Optimus Prime is dead. In his stead is the ashes of a species and a dead planet, lead by several hands left astray.
Our story follows Rodimus Prime, Prime Ascendant. With a young archivist at his heel, he strives to fix the wrongs of thousands of years and unite his species.
This is a story about family, forgiveness, and love. And it's a story of breaking the cycle, however you can.
~ ~ ~ ~ ~ ~
Author Intro and Trigger Notes Below;
Hullo, I'm PC. I usually mill around in the RP circles. Decided to put this funny little thing that's been occupying me on my walks down. 21+, they/them, none of that should ever come up.
Expected TWs may include typical TF fare, such as war, bloodshed, murder, Starscream, poorly managed trauma, some blasphemy, classism, and death.
Of particular note is the role Optimus plays in this story: he died very suddenly and very tragically, traumatizing most of his species. This will be framed as the loss of a father. This comes paired to his crippling mother issues.
If you survived the IDW1 comics, you'll be fine. If you survived my roleplay blogs, you'll be just dandy.
The colonization team never offered the Bond Breaker to them. Elita had a pair, as all colonies did, but it sat dusty until the Praxus showed up. Grimlock didn't care for such meddling thing.
Ratchet says they should split. It's safer, especially with Windblade being a City Speaker. But he doesn't understand the comfort of same-souls and constant awareness, nor does he understand the dependency that causes.
Bee fears being alone more than nearly anything. Windblade would hate to affirm those fears.
Bonds in general are dangerous. Allowing another too deep into your spark can lead to personality blending, dependency, and mutual death. But a romantic bond can be survived, provided the amount of sparklight shared wasn't too much.
Twins, however, will take eachother out. No matter how far they are from eachother, no matter how poor their relationship... one dying will kill the other.
In the Silver Age, a device was built for 'divorces.' A Bond Breaker is a pair of scissors, usually quite large, with one blade imbued with angolmois and the other with ambrosia. Striking 'sparkstrings' between a bonded set snaps that bond, leaving each person as a singular unit again.
Not without side effects, mind you. But nausea is nothing when you need someone out of your head.
It was found that Bond Breakers work on twins too. One snip and you were no longer a pair; just one born close to another, left alone in your mind and soul. No more unity.
Bond Breakers are offered to every twin or triplet in combat roles. Some colonies insist on them, eager to minimize possible fallout. Praxus is amongst those; in the two thousand strong population, only Sunstreaker and Sideways remain twinned.
Vos is less insistent. Seeker culture demands bonds after all. But Megatron, a twin himself, knows the value of that split soul and the weight of that lack. He regrets that broken bond. But it was for the better; one of them was certain to die before the other and neither thought it fair to go down together.
Some say his terrible headaches are from this broken bond. He assures that they came before and were just the only shred of his twin to stay within.
Cybertronians do naturally come out in violet, though.
Primus has little concern about the colour. Only its own gold plating bothered it. And, in fact, its favourite colour is a violet shade; it loves lilac. Much of its bedding and personal weaving was done in that shade.
But Cybertronian culture is nothing if not eager to assign traits to things they don't like, so violet plating is often scorned. Even Alpha Trion, his secondary shade being lavender, has been ridiculed for it; he stops that immediately, sure, but it happens.
Of everyone on the colonization team, Bee and Windblade have managed to stay awake the longest on Earth.
Usually, a bot needs to take a several-year long nap in ambrosia to stave off 20 of awareness. The Strongarm Twins manage to last a hundred years before they start turning a weird colour. Their recovery is twice as fast too.
They're not immune. Angolmois weaponry hurts them just the same and they can't cross barriers. But their resistance is enough to be quite notable.
Ratchet surmises that it's a mix of grown tolerance and heritage. And, maybe, the simple matter of sharing the corruption until it's intolerable. It spreads more evenly amongst twins.
Name, Title: City Speaker Windblade, Scout Bumblebee, The Clever Girls
Affiliation: Autobots, Humanity
Spark Type: Split-spark Solus (P.1% in combined form)
Alts: Scouting Drone and Electric Civilian Car
Weapons of Choice: Solas Hammer, Stun Gun
ID Number: ope1gl2004.1/2 & ope1gl2004.2/2
Covenant Notes (together):
The Strongarm Twins. Twins of different models are rare, especially when one's a flier and the other is a rather stocky car. If it wasn't for their oft-mentioned bond, you'd probably think they were just close friends; but unified head tilts and long-distance instant communication doesn't lie.
Covenant Notes (Windblade):
Solus' City Speaker. She recently took the position after a while of nothing and is doing quite well for someone her age. Sure, she's older than me, but it's not as if being bonded to a True Prime is the easiest thing in the world for something under 5000. Ath3na was leagues older and she still had trouble.
Rodimus didn't want her to take the role. After what happened to Bluestreak, I can't blame him. But Solus sure seems happier with someone to talk to; and Windblade frequents the Archives for new things to read to her Prime, so I won't complain.
She's nice. Doesn't treat me like the others do.
Covenant Notes (Bumblebee):
Big, gentle, and quiet. I'm not sure if his lack of vocalization is inherant or by damage and asking would be... rather rude. He manages to make up for it with mimicry, radio clips, and frankly adorable beeping.
He's been with humans the longest. Apparently, he knew the Adamant Hunter's original owner; and was quite close to said owner's king. He mourns them still. Must be hard to love things that live for so little time.
Chromia says he takes more after a Dinobot. Guess that's why they put him in charge of the minicon dinos.
Covenant Notes (Clever Girls):
The youngest group of Dinobot Minicons. They emerged a few hundred years ago and rarely leave their caretaker's side. A-C are similar models while D is unique.
A is the oldest and smallest. She's pretty cute, but her size lets her sneak into armor to bite veins. Her tail wags very easily.
B is the best behaved. She often takes up defense, being the second largest of the group. She's a great herder; the Turbo Leeches seem to trust her and do what she wants more than they do with the others.
C is... silly? She's the only one who isn't usually left alone. Apparently, she tried to eat a uranium rod and the cart it rolled in on. She reminds me of Skywarp.
D is the leader. She's the only one who can speak, even if it's only in the typical Primal Vernacular and broken English that the other Dinobots use. Even the former is too awkward for me to follow: she's better with English. You'd think that'd stop her from writing poetry but... no. No, it doesn't.
Secrets, Lies, and Other Stuff:
The Strongarm Twins stem from a little experiment by an increasingly depressed Optimus; he, a near clone of Primus, decided to try and take a tiny bit of his bondeds' sparks into himself and see what happened.
It was a rousing success. And, fearing the worst, he sent his children off with his bondeds to a colony world. He never saw them again. Death took him before the Praxus made it to the Sol System. And death took the other two as well, leaving the twins without.
Such weighs more on Bumblebee than his sister. Bee watches all he loves drift away, to death or to new obligations, and he fears loneliness dearly. Windblade, however, has learned the terror of sharing a soul with someone she barely knows.
Solus is nice. But they both know what happened to her last City Speaker.
Design Notes:
Windblade pulls heavily from the maiko (geiko-in-training) aesthetic. Her flower-studded crown is meant to resemble the floral hairpins oft worn by trainees.
Bumblebee probably looks like a raver. Crop tops and mesh bodysuits yo. He IS supposed to be an electric vwbug, but he might be... big for that.
Both are designed with some small cues toward eachother, mostly in the four-wings and optic/marking colour pallet.
The Clever Girls are velociraptors. You, uh, can see the allusion. D is based more loosely around Dinobot from BW while the rest are just little filler characters.
Associated Music:
^ Not an aesthetic song, just one Bee really likes. Windblade likes the bardish interpretation better.
Hard to believe this one is Megatron's literal other half. They're... quite different, but maybe only in execution. Where Megatron is tired, Galvatron is energetic. Where Megatron is calculating, Galvatron has some sort of sheer dumb luck that keeps them in one piece. I've never seen someone successfully fight off a Terrorcon with half of some poor human's shed. And, frankly, I hope I never have to again.
According to a few turncoats, Galvatron is one of the bases for the entire Decepticon revolution. Something about an accident in a smelter that gave them that horrible head wound. It must be a truly terrible wound: no sane or reasonable being would think to run screaming at a slowly stirring death god with plans to 'take their throne.' Whatever that means.
Secrets, Lies, and Other Stuff:
Acid is a terrible thing to get into your head. It eats away at your circuits, plating, and all else. Unless attended to immediately, it will continue to tear and ruin those it infects.
And miners are expendable. No use trying to fix this one. Even as the other twin rages, medical attention was only gained far, far too late. Now all they can do is slow the process and make Galvatron as comfortable as they can be.
Maybe the acid gave them a grace, or maybe this is just more dumb luck: but Galvatron, during a treatment, was found to be very, very good at tracking the Unmaker's remains. They didn't even seem especially bothered by tearing bits of those remains off to make a weapon with, hooking it into their body with the goal of cancelling their own death.
Gods don't die of poison or chronic pain. But they do die to consumption, a thing they very much think themselves capable of.
They're still not sure how to make Cyclonus a deity too though. Maybe she can eat Primus or something.
Design Notes:
Slightly cleaner and tidier than Megatron due to Cyclonus being really rich. The initial entry and exit wounds of their acid damage are left open, slightly drying the acid out enough to slow the progression. Other than that and persistent cracks from plugging a demon into themselves, they're usually pretty clean.
One optic's pupil is larger than the other, up until the Season 2 finale. All damage from the acid is healed then.
Like the rest of the DJD, they wear the older logo.
The entire cannon and parts of their support structure are constructed from a scavenged finger of the Unmakyr. The colour pallet is, thus, shared. The meter on their neck tracks how much angolmois they've absorbed recently in comparison to their energon levels: it sets off an alarm if that gets to over 45%, signalling that they need to stop for a while.
They've proven to be rather resilient to most effects from angolmois, but no one is quite sure how they'll handle complete saturation. Best to play it safe.
They're just... neutral enough to actually talk to them without sneering or resorting to immediate violence. Big smile for everyone, even if it's a little forced.
This is one reason many on Cybertron think of Quintus' children as being traitorous. That added to the sheer bias against the Prime modeled after 'all that was good' of the universe-colonizers made for quite a bit of hate, discrimination, and insulting nicknames.
Rest assured, Quintus and their children have no love for the squids. They're just a lot better at being subtle in their trade wars. Bhrrrrr goes the QP, right down the economic drain. Ha ha.
The Junk Folk are friendly. They trade with anyone. They have no qualms, no bias, no ill intent. They love to swap garbage and watch Dream-TV.
They do so with ultimate trust in their Prime-God. Quintus is clever, you see. They, while not embodying life like Arisen or being a Source like Primus, managed to alter life. New shapes for old sparks with some extra in there.
Junkers do not fear death. Unless you can find their spark (rarely in the expected place), they'll pull themselves back together. No wound is forever, even if most just keep it around for the memories. And if they do die, from illness or choice or a successful kill, they open their sparkplates so Mortilus can get to them quicker. They go with grace.
Few care about being eaten either. All go to the same place eventually. In fact, some might sacrifice themselves to their maddened friend, just to give them a few days more of sanity.
That said.
Disconnect Dream-TV or Interstellar-TV and the entire tribe will find you.