Do you use the NRaas mods? Has the information on the NRaas website and forum ever been useful to you? If so, a moment of your time please!
I’d like to share the current situation with Simblr – which you can also read about directly from the site owner here:
https://www.nraas.net/community/topic15428
While it seemed like we were entering an era of old-internet revival and indie websites in the fight against the dead-internet, a significant road block has emerged. Prices have inflated drastically for server parts, memory, storage, and server-hosting itself. This puts all non-profit online communities in peril.
As a result, the site owner has opened a Patreon so that the community can help cover the costs of keeping us online.
Important clarification:
The NRaas mods are NEVER going to be paywalled.
The project will remain open-source and free for everyone. Donations are optional.
These mods are still in active development!
The site and mods have been maintained by Chain_Reaction since Twallan's retirement, providing countless updates and support. Lots of cool stuff over there if you haven't updated in a hot minute.
There is no pressure to donate if your situation does not allow for it. Thank you for the consideration!
Long post ahead with information on the situation and some incentives for reaching membership goals.
If you've had some trouble accessing the site over the past week or so:
The situation is directly caused by the greed and encroachment of something we’re all uncomfortably familiar with: AI companies and the companies investing in them (of simmer relevance, that includes EA and Krafton (InZoi)).
NRaas is not the first nor will it be the last to be affected. Website servers already suffer from bots trawling and scraping their content – including your content that you write and share just about anywhere. Now they’re being bought off entirely.
Archives and file-hosting are at high risk. Myrient is a recent example of an archive that went offline for this very reason.
It can feel a bit grim, but I want to assure you that the burden isn't yours to bear as an individual. As a community, it's actually quite easy to become hostile - and more important, unprofitable - to these invasive species as it were.
The past 26 years of modding and storytelling was OVERWHELMINGLY built upon free software, non-profit websites, and shared resources. A few unscrupulous paywallers and corporate greed isn't going to rewrite that history. Greed is the minority - but it does try to eat everything in its path.
That's all I ask - if you enjoy the fruits of The Sims community or enjoy being a part of it, make it just a little more inconvenient to swallow us.
Do not tolerate GenAI in our community spaces.
Do not support EA or Krafton. Let obscurity and irrelevancy devour them.
Do participate in the community wherever you think you'd find a little piece of purpose - make a blog for your stories, come chat with us in the Chatterbox forum at NRaas, make your first mod.
Lastly:
In a separate post, I'll be posting some CC incentives that will be released as milestones are reached. This content will not be paywalled - it will be posted for free as thanks to the community.
This is being offered on my own accord and is not the official reward for any particular tier. None of the proceeds are going to me!
Please look out for that over the weekend, I still need to take all of the preview screenshots which is perhaps the least exciting part of making CC.
And thank you, on behalf of the volunteers at NRaas.
Stuck in cas buy mode recoloring? Can't click anything?
"the current style is invalid." stuck on this interface?
"testingcheatsenabled true" then "forcehud"
i was told this cheat would bring me back to live mode but instead it actually takes you to edit town as if you were just starting a new save or you wanted to switch families, and that's what you have to do, simply select your household to play and jump back in. Source
"Unofficial Game Modification" Notification + Black Screen Fix
If you've dabbled with core mods or recently approved of a new Windows update, it's likely you'll run into this notification while launching the game.
The good news? The notification is innocuous and easily fixable following the steps below.
Just press "Continue".
Yup, that easy! Pressing "Continue" will make the game launch normally. If you're unable to see this notification from a black screen, hold ALT + TAB at the same time to find it.
2. Fix your core mods.
Core mods such as NRAAS ErrorTrap and simler90's Gameplay Core Mod are known to cause this pop-up. The mods' platform version can be mismatched to your platform's version, prompting this notification.
ErrorTrap offers a download for different platforms: EA App, 64bit Mac version, Steam version and Retail Disk version.
Gameplay Core Mod version on MTS causes this pop-up when used on Steam, EA App and Mac versions of the game. You can download a fix here (SimFileShare link).
Updating Tiny UI Fix for The Sims 3, for those using it, helps alleviate the pop-up.
"A Serious Error Has Occured Loading [Name].world" Error Fix
One of the most common errors in the recent times on newer devices has been the dreaded Load Game Error - "A serious error has occured while loading (Save Name).world. It is strongly recommended that you restart the application." There are multiple simple fixes to make it go away and make the game playable.
Restart your device. Sometimes simply restarting your device closes files unnecessarily open in other applications.
Check your save file name. Head over to your The Sims 3 folder, and find your Saves folder within. DriveLetter:\[User Name]\Administrator\Documents\Electronic Arts\The Sims 3\Saves Find the save file you're trying to open. All valid save files end in .sims3, example Sunset Valley.sims3. If you have a file ending in .bad, you're dealing with a corrupted save. That means you should revert to the very last back-up file created by the game. Locate the last .sims3.backup file, and delete the "backup" extension. Clear your cache and try running the game again.
OneDrive sync. The most common culprit of this error has been OneDrive syncing items behind the scenes. What it does is moving your content away from Documents\Electronic Arts\The Sims 3 folder, to where your game cannot see them anymore. Before doing anything, check your OneDrive for The Sims 3 folder content it had moved. Copy it back to DriveLetter:\[User Name]\Administrator\Documents\Electronic Arts\The Sims 3.
Then, turn off your OneDrive. Open OneDrive > Settings > Accounts > Choose Folder > uncheck Documents folder (as that's where your Sims 3 folder is located) > press OK.
OneDrive guide: Choose which OneDrive folders you want to sync on Windows or macOS - Microsoft Support
This mod requires Seasons Expansion Pack and Lazy Duchess’ Mono Patcher Library to work!
This is a script mod that improves the basic aspects of the Online Dating system from Seasons, aiming to make it more helpful overall for Sims searching for love on the net. 💌
Wanna meet hot, actually single Sims in your area? Keep reading!
Finding Potential Matches
By default, the game has very loose filters when it comes to determining which Sims will populate the Online Dating interface. Most of the time it ends up overrun with Sims who are already in committed relationships or not even attracted to our Sim’s gender in the first place. Add to that the amount of Sims from different age groups that our Sim might find a little too old (or too young!), and we’ve got ourselves a very complete list full of Sims that we won’t be pursuing.
The mod makes the matchmaking process a little smarter by adding the following rules:
Sims within the same age group as our Sim are preferred. Sims of a different age group have a lower chance of being selected.
Homeless Sims are now eligible as potential matches, with a lower chance of being selected than resident Sims.
Gender preference is taken into consideration. Only Sims who are attracted to (or at least not opposed to romancing) our Sim’s gender will be selected.
Sims in committed relationships will not be considered for possible matches unless they have Commitment Issues or a negative relationship with their partner.
- Sims who are Family Oriented or Hopeless Romantic will not be selected even if they have a negative relationship with their partner.
Note that in order for the new functionality to take place, the Online Dating system has to “refresh”. This can be done manually by deleting and re-creating the active Sim’s profile, or by waiting roughly one Sim day for it to update automatically.
Body Type
The vanilla game allows Sims to describe their physique in their Online Dating profile as Slim, Athletic or More to Love.
For some reason, EA’s original code for this feature makes it so that any Sim whose weight is above 0 (i.e. dead center of the slider) is considered More to Love, leading to some Sims being unfairly accused of lying about their appearance after even the slightest weight change.
The mod corrects this issue and makes some general changes to the body type system to balance things out:
Sims can now choose an Average Figure body type from the drop-down list when creating an Online Dating profile.
Sims have a Slim body type if their body weight is under -0.5.
Sims have an Athletic body type if their fitness slider is over 0.5, unchanged from the vanilla game.
Sims have a More to Love body type if their body weight is over 0.5.
Extras
The Online Dating UI can now display each Sim’s age:
If Battery’s Real Age mod is installed, the Sim’s age in years will be shown next to their name in the messages, profile grid and full profile.
Without Real Age, the Sim’s life stage will only be shown in the full profile. Disabled by default.
Additionally, when a Sim is directed to Check Messages, the “No new messages” dialog now shows as a much less disruptive notification in the top-right corner.
Tuning
As always, the mod comes with many tunable settings to help you adjust all of its features to your liking. Below is detailed information about each setting:
Possible Matches
Include Homeless Sims: Set to False to only consider resident Sims when populating Online Dating matches. Default: True.
Use Gender Preference: Whether to consider gender preference when populating Online Dating matches. Default: True.
Different Age Weight: Weighted chance of matching Sims who are not in the same life stage. Default: 4.
Homeless Sim Weight: Percent chance of considering a Homeless Sim when populating Online Dating Matches. Default: 2.
Relationship Level Threshold: LTR threshold for Sims in committed relationships to be eligible to populate Online Dating matches. Default: 0.
Online Dating Profile
Show Age in Profile: Displays Sim’s life stage next to their name in the Online Dating profile. Example: “Betty (Young Adult)”. Default: False.
Show Real Age in Profile: Displays Sim’s age in years next to their name in the Online Dating profile. Requires Battery’s Real Age mod, will simply do nothing if not installed. Example: “Betty, 25”. Default: True.
Slim Body Type Threshold: Negative weight slider threshold for a Sim’s body type to be Slim. Default: -0.5.
Athletic Body Type Threshold: Fitness slider threshold for a Sim’s body type to be Athletic.
More to Love Body Type Threshold: Weight slider threshold for a Sim’s body type to be More to Love. Default: 0.5.
Compatibility & Issues
The main mod file uses Mono Patcher to replace the following EA code:
- Sims3.Gameplay.Objects.Electronics.Computer.CheckDatingMessages.Run()
- Sims3.Gameplay.Utilities.OnlineDatingManager.OnlineDatingRecord.PopulateMatches()
- Sims3.Gameplay.Utilities.OnlineDatingProfile.GetDefaultBodyType()
- Sims3.Gameplay.Utilities.OnlineDatingProfile.LieAboutBodyType()
- Sims3.UI.OnlineDating.BrowseDatingProfilesDialog.UpdateProfile()
- Sims3.UI.OnlineDating.CreateProfileDialog
The main mod file is compatible with Gamefreak130’s Smartphone Dating mod. The provided compatibility package simply replaces one method to maintain consistency with my edit of the original Check Messages interaction:
- Gamefreak130.SmartphoneDatingSpace.Interactions.CheckDatingMessagesPhone.Run()
The compatibility package for Battery’s Real Age mod replaces the following EA code:
- Sims3.UI.OnlineDating.BrowseDatingProfilesDialog.PopulateGrid()
- Sims3.UI.OnlineDating.BrowseDatingProfilesDialog.UpdateProfile()
- Sims3.UI.OnlineDating.CheckMessagesDialog.PopulateGrid()
- Sims3.UI.OnlineDating.CreateProfileDialog
The mod is fully compatible with @nectar-cellar’s More Active Online Dating and Online Dating Inbox Messages, since they all modify different parts of the online dating system.
If a Sim is directed to edit their Online Dating profile, the traits section may show blank slots. This can be fixed by clicking one of the blank slots to bring up the traits picker, then hitting Accept.
Strings & Language Support
All languages are supported; the only new text added for the Average Figure body type is copied from an existing game string that hopefully fits the context well enough across all languages.
I made a small change to the Spanish text to grammatically match the other options in the body type picker. Any corrections to other languages are more than welcome.
Download: SFS / Patreon
This download contains three package files:
simbouquet_OnlineDatingSanity: Main mod file.
simbouquet_OnlineDatingSanity_COMPATIBILITY_RealAge: Only necessary if Battery’s Real Age mod is installed.
simbouquet_OnlineDatingSanity_COMPATIBILITY_SmartphoneDating: Only necessary if Gamefreak130’s Smartphone Dating is installed.
Changelog
12/03/2026: Initial release.
Credits & Thanks
Battery’s Script Mod Template Creator
Lazy Duchess’ Mono Patcher Library
Visual Studio 2026
Notepad++
s3pe
Adobe Photoshop
Thanks to @lazyduchess for coding help and moral support!
Ever since Late Night came out, EA has never bothered to fix the annoying bug that prevents the elevator shaft from snapping inside a shaft wall segment. Instead, it always tries to place it on half tiles, outside the place it is supposed to get into. We all have spent way too much time trying to properly connect two elevators with a shaft, and you know exactly how frustrating and nerve-wracking this can be.
This override mod fixes that problem by allowing the elevator shaft to snap properly between shaft wall segment right away, without more fighting on with it's buggy placement by default.
What's changed? The mod alters the OBJD file related to the elevator shaft, changing some of the wall placement parameters that won't let it to snap properly inside shaft space and thus connect two separated elevators successfully.
Compatibility: This mod was build on patch 1.67 , but it should work on patch 1.69. Of course, Late Night is required (patch 6.5.1 update recommended, available on MTS).
The Sims 2 Kitchen & Bath Stuff converted to The Sims 3!
This pack includes 52 items, 16 wallpapers, 10 floors, and a collection file with a custom icon.
All the items were UV edited to make them CASTable, textures got upscaled to look nicer in game (no texture is above 1024 to make sure it's gameplay friendly), and the original TS2 catalog descriptions and prices for nostalgia!
For the cabinets I used CTNutmegger designs as a reference, but it's not a conversion of her meshes.
I also added a professional bar edition to the original juice bars that came with the pack, so Late Night is required to use them in game.
How to download:
There are 3 versions, please download only one!
Kitchen and Bath Stuff-Merged_BG: Merged version base game compatible.
Kitchen and Bath Stuff-Merged_LN: Merged version with the professional bars.
Kitchen and Bath Stuff-Unmerged: Unmerged version, mix and match to your liking.
Download links:
[SFS] | [MTS]
Credits: EA / Maxis for the original meshes and textures.
Special thanks: CTNutmegger for allowing me to use her cabinet designs as a reference :)
@xto3conversionsfinds @pis3update @kpccfinds
Polycount and CASTable channels under the cut.
Polycount:
Double Wood Island Counter - Base: H 1111 / M 776 | Corner: H 492 / M 344
Double Wood Counter - Base: H 1003 / M 702 | Corner: H 380 / M 266 | Top: H 223 / M 155
Surfaco Island Counter - Base: H 594 / M 414 | Corner: H 372 / M 260
Surfaco Island Counter Left - Base: H 683 / M 478 | Corner: H 372 / M 260
Surfaco Island Counter Right - Base: H 683 / M 478 | Corner: H 372 / M 260
Surfaco Counter - Base: H 548 / M 383 | Corner: H 262 / M 183 | Top: H 190 / M 132
Surfaco Counter Left - Base: H 663 / M 464 | Corner: H 262 / M 183 | Top: H 317 / M 221
Surfaco Counter Right - Base: H 663 / M 464 | Corner: H 262 / M 183 | Top: H 317 / M 221
Double Wood Cabinet - Base: H 424 / M 296 | Corner: H 147 / M 147
Double Wood Cabinet Short - Base: H 278 / M 194 | Corner: H 147 / M 101
Double Wood Cabinet Full H 788 / M 788
Surfaco Cabinet - Base: H 238 / M 166 | Corner: H 20 / M 20
Surfaco Cabinet Short - Base: H 124 / M 86 | Corner: H 20 / M 20
Surfaco Cabinet Full H 608 / M 424
Surfaco Bar H 1114 / M 839
Double Wood Bar H 1346 / M 1001
Surfaco Professinal Bar H 2108 / M 1002
Double Wood Professinal Bar H 2226 / M 1086
Pots Descending From Ceiling H 2122 / M 1484
Super Sucker Vent H 320 / M 224
Flavorful Necessities H 1448 / M 864
Sugar-Peppercorn-Flour Collection H 1008 / M 841
Sinkopation H 1192 / M 833
You Got Feets Stove H 1320 / M 932
Fire Em Up H 1286 / M 902
The Coldinator H 832 / M 656
Solid Sense Fridge H 628 / M 488
Toast to Toaster Oven H 734 / M 514
Flashwave Microwave H 532 / M 372
Carrot Chopper Deluxe H 1222 / M 864
Drip Drip Drip Little Coffee Maker H 348 / M 243
Big and Brown Dishwasher H 754 / M 580
Garbage Ninja H 1006 / M 701
Towel Hanger Plus Plus H 1532 / M 1072
Towel Caddy Plus H 1146 / M 802
01010 Mirror H 702 / M 493
Wall Mirror H 800 / M 567
Olde Tyme Toilette H 1475 / 1029
Little Footprint Toilet H 1584 / M 1106
You Got Feets Bathtub H 2674 / M 1871
SuperJet Corner Shower H 1319 / M 921
Sink on High H 1382 / M 966
FaceBowl H 1360 / M 952
Duck in Three Parts H 558 / M 312
Stiller Life H 264 / M 184
View from a Veranda H 250 / M 174
Rue de Fleur H 228 / M 158
Corky Reminder Board H 1106 / M 773
Tres Rugs H 4
Belle Lamp H 1178 / M 846
Oh Mighty Prism H 456 / M 317
Four Square Lights H 352 / M 244
My biggest mod is complete and ready for release! Just in time for it to be my 5,000+ followers gift!!
This mod adds a new Baking skill and 50 custom baking recipes!
This is a script mod that can be placed in your Packages folder. It was built and tested on 1.69 but should work fine on 1.67.
Requirements
This mod requires CCLoader to function.
To use the Baker’s Station Add-on, you will need the Baker's Station and Bietjie's Cooking Assets.
To access all of the recipes available with this mod, the following expansions/store content are required:
The Sims 3: World Adventures
The Sims 3: Pets
The Sims 3: Showtime
The Sims 3: Supernatural
The Sims 3: Seasons
The Sims 3: University Life
Bohemian Fruits and Nuts from The Sims 3 Store
Humble Harvest Stands from The Sims 3 Store
Grandpa’s Grove from The Sims 3 Store (only needed if you're using the Baker’s Station Add-on)
Overview
Baking Skill
Selling Baked Goods
Custom Recipes
Baker’s Station Add-on
Cookies Texture Override
New Ingredients
Creating Custom Baked Goods
Baking Skill
Baking is a 10 level skill, and is primarily gained by sims making baked goods under the new “Bake…” pie menu option on refrigerators, or from reading baking skill books found at the bookstore.
There is also a new baking skill class available at the Bistro rabbithole for §400.
Similar to the cooking skill, the higher a sim’s baking skill level, the more recipes they will unlock, the more sophisticated their preparation animations will be, and the less likely they are to burn what they’re baking.
Sims with the Natural Cook trait will learn the baking skill faster, create higher quality baked goods more often, and won’t burn any food they bake.
Sims with the Born to Cook lifetime reward will have the quality of their baked goods increased by one level.
Child sims who use the toy oven will get a boost in the baking skill when they age into teens.
For players who use ani’s No Fridge Shopping mod, set the kNoFridgeShopping value in the XML file to “True” to require ingredients before a sim can bake a recipe.
Selling Baked Goods
Baked goods can be sold at three different places: a local bakery, the grocery store, and the bistro. Their base price is determined by their Venue Value, as listed in their recipe xml file.
At Level 3 of the baking skill, sims can sell their baked goods using the “Sell to Local Bakery” interaction on a full group serving of a baked good that is Normal quality or better.
At Level 5 of the baking skill, sims can sell their baked goods in bulk using the “Sell Baked Goods” interaction at the Grocery Store rabbithole with at least one full group serving of a baked good that is Nice quality or better. Baked goods sold here can sell for 20% more than selling to a local bakery.
At Level 8 of the baking skill, sims can sell their baked goods in bulk using the “Sell Baked Goods” interaction at the Bistro rabbithole with at least one full group serving of a baked good that is Excellent quality or better. Baked goods sold here can sell for 50% more than selling to a local bakery.
The quality of the baked goods and the skill level of the sim who baked it will increase how much the baked goods can be sold for.
If your sim has the Born Salesperson trait or the Suave Seller lifetime reward, they will make an additional 20% on any baked goods they sell.
If your sim is a Level 1 celebrity or higher, they will gain celebrity points from selling their baked goods.
Custom Recipes
There are 50 custom recipes converted from The Sims 4 and custom content creators including ONI, TianaSims, Littlbowbub, and oduvnix-ts4.
You’ll be able to choose which recipes you want and which ones you don’t.
Five desserts from The Sims 3 have also been given baking skill equivalents: Cookies, Pumpkin Pie (requires The Sims 3: Seasons), Cobbler, Key Lime Pie, and Baked Angel Food Cake.
All of these recipes are split into the following categories: Cakes, Cobblers, Cookies, Cupcakes, Gourmet, Pastries, Pies, Savory, and Other Baked Goods.
A full list of the included recipes can be found on the mod download page under the header “Custom Recipes.”
Baker’s Station Add-on
If you have the Baker’s Station installed, 30 additional recipes from that premium store content will be available to bake, with tweaked ingredient requirements and adjusted skill levels.
If you don't have the Baker's Station installed, you can delete the Baker's Station Add-on file from the mod folder.
A full list of the included recipes can be found on the mod download page under the header “Baker’s Station Add-on.”
Cookies Texture Override
I’ve also created an override for the textures on the four cookie recipes that come with the Baker’s Station using the cookie textures from The Sims 4: Get To Work.
The file is named “twinsimming_Baking_Mod [Cookies Override]” and should be placed in your Overrides folder.
New Ingredients
All of the new ingredients can be purchased from the grocery store for the following prices:
*Butter (§5) - Can also be made using my Pasteurize Milk Mod.
Chocolate (§5)
Dough (§5)
Flour (§7)
Sugar (§7)
**Whole Milk (§11)
*Note: If you have my Breakfast At Twinsimming's recipes or Pasteurize Milk Mod installed, you can delete the Butter package inside the “Ingredients” folder.
**Note: If you have my Pasteurize Milk Mod installed, Pasteurized Milk and Pasteurized Soy Milk can both be used in place of Whole Milk.
Shoutout to @nectar-cellar for the milk carton, @ccbybudgie for the flour and sugar bags, and @aroundthesims for the chocolate bar!
Creating Custom Baked Goods
For recipe creators, you can add your own recipes to the mod by using one of the following prefixes at the beginning of your <Recipe Key>, <Recipe Class>, and cooking process entries, depending on what category you want the recipe to show up under:
"TBMBakeCake"
"TBMBakeCobbler"
"TBMBakeCookie"
"TBMBakeCupcake"
"TBMBakeGourmet"
"TBMBakePastry"
"TBMBakePie"
"TBMBakeSavory"
"TBMBakeOther"
Tuning
All of the tunable values can be found on the mod download page under the header “Tuning.”
Mod Recommendations
Want to make bread? Check out @zoeoe-sims’s Homebaked Bread Mod!
Conflicts & Known Issues
This is a new script mod so there shouldn’t be any conflicts.
Uninstallation
Just as with other custom skills, removing the baking skill may cause issues in saves where the skill has been used.
I have created a new cheat called “uninstallBakingMod” to remove the baking skill from any sims in the world and cancel all baking interactions that may be active, but use this mod with caution.
Poly Counts
All of the meshes converted are 1k poly or less!
Credits
EA/Maxis for The Sims 3 and The Sims 4, ONI, TianaSims, Littlbowbub, ccbybudgie, nectar-cellar, oduvnix-ts4, and Around the Sims for meshes and textures, sofayya for conversions used in the cover photo, Sims4Studio, Visual Studio 2019, ILSpy, s3pe, Notepad++, and CCLoader.
Thank You
A big thank you to @zoeoe-sims, @desiree-uk, @simsdeogloria, @toadifylackoffantasy, @simplyharryyy, fantuanss12, @its-time-o-clock, ONI, @tianasimstreehouse, @littlbowbub, @oduvnix-ts4, @ccbybudgie, @nectar-cellar, @bietjie, @sofayya, and @aroundthesims!
If you like my work, please consider tipping me on Ko-fi 💙
This mod allows child Sims to ride horses just like adults, without the weird stretching!
A new mod by Eliss at MTS!
I always appreciate any 'Children can...' mods to enable them to do a lot more things in this game! Riding horses especially! Thank you! - desiree-uk
Eliss Mod notes:
This mod allows child Sims to ride horses just like adults, without the weird stretching! Children can now perform all horse-related actions with proper animations.
🔧 Note: The only time stretching still occurs is during mounting and dismounting, as those animations have not yet been converted. Everything else works smoothly and looks natural.
🔧 If you notice any unconverted or buggy animation, please let me know! There are a huge number of animations in the game, and I may have missed one by accident.
❗ Important: Place this mod into your Mods > Overrides folder.
❗ Important: If you are using Nona’s “Children Can Ride Horses” mod, please remove it before installing this mod to avoid file conflicts.
🎖️ Credits: This mod uses a few ITUN files from Nona's “Children Can Ride Horses” mod. Full credit for those files goes to Nona.
Download from Mod The Sims!
Introducing 3 different types of beverages: alcohol, non-alcoholic juice, and tap water!
Full documentation is included in the download!
Alcohol
Purchase from the grocery store, buy mode, or from Alcohol Racks on community lots. There are up to 7 different alcohol glasses that may be used depending on the setting/occasion. There's also a champagne bucket that only serves champagne!
By default: drinking nectar, from a professional bar, playing juice pong, and drinking from a juice keg also count as drinking alcohol. This is tuneable.
Most sims will become drunk after drinking around 4 cups, however this can fluctuate depending on if your sim is a lightweight (or an alcoholic), or if they are out clubbing.
Drunken Behaviour
There are 6 different types of drunks. Traits and buffs affect how sims will act when intoxicated. Whether it's picking fights, streaking, having giggle fits, or falling flat on their faces, there's something unique for everyone.
Drinking is social behaviour so most of the fun will be seen when drinking in groups.
Benefits:
Sims can be more successful at various social interactions
Non-violent drunks will be less angry
Drunk sims are less exhausted
Sims may lose all sense of embarrassment (and morals)
Drawbacks:
Excessive drinking increases the risk of addiction, poisoning, fainting and vomiting
Underage drinkers may be punished
Going to work or school drunk can lead to dire consequences
Drunk driving or travelling abroad while drunk may lead to fines, or a police visit
There are many other effects besides the few mentioned above.
Social Interactions:
There are 10 new unique social interactions, including: ramble incoherently, drunk tease, shove, spill soul, and show off guns. All with TS4 animations I converted!
Hangovers
Hangovers don't come on immediately after a sim finishes being drunk, and the intensity, length and symptom frequency depends on how well the sim looks after them self before and after. Things like napping, drinking water, and eating certain food will reduce hangover severity.
Addiction
A sim's propensity for addiction depends on how much they drink (a lot), their traits, and if there is a history of addiction in their family. Addiction has the ability to become fatal.
It can be disabled in the tuning.
Juice
Juice can likewise be purchased from the supermarket & buy mode. There are 3 different types of cups that may be used. Toddlers can also be given juice.
Benefits:
Blocks 'too spicy' buff
Increases children's party score
May increase the intensity of drunk buff
Drawbacks:
Can give sim's toothaches if they already have a sugar high
Water
Water can be drunk from the kitchen sink (any room with a fridge or stove)
Benefits:
May reduce hangover length
Reduces sims temperature
Thank yous:
To @aroundthesims for generously allowing me to use her meshes in my mods. It's always appreciated. Link to the originals can be found in the documentation
To @zoeoe-sims for the commodity tutorial at MTS
To Douglas Veiga for the gardening service mod that helped me also with the alcoholic commodity
To @desiree-uk for helping me brainstorm and being the reason behind water being added
To TS4 for the animations which I converted
To Lizcandor as her 'common' code was a great reference on how to reference NRaas Woohooer PROC tests (romantic social interactions will also take woohooer attraction and preference settings into account)
Compatibility
Made on version 1.67
Because there are new romantic interactions, Nraas woohooer may generate a script log when loading the game. It's not actually an error so can be discarded. (The documentation includes a way to stop this though)
All new objects are unique so shouldn't be conflicts.
If you would like to give a tip as thanks, feel free to do so here: my kofi. I'm always grateful for your kind words and generosity!
Taxes & Benefits Mod + New Active Career - DOWNLOAD
One of my sims was earning a little too much money and somehow this spiralled into me developing this mod. Introducing a very configurable tax and benefit system alongside an all new active career!
The tax and benefit system is modelled after the system we have here in England. All tax and benefit options are configurable and sims will only be opted in if you want them to. See the included documentation for a proper feature breakdown.
There are three types of taxes:
Council Tax (a property tax)
Business Tax
National Insurance (an income tax)
Register sims for each type of tax through the city hall.
There are four types of benefits:
Universal Credit
Housing Benefit
Child Benefit
Job Seekers Allowance
Register sims online, through social interactions with the all new Civil Servant, or at a HSRC communications booth.
Civil Service Career
Work for the HSRC in this fully functional active career.
There are 36 jobs which can be completed: 27 are custom career opportunities (like in the private eye career), 9 of them are custom active jobs (like in the interior decorator or firefighter career).
Jobs include: checking benefit eligibility for sims around town, attending job fairs, auditing, community outreach, responding to council house repair requests, and things of that nature.
Communication Booth
Civil Servants are given communication booths which can be placed anywhere in the world. This object has 2 geostates and can be set up or packed down when not needed.
Council Houses
Properties that are not owned by a sim are council houses. There are some unique interactions for these homes. For one, they can be more susceptible to pests (if enabled in the tuning, that is).
Complain to the Council
Depending on the type of property the sim lives in, they can complain to the council about housing issues such as overcrowding, broken facilities, or vermin.
Social Interactions
There are 12 new social interactions found under Friendly, Funny and Mean.
Help Understand Welfare System – Civil Servant Only
Complain About Taxes
Accuse of Benefit Fraud
Suggest Part Time Job – Civil Servant Only
Joke About Fraud
Talk About Benefits
Talk About Career History
Hand Out HSRC Leaflet – Civil Servant Only
Warn About Fraudulent Behaviour – Civil Servant Only
Offer Council House Repairs – Civil Servant Only
Including 2 autonomous only interactions:
Talk About Shared Career History
Talk About Shared Benefit Claims
Some interactions are only visible after doing things such as paying taxes. Some interactions are specific to the Civil Service career.
Required
Ambitions EP
University EP
Optional
Seasons EP – adds tax refunds, tax fluctuations and council house scenarios
Showtime EP – adds extra interaction to communications booth
World Adventures EP- adds extra active job
My Boutique Mod, Hairdressing Mod, Go to Court Mod – adds extra work opportunities
My social clubs mod – adds extra work opportunity and some optional integration with Bronzo banking
My functional printer mod – makes use of buff
Olomaya Smoking & Private Clinic (optometry module) mod - illness buffs taken into account with trying to claim some benefits.
Uninstallation
You can use cheat ‘uninstallTaxesBenefits’ in order to remove all mod related objects and data before uninstalling.
Download: Simblr.cc - Taxes & Benefits Mod
If you would like to donate as thanks, please feel free to do so at my ko-fi! :)
ps modders: this code for this mod is up on GitHub, plus a WIP active career tutorial (emphasis on the WIP but I hope it's helpful). Link included on the last page of the documentation.
"TL;DR:
A conversion of The Sims 4 pregnancy test to The Sims 3.
Why does this mod exist?
One special milestone for many during their pregnancy journey is taking their pregnancy test. This interaction was included in The Sims 4 and I thought it would be a great addition to The Sims 3. The ultimate goal was to add a lightweight mod that would allow players to use the interaction along with or without other mods to support everyone's playstyle.
What does this mod do?
When sims have completed a WooHoo or Try for Baby interaction, a new interaction Take Pregnancy Test (§15) will appear to allow sims to take a pregnancy test. The actual interaction will be similar to using the toilet as normal with a pop up after stating if the sims is pregnant or not. The interaction will disappear after 24 hours if the sim has not taken the test. This is also when a sim will start showing and receive their pregnancy moodlet in the game by default, if they are pregnant.
While setting up my Stardew Valley save, I wanted to find out if it was possible to create community lots that have live-in residents, given that many of the town buisnesses also function as NPC homes in Stardew
Turns out it is possible to do - it uses an NRAAS feature I never knew existed, so I thought I'd give a tutorial! (ty to the NRAAS forums & MTS help threads for this information! - I've just compiled it to help others :D)
Essentially, this means you can create functional pubs / bars / shops / restaurants etc. which your sims can actually live in while running the business, and other non-playable town residents will view the lot as a community lot and come to visit / interact with it as such!
Also, as I've got a few of these NRAAS tutorials going now, I made a page where you can find all of them linked here - I'm open to requests as well :)
Tutorial under the cut ⬇️
Mods you will need:
NRAAS MasterController & MasterController Cheats
NRAAS Register (only for Part 2)
EDIT TO ADD: I recommend using a business mod such as Ani's Merchant Mod to allow your sim to earn money from their business in addition to this tutorial - you may find this much better for current-household gameplay, because your sim will not earn funds from their business when you're only using the NRAAS method detailed here (apart from mixology tips etc.)
Part 1: Adding sims as residents
Start by building / placing your business of choice using Edit Town, and pick what kind of community lot you want it to be through the 'change lot type' menu
Plop down the sims you want to live there on a different residential lot in town (this is temporary housing, it doesn't matter where / what it is)
For this tutorial, I'm going to be using The Adventurer's Guild dive bar as an example, & I want my two sims to live there: Marlon & Gil - Marlon will be tending the bar and Gil will just be living on the lot without any specific role
Your business doesn't have to be a bar, I'm just using that for the purposes of this tutorial - You can add residents to any community lot type, someone on the NRAAS forums even suggested adding 'homeless' sims as residents of community parks which would be fun for a rags-to-riches challenge! - other examples include: a bakery, personal training gym, savvy sellers shop, a nectary etc. etc.
Now everything is placed, you need to alter some settings over in the NRAAS MasterController main menu to set things up
Click on a computer or city hall to bring up the NRAAS MC Menu:
NRAAS -> MasterController -> Settings
'Allow Add Sim on Community Lots' is set to false by default, click on it -> change it to true
Click the checkmark & exit out of the NRAAS MC Menu
Go back to your community lot, click on the building and bring up:
NRAAS -> MasterController
At the top of this menu, there should now be an option to 'Add Sim' (as there usually only is on residential lots)
Click 'Add Sim' and then you can either filter by sim type OR just click 'Test Full Family' to find your sims on a list of all the townies - once you've found them, select their portraits and press the checkmark to exit the menu
I recommend resetting the sims & the lot once you've done this, your sims should now be residents of the community lot of your choice! You can keep them as the active household (although I haven't playtested this) or just have them as non-active families who are meant to own businesses around town
Part 2: Giving sims Functional Roles
I'd like to go one step further and have Marlon be the functional bartender for this lot, for this part you will need NRAAS Register (linked above)
There are two ways to do this:
1. If it is within working hours (for my dive that's 11AM - 3AM, you can check your lot's hours in map view), click on the bar object (or whatever role object you want, such as the industrial oven / cash register etc.) and choose
NRAAS -> Register -> Select
This will bring up the same sim selection menu as before, just choose your sim out of the list
They'll now be the functional bartender / role sim for that object!
However, this menu may not show up for various reasons, the main one being if it's not within working hours for the lot - there's another way to assign your sim if that is the case:
2. Go through the main NRAAS Register menu - click on City Hall or a computer to bring it up
NRAAS -> Register -> Find Empty Roles
As long as you haven't pressed play on the game since you placed your community lot, it will not have anyone assigned to the object yet, and it will show up under this menu as an empty role you can fill with your sim (through the sim selection menu again)
If the object does already have a sim assigned to it, you need to find whoever the sim is and remove them from that role:
I suggest just waiting until it is working hours & the sim shows up for work, then click on them & choose
NRAAS -> MasterController -> Intermediate -> Remove Role
You need MasterController cheats for this 'Intermediate' menu to show up!
This should then free up the object for you to add your sim to it through either of the previous methods - KEEP YOUR GAME PAUSED while you do this so no one else gets assigned to it before you're able to assign your own sim!
And that's everything!
Have fun with your functional residential businesses - as always if you have any further questions leave a comment or send me an ask and I will try and help 🥰🥰
Big thanks again to the NRAAS Forums & MTS Threads for this info, I'm just compiling what I found online as I had no idea this was a feature and figured it might be useful for others to know too!
I’ve been working on a "dinner mod" for a while, but I haven’t released it because I’m not sure it’s exactly what other players are expecting.
This mod simply lets you seat active and inactive Sims around a table, place any group meal on the table, and serve it so that everyone eats at the same time.
I know this is far from the Sims 2-style dinner, which is my absolute reference, but sometimes all I want is to gather my Sims around a table, let them interact with each other before they begin eating, and it really warms my heart—just like in this picture.
If this is something you’d like in your game, feel free to grab it here:
This mod allows sims to write letters (or hate mail) to other residents in their town via the mailbox.
Requirements
This mod requires The Sims 3: Generations and The Sims 3: Seasons.
Writing Letters
The “Write Letter to…” and “Write Hate Mail to…” interactions work similar to the “Send Love Letter to...” interaction from The Sims 3: Seasons, but no actual letter is sent.
Child and older sims can write letters or hate mail to people they know in town! Writing letters will give a small relationship boost (similar to texting), while hate mail will do the opposite and reduce their relationship.
Young Adults and older will use the “Write Thank You Notes” animation from The Sims 3: Generations, while Child and Teen sims use the homework animations.
Small note that the homework notebook doesn't appear when a Child or Teen sim is writing a letter, but the interaction works fine.
Tuning
All of the following values are tunable in the mod’s XML files.
kFriendlyLetterLTR = 10
kMeanLetterLTR = 10
Conflicts & Known Issues
This is a new script mod so there shouldn’t be any conflicts.
Credits
EA/Maxis for The Sims 3, Visual Studio 2019, ILSpy, s3pe, Notepad++, deathbypufferfish on Tumblr for extracting the TS4 icons, and Around The Sims 3 for her letter/envelope textures.
Thank You
Gamefreak130, @greenplumbboblover, @echoweaver, @zoeoe-sims, Anton, @bietjie, fantuanss12, and @aroundthesims!
If you like my work, please consider tipping me on Ko-fi 💙
"Description
For many years, EA's Story Progression was notorious for being almost completely broken, so it’s no surprise that there were hardly any tuning mods for it. However, thanks to simler90's Gameplay Core Mod, many of its underlying issues have finally been addressed, making it worthy of some fine tuning. In this mod, I have revised all the Demographics XML files that govern how Story Progression works in different worlds to correct unwanted behavior and smooth out EA’s questionable design choices.