I love that the DCA community is still alive and well and we haven't fucking moved on from this ugly character. Hope we're still here ten years into the future. I'll open the game and kick their stupid little cylinders for them to clean up in your honour, dca friends. Clean up clean up indeed
Just thinking about that first contact Wheeljack fic I started and Transformers being so uncannily able to blend in. But also being so hilariously bad at it at the same time.
Yes, of course, that’s your car. Your mind says it’s your car. It’s in your driveway. Right make, model, and year. But where’s that scuff on your tire from when you accidentally went up on a curb? That tiny, little ding you can only see in the right light and at a certain angle? Then your key fob doesn’t want to work. Takes a few clicks to finally respond like the car forgot it was supposed to unlock when you hit the button. And you know it’s crazy, but now you’re questioning if this is really your car. It has to be, right? No one’s going to steal your car and replace it with an almost perfect duplicate. Who’d do that?
Cybertronians that underestimate how humans can both belligerently ignore anything that doesn’t jive with the reality they expect to encounter and also latch onto tiny, very dumb differences. Did that shadow just move out of the corner of your eye in a dark room? Yep. Are you going to do your damnedest to convince yourself you didn’t see it? Also yep. We can ignore the uncanny by sheer, stubborn force of will, but can and will fixate on a pencil that’s been moved a quarter of an inch from where we are certain we put it.
It seems so deceptively easy. Find a suitable vehicle, scan it, quietly remove the original vehicle and settle in its place like a cuckoo in a nest. They’re a perfect duplicate. So why is this little human freaking out? Muttering about pennies in an ashtray as your field assaults them with freaked out anxiety. Like you know they’re alien and other, but you can’t possibly know.
I continue to develop my EvilMascot!AU
ALL the mascots live in the factory, as they are artificially grown, and are under strict supervision of the workers. Poppy and Ollie, as one of the first mascots, can move around the factory on their own, communicate with both the staff and their cartoon relatives. All the mascots live apart from each other, however, they can see each other, but only for a short period of time. But Lily is a different topic altogether. She came out very uncooperative, shy and timid, and therefore the staff could not find a common language with her and isolated her from other toons altogether. Of these, only Poppy and Ollie can visit her.
More sketches + the Butcher description below !!!! 👇🌟
The long wait is over and the work and sickness has finally wavered. Enjoy >:D
☀️ Stuff About My Playtime Butcher
• They have been exposed to significant amounts of Poppy Gel while working in Playtime Co. and it's the reason why they weren't there during the Hour of Joy
• The effects started out as an off-putting feeling, nagging in the back of their head; A growing dread lodged deep into their skull that they could almost physically feel.
• It then sprouted into a form of insomnia, if not the occasional nausea and muscle pain that eventually reached work hours. That's when they finally took the chance to call in sick and skip work. The Hour of Joy happens.
• After hearing that everyone died and the factory closed off, Player continued on with their daily life, trying to move on from everything despite still facing the aftermath of working in Playtime Co.
• Years pass. The more overt symptoms simmered down after that devastating day, though just enough that they could bury themselves in the mundane, and for a while life was steady
• Dormant, the gel stayed within their body, only resurfacing as occassional headaches and memory relapses that could've easily been written off as a symptom of intense survivor’s guilt
• There's also that rapidly healing from wounds ability, though it was never that intense that they were able to notice
• The time where things took its hardest turn was when they got into a car accident. Something they should have died from right then and there, but they didn't
• Instead, their body painfully pulled itself back together on the roadside and they were able to walk off as if nothing happened
• This, paired with recieving the mysterious letter once they got home, became the final breaking point that pushed them to go back to the factory
• They know they're immortal now, or atleast, near-immortal and more durable than a normal person—it was enough for them to finally face the factory after all this time
• Unfortunately, what they didn't know was that each time they revive—especially from large head injuries where the brain needs to be melded back into working condition—their knowledge and memories start layering on top of eachother, overlapping like clay that's folded over and over until the colors blurred out
• It helps with survival (a LOT), but the repetitive mixing of guilt and trauma is slowly turning them into a walking pile of fight or flight with inhuman reaction time
• Though it may seem like the gel is what's urging to them to go deeper into the factory, it doesn't actually have the ability to hold/transmit/transfer memories
• Instead, it blurs their current memories until they start losing sight of what's from where and which words are from who, ultimately losing grasp of their internal dialogue and making it sound like someone's talking to them in their head
• After the Prototype caused catastrophic physical damage and dropped them in the vat, the gel seeped through the stab wound and attempted to repair everything. It managed to keep the Player alive but deemed their arms to be beyond salvaging, connecting their brain to the GrabPack instead
• As a result, the player’s original arms became nonfunctional after Chapter 5, making the GrabPack their only reliable (if not better) extension
• By the time they realize the Poppy Gel is now completely in their system, the thought of forever losing touch with their normal life finally settles in
• But in reality, did they ever have it to begin with? After everything they've seen? Everything they've done? They left that factory already carrying a piece of its terror with them, and no matter what they do, no matter how long they pretended, deep down, they knew they'd always end up back inside of it once more
• Hence the "And, should you come back, years later. Your conscience finally getting the better of you, may you descend into the dark and into the dust. Welcome home." speech
(was planning to add that as text on the drawing but after multiple attempts, I couldn't find a layout that didn't make the upper half overwhelming)
And yep, hehe. That's my player. It reminds me of those zombie parasite snails that also inspired me around halfway of constructing it. Very body horror.