HWM Game Design Log (28): Archer AI
Hey, I’m Omer from Oba Games, working on our strategy/simulation game, Hakan’s War Manager. I’m sharing a design log to keep you updated on the process, especially for those who enjoy reading about it. Last time, I talked about trying out fuzzy logic in our game. Now, let’s discuss what went down. Tackling Archer AI with Fuzzy Logic For the archer part, my initial try focused on making the…
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