Final draft of my posters
NASA
Aqua Utopia|海の底で記憶を紡ぐ

❣ Chile in a Photography ❣
art blog(derogatory)
Three Goblin Art

Kiana Khansmith
DEAR READER
wallacepolsom

Kaledo Art
RMH
almost home
occasionally subtle
"I'm Dorothy Gale from Kansas"

No title available
Monterey Bay Aquarium
let's talk about Bridgerton tea, my ask is open

ellievsbear
YOU ARE THE REASON

Product Placement
Peter Solarz

seen from United States
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seen from Türkiye
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seen from Malaysia

seen from United States
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seen from United States
seen from United States
seen from Türkiye

seen from United Kingdom

seen from Peru

seen from United Kingdom
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@thereallynn
Final draft of my posters
InterPlay Demo Real
from Fluid Interfaces
The Interplay system is a full body projection and tracking system installed in the central atrium at the MIT Media Lab. The project was started by Seth Hunter in collaboration with Pol Pla i Conessa, Anette Von Kapri, and Scott Gilroy.
Moreover, we can see the system not only for one person to interact with activities.
HUD Test // Holographic 3D Interface
from mgfxstudio / via Vimeo Desktop Uploader
With the furore in the graphics world surrounding Iron Man 2 and the interfaces in the film, when we were asked to produce graphics “in the style of “ the whole team jumped at the chance.
Rushes were approached to provide a proof of concept for a new science show that wanted to use heavily treated on screen graphics as info panels to relay information to the viewer. The show was to be very varied in the concepts and items it talked about and the producers wanted a slick stylised way to get that information across.
To start with we used a Canon 5D MkII to shoot an entire sequence allowing the team to provide a cohesive and comprehensive solution to the brief. Using the supplied reference of water as our inspiration the sequence was shot, cut and graded before being brought into various packages to design and comp the graphics and 3D.
Using boujou and PFTrack Seb Barker of Rushes 3D department immediately went to work on tracking the footage to allow the graphics to sit nicely in the shot, while the mgfxstudio team started to design and animate screens and interfaces which would later be comped in. “The final edit could be nicely broken into three main segments which meant each designer had their own section and interface to design and animate. It’s always fun when jobs like this come in, it lets your creative ideas flow a bit more and allows you to try a few more things than perhaps normally you would in a standard working day”.
Once Seb had solved as much of the 3D tracking as was possible he then went to work on modelling the water molecule. Using Maya and shake he built and animated photorealistic water elements to work with the edit whilst also providing a graphical transition allowing the studio teams graphics take over. “We used bits and pieces we had from our own archives, stuff we wanted to use but couldn’t, or things that we hadn’t fully finished but had a nice concept, the stuff that all designers have in the bag for a rainy day, put them into the pot, gave them some polish and saw what came out. In the end it was a mixture of these bits and bobs, new designs and concepts and the need for interaction that drove each animation sequence. We also had to bear in mind that these screens needed to be relevant. They had to have a distinct look but also had to make sense as well as interact with the footage.”
The end result was a nicely finished, stand-alone piece that we think really works. It is rare to get a chance to work on a totally free concept with merely a reference point as a brief, and to finish an entire sequence, from filming, editing, grading, through 3D and 2D tracking, concept design, 3D and 2D animating and on to compositing and delivering in less than a week is a feat in itself, but to do it to this standard highlights the whole teams talent and flexibility.
Futuristic Interface
The future terminal at Kuala Lumpur International Airport -- klia2
During airport visit, we found lots of issues that needed to solve as soon as possible. I selected some of them to analyse and all photos taken by myself.
Case Study Analysis Draft
Brisbane Airport Visit 18/03/2014
It is great to visit Brisbane Airport! We looked around all areas in airport and listened to specific presentations from BAC staffs. There are some current innovations in Brisbane Airport.
Virtual Shopping Wall at Gatwick Airport
Tesco has laid down a marker in online grocery innovation with a new interactive virtual shopping wall in Gatwick Airport.
The local style of International Airport
There are three examples from Internet that I searched about the local style of International Airport.
The first one is Singapore Changi Airport. We all know, Singapore is a sovereign city-state and island country in Southeast Asia. It has a tropical rainforest climate with no distinctive seasons, uniform temperature and pressure, high humidity, and abundant rainfall. Many kinds of plants can be growing in Singapore. Furthermore, the airport builders felt that long flight can be tired for people. Thus, they established several gardens of local style in the airport.
CACTUS GARDEN Terminal 1 Departure Transit Lounge, Level 3
ENCHANTED GARDEN Terminal 2 Departure Transit Lounge, Level 2
ORCHID GARDEN & KOL POND Terminal 2 Departure Transit Lounge, Level 2
SUNFLOWER GARDEN Terminal 2 Departure Transit Lounge, Level 3
BUTTERFLY GARDEN Terminal 3 Departure Transit Lounge, Level 2&3
The second example is Incheon International Airport which is the largest airport in South Korea. Incheon Airport has opened ‘Korean Cultural Street’ where visitors can find the beauty and the quality of traditional Korean culture.
The last example is Sanya Phoenix International Airport. It also has obviously local style.