A mouth-watering fuck-ton of hand angle references.
By Shadowcross on DA.
KIROKAZE
The Bright Sessions
Fai_Ryy
NASA
★
art blog(derogatory)
Doug Jones
Color Me Curious
EXPECTATIONS
let's talk about Bridgerton tea, my ask is open

shark vs the universe
No title available
🩵 avery cochrane 🩵
occasionally subtle
tumblr dot com
hello vonnie
Cookie Run:Kingdom Official!
No title available
Interview Vampire Daily

oozey mess
seen from Malaysia

seen from United States

seen from United States
seen from Brazil
seen from Egypt

seen from Türkiye
seen from Canada
seen from United States

seen from United States
seen from China
seen from Bahrain

seen from Belgium

seen from Malaysia

seen from United States

seen from Spain

seen from United States

seen from Italy

seen from Vietnam
seen from United States
seen from Uzbekistan
@thunderwings
A mouth-watering fuck-ton of hand angle references.
By Shadowcross on DA.
The intricacies of Bird Flight
I know its been a long time since there has been a post on FYP. That’s primarily because i have been busy with a lot of interesting projects which i intend to share with you soon.
But nevertheless, many interesting posts heading your way! Thanks for all your support all this while.
Have a good day!
I’m not an expert but I like hands a lot so hopefully some of this was helpful!
Growing Your Iceberg: Crafting a Secondary World That Feels Ancient in 60 Minutes (or less) By N.K. Jemisin
PDF on Worldbuilding 101 from N. K. Jemisin!
@halbermonstern
Who says you need to order carry out for fried rice?
Ingredients:
½ Cup brown whole grain rice
Onion, Diced
Carrots, Diced
1 Egg
Olive Oil
Soy Sauce
Vinegar
Instructions:
Steam Rice for 45 min, add a little bit of vinegar with the water to make sticky
Dice veggies, throw into pan with oil
Throw on rice and cake down
Cook for 4-5 min on medium-high heat
Flip/Mix Rice
Cook for another 4-5 min
Move the rice over for the scrambled egg, dice and mix as the egg cooks
Throw on soy sauce, let simmer for ~30-45 seconds
Eat :3
Bumping because I’m probably gonna make this tonight.
Ok I tried to find this for the LONGEST TIME like a month ago
lets make a videogame how hard can it be
nevermind you have to know shit about computers
hey!! sorry to hijack this post, but there are a bunch of ways you can make videogames without knowing shit about computers!!
for starters, there’s Twine, which is fucking great for making all kinds of interactive experiences (it’s what Crystal Warrior Ke$ha was made in so you KNOW it’s good) at all skill levels (i picked it up and made a game in two minutes a few nights ago)
if you want a bit more involved experience there’s Inform 7 which is a simple language for text-based adventure games that reads like slightly-weird English and also relatively easy to learn
you can do some pretty fucking cool stuff with Unity (my personal engine of choice) but you may need to dig a bit farther to get at the good stuff. there’s lots of really good presets though (i made an entire game just mixing and matching pre-existing templates and adding in my own art, won an award at a game jam for that one) and if you want help the community’s pretty dang friendly from what i’ve seen!
this is just a taste of what’s out there from what i’ve seen, but there’s so many cool resources out there. if anyone wants help getting started, i’m around to give you a leg up on making something in the coolest, most unexplored art medium around!
I’m addin’ to this post because lowering the barrier to entry for making games is super important to me!!!! If y’all have any questions about making games, you’re welcome to come and ask! I made this list a while back with some friends, so it has some of the programs John already mentioned.
2D Editors:
GameMaker : Potential for pure drag-and-drop “programming”. It is recommended to read-up on the program’s functions to make good use of it. Good for prototyping. Uses its own language called Game Maker Language (GML) that is similar to a C language (e.g. C++ or C#). For both Mac and PC; free version available.
Construct2 : Drag and drop level editor that uses an “If-Then” event sheet structure for programming. Good for prototyping and for beginners. For PC; free version available.
GameSalad : Drag and drop with no code requirement. Good for programming. For both Mac and PC; free version available.
Solpeo : HTML5 based game engine for 2D and isometric game development. Some programming knowledge needed. Platforms supported: Chrome, Firefox, Internet Explorer 9+. Free version available.
Stencyl : Drag and Drop “programming,” templates you can edit the variables/values for.
Scratch : Lego-block-style coding platform by MIT; totally free and a great intro to thinking in code. Very kid-friendly and comes with a community site. Browser version available.
3D Editors:
Unity : 3D editor that creates 3D games. Can build games for browser, as an app, or for mobile devices (iOS and Android). For both Mac and PC; free version available.
UDK (Unreal Development Kit) : Full-fledged, highly advanced editor. Features a complete set of tools that go from level design to visual scripting to cut-scene creation. Uses it’s own programming language called Unreal Script that can be arranged with Kismet, a visual code editor. For Mac and PC; free.
2D Art/Animation Software:
GIMP : Free photo editing and digital painting software.
Easy Paint Tool SAI : Free digital painting software with a UI similar to Photoshop.
Mischief : Free digital painting software with an endless canvas.
3D Art/Animation Software:
Sculptris : From the company that created Zbrush, this free software is ideal for beginning 3D sculptors.
Maya : Animation, VFX, lighting, and rendering software.
Magical Voxel : Voxel Art (3D Pixel Art). Very intuitive and quick to pick up.
SketchUp : Architectural modeling software, great for creating 3D environments and buildings. Free version available.
Text-Based Games:
Twine : Create interactive text stories using Twine’s visual map system that links your game together. Easy to learn and use. End result is browser-based. For Mac and PC; free.
Quest : Interactive text stories that you can build in-browser.
Ren’Py : Create visual novels using a modified version of Python that reads like a combination of stage directions and a CYOA novel. For PC, Mac, and Linux; free.
Audio Resources/Editors:
Indie Game Music : This site offers free indie music with no need to worry about royalties or licenses.
Audacity : A free, open-source, cross-platform sound editor that allows you to record and arrange sound.
Super Flash Bros. : This site allows you to record theremin-like (8bit) sounds and export them as .wav files for your games.
FL Studio : Free music composition software.
Miscellaneous Tools:
Donjon RPG Tools : Randomly generates maps, items, XP, etc.
W3Schools : Web-code tutorial database: HTML, CSS, Javascript+.
Debut Video Capture : Video screen capture to record Let’s Play videos, showcase your game on Youtube, etc.
Korsakow : Free tool for creating interactive and database films.
Processing : Flexible programming language used for visual and interactive artworks and simulations.
From Student to Designer, Part 2 : Tips for making a well-rounded, solid portfolio
Places to Publish/Share:
Itch.io : Platform for self-publishing games
Philome.la : Place to share Twine Games
@slimetony how does it feel to have your shitpost be turned into a helpful resource
It feels like a betrayal of every tenant of humor I subscribe to. Helping people is an alien concept to me. It makes me upset.
Also, and I don’t think this was mentioned, RPG Maker MV.
For learning coding, Codeacademy is great.
lets make a videogame how hard can it be
nevermind you have to know shit about computers
hey!! sorry to hijack this post, but there are a bunch of ways you can make videogames without knowing shit about computers!!
for starters, there’s Twine, which is fucking great for making all kinds of interactive experiences (it’s what Crystal Warrior Ke$ha was made in so you KNOW it’s good) at all skill levels (i picked it up and made a game in two minutes a few nights ago)
if you want a bit more involved experience there’s Inform 7 which is a simple language for text-based adventure games that reads like slightly-weird English and also relatively easy to learn
you can do some pretty fucking cool stuff with Unity (my personal engine of choice) but you may need to dig a bit farther to get at the good stuff. there’s lots of really good presets though (i made an entire game just mixing and matching pre-existing templates and adding in my own art, won an award at a game jam for that one) and if you want help the community’s pretty dang friendly from what i’ve seen!
this is just a taste of what’s out there from what i’ve seen, but there’s so many cool resources out there. if anyone wants help getting started, i’m around to give you a leg up on making something in the coolest, most unexplored art medium around!
I’m addin’ to this post because lowering the barrier to entry for making games is super important to me!!!! If y’all have any questions about making games, you’re welcome to come and ask! I made this list a while back with some friends, so it has some of the programs John already mentioned.
2D Editors:
GameMaker : Potential for pure drag-and-drop “programming”. It is recommended to read-up on the program’s functions to make good use of it. Good for prototyping. Uses its own language called Game Maker Language (GML) that is similar to a C language (e.g. C++ or C#). For both Mac and PC; free version available.
Construct2 : Drag and drop level editor that uses an “If-Then” event sheet structure for programming. Good for prototyping and for beginners. For PC; free version available.
GameSalad : Drag and drop with no code requirement. Good for programming. For both Mac and PC; free version available.
Solpeo : HTML5 based game engine for 2D and isometric game development. Some programming knowledge needed. Platforms supported: Chrome, Firefox, Internet Explorer 9+. Free version available.
Stencyl : Drag and Drop “programming,” templates you can edit the variables/values for.
Scratch : Lego-block-style coding platform by MIT; totally free and a great intro to thinking in code. Very kid-friendly and comes with a community site. Browser version available.
3D Editors:
Unity : 3D editor that creates 3D games. Can build games for browser, as an app, or for mobile devices (iOS and Android). For both Mac and PC; free version available.
UDK (Unreal Development Kit) : Full-fledged, highly advanced editor. Features a complete set of tools that go from level design to visual scripting to cut-scene creation. Uses it’s own programming language called Unreal Script that can be arranged with Kismet, a visual code editor. For Mac and PC; free.
2D Art/Animation Software:
GIMP : Free photo editing and digital painting software.
Easy Paint Tool SAI : Free digital painting software with a UI similar to Photoshop.
Mischief : Free digital painting software with an endless canvas.
3D Art/Animation Software:
Sculptris : From the company that created Zbrush, this free software is ideal for beginning 3D sculptors.
Maya : Animation, VFX, lighting, and rendering software.
Magical Voxel : Voxel Art (3D Pixel Art). Very intuitive and quick to pick up.
SketchUp : Architectural modeling software, great for creating 3D environments and buildings. Free version available.
Text-Based Games:
Twine : Create interactive text stories using Twine’s visual map system that links your game together. Easy to learn and use. End result is browser-based. For Mac and PC; free.
Quest : Interactive text stories that you can build in-browser.
Ren’Py : Create visual novels using a modified version of Python that reads like a combination of stage directions and a CYOA novel. For PC, Mac, and Linux; free.
Audio Resources/Editors:
Indie Game Music : This site offers free indie music with no need to worry about royalties or licenses.
Audacity : A free, open-source, cross-platform sound editor that allows you to record and arrange sound.
Super Flash Bros. : This site allows you to record theremin-like (8bit) sounds and export them as .wav files for your games.
FL Studio : Free music composition software.
Miscellaneous Tools:
Donjon RPG Tools : Randomly generates maps, items, XP, etc.
W3Schools : Web-code tutorial database: HTML, CSS, Javascript+.
Debut Video Capture : Video screen capture to record Let’s Play videos, showcase your game on Youtube, etc.
Korsakow : Free tool for creating interactive and database films.
Processing : Flexible programming language used for visual and interactive artworks and simulations.
From Student to Designer, Part 2 : Tips for making a well-rounded, solid portfolio
Places to Publish/Share:
Itch.io : Platform for self-publishing games
Philome.la : Place to share Twine Games
tumblr photoset sizes!
gutter width: 4px max gif size: 2000k
Ears Top Image Row 2 Row 3 & 4 (Right) Row 4 (Left)
Ravnsborg, the viking age inspired home of Jim Lyngvild in Denmark.
so quite a lot of people expressed interest in a guide to lion dance! and since the lunar new year is coming up in a couple weeks, which means everyone’s exposure to lions is probably going to increase, i figured i’d go ahead and make it! right click + open in new tab to fullview, etc etc, i hope it’s helpful, although if you only take one thing away from this powerpoint, it’s this: lions are not dragons
disclaimer: i learned fut san style at an american university, and the senior members of the troupe were almost all from hong kong and taiwan, so most of my knowledge is drawn from what they taught me. lion dance varies widely depending on the style and the country of origin, and many schools do things differently! this is just an attempt to establish a baseline and give you a really basic intro to one of my favorite art forms. :)
These were made with mirror vinyl (bought from a Chinese seller) over craft foam held together with various glues.
This is the process / tutorial used.
Use the following chart when adhering materials so they stick well:
Vinyl front to vinyl front: Super Glue / Krazy Glue
Foam to vinyl front: Coat the foam in a very thin layer of hot glue, let it dry, then use Super Glue / Krazy Glue
Foam to vinyl backing: Contact Cement / Contact Spray
Foam to foam: Hot Glue (or your favorite method…this is my preferred)
Others have used contact cement to hold the foam to the vinyl backing but because contact cement smells like death to me, I prefer the contact spray adhesive instead.
Really love using this method as it’s fast, easy, and light. Luckily, my armor did not have any complex curves because if it did, I would have used Worbla instead.
@virellius
Spirit - James Baxter ?
Majestic Old Growth Redwood
I need to bring a measuring tape next time - I think this guy is pushing 40 feet in circumference.
(Portola Redwoods, California - 12/2015)
Andy To
Dartmoor National Park, UK by Duncan George
Some people draw nice, clean art in their sketchbooks. Some people work best when they’re churning out page after page of crap until one nice drawing emerges. One style may be more photogenic but neither is better than the other. The only thing holding you back is the idea that what you put in a sketchbook SHOULD look a certain way, when in reality sketchbooks exist so you can scribble, mess around with new things, and make art that’s less than your best! If you don’t want to “ruin” a nice sketchbook than just grab a stack of printer paper. Thank u for reading. Do your best kids. Go make some ugly sketchbooks