I have this dumb HC where Ilya steals Shaneâs glasses and Shane doesnât notice until Ilya makes it all the way back to Boston and the paparazzi photos hit so I had to draw it
Final Fantasy XIV Sidequest Guide: Heavensward Edition
When looking up which of FFXIV's many many sidequests were worth doing, I found that most of the lists were heavily focused on the rewards rather than whether the sidequest itself was interesting or added to the overall game experience. So I decided to make a guide myself :)
The sidequests listed here are selected based on their story, or their contribution to the worldbuilding or lore. CTRL+F for the relevant location (e.g. "Coerthas Western Highlands", or "Falcon's Nest"), take a look at the blurbs to see whether they appeal to you, and have fun!
This section is for the Heavensward sidequests, since that's where I started this whole project~ Click below for details!
Note: unlike A Realm Reborn, each settlement will have sidequest chains with a bit more effort put into them, as flagged by the quest pop-up notice having a cutscene screenshot (similar to the more significant MSQs). If you want to get a feel for a place but donât have the time or inclination to do a lot of sidequests, Iâd recommend doing those ones first â though note that they can definitely get quite long! Iâll refer to these as âflaggedâ below, for clarity.
Ishgard
Like previous cities, Ishgard has a number of sidequests to flesh out the city and get newcomers exploring. Here are some of the better (or at least more informative) ones.
(Foundation â The Forgotten Knight) Gibrillont ~ âDrinking the Pain Awayâ (Lvl 50) â a story which highlights the extent of Ishgardâs religious dogma, particularly the disastrous effects an accusation of heresy can have on a household
(The Pillars â Fortemps Manor) Torsefers ~ âDinner for Fourâ (Lvl 50) â a delivery run on behalf of House Fortemps to the three other High Houses of Ishgard; highlights the connections and rivalries between the Houses
(The Pillars â The Jeweled Crozier) Mathye ~ âLanding a Stable Jobâ (Lvl 50) â leads you to the Lightfeather Proving Grounds, and gives some context to the culture around chocobos in Ishgard. Not terribly exciting
(Foundation â Aetheryte Plaza) Fury-fearing Elezen ~ âRemembering Ishgardâ (Lvl 50) â a tour of some of the locations in Ishgard; outlines lore behind the statues gracing Saint Reinetteâs Forum and Saint Valeroyantâs Forum. Not very exciting, but lore-lovers might want to check it out.
(The Pillars â The Jeweled Crozier) Mathye ~ âLanding a Stable Jobâ (Lvl 56) â leads you to the Scholasticate, and demands a rare bit of simple puzzle-solving
Coerthas Western Highlands
There arenât a huge amount of sidequests here compared to the other regions, and the pace of them unlocking is not too overwhelming. If you want to give the main story just to give a bit more flavour and context, Iâd recommend doing the five already-unlocked sidequests in Falconâs Nest (+ The Anvil) before progressing with MSQ âAt the End of Our Hopeâ near the end of the Artoirel questline.
Falconâs Nest
Siganâs questline (flagged); starts with Auriaune ~ âStolen Goodsâ (Lvl 50) â the first quest isnât all that interesting, but the questline overall deals with how there used to be a village at Falconâs Nest before the Calamity struck, and how that is being dealt with now
(Not in Falconâs Nest) Bohemondas âHomesickâ (Lvl 51) â a story about a father and son who lived at Falconâs Nest before the Calamity, and who have rather different viewpoints on its current state. Note that the questgiver is not based in Falconâs Nest, but in Ishgard, specifically Foundation (X:9.5, Y:10.3)
The Convictory
Saintrelmauxâs questline (flagged); starts with Dominiac ~ âThe Secret to Successâ (Lvl 51) â this questline does give a bit of insight into life at the Convictory, as well as into Ishgardian high society. But more than anything itâs just a nice story about someone who, in learning more about dragons to hunt them, learns more about himself
Bonifoix ~ âRemember the Fallenâ (Lvl 56) â about the sole survivor of a dragon-hunting expedition; a rare illustration of the dangers faced by the Convictors
Margyt and Aylethâs questline (flagged); starts with Margyt ~ âUnknown Ultimatumâ (Lvl 56) â initially a tale of revenge, but it doesnât go the way youâd expect; this questline also touches upon into the otherwise-unexplored internal politicking and hierarchies at the Convictory. Honestly, Iâm not sure whether to recommend this questline as it seems to undermine the ending of Saintrelmauxâs questline, and some plot points are frustratingly gendered (one of the characters is a female dragon-hunter unhappy about not being given opportunities by her male boss, but the story ends with her becoming his loyal subordinate, accepting that itâs better for her to be in a supporting position)
Other
(Located at Falconâs Nest) Ingaret ~ âGrandfatherâs Belongingsâ (Lvl 50) â gives a little more insight into pre-Calamity Camp Riversmeet area
(Located at the Anvil) Ysaudore ~ âDances with Wolvesâ (Lvl 50) â pairs well with âProtecting Whatâs Importantâ, as it gives the Ishgardian view of Camp Riversmeet. Note that the questgiver is based at the Anvil (X:26.5, Y:27.9)
(Located at the Convictory) Wealdtheow ~ âFor All the Nights to Comeâ (Lvl 51) â apart from being a must-play due to its completion being necessary to unlock flying in the region, this quest also contains the surprisingly elaborate backstory behind the Dusk Vigil, a tale which leans into the vicious politics of Ishgard
(Located at Falconâs Nest) Well-mannered Widow ~ âFlower Millâ (Lvl 51) â explains the story behind Gorgagne Mills
(Located at Falconâs Nest) Troubled Elezen ~ âThe Old Man and the Lakeâ (Lvl 56) â about a man trying to persuade his uncle to move to Falconâs Nest, away from his house in the middle of nowhere. Best when paired with âWhen the Ice Meltsâ (see below), which gives the otherâs point of view
(Located at Oakum Landing) Emont ~ âWhen the Ice Meltsâ (Lvl 56) â a little vignette about the uncle of âThe Old Man and the Lakeâ, who continues to live out by the frozen lake even after the Calamity. Note that the questgiver is based at Oakum Landing (X:36.4, Y:9.9)
The Dravanian Forelands
Thereâs a huge amount of sidequests in this area that unlock quite close together (nearly fifty, double that of the Coerthas Western Highlands)! As such, I would definitely recommend doing the minimum to unlock flying (i.e. collecting all the Aether Currents) in the region and maaaybe doing the flagged quest chains before proceeding with the other sidequests. In general, I found the Loth ast Vath and Anyx Trine sidequests more interesting than those at Tailfeather, as the former give you insight into the Vath and the dragons while the latter will feel quite familiar to anyone whoâs done the Botanist or Carpenter job quests, or sidequests in the Shroud. If youâre picky, Iâd say that the Anyx Trine sidequests are the most worth doing â many of them are cute and give more emotional weight to Ysayleâs position.
Tailfeather
Qâyantaaâs questline (flagged); starts with Loupard ~ âI Wanna Be the Hunterâ (Lvl 52) â a tale of a young Miqo'te starting out as a chocobo hunter, and her trials in finding a suitable hunting buddy. One of the weaker flagged quest chain stories IMO, but the very first quest âI Wanna be the Hunterâ is worth doing for the insight into the life of a chocobo hunter
Marcechamp ~ âSome Bad Newsâ (Lvl 52) (Aether Current) â gives a little context on how the camps in the Chocobo Forest connect together and Tailfeatherâs role as the central hub in the region
(Not in Tailfeather) Guanaret ~ âWhy Does the Caged Bird Singâ (Lvl 52) â insight into a chocobo hunterâs everyday life, and one of the key tenets of chocobo hunting. Note that the questgiver is not based in Tailfeather, but at one of the camps (X:39.5, Y:21.7)
Remaclon ~ âWhat Remaclon Sawâ (Lvl 52) â gives a bit of context to the ruins in the Chocobo Forest, and the typical Ishgardian perspective on it. Gives more flavour to the main story if you do this before MSQ âMourn in Passingâ, as it contrasts with Ysayleâs explanation
Hervoixâs questline (flagged); starts with Hervoix ~ âGetting a Legtrap Upâ (Lvl 57) â following on from the tale of eager young hunter Qâyantaa is that of a wannabe hunter who shirks his duties, bristling at the menial tasks that his mentor gives him. (This is also a good illustration of what residents of Tailfeather busy themselves with, outside actual chocobo-hunting.) Eventually dovetails nicely with Qâyantaaâs story
Loth ast Vath
(Not in Loth ast Vath) Nonmind Drone ~ âAwakenedâ (Lvl 53) â a good illustration of how the Vath differ from the earlier beast tribes, in that Vath are not simply âthe one good tribeâ of that species but rather those of that species who separate from a larger whole. Shows Loth ast Vathâs importance as a sanctuary for nonmind Gnath. Note that for obvious reasons the questgiver is not based in Loth ast Vath, but at the Gnath Stronghold (X:31.8, Y:38.6)
Astute Vath ~ âAdvanced Vathematicsâ (Lvl 53) â following on from âAwakenedâ, this sidequest illustrates how the line between Vath and Gnath is much more blurred compared to other beast tribes
Vath Storyteller ~ âThe Naming of Vathâ (Lvl 50) (unlocks Vath Beast Tribe Quests) â similar to âAwakenedâ, this quest deals with a newly-turned Vath developing a sense of identity, but is a bit more fleshed out and elaborates a bit on the interaction between Gnath, Vath, and the chocobo hunters. Results in a visual change to Loth ast Vath, which is cool! Note that it only unlocks after getting to a certain point in the main story (MSQ Lvl 53).
The Hungerer and Cibleroitâs quests; starting with âLow-hanging Fruitâ and âTo Each His Ownâ (both Lvl 52) â a few simple sidequests which do a good job illustrating the difference between Vath and Gnath. Also, the two of them are cute <3
Anyx Trine
Kal Myhkâs questline (flagged); starting with Gullinkambi ~ âWhen Mother Callsâ (Lvl 53) â as a story about the WoL becoming friends with a young dragon, this would already be cute enough, but itâs also a good illustration of the how human-dragon relations were in the past and how they have been soured by the Dragonsong War. Definitely recommended for those who want to add a little more emotional context to the main story, as this gives players an opportunity to really understand where Ysayle is coming from in terms of dragons and humans being able to live in harmony
Toh Y Thrahâs questline; starts with âHow to Feed Your Dragonâ (Lvl 53) â you help a baby dragon try out some delicacies. The first two sidequests arenât too exciting, though they do tell you what dragons like to eat if youâre interested, but the third and last one (âA Taste of the Peculiarâ) is surprisingly sweet
Ess Khas ~ âA Lesson in Humilityâ (Lvl 53) (Aether Current) and âBack in the Gameâ (Lvl 53) â a cute set of sidequests about an old dragon trying to teach his sons humility
Indomitable Wyvern ~ âBlunders in Dragonsittingâ (Lvl 53) â a cute story about a dragon looking out for his younger brother (also a dragon)
Sea of Clouds
I personally didnât find the sidequests in the Sea of Clouds all that interesting; in particular, they donât flesh out Camp Cloudtop or the Rosehouse beyond what can be gleaned from MSQ dialogue or talking to the NPCs. The Zunduâs sidequests generally werenât as interesting as the ones for non-human questgivers in the Dravanian Forelands, either.
The Rosehouse
Gildonâs questline (flagged); starts with Gildon ~ âBargaining Chipâ (Lvl 50) â about a man eager to motivate the decidedly unmotivated troops posted to the quiet Camp Cloudtop and Rosehouse, but whose passion is mistaken for foolishness (sometimes correctly). One of the weaker flagged questlines in Heavensward, but the humorously hostile dynamic between Gildon and Camp Cloudtop provisioner Fabrellet is one of the more fleshed out amongst the expansionâs town NPCs
(Not in Sea of Clouds) Hyur on Hard Times ~ âLooking to the Futureâ (Lvl 51) â somewhat unexpectedly, minor NPC Marielle has a bit of a backstory. Note that the questgiver is based in Ishgardâs Foundation (X:12.5, Y:10.9)
(Not in Sea of Clouds) House Haillenarte Knight ~ âHonoring the Pastâ (Lvl 56) â goes a bit into some history regarding House Haillenarte, including Laniatte of the Rosehouseâs background. Note that the questgiver is based in Ishgardâs Pillars (X:11.5, Y:10.9)
OkâZundu
Gunu Vanuâs questline (flagged); starts with Guna Vanu ~ âFlying the Nestâ (Lvl 57) â an amusing tale of a Zundu far past the threshold of adulthood who, due to his laziness, has failed the coming-of-age trial eight times⊠and counting. Better to leave for when youâve unlocked flying in the region
Sonu Vanu~ âOn Wings of Vanuâ (Lvl 57) â a no-combat quest which encourages flying about the area; gives context to the woven orb-like objects you may have seen hanging from some of the islands. Requires flying
(Not in OkâZundu) Zundu Intelligencer ~ âFor Your Spies Onlyâ (Lvl 57) â a glimpse into the Zunduâs espionage network, which is a fancy way of referring to the scout who monitor the Vundu up close. Note that the questgiver is not based at OkâZundu, but at (X:23.0, Y:19.8). Requires flying
Hinu Vali ~ âReturning Whatâs Oursâ (Lvl 57) â gives some context on the tense history between the Zundu and Vundu
Aanu Vanu ~ âWinds of Ill Omenâ (Lvl 57) â some lore titbits regarding Vundu totems, and the totemsâ significance to the Zundu. IIRC flying is required
Churning Mists
The sidequest unlocks were paced a bit strangely here; the initial round that unlocks when youâre in the area for MSQ reasons is (relatively) manageable in number, though on the whole not that interesting. However, if you for some reason decide to return after a certain point in the MSQ, then youâll find a ton of sidequests waiting for you⊠and even more, after youâve completed that round. Many of the later sidequests are actually part of separate quest-chains, so if you plan on completing most of them, Iâd definitely recommend pacing yourself and unlocking flying first.
Moghome
Mogleoâs questline (flagged); starts with Mogleo ~ âA Pebble for Your Thoughtsâ (Lvl 54) â a cute little tale about a young moogle who dreams of joining the Pomsguard, and his adventures in helping other moogles across the Churning Mists
Mogomo ~ âNut Jobâ (Lvl 54) â gives a little insight into life at Moghome; you get to pick kupo nuts!
Pomguard questline (flagged); starts with Mogloo ~ âProtecting the Pomâ (Lvl 55) â follows Mogkul, second-in-command of the Pomguard, and his attempts to protect Zenith along with his fellow moogle soldiers. Outlines the arrangement between the moogles and Hraesvelgr, but isnât particularly interesting as a story. Iâm also not keen about how the sole female member of the Pomguard is portrayed as weak and easily-frightened compared to her male peers, especially when there are so few female moogles in the first place
(Not in Moghome) Maenneâs questline (flagged); starts with Unflinching Temple Knight ~ âInto the Mistsâ (Lvl 56) â a very by-the-numbers look at the work of the dragoon scouting party; basically, you do the entire squadâs work for them. Iâd largely skip the story if you do this quest chain (itâs necessary for unlocking the moogle dailies), but the last quest âLaying the First Brickâ puts a nice cap on the mooglesâ attempts to preserve the ruins in the Churning Mists. Requires flying. Note that the questgiver is posted outside House Fortempsâ manor in Ishgard (X:11.4, Y:11.0)
Twelveswood moogle questline (flagged); starts with House Fortemps Knight ~ âMoogles in the Skyâ (Lvl 59) â a story about some Twelveswood moogles who want to visit Moghome. This quest chain is a must-play for anyone interested in moogle lore, as it goes into the cultural differences between the Twelveswood and Moghome residents, as well as their shared ancestral history! But be prepared to spend a lot of time flying all over the Sea of Clouds â itâs to the point where those not interested in moogles may want to give this one a miss. Requires flying. Note that the questgiver is posted outside House Fortempsâ manor in Ishgard (X:11.4, Y:11.0)
Other
(The Monsterie) Mercurial Moogleâs questline; starts with Mercurial Moogle ~ âI Won't Leaf You Behindâ (Lvl 55) â a set of three quests about a moogle trying to find herbs to help his sick friend; apart from being heartwarming, it also offers some insight into moogle medicine. Requires flying IIRC. Note that the questgiver is based in the Monsterie (X:34.1, Y:16.0)
(Tharl Oom Khash) Tharl Oom Khash questline; starts with Malingering Moogle ~ âUnwanted Attentionâ (Lvl 55) â a set of four quests about the moogle research expedition working at the ruins of Tharl Oom Khash (note that the first quest seems very unrelated). There is a lot of flying up and down trying to find the quest objectives, which can be annoying, so Iâd mainly recommend this questline to those who are particularly interested in the ruins dotting the region, or in dragon culture. Requires flying. Note that the questgiver is based near Tharl Oom Khash ((X:17.4, Y:11.2)
The Dravanian Hinterlands & Idyllshire
Most of the sidequests in this region actually originate in Idyllshire rather than out in the field, but note that like the Dravanian Hinterlands themselves, the sidequests are unlocked in two phases â first, those that mainly concern the Eastern Hinterlands, and second, those involving the Western Hinterlands. Clearing all the sidequests is not too overwhelming if you do them as they come up (i.e. finish the first set before unlocking the Answering Quarter), but itâs probably quite painful to clear all at once post-Heavensward. Personally, I found that the first set of quests were generally better at fleshing out Idyllshire, but the real stars of the show are the three flagged questlines â two linked ones from Idyllshire, and the one at Matoyaâs Cave â definitely focus on these if you canât be bothered with the rest!
Idyllshire
Slowfixâs questline (flagged); starts with Slowfix ~ âThe Pick of the Bunchâ (Lvl 58) â about Slowfixâs leaderly struggles in setting up the administrative systems required to run a city; a classic tale of idealism versus practicality. Only this time, the story takes a rather more corporate bent â itâs definitely recommended if you feel strongly about policies and procedures (whether that feeling is positive or negative!). The questgiver is at X:7.0, Y:6.0
Midnight Dew ~ âCommunity Serviceâ (Lvl 58) â gives a sense of everyday life at and the community of Idyllshire. The questgiver is at X:5.5, Y:6.6
Loudjox ~ âA New Leafâ (Lvl 58) â touches upon what kinds of things goblins trade, including filling for their masks. The questgiver is at X:7.1, Y:7.2
Halfsix ~ âEbb and Aetherflowâ (Lvl 58) â illustrates how recycled Sharlayan technology is crucial to keep Idyllshire running. The questgiver is at X:7.5, Y:6.7
Holepix ~ âThe Vangob Jobâ (Lvl 58) â shows how Sharlayan technology can be reverse-engineered and recycled in less than peaceful ways. The questgiver is at X:7.5, Y:6.7
Notched Bone & Dedeanâs questline (flagged); starts with Midnight Dew ~ âThe New Arrivalsâ (Lvl 58) â a thematic continuation of Slowfixâs story, this quest chain explores the ideals behind Idyllshire from a different perspective. It follows two new arrivals who â thanks to bad experiences in Ulâdah â are suspicious of everyone and everything
Other
(Matoyaâs Cave) Saro Roggoâs questline (flagged); starts with Saro Roggo ~ âSaro Roggo's Common Lifeâ (Lvl 59) â if you are going to play one quest chain in Heavensward, make it this one. About a self-doubting enchanted frog who fears for his place among Matoyaâs familiars, this questline delivers a simple but affecting story, fun (if very simple) riddles to solve instead of the usual âfetch this, kill thatâ objectives, and gives players a little more insight into the into the excellent Matoya (whose screentime is all too brief!). Flying recommended
Azys Lla
Yes, the final dungeon area has a bunch of sidequests while you wait for the duty to pop (though thatâs no longer relevant thanks to NPC support). Unfortunately, said sidequests donât do much to flesh out the area beyond what you can already learn â or infer â from the MSQ dialogue; thereâs only one which might be of interest to lore-lovers. If youâre intent on doing the sidequests regardless, Iâd highly recommend progressing with the MSQ first anyway as youâll unlock all the necessary Aether Currents for flying by doing so.
(Gamma Quadrant) Auditing Node ~ âA Crude Facsimileâ (Lvl 59) â touches upon the link between Allag and Garlean technology. The questgiver is based in the Gamma Quadrant (X:29.8, Y:37.6)
LOL yep thatâs the day job! I started last year after graduating, working on the NASA side of things with the mission doing social media/outreach, so Iâm going to do my obligatory HUBBY LINK DROP: insta, twitter, fb