What us your opinion on Samus from Metroid
I wish Nintendo cared about her as much as I do.
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@thegingerdm
What us your opinion on Samus from Metroid
I wish Nintendo cared about her as much as I do.
Brown haired girl
Can finally share this! My new character for our 3rd DnD campaign. She's an aasimar bard 💜🎶
Hey tumblr friends, in case I haven't told you lately, I have no idea what the FUCK half of you are on about and I WISH I didn't know what the rest of you are on about. Great work. Keep it up.
its like strippers and the economy to me
its 3 am and im tire d and someone posted this strategy board in ffxiv and im crying
Okay, hear me out.
One of the quiet background realities of the Star Wars galaxy is that it is spectacularly bad at labor. Not just “late-stage capitalism” bad, but structurally, culturally, and institutionally allergic to the idea that workers should have enforceable protections. You’ve got child soldiers, child labor, debt slavery, corporate fiefdoms, and a Republic that can field a galaxy-spanning bureaucracy but somehow never gets around to standardizing “maybe don’t enslave people.” The Empire of course doesn’t fix this; it industrializes it.
So in that environment, formal labor law is either nonexistent, unenforced, or actively hostile. Which means if you’re operating in a sector where the state either can’t or won’t protect you, you get a classic historical pattern: workers build their own rules.
Enter the gray economies.
Groups like the Smugglers' Alliance (Legends) and the Bounty Hunters' Guild (new canon) look, at first glance, like professional associations for criminals. But if you squint at them through a labor history lens, they start to look a lot like early, proto-union structures — especially the kinds you see in maritime or extralegal industries on Earth.
Think pirate codes (yes actual ones, Pirates of the Caribbean didn't make that up). Think matelotage agreements. Think dockworker brotherhoods that predate formal unions.
Because what do these groups actually do?
They:
set norms for compensation and contracts
regulate competition to prevent destructive undercutting
provide a framework for dispute resolution
establish reputational systems (“you don’t honor contracts, you don’t get work”)
That’s industry self-governance in the absence of law.
Take bounty hunting. Without something like the Bounty Hunters' Guild, the field collapses into chaos: clients don’t pay; hunters underbid each other into oblivion; jobs get duplicated, interfered with, or sabotaged. And nobody trusts anybody!
The Guild steps in and says: here are the rules of engagement. Here’s how claims work. Here’s how you get paid. Here’s what happens if you break contract.
That’s basically a union crossed with a licensing board and a regulatory agency, just without any moral pretense.
Same with the Smugglers' Alliance. Smuggling is inherently risky, decentralized, and dependent on trust networks. If everyone is constantly betraying everyone else, the whole system stops functioning. So instead, you hash out agreed-upon routes and territories, informal protections against betrayal, mechanisms for information sharing, and consequences for breaking the code
Again: not altruism. Stability.
And the reason this emerges specifically in gray/illegal sectors is because they have to. The Core Worlds might pretend they have laws, but those laws don’t meaningfully protect the people actually doing dangerous, itinerant, high-risk work. So the margins of the galaxy — where enforcement is weakest and risk is highest — become the places where labor organization evolves first.
Which is very historically grounded.
On Earth, some of the earliest labor protections didn’t come from governments; they came from workers in dangerous, decentralized industries—sailors, pirates, miners—who literally wrote their own rules because no one else was going to save them.
Pirate codes, for example, often included:
compensation for injury
shared distribution of loot
limits on captain authority
Which is … shockingly progressive compared to a lot of contemporary working conditions (cough Amazon cough).
So in the galaxy far, far away, you end up with this ironic inversion:
The “legitimate” systems — Republic, Empire, megacorporations — are exploitative, inconsistent, or indifferent.
The “illegitimate” systems — smugglers, bounty hunters — are the ones building functional labor frameworks, because they need to survive.
And that feeds back into why the galaxy feels so unstable overall. There’s no universal baseline of rights. Everything is hyper-local, network-dependent, and contingent on whether you’re inside a system that has rules you can rely on.
If you’re a clone trooper? You are literally property.
If you’re a factory worker on a corporate world? Your protections are whatever your employer feels like offering.
But if you’re a smuggler or a bounty hunter?
You might actually have clearer expectations about your pay, your risks, and your recourse — because your “union” is the only thing standing between you and total chaos.
So yeah: the Smugglers’ Alliance and the Bounty Hunters’ Guild aren’t just flavor. They’re a glimpse of what labor organization looks like in a galaxy where the state has fundamentally failed to provide it.
Which is both deeply funny and a little too real.
#you're telling me han solo is a union man? (via @professorsparklepants)
Han Solo look SO MUCH like a union man.
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A tribute piece of crossover fanart for Knights of the Light Table's work on what's now two of my favorite music videos of all time: Starlight Brigade and Neon Odyssey. I was so moved and inspired by their latest animation, and the pure artistry and passion that went into it, that I had to draw something to celebrate both with a shared theme of space. Thought it be cool to team up Strive and Pyke in one image. They're my big favs and I really wanted to do them justice while pushing myself on the background to hopefully capture that wonder and awe of space. :) Starlight Brigade Neon Odyssey
It should be noted that a crossover between these two will actually be a reality if Neon Odyssey's Kickstarter hits $15 million, which will fund a Starlight Brigade extension adventure. No joke-- the Avantris crew just announced it in a livestream on Saturday.
So yeah, Heilos here unknowingly manifested it. Y'all know what to do next.
THIS IS REAL AND VERY TRUE LOOK:
YA'LL, IF YOU'VE EVER LOVED THIS MUSIC VIDEO AND THESE CHARACTERS WHILE WANTING MORE OF THEM IN SOME CAPACITY, THEN PLEASE SPREAD THE WORD AND/OR DONATE! They have to hit the 15 million goal by the final day minimum to get this mini campaign made with the Starlight Brigade cast included in the Neon Odyssey setting D&D books! It's not that far off either considering how much they've blown through previous stretch goals too!
KICKSTARTER CAMPAIGN HERE
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fuck, I just realized that if I spend my life being too intimidated to make art then that means I don't even get to make bad art. I end up making NO art. that's way worse
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Wanderstop puts me in a strange state of mind. I feel tense. antsy. I could be spending this time doing anything else, I could be working towards something, accomplishing goals, making progress. instead I'm... sitting there. listening to the wind. watching the leaves move around... it's... relaxing? but... why do I feel so tense when I relax?... why is relaxing so uncomfortable?... how do you relax, anyway?