“potentially mature content” yeah that’s my pervert friend i hope it’s mature content that’s what i followed them for

Jar Jar Binks Fan Club
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@the-scopkeeper
“potentially mature content” yeah that’s my pervert friend i hope it’s mature content that’s what i followed them for
just hallucinated only the bottom right panel and started giggling and decided i wanted to find the real thing to laugh about it again. and i couodnt so i had to go into my boyfriends dms and ask them if "do you have truckparts"
gonna be so real i did not realize the bottom was about purchasing and shipping automobile parts. I thought they were straight up intending to kill and dismantle the UPS truck like some auto mechanic apex predator.
5001 being divisible by 3 doesnt feel right
Shortcuts to determine if an integer is divisible by:
This is a given.
If the last digit is divisible by 2 (a.k.a. even), then so is the whole number.
If the sum of the digits is divisible by 3, then so is the whole number. The recursivity of this means that if the sum has multiple digits, you can add them up again until you get a single digit and see if it's 3, 6, or 9.
Like the rule for 2, but check if the last two digits are divisible by 4.
If it ends in 5 or 0.
If the rules for both 2 and 3 apply.
No shortcut. Alas.
Like the rules for 2 and 4, but check if the last three digits are divisible by 8. (Yes, this pattern keeps going for 16, 32, etc.)
Like the rule for 3, but the sum of the digits (or the sum of the sum of the digits, etc.) must be 9.
If it ends in 0.
#THIS POST IS WRONG 7 DOES HAVE A RULE FOR HOW TO TELL IF THE NUMBER IS DIVISIBLE#it's just. not a short cut#you're better off dividing it and seeing if you get a whole number than doing the method
but what IS the rule @anqelbean ???
Okay, so, basically, you remove the least important digit of the number (which is the first digit from the right), you double it, and then subtract it from the remaining number. If the number you get is still large, you do it again.
For example, 294
29 4
4×2=8
29-8=21
21 is divisible by 7
Second example, 1946
194 6
6×2=12
194-12=182
182 is still large, so let do it again
18 2
2×2=4
18-4=14
14 is divisible by 7
When you get more objective about the way nature is & away from weird anthropomorphic carnivore slander it is a little funny when the baby sea turtles hatch and every other animal in like a ten mile radius goes "oh fuck yum one million mini sliders"
[ID: a screenshot of the original post's tags that read, "#real turtleheads know this is a play on sliders (turtle emoji) which are a type of terrestrial turtle. but it's also tiny hamburgers #which seems apt. #this has been another episode of Joke Explainer" /end ID]
Keeping these actually. Necessary footnote for this post
Watching a jaguar casually walk up to an adult sea turtle headed back to the water after laying her eggs and eat it like why am I in my sea turtle violence era and why are they like this. Adult sea turtles aren't especially easy to eat in the water they'll swim around with shark bites taken out of them like they're just chillin. And then on land they just kinda
Jaguar watching a sea turtle on the beach: oh fuck yum 100 pound slider
Also today I learned that since the jaguar scares off other smaller predators it's actually good for the sea turtle population if there are jaguars there. Cause less babies get eaten by Everything Else. I'm gonna be honest I didn't even consider that a jaguar could be on the beach
Every other animal in like a ten mile radius: I'm gonna be honest I didn't even consider that a jaguar could be on the beach
it’s amazing how women are able to navigate crowded rooms without ever touching a palm to a man’s lower back
GAY BRITISH JOHNNY CASH: [realizing this bit is too many degrees of separation from the original and opting for a bait and switch punchline] I shot a man in reno just to watch him die
Having lesbian friends feels so healing. I love u lesbian friends.
ミミズ
earthworm
2019.11.11
you have to be careful reading too many things that are good/smart/well-written bc then you encounter something that isnt and you get confused like ? why didnt they just make this good ? were they stupid
Once you've learned the spot the historical signposts, it's interesting how many "generically medieval" fantasy settings manage to miss the actual medieval period on both ends. They've got the Roman Empire rubbing shoulders with the German Renaissance, skipping directly from the year 500 to the year 1500 with nothing in between!
(The one consistent exception is, of course, the obligatory Vikings-with-the-serial-numbers-filed-off culture, who legitimately are medieval, but nobody they interact with is, so you've effectively got Vikings with time-travelling boats raiding both Roman-occupied England and Renaissance Italy.)
"Oh, they skip the actual middle ages because it's too Christian" listen. If fantasy authors are willing to hold their noses and elide the explicitly Christian dimensions of both the latter Roman Empire and the fucking Reformation, they can deal with Christianity in the middle ages just fine.
@snuggly-eve
Okay, let me try to take a stab at it:
Firstly, one thing I'd want to quickly go over as reference is what it actually means to say that a "stock fantasy setting" is more rooted in the late middle ages/renaissance than in earlier periods. Generally, the traits of these settings that are characteristic of this time are:
Aesthetics generally. Like, castles in a "stock fantasy setting" are usually these big ornamented things covered in towers and turrets (consider, say, Neuschwanstein Castle, which was itself an early modern nostalgia piece rather than a genuine Renaissance fortress), while armor leans more towards full heavy plate (like these 16th-17th century pieces, for instance). These are all classically late styles.
Likewise, your classic fantasy merchant city -- you know, your Ankh-Morporks, your Lankhmars, that sort of thing, with tangled crime-filled alleys, probably a network of scummy canals, a huge bustling port, a guild of thieves, all of it ruled over by dynastic merchants in fine brocade and velvet and heavy jewels -- that's very heavily inspired by the merchant cities of the Italian Renaissance like Venice or Genoa, or North Sea merchant cities like Amsterdam around that time or a little later, or, frankly, even early modern London.
Also, generally, urbanization. Roman civilization was very urban. Renaissance-era European civilization was very urban also, especially in places like Italy, the North Sea, and other areas rich in commerce. In fantasy, too, the notion that cities are major centers of life and politics remains -- merchant cities bustling with commerce, capital cities with the king's fancy castle, fortified cities with huge bloody walls, these are all recurring archetypes. Crack open, say, a D&D setting sourcebook, and that assumption that major cities or city-states are major focuses of culture and economy while rural areas are clearly in their orbits is fairly evident, I think.
Also, in my experience, medieval fantasy monarchies tend to be fairly centralized affairs, with powerful monarchic kings, the royal seat in the capital or the king's castle as the bustling focus of governance, and a tendency for the edicts from the king's person and the intrigues of court to be the driving focuses of political life. Also, a lot of intrigues in a classically corrupt court. This tracks fairly well for the late period, historically, where European kings put a lot of effort into centralizing and strengthening their authority, some more successfully (the Iberian kingdoms at the end of the Reconquista), some less so (Charles I of England). Absolute monarchy was less of a factor in earlier medieval Europe, which operate chiefly under a network of looser, less centralized feudal ties.
By contrast, what would these things equivalents in the earlier Middle Ages be like?
Castle-wise, the really early periods were the time of the motte-and-bailey, aka wooden palisades on top of earthen mounds. Later, you'd tend to see squatter, more fortified constructions for defensive purposes (take the Krak des Chevaliers as an example). Even well into the later middle ages, though, a typical rural keep or castle was often a fortified house or manor more than what we'd picture as a castle today.
Armor was usually dominated by chainmail, scale armor, and non-face-covering helmets (a knight of the Carolongian Empire, for example, might have worn something like a scale or mail shirt and a helm with earguards or a noseguard, but certainly not the "classic" knightly set of plate you usually see in fiction). In terms of helmet styles, for instance, compare this 11th-century nasal helm or these illustrations of 12th-century styles with later forms such as the classic "bucket helm" that was popular during and after the Crusades period. Helmets with more articulated shapes and visors came later. What's called a close or closed helm, for instance, like these ones, was mostly a 16th-17th century style, although antecedent forms were already common in the 15th. Even the barbute with its distinctive T- or Y-shaped visor slit was a distinctly Renaissance Italian thing.
(Like, as a practical example in terms of helmets, this reminded me of a passage in the first Dunk & Egg story where Duncan buys a great helm/bucket helmet, and it's described as coming across as a goofy-looking and antiquated choice when other knights all use visored and often very ornate close helmets. And this makes sense! Westeros is very explicitly based on England during the Wars of the Roses period, in the 15th century, by which point medieval armor and helmet styles had gone out of use and most armored troops wore jointed plate armor and visored helms.)
Religiously, monasteries were often the center of religious life and, for rural communities, often more important than distant bishopric seats. They were also centers of, among other things, record-keeping, writing, and brewing.
Cities. The middle ages proper were a very rural time -- cities existed, and exerted political and economic influence, but took a significant dip in both size and importance for a time. For a good few centuries the center of life for most people was the manorial system, where you had a local knight or lordling living in a fortified house or a small keep and providing protection to a town or two around this in exchange for material support. Self-sustaining religious communities like monasteries were also important. All of these, for a long time, would have basically self-supporting.
(Well, alright, that's also an oversimplification. In rural France-England-Germany, that'd be about right, sure. In northern Italy and in Flanders-Saxony, though, you start to see... not urbanization as such, but, let's say, townization early on in the system of the medieval communes, where farming and trading towns left isolated by the collapse of Roman-era state systems formed confederations for mutual defense. So the main form of urban culture in this timeframe isn't really centralized around a single big city but more along the lines of fifty towns who formed a loose alliance because they're afraid of bandits and robber knights.)
Government. Centralized states and nations weren't... really things for a long time. Feudal governance was based much more strictly on the notion of personal debts and obligation between rulers and those who administered portions of land for them. A feudal noble had obligations towards his king, but he also had a tremendous amount of freedom in running his own affairs and could have gone for the majority of his life without every showing up in the vicinity of his lord's castle -- the idea of, like, the royal court as the focus and center of political life wouldn't really crystallize for some time, and this degree of independence meant that negotiation and re-negotiation (read:testing how much you could ignore the king or going into outright revolt) were very common.
Also, the notion of national identity -- of saying "I am French, I am English, I am Italian" -- also didn't really exist (I'd recommend Liah Greenfield's Nationalism: Five Roads to Modernity for a discussion of how this mode of thinking about group-and-land identity formed in the 16th-17th centuries). Before then, concepts of identity were either strictly local ("I am from this village"), based on loyalty systems ("I am from a village defended by Knight Whatshisname, who gives his tithe to Lord Whatshisface, who gives his tithe to King Whatshisproblem"), or based on religion ("I am Christian", "I am Jewish", "I am Muslim").
So, broadly, there weren't really "countries" the way that we think of them today, with clearly delineated cultures and borders and directed from a central capital. The most granular political units were the rural manorial keep and the free town, which gave their fealty to a larger lord or a grouping of peers, and the span and size of a kingdom or an empire was determined in large part by how many of these tiny units or groupings of tiny units you could claim tithe-right and allegiance from. And that's feudalism!
Event-wise, the Big Things in the medieval period proper were the Crusades, a series of primarily religion-motivated wars (or, well, religion-land-and-luchre-motivated wars, granted) and the Black Death. It really cannot be overemphasized how the terror of being struck by this mysterious dying dominated medieval thought for large spans of time.
One book I read recently which I'd recommend for a having a good look at how medieval people thought and lived might be Michael Flynn's Eifelheim... with the caveat that it's also a science fiction novel about first contact with aliens, but the medieval side of things is really well-researched and -written.
being an effective educator is about yes-anding people so you can find unique connections between your material and their interests
"The Gods" Are Actually just a Bunch of Elder God Children who got a Mini Universe Recently and have been Obsessing Over It for 3 Weeks Now!
Why have the gods forsaken us?
Sorry. We do not control the hyperfixation.
Kevin vs. Quantum Mechanics
This is an autobiographical piece. Names have been changed for anonymity, but it's otherwise left be. ---
The class's first suspicion of Kevin was that he had, somehow, cheated his way up to this course. He just seemed perpetually confused, and strangely antagonistic of the professor. The weirdest example of this was when he asked what an ion was (in a third year EE class?), and was informed that it referred to any positively or negatively charged particle. It would have been strange enough to ask, but his reply of "Either? That doesn't sound right" sealed him in as a well known character in the class of 19 people.
For those who thought that this was Nintendo baiting people into posting videos for them to take down, (as I initially did, admittedly), it’s actually people posting pictures of YouTube takedown notices. Nintendo didn’t bait anyone...They walked into a metaphorical garden rake.
Okay, that's funny.
Bloopers are movie aftercare and it’s fucked up that we got rid of them