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DC x Pokemon
Jurassic World/Park x Pokemon
Mega Fakemon
"I'm Dorothy Gale from Kansas"
Lint Roller? I Barely Know Her
NASA
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Cosmic Funnies
Monterey Bay Aquarium
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Sade Olutola
Claire Keane

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cherry valley forever
Game of Thrones Daily
PUT YOUR BEARD IN MY MOUTH

blake kathryn

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let's talk about Bridgerton tea, my ask is open
hello vonnie

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d e v o n

JVL
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@the1entirecircus
Mass Post Pin
DC x Pokemon
Jurassic World/Park x Pokemon
Mega Fakemon
Headcanon: Boba Fett is aromantic allosexual
Reason: We've never seen him in a canon relationship in Star Wars since Disney bought the series. The closest he's ever been with a woman is with Fennec Shand, and its financial at the least, platonic at best. And why I'm not HC'ing him as asexual is for two reasons: not enough aromantic allosexual HCs, and its Boba Fett, he fucks.
Boba Fett is aroallo trust
I'm aroallo and I also say he is so that's even more proof yeah
Ignore the fact that I forgot to include him on my star wars aro/ace headcanons post, despite the fact he literally is the son of aroace Jango Fett and whatever
Just got done with Comic-con today. Lot's of cool shit happened. Pretty sure I had two people recognize me after some prolonged eye contact. First person was someone who was loosely dressed as Raphael as I'd later figure out. For those unaware, I got pretty popular on TikTok for doing TMNT content, especially with Donatello and how I portrayed the 2018 version's personality. There was also a person with long blue hair that was dressed as Mimikyu who either made an awkward amount of eye contact with me or recognized me. I did have a TikTok video get seen by MandJtv so they may have recognized me from that.
There was this point where I heard Jurassic Park music playing, and like one of those cartoon characters smelling pies, the melody carried me over to a place where my friend took lots of good pics of me "driving" the jurassic park vehicles and touching blue the velociraptor...while dressed as Moon Knight. That's the only bad part of that. It was well worth the twenty bucks I spent.
I also bought a Green Lantern ring that I am currently wearing on my right middle finger. That way when I give people the double bird, they can know I'm aromantic and that I'm a part of the Green Lantern Corpse. Cringe, I know. Speaking of cringe, someone called me out on my distate of body pillow covers because my friend wanted to look at them and I was like "nooo, don't look at them." so that was fun. I wasn't in the market for looking at any, so I'm not bothered by it.
Other things I purchased were a Vi funko pop that I've been really looking for. There was also a first volume collection of Matt Fraction's ongoing batman run that I've been meaning to read. Can't wait to dive into that. I've got more money to spend tomorrow. But one thing that I am dreading about is that my family REALLY wants me to meet Nicolas Cage and get an autograph signed by him. Preferrably something that will last even though I can just have a picture of him be signed by him. Also those lines are going to be LONG and I don't want to waist all my time waiting and miss the United States of Amerca v. Doctor Doom court session panel.
Writing a story for r/nosleep about a female vampire stalking a guy. I already know what the reactions are gonna be and I’m still writing the story.
Okay so we can all agree that the main message of this movie is that it's best to let go of your worst memories and change for the better because if you don't you'll just wind up obsessing over your memories and keep coming to the same conclusions about them...right? That was the message, right? Because I feel like that was the message.
Overwatch x Pokemon
A recent trend has been happening on tiktok where pokemon types and abilities are given to Overwatch and Marvel Rivals' characters. Since I'm an expert in pokemon and have been playing Overwatch for some time now, here's my two cents on which characters get what typing, abilities, stats and so and so forth. No this will not be like my pokemon x jurassic park series where I draw fanart of fakemon inspired by overwatch characters, that'd be too difficult.
Only a few of these characters will get exclusive abilities, but all will get moves that relate to their ultimate.
Tanks
D. va (Mech Form) | Type: Steel/Electric | Ability: Mech (when the pokemon hops into battle, it will appear in it's mech suit form. When it faints, it will immediately restore its health and switch to this form. Switching out will return the pokemon into it's Mech form. Mech form turns Mechanize into Mech-Bomb) HP: 112 Att: 90 Def: 100 Sp. Att: 120 Sp. Def: 100 Spd: 78 D. va (Human Form) | Type: Normal/Electric | Ability: Mech HP: 70 Att: 70 Def: 50 Sp. Att: 80 Sp. Def: 50 Spd: 100 Signature Moves: Mech-Bomb Steel Special Dmge: 200 Acc: 100 PP: 5 The user propels itself towards the target and explodes itself. This damages all surrounding targets and causes the user to faint. Mechanize Steel Status PP:5 The user switches from its Human form to its Mech form.
Doomfist | Type: Steel/Dark | Ability: Iron Fist HP: 98 Att: 145 Def: 88 Sp. Att: 62 Sp. Def: 90 Spd: 117 Signature Move: Meteor Strike Steel Dmge: 110 Acc: 85 PP: 5-8 The user rockets its fist into the air, giving it the Sky-High status. On the following turn, the user will rocket down and strike the opponent directly. This is a contact punching move.
Hazard | Poison/Steel | Ability: Iron Barbs HP: 100 Att: 99 Def: 145 Sp. Att: 64 Sp. Def: 125 Spd: 67 Signature Move: Toxic Downpour Poison Physical Dmge: 100 Acc: 90 PP: 10-16 The user fires a barrage of toxic arrows at the opponents. Being struck with them will trap the targets. Has a 30% chance of causing the opponent to flinch and/or being poisoned.
Winston | Normal/Electric | Ability: Anger Point HP: 150 Att: 95 Def: 85 Sp. Att: 80 Sp. Def: 110 Spd: 80 Signature Move: Primal Rage Normal Physical Dmge: 140 Acc: 100 PP: 10-16 The user embraces its animal nature and goes on a wild rampage. Both of defenses get raised by one stage as well as restoring 1/8 of its maximum heath. This move will go on for 2-3 turns before stopping. Once it does, the user will become confused. This attack makes contact with the opponent.
Wrecking Ball | Steel | Ability: Speed Boost HP: 155 Att: 115 Def: 90 Sp. Att: 82 Sp. Def: 90 Spd: 70 Signature Move: Minefield Steel Status PP: 5-8 The user deploys explosive devices to protect itself and its allies. Opponents who use close range physical contact moves will not cause any damage and instead receive the same amount of damage they would have caused onto the opponent.
Mauga | Fire/Dark | Ability: Intimidate HP: 100 Att: 115 Def: 110 Sp. Att: 115 Sp. Def: 90 Spd: 70 Signature Move: Cage Fight Dark Status Acc: 100 PP: 5-8 The user traps itself and the selected target in a cage to brawl in, preventing either from switching out. If this is used in a double battle, only the ally pokemon can cause damage to the user or the trapped opponent. (Btw yes, Mauga's stats are just an improved version of incineroar's)
Orisa | Bug/Ground | Ability: Filter HP: 120 Att: 110 Def: 90 Sp. Att: 110 Sp. Def: 90 Spd: 80 Signature Move: Terra Surge Ground Special Dmge: 90 Acc: 90 PP: 10-16 The user pulls in all targets regardless of type on the first turn while it charges up a surge of damage. This will do some minor damage on the targets. At the beginning of the next turn, a surge wave of damage will knock the opponents back. Opponents who were going to use a physical move on their selected target have a higher chance of missing for that turn. This move grounds flying types.
Roadhog | Normal/Steel | Ability: Technician HP: 120 Att: 105 Def: 120 Sp. Att: 42 Sp. Def: 170 Spd: 52 Signature Move: Scrap-Blaster Steel Physical Dmge: 20 Acc: 100 PP: 20 The user fires bits of trash and scrap metal at the target in rapid succession 1-5 times, knocking them away. Each blast has a 15% chance to cause the target to flinch. It will also lower the damage of the user's multi-target attacks like heatwave, surf, earthquake, and others by 20% with each blast.
Zarya | Psychic/Fighting | Ability: Stamina HP: 110 Att: 90 Def: 100 Sp. Att: 110 Sp. Def: 120 Spd: 75 Signature Move: Graviton Surge Psychic Status Acc: 70 PP: 10-16 The user fires a small blackhole at the target, trapping them in the battle field. This will take 1/16 of the target's HP every turn. This grounds flying type pokemon.
Domina | Electric/Psychic | Ability: Levitate HP: 100 Att: 56 Def: 111 Sp. Att: 120 Sp. Def: 114 Spd: 99 Signature Move: Panopticon Psychic Special Dmge: 60 Acc: 90 PP: 10-16 The user fires a cage of hard light to entrap the opponent. This sharply lowers the opponent's speed and does double the damage if the opponent is already at half-health.
Junker Queen | Dragon/Fighting | Ability: Steely Spirit HP: 115 Att: 145 Def: 95 Sp. Att: 45 Sp. Def: 90 Spd: 110 Signature Move: Total Mayhem Steel Physical Dmge: 95 Acc: 100 PP: 10-16 The user maul's the opponent with their sharp weaponry. The opponent will receive the wound status and lose 1/16 of their max HP each turn after unless they switch out or get healed.
Ramattra (Mage Form) | Steel/Dark | Ability: Specialty Switch (user changes between Mage Form and Nemesis Form when choosing special or physical attacks) HP: 100 Att: 90 Def: 105 Sp. Att: 120 Sp. Def: 105 Spd: 80 Ramattra (Nemesis Form) | Steel/Dark | Ability: Speciality Switch HP: 100 Att: 120 Def: 105 Sp. Att: 90 Sp. Def: 105 Spd: 80 Signature Move: Suffer Fist Dark Physical Dmge: 95 Acc: 100 PP: 5-8 The user pummels the target with fists that drain the opponent of their energy. The opponent will then lose 1/16 of their HP from then on. This is a contact punch move.
Reinhardt | Steel/Fighting | Ability: Sheer Force HP: 100 Att: 88 Def: 150 Sp. Att: 72 Sp. Def: 125 Spd: 65 Signature Move: Hammer Slammer Steel Physical Dmge: 100 Acc: 90 PP: 5-8 The user slams their gigantic hammer down on the opponent. This has a 30% chance of making the opponent flinch along with any surrounding opponents.
Sigma | Psychic/Steel | Ability: Levitate HP: 100 Att: 95 Def: 80 Sp. Att: 140 Sp. Def: 120 Spd: 65 Signature Move: Gravity Slam Psychic Special Dmge: 90 Accuracy: 70 PP: 15-21 The user raises the opponents into the air by manipulating the gravity around them, before intensifying the damage. This pulls out pokemon who were using dig and dive and pulls down pokemon with the sky-high status. This grounds flying type pokemon and pokemon with the ability levitate.
Damage
Bastion | Steel | Ability: Skill Link HP: 120 Att: 90 Def: 85 Sp. Att: 30 Sp. Def: 85 Spd: 62 Signature Move: Missile Fire Steel Physical Damage: 30 Acc: 100 PP: 20 The user fires 3 missles into the sky that land on the selected target.
Emre | Electric/Dark | Ability: Galvanize HP: 90 Att: 80 Def: 67 Sp. Att: 100 Sp. Def: 73 Spd: 75 Signature Move: Override Fire Special Damage: 90 Accuracy: 95 PP: 10-16 The user fires several blasts of energy at the target. This move is simultaneously both electric and fire type. Has a 30% percent chance of doing double the damage
Junkrat | Dark/Fire | Ability: Aftermath HP: 90 Att: 50 Def: 78 Sp. Att: 102 Sp. Def: 101 Spd: 99 Signature Move: Tire-Bomb Fire Special Damage: 90 Acc: -- PP: 5-8 The user releases a makeshift bomb that runs towards the target. Despite being a special attack, this move deals physical damage.
Mei | Ice | Ability: Ice Body HP: 95 Att: 70 Def: 110 Sp. Att: 95 Sp. Def: 105 Spd: 65 Signature Move: Arctic Circle Ice Status Acc: 70 The user sends out a device that rapidly descrease the temperature around the opponents, harshly lowering their speed each turn. This move only works during snowfall and will last as long as the snowfall does.
Soldier: 76 | Fighting | Ability: Technician HP: 80 Att: 142 Def: 84 Sp. Att: 76 Sp. Def: 48 Spd: 95 Signature Move: Tactical Vision Fighting Status PP: 10-16 The user focuses their vision to sharply increase their accuracy.
Symmetra | Psychic/Electric | Ability: Filter HP: 100 Att: 50 Def: 64 Sp. Att: 102 Sp. Def: 88 Spd: 72 Signature Move: Refraction Barrier Electric Status PP: 10-16 The user divides the field between the opponents and itself and its ally. Super effective attacks now deal 1/4 of their original damage.
Torbjorn | Ground/Fire | Ability: Flame Body HP: 130 Att: 80 Def: 95 Sp. Att: 100 Sp. Def: 75 Spd: 45 Signature Move: Magma Mat Fire Status Acc: 100 PP: 10-16 The user covers the opponent's field in a floor of hot lava. Any opponent who lands on this mat will receive a burn.
Ashe | Normal/Dark | Ability: HP: 95 Att: 95 Def: 65 Sp. Att: 100 Sp. Def: 65 Spd: 80 Signature Move: Butler's Duty Dark Physical Dmge: 100 Acc: 70 PP: 5-8 The user command's their Omnic butler to charge out and attack the opponent. For the next 2-3 turns, the omnic will have priority in attacking the selected opponent unless they're knocked out by the opponent or by another. The Omnic will take damage for the user for those turns. This move cannot be used twice in a row. This move will do special damage if the opponent's special defense is weaker than their physical defense. If this move misses, it will switch back to the user.
Cassidy | Normal/Fighting | Ability: Scrappy HP: 95 Att: 100 Def: 65 Sp. Att: 95 Sp. Def: 65 Spd: 80 Signature Move: High Noon Fighting Special Dmge: 95 Acc: -- PP: 5-8 The user aims their weapon at the target and fires their bullet. This move will always land a critical hit and never misses. This move will do physical damage if the opponent's physical defense is lower than their special defense.
Hanzo | Dragon/Fighting | Ability: Long Reach HP: 75 Att: 60 Def: 85 Sp. Att: 130 Sp. Def: 82 Spd: 68 Signature Move: Dragon Arrow Dragon Special Dmge: 100 Acc: 90 PP: 10-16 The user fires an arrow that becomes surrounded by two dragons. This move does either special or physical damage depending on the opponent's defenses.
Sojourn | Fighting/Steel | Ability: Mold Breaker HP: 100 Att: 80 Def: 95 Sp. Att: 110 Sp. Def: 95 Spd: 60 Signature Move: Railway Steel Special Dmge: 110 Acc: 70 PP: 5-8 The user's rail gun rapidly fires at the target
Widowmaker | Bug/Poison | Ability: Sniper HP: 65 Att: 85 Def: 60 Sp. Att: 160 Sp. Def: 60 Spd: 99 Signature Move: Spider Eyes Bug Status PP: 20 Sharply increases the accuracy of both the user and it's allies.
Anran | Fire | Ability: Vital Spirit HP: 75 Att: 90 Def: 75 Sp. Att: 90 Sp. Def: 85 Spd: 110 Signature Moves: Vermillion Ascent Fire Physical Dmge: 90 Acc: 95 PP: 10-15 The user ascends into the sky gaining the sky-high status. The user then soars down onto the opponent during the next turn and strikes them. This has a 50% chance of leaving the target with a burn.
Vermillion Rise Fire Status PP: 1 The user uses this move at the start of the turn. If the user faints during that turn, the move will activate and cause the user to restore itself at full health
Genji | Steel/Dragon | Ability: Sharpness HP: 75 Att: 130 Def: 82 Sp. Att: 60 Sp. Def: 85 Spd: 105 Signature Move: Dragon Blade Dragon Physical Dmge: 90 Acc: 100 PP: 10-16 The user runs at the target to deliver swift and powerful slashes with its blade. This has a 30% chance of causing the opponent to receive a critical hit or make them flinch. This is a slicing move.
Reaper | Dark/Ghost | Ability: Mold breaker HP: 75 Att: 130 Def: 75 Sp. Att: 59 Sp. Def: 100 Spd: 101 Signature Move: Death Blossom Dark Physical Dmge: 100 Acc: 100 PP: 10-16 The user spins around, firing their weapons in every direction, hitting every possible target.
Tracer | Electric | Ability: Regenerator HP: 50 Att: 85 Def: 40 Sp. Att: 135 Sp. Def: 40 Spd: 131 Signature Move: Static Bomb Electric Special Dmge: 200 Acc: 65 The pokemon rushes over to the target to place an explosive ball of electricity onto the target before immediately returning to their pokeball before the ball explodes. Even if this move misses, the pokemon returns to its ball.
Vendetta | Dark/Fighting | Ability: Huge Power HP: 95 Att: 110 Def: 140 Sp. Att: 40 Sp. Def: 65 Spd: 50 Signature Move: Slash Strike Fighting Special Dmge: 120 Acc: 70 PP: 5-8 The user cuts their blade through the air to send a pwoerful shockwave to strike the opponent. This move relies on the user's physical attack rather than their special attack.
Venture | Rock/Ground | Ability: Piercing Drill HP: 75 Att: 90 Def: 95 Sp. Att: 55 Sp. Def: 95 Spd: 80 Signature Move: Tectonic Shock Ground Physical Dmge: 15 Acc: 100 PP: 10-16 The user sends powerful shockwaves to the opponent 1-5 times.
Echo | Psychic/Steel | Ability: Levitate HP: 60 Att: 30 Def: 65 Sp. Att: 120 Sp. Def: 85 Spd: 80 Signature Move: Simulate Psychic Status Acc: 75 PP: 5-8 The user copies the target's stats, ability, types, and then this move becomes the move that is in the same slot as the opponent's. This does not change the amount of power points left however.
Freja | Flying/Fighting | Ability: Keen Eye HP: 75 Att: 115 Def: 75 Sp. Att: 80 Sp. Def: 60 Spd: 65 Signature Move: Wind Trap Flying Physical Dmge: 75 Acc: 100 PP: 10-16 The user fires a projectile which traps the opponent in the battle field. The opponent then loses 1/16 of the health over time.
Pharah | Steel/Flying | Ability: Mega Launcher HP: 85 Att: 60 Def: 80 Sp. Att: 120 Sp. Def: 90 Spd: 110 Signature Move: Rocket Pulse Steel Special Dmge: 80 Acc: 100 PP: 10-16 The user fires a barrage of rockets at the opponent, striking them head on. This is a pulse move.
Sierra | Fighting/Rock | Ability: Drone Away (After using an attack on the opponent that does not very effective damage, the user switches out. This ability does not activate if the user is the last pokemon) HP: 75 Att: 90 Def: 60 Sp. Att: 90 Sp. Def: 60 Spd: 100 Signature Move: Trail Rubble Rock Special Dmge: 90 Acc: 100 PP: 10-16 The user commands their drone
Sombra | Electric/Psychic | Ability: Download HP: 80 Att: 40 Def: 40 Sp. Att: 110 Sp. Def: 105 Spd: 131 Signature Move: EMP Electric Special Dmge: 80 Acc: 100 PP: 20 The user releases an electromagnetic pulse that disables the opponents' most recently used attack.
Support
Ana | Ghost | Ability: Sniper HP: 90 Att: 50 Def: Sp. Att: 120 Sp. Def: Spd: 50 Signature Move: Spirit Boost Ghost Status Acc: 70 PP: 5-8 The user fires a dart at the target which sharply boosts their attack/special attack and their defense/special defense. The highest of their attacks and defenses will get the boost while the other remains the same.
Baptiste | Normal | Ability: Defiant HP: 72 Att: 60 Def: 100 Sp. Att: 110 Sp. Def: 130 Spd: 78 Signature Move: Power Matrix Normal Status PP: 10-16 The user deploys a shield that boosts the power of super effective attacks of both the user and it's ally.
Jetpack Cat | Normal | Ability: Levitate HP: 90 Att: 30 Def: 50 Sp. Att: 140 Sp. Def: 60 Spd: 120 Signature Move: Grapple Normal Special Dmge: -- Acc: 100 PP: 10-16 The user latches onto the target and pulls them into the air. It then lets go and drops them to the ground. The target's weight determines the damage this move causes to them. If this move is used on an ally however, it will make them hover off the ground until it or the user faints or uses this attack on a different opponent.
Lucio | Normal/Water | Ability: Stream Rhythm (The user's attacks determine whether its getting a priority boost or a boost in health) HP: 90 Att: 60 Def: 60 Sp. Att: 145 Sp. Def: 120 Spd: 100 Signature Move: Sound Boost Normal Status Acc: -- PP: 10-16 The user pulses a soundwave through the ground that restores it and it's allies' health. Also boosts defense and special defense by one stage.
Zenyatta | Steel/Psychic | Ability: Levitate HP: 90 Att: 90 Def: 120 Sp. Att: 70 Sp. Def: 140 Spd: 60 Signature Move: Tranquil Shield Psychic Status PP: 5-8 The user reaches a state of tranquility and blocks all attacks. This also heals itself and ally pokemon. This move has a higher chance of failing if used in succession.
Kiriko | Fairy/Ghost | Ability: Serene Grace HP: 72 Att: 70 Def: 88 Sp. Att: 109 Sp. Def: 102 Spd: 100 Signature Move: Kitsune Pathway Fairy Status
Lifeweaver | Electric/Grass | Ability: Grassy Surge HP: 150 Att: 50 Def: 80 Sp. Att: 95 Sp. Def: 80 Spd: 60 Signature Move: Tree of Life Grass Status PP: 10-16 The user sprouts a tree on the ground that immediately restores the Hp of itself and its ally. For the next following turns, the any hp lost will be restored by 1/16 of the user or ally's max HP.
Mercy | Fairy | Ability: Hospitality HP: 75 Att: 50 Def: 60 Sp. Att: 110 Sp. Def: 100 Spd: 95 Signature Move: Ascend Flying Status The user becomes a flying type and has their speed increased by one stage.
Moira | Poison/Psychic | Ability: Power of Alchemy HP: 85 Att: 40 Def: 50 Sp. Att: 140 Sp. Def: 120 Spd: 75 Signature Move: Coalescence Beam Poison Special Dmge: 100 Acc: 90 PP: 10-16 The user fires a beam of chemical energy that damages the opposing target. This move breaks through protect but does have the damage. If used on an ally pokemon, this move will immediately heal them without breaking their barrier.
Brigitte | Fighting | Ability: Long Reach HP: 75 Att: 80 Def: 120 Sp. Att: 32 Sp. Def: 100 Spd: 90 Signature Move: Rally Fighting Status PP: 5-8 The user rallies their allies behind their shield, protecting them from wide-ranged attacks for that turn. This also restores their health.
Illari | Fire | Ability: Drought HP: 90 Att: 30 Def: 100 Sp. Att: 150 Sp. Def: 100 Spd: 88 Signature Move: Captive Sun Fire Special Dmge: 95 Acc: 100 PP: 10-16 The user releases a blast of sun energy, striking the target. This has a 20% chance of lowering the opponent's speed.
Juno | Psychic/Fairy | Ability: Levitate HP: 80 Att: 40 Def: 50 Sp. Att: 112 Sp. Def: 88 Spd: 95 Signature Move: Empower Beacon Psychic Status PP: 5-8 The user commands a beacon down to restore the health by 1/16th of their max and empower its allies attack and special attack for five turns.
Mizuki | Ghost | Ability: Cursed Body HP: 70 Att: 85 Def: 70 Sp. Att: 95 Sp. Def: 110 Spd: 100 Signature Move: Kekkai Sanctuary Ghost Status PP: 10-16 The user forms a barrier around itself and the ally that reduces the strength of the opponent's attcks. This move only works during grassy terrain.
Wuyang | Water | Ability: Mending Streams (User's Water type attacks will always heal allies regardless of type or ability unless they are status moves.) HP: 130 Att: 45 Def: 70 Sp. Att: 120 Sp. Def: 90 Spd: 85 Signature Move: Tidal Blast Water Special Acc: 100 PP: 5-8 A priority move that can be used on the user or an ally. It reduces the damage taken by the opposing pokemon by 50%. Then once the user or ally finally attacks, their attack will do 100% additional damage based on the damage the user/ally received. This will also make the user/ally's attack part water type.
The worst, cruelest kind of person is the one who sees your pain, understands your struggle, and still chooses to make it worse.
Mega Aurorus
based on the aurora borealis and armagasaurus, I exaggerated those design elements in this mega evolution design.
Type: Fairy/Ice
Height: 12'11" Weight: 1,496.0 lbs.
Ability: Absolute Zero- Reacts as if user is under the affects of snowfall. Also, Normal type attacks become ice type attacks and gain a 25% boost
Stats: HP: 123 Att: 77 Def: 112 Sp. Att: 131 Sp. Def: 120 Spd: 58
New Move: Freezing Shield Ice Status Damage: -- Accuracy: -- PP: 5 The user projects a defensive field of ice energy to slow the momentum of all attacks, protecting itself. Opponent's who use physical contact moves when this attack is in effect will have their speed harshly lowered and have a 35% chance of becoming frozen by this attack. The more this move is used in succession, the higher the odds it will fail.
Bone-Chilling Defenses Mega evolution has strengthened its uncanny ability to freeze everything around itself. The rows of spikes that line the sides of its body will immediately freeze anybody who comes into contact with them. Even trainers need to be cautious not to get frost bite when they use this mega pokemon.
Absolute Zero Attacks While normal Aurorus could already use normal type attacks that do damage like ice type attacks, when mega evolved, Aurorus' attacks will set the atomic temperature of anything hit to absolute zero degrees. Then with the lightest tap of its tail, whatever was struck by the blast will shatter into pieces.
Master of the Auroras When Mega Aurorus cries out, the night sky warps to form auroras. The sight of this is during a night-time battle is stupendous. It would set an opponent at ease before they're hit with the coldest blizzard attack they had ever felt.
So I finished Frankenstein this morning. I do not understand the fandom’s hatred for Victor and love of the monster. The creature is just the worst person in the book. I’d get into more detail, but I’m at work
Okay, sorry for the wait, I forgot I had posted this. But let me just make my point by making a list of all the crimes, moral and actual, that both Victor and the creature have made in the book
Victor:
Grave-Robbing x2- Probably the worst thing he's done in the book. And he does it twice.
Not taking responsibility for the creature's upbringing- a lot of this story's events could have been avoided if this happened. However, people act like this is the worst thing that Victor could have done.
Fear-Induced Incompetence- Victor has several moments in the story where he's too scared to do literally anything. All of which relate to his monster.
Messing with forces he did not fully understand- bro was told not to get into alchemy and got into it anyways. Sure, not even the people who warned him told him that knew that alchemy worked, but even then, he didn't
Creature:
Manipulation and Coersion x3- before we see the creature again in full form, Justine speaks of how someone very imposing threatening her into taking the blame for william's death. Speaking of William, he tried to force the child to become friends with him. Then there's Victor, who he wanted to create his wife but in order to ensure he would do so, he threatened Victor's family.
Murder x3.5- I say 3.5 because he is partly responsible for Justine's death. But in the order of murders, he has killed William, Henry, and of course Elizabeth.
Stalking x2- Now while the first time he does this was with the French family he learned how to speak from, he wasn't fully aware that it was stalking. Still holding him accountable though as later he does this against Victor.
Hatred against humanity- while some may argue that this was a justified act, it really isn't. The modern equivallent to this is Magneto hating humans after watching his parents die in a Nazi Prison Camp and then seeing mutant-kind be subjected to similar torture. However, while we're not all great, not all humans are bigoted dicks.
Victim complex- his final words in the book is a monologue speaking of how he was just as much of a victim as Victor was and how he wanted to have someone who felt like him. Except that implies that the creature had no choice to begin with. That he was forced into doing everything by Victor's whim. Except he wasn't. He had full control the entire time! He was the one who made the choices to kill, to threaten, to hate, and to drag Victor down a pit of misery all because he felt like that. He didn't have to do any of this, yet he did anyways because he felt like it was justified. But it wasn't. Never was.
So, what's my take away from Frankenstein? I think people need to actually read the book rather than watch Overly Sarcastic Production's summary of the book or substitute the book with one of the movies. Del Toro's Frankenstein gets a few things right, but it gets so much wrong. It swaps the role of protagonist and antagonist with Victor and the Creature. Not to mention that it's more of a gothic drama than a gothic horror movie.
I'll pity Frankenstein more than I'll ever pity his creation. Frankenstein created the creature in a grief-struck obsession with overcoming death because his own mother died. He didn't know what machinations he would have formed would have done. He couldn't have known that the creature would have become a total demon. And while I do frown on some of his choices, I can understand and forgive them as I know what it's like to be so scared you don't know what to do. As for the creature, his acts are totally unforgiveable and he is totally insufferable. So many treat the creature as if it is the most innocent thing in the world. It never was. The creature was an abomination that lost all kindness in its heart after so much rejection. The purest it had ever been was in that forest and that didn't last long.
So I finished Frankenstein this morning. I do not understand the fandom’s hatred for Victor and love of the monster. The creature is just the worst person in the book. I’d get into more detail, but I’m at work
Technically speaking, if Mega Darkrai can create distort reality and create small pockets of it based on dreams and nightmares then wouldn't that mean if someone has a dream or nightmare of being in the backrooms, Mega Darkrai can make the backrooms
I think I'd enjoy the 1818 edition of Frankenstein a lot more if Mary Shelley didn't go on a needless rant about all the intricacies of that French family and why they lived in that home. Now I just feel like I'm struggling to read through it like another English assignment as if I'm in school or college again because that just ruined the pacing.
If I ever find myself near Shelley's grave, I'm buying a Ouji board and asking her why did she dedicate an entire quarter of the book to those chapters. I don't care if I accidentally summon a demon or one of the King Henries. I need to know why!
Part of me rationalizes it as Mary wanting to make the reader feel creeped out by the creature's obsession with the family, but it honestly comes off as humorous with how the creature was actually telling us the summarized version of what he learned. He even gave victor papers going into more detail about the family. I'll give her the benefit of the doubt knowing that it was her first published book and that first things are never perfect. But still, she goes on a rant about the French family, and we only get a hint as to how Victor created the creature through corpses and alchemy.
POV: You're Mega Scovillain after Mega Baxcalibur gets added to Champions
Mega Tyrantrum
Being based on a tyrannosaurus rex and a tyrant ruler, I decided to add a few vampire elements to Mega Tyrantrum to make it more unique from its standard mega. It is also inspired by a species of arctic tyrannosaur that would have lived in colder environments.
Type: Dark/Dragon
Height: 8'07" Weight: 695.2 lbs.
Ability: Mighty Jaw- doubles the power of biting moves and the chances of their effects happening.
Stats: HP: 82 Att: 130 Def: 159 Sp. Att: 69 Sp. Def: 110 Spd: 71
New Move: Dracul Fang Dragon Physical Damage: 100 Accuracy: 95 PP: 10 The user bites into the opponent with sharp draconic fangs and drains their energy to restore it's health. Half of the damage caused will restore the user's health as well as steal any stat buffs the opponent may have.
Restored Strength in Feathers Mega evolution has restored Tyrantrum's DNA, giving it the feather coat it would have had 100 million years ago. These feathers are insulated, allowing it to resist freezing temperatures without any pain. These feathers also provide Mega Tyrantrum with protection from attacks as they absorb the impact of the strongest blows from any pokemon. It is theorized this coat was used for protection against the groups of Aurorus and Amaura it would have hunted before its extinction.
Tyrannical Rage Mega Tyrantrum's change in typing also resulted in a worse temper than what it had before. Once it reaches a point of frustration, Mega Tyrantrum will begin to thrash violent, ripping apart a battlefield and disregarding anything standing in its way. This includes its own trainer. But occassionally during these episodes of rage, Tyrantrum will seem docile until it swings its tail around to impale its opponent with the sharp spikes at the end of its tail.
Empowered Jaws Mega Tyrantrum's jaws can now shred apart a thick sheet of tungsten with little resistance. It can close its jaws in the blink of an eye as well as control the amount of force it exerts with them. Any pokemon that caught sight of its ferocious fangs would immediately run knowing their defenses meant nothting to it's strength.
That moment when the opposing choice scarf palafin is locked on using ice punch
It surprises me how few people nickname their pokemon. Like I can only think of a few recent examples where a full team was themed around kaijus. Anyone got funny nicknames for their pokemon? I named my Skeledirge "Dennis" and the meganium I got from the game "Sunny Dave".
I name literally all of my pokemon lmaooo
Some of the names stick and I name every one of the species that name throughout my games and saves.
Examples(long list):
That's interesting. Usually I name pokemon of the same species different names since they're not all the same pokemon. The one exception being my Incineroar from Ultra Moon, I nicknamed him "Lucky" after a childhood cat which was what I also nicknamed my first incineroar. I would later change that Lucky's name to "(Ultra) Lucky" to differientiate them. Though if I had to make the choice again, I'd choose a synonym of Lucky like "Charm" or something similar. If pokemon winds and waves has incineroar in its DLC and you can rename old pokemon you transfered in like champions, I am definitely doing that.
It surprises me how few people nickname their pokemon. Like I can only think of a few recent examples where a full team was themed around kaijus. Anyone got funny nicknames for their pokemon? I named my Skeledirge "Dennis" and the meganium I got from the game "Sunny Dave".