Process for transition and 011
These are some screenshots of the process on how I set the transition for this sequence and on how I made the terrain in scenes 010, 011.
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Process for transition and 011
These are some screenshots of the process on how I set the transition for this sequence and on how I made the terrain in scenes 010, 011.
012
Scene 012 will be the transition between the world we’ve been introduced and the new world that’s in the upside down. There is a connection in this sequence and I came across a lot of ideas on how to make it, and although it took a lot of time to render, I’m quite satisfied with the results.
Utopy_012
This is what I’ve done so far of the project. It’s almost a minute long and I have more upcoming ideas for the next sequences. I’m going to give the film a total change and go into a total colorful environment with new structures growing up.
It should be finished in three weeks, including the posters and the website. My friend Ric, who created the audio for the short film, will also distribute the short film once is finished.
This is a render test to see how the lighting was reacting and if the textures were the correct ones. I am quite happy with the result, although I’ll see if I can change the render to Octane with the uni computers to get a more realistic look.
Crystals Scene
In this scenes, we see how the sphere, which just came out of the ‘planet’, rests in the sky terrain along with the other spheres that we also see reaching the sky and which came out from other planets as well.
This is a software render to match it with the audio and test camera movements and environment.
I also made a new transition between this crystal scene and the revealing of what’s in the upside down world. I then put all the videos together and got a new test film for the FMP of almost 1 minute long.
Process for Transition_001.
Transition
This is a test for the first transition between sequences 001 and 002.
The planet opens and the sphere goes up to reach the sky which is made of an earth where different spheres unite to feed what comes out of the other side.
I have a few scenes of the sphere going out and I also found quite useful the software render to see if the timing was right and if the camera was working nicely, as the render was taking too much time. I also took a few jpeg renders of some shots to see how the final render would be in terms of lighting and textures.
And this are screenshots of the process of Crystals_006.
Crystals_006
This is the first scene (still needs to go into AE) for the second sequence. Background is fixed and I have good ideas I think for the next sequences.
Crystals_006
This is a test for the first scene of the second sequence of this short film. I had a problem because I didn't set the mo-graph to work. I found a solution for the background using noise shader and adjustments on it to get a nice look in the sphere. I also add a rotation as if it was a planet and made a gif of the outside for promotion.
Besides, I added a mo-graph and a PolyFx for the sphere to open and let the small sphere out.
Water_004
This is the test scene for when the sphere appears and the camera follows. There’s a double transition in there between two cameras, but the viewer can’t tell.
This test was to check how the sky was reacting to where the camera is pointing and to give a bit of movement as if the sphere was inside a planet or something similar. I was using a background with that texture in the previous scenes, but it was looking quite still and the camera movements could barely be appreciated. I also found a problem with the edge of the picture who had this look when I applied the texture tu the sphere, so I started to do research to find alternatives for it.
Scene 004-5
This is the progress on how the transition between the first two sequences in the short film will be. I am not rendering this scene yet because I’ll be able to use uni computer in a few weeks and I’m sure they’ll render much faster than mine. I still need to fix the background and I had to make some adjustments to the ocean shape as it was looking a bit weird not to have an horizon in the water, so I gave it this shape so it could have at least a different look.
I also took a couple of screenshots of a top view because, personally, I find it quite satisfying.
These days I’ll post my moodboard, my influences and all the notes I’ve taken for this project, although most of them are notes about tutorials, which I may end up not posting them. Instead, I will mention the Youtube channels that were most helpful for me.
Render test, light disposition and scene composition.
Light and render time tests.
This was the first scene I rendered in Cinema 4D to see how the others would be and to calculate render time in my laptop. I made a few adjustments in After Effects and added the first seconds of the audio to see if the visuals played well with the audio.
The main problems I had with this sequence, is the water is to heavy to render, so I also learned how to adjust the settings and the disposition of the elements in order to save some time when rendering.
Watching tutorials I got lots of ideas to include in the short film, like volumetric lighting and using shaders to create movement and textures.
These is the progress of the first scene in the project. I combined deformers and played with shaders and textures to get the final outcome of this. I also found quite useful a free plugin for creating water and waves, which was very helpful as well for experimenting.