen from Israel
seen from T1

seen from Malaysia
seen from United Kingdom

seen from United States
seen from United States
@temporary-code
Climate Pulse DSST DataVIz
the #gh3d definition is available on our Co-de-iT github webpage >> https://github.com/Co-de-iT/temporary-code/
2D Chladni Pattern
the #gh3d definition is available on our Co-de-iT github webpage >> https://github.com/Co-de-iT/temporary-code/
Mesh from lines
the #gh3d definition is available on our Co-de-iT github webpage >> https://github.com/Co-de-iT/temporary-code/
K-Means points clustering
A simple #gh3d definition made using standard components & #anemone to understand the logic of K-Means algorithm.
the #gh3d definition is available on our Co-de-iT github webpage >> https://github.com/Co-de-iT/temporary-code/
The importance of mesh vertices order
Same mesh ... but 24 permutations!
the #gh3d definition is available on our Co-de-iT github webpage >> https://github.com/Co-de-iT/temporary-code/
Non-square Fibonacci spiral
the #gh3d definition is available on our Co-de-iT github webpage >> https://github.com/Co-de-iT
Space colonization algorithm
the #gh3d definition is available on our Co-de-iT github webpage >> https://github.com/Co-de-iT
One non-intersecting curve through all the points algorithm
the #gh3d definition is available on our Co-de-iT github webpage >> https://github.com/Co-de-iT
Smoothing a Network of Lines
the #gh3d definition is available on our Co-de-iT github webpage >> https://github.com/Co-de-iT
Mesh topology & stripes
the #gh3d definition is available on our Co-de-iT github webpage >> https://github.com/Co-de-iT
Clustering by deviation angle
the #gh3d definition is available on our Co-de-iT github webpage >> https://github.com/Co-de-iT
Isocurve on a colored mesh
the #gh3d definition is available on our Co-de-iT github webpage >> https://github.com/Co-de-iT
Marching cubes algorithm (vanilla edition)
the #gh3d definition is available on our Co-de-iT github webpage >> https://github.com/Co-de-iT
Non-regular 3D printing
the #gh3d definition is available on our Co-de-iT github webpage >> https://github.com/Co-de-iT
Hatching images
the #gh3d definition is available on our Co-de-iT github webpage >> https://github.com/Co-de-iT
Meandering algorithm
the #gh3d definition is available on our Co-de-iT github webpage >> https://github.com/Co-de-iT
Cellular Automata
the #gh3d definition is available on our Co-de-iT github webpage >> https://github.com/Co-de-iT/temporary-code/