In defense of Detroit Become Human (spoilers marked - long post!)
I know I arrived late at the party and everything that could’ve been said about this game has already been said – but I do want to add some things I haven’t found in some reviews I’ve come across, while addressing all the flaws and giving credit where credit is due. And believe it or don’t, this game is due a lot of credit. Yes, a game by David Cage is due credit, what has the world come to?
I must admit I’m not the greatest of fans of Cage’s works. I can see all the flaws and plot holes in his games/interactive movies, but unlike others, I’m not that bothered by them. Hell, there are plot holes in many good stories and even the greatest games have some flaws, sometimes it feels people like picking one director and hating on them (cof cof, Tabata from Square cof). This doesn’t mean Cage is free of sins, since that’s far from reality: I still remember the Ellen Page’s controversy with her naked model inside the game, and the creepy things they did to Madison in Heavy Rain for no reason whatsoever. Man, I think you should revalue some of your fetishes.
But aside from that, his games are heavily narrated focus, straying too far from the ordinary hero path and ‘saving the world with the power of friendship’. He’s stated there are so many things we can do in the videogame industry, and that most developers stick to the usual formula, just because they know it works and it profits. And I can understand his point of view, and even support it, that’s why I always try to find something good in his games, even when the dialogues are bad and some acting leaves much to be desired – that happens in every game, in every movie, in every series.
Detroit Become Human is, by far, the best work by Cage. I can say so with full confidence: it’s the first of his stories whose plot seem cohesive, coherent, whose characters undergo a visible and palpable development throughout the whole game, whose decisions and paths actually cross-impact later chapters and your choices do shape the way the story unfolds. I stress this because, for example in Beyond, your choices didn’t matter much – even the QTE’s were pretty useless. You just decided how the game would end in the last ten minutes of plot and that was it. Detroit, on the other hand, is so well planned that things you’ve done in the very first chapter have repercussions later down the line, and it’s not like there’s just two endings, but a lot of them, and lot of combinations that I’m still discovering. Your choices affect the during of the story, not just the ending. You can have good relationship with someone, or a bad one, and that will affect each scene those characters are in. You can have a good reputation with a group, or they can hate you, and so you will be ejected from the team. You can act irrational, or stay forever a machine, and the last big choice regarding that will depend of your actions across the whole game.
Just the decision making is a huge step up from previous works. And I can only compare this game to Until Dawn, but even in there, there are less decisions and less impact. Detroit is overwhelmingly huge when it comes to different paths and different versions of the same story. So much so that I told a friend who was also playing it about a scene, and she said 'wait, when does that happen? I didn’t see it!’. It was as if we were talking about different games.
Detroit is about androids. It’s the year 2038 and androids have flooded the market. They’re like your usual vacuum but, hey, they can cook, take care of your children and even satisfy you sexually. They are such a common thing to see in the city that people ignore them. Most families have at least one android in their household, becoming completely reliant on their features. This is a future not so far away from our present.
But, lo and behold, because this game will explore the idea of 'freedom’. And, as you could’ve expected, some androids suddenly realize they don’t want to work for humans anymore. Some androids are mistreated by their owners and suddenly they know they’re in an unfair situation. Some androids have ambitions, dreams, ideas – some androids have the desire to be free.
And so, they become deviants. An artificial intelligence, capable of billions of simultaneous operations, young forever, and with conscience. Afraid, yet?
We will follow three main characters who happen to be androids: Connor, Markus and Kara. Connor is a prototype designed to assist investigators and police officers with cases, and he comes with many features that will facilitate all the analysis of clues. Markus is an android designed to care for an old man who has lost his mobility, and lives with him and cares for him as if he were his son. Kara is a housemaid android, who specializes in cleaning and taking care of children, but her owner is a drug-addict who forgot what it means to be a father.
Markus and Kara realize their unfair situation pretty early in the game, so they become deviants well at the beginning. Connor, on the other hand… well, it’s in your hands to decide his fate.
Their stories will be intertwined: Connor will investigate cases involving deviants, alongside his sidekick – I mean, his partner, Lieutenant Hank Anderson, an old, anti-android human whose past is yet to be revealed; Markus will be falsely accused of aggression towards his owner or his son (depending what you choose), and he will come back from the dead, ready to lead a revolution against humans, demanding androids’ rights; Kara will realize she wants to be a mother, and she will save the daughter of her owner from that hellhole they live in, only to travel from one corner of the city to another in search for an escape route. While Connor’s and Markus’s stories are well entangled, Kara’s always felt a bit separated from them, which can be a huge let down. Personally, Kara’s story was the one I enjoyed the least, but it has to do with something that happens at the end – that stupid plot twist – besides, it’s more than clear in Kara’s plotline that all the BS Cage loved from his previous games makes a return in here. Sometimes it felt like he left blender open and all the disastrous ideas he had for her story were spilled all over his kitchen. I can’t think of anything else for that, because her plotline is a Frankestein of a story – uneven, irregular, although it has some touching moments, and Valerie Curry, the actress who plays Kara, delivers some guuud acting and lines.
I know the main message this game is trying to send is that androids are equals to humans. This is the most controversial aspect of the game: Cage, whether he says he did purposely or not, has compared the androids’ struggle for freedom to that of African-American people, mixing together slavery and segregation. It’s funny because Cage stated it wasn’t his plan to allude to actual historical events that did happen not so long ago, and still we can see the segregation of androids in public transport, in public places, and the fact that Markus, with a bunch of other androids as well, demand freedom and the end of slavery from the humans. I like it more when he asks for fair compensation for their work.
And I say it’s controversial because it’s sending a wrong message. Slavery and segregation weren’t contemporary, one came after the other; and the fact that they make a clear comparison to that social movement is criticizable. I’m not the most expert on US history – hell I’m from Argentina, guys – but even I know that the bloody history behind the fight for equal rights is far from over and has put the country on the brink of breaking down many times. That someone deliberately compares the android’s fight that took only a few months to develop to that monstrous side of US history is, uhm, questionable in the least.
BUT let’s just say that it’s an awful coincidence (I’m looking at you, Cage) and leave it aside for a moment. That’s the main message the game tries to send. But I believe the game actually sends another message, that is better executed, better fleshed out.
Androids and humans can love each other.
[SPOILER scroll down until you see the end of the spoiler section]
This is obvious at the beginning with Markus, if you decide to endure Leo’s bullying. Carl, Markus’ owner, dies from a heart attack, and Markus, crying, desperate, falls to his knees and embraces the man who’s been acting like his father for years. He yells Dad, no! in front of the real son, provoking a reaction in him and in the player. Just in this tiny moment, which I think most people slip by without paying too much attention, is enough message. It explains everything.
If you decide to push Leo, the scene plays out differently, and we learn this message towards the end, still in Markus’ branch. Later in the story you go back and visit Carl, who doesn’t die, but is instead stuck in his bed, connected to cables and such. He regards Markus with love and tenderness, and holds his hand, saying You’re my son, Markus. Your blood is a different color, but I know that a part of me lives in you. Thank you, you made me cry.
This message is also well developed in the friendship you can form with Connor and Hank. And notice the 'you can’ because you can also make them hate each other. But why on earth would you make Hank mad, if not only for the trophy? Because I can’t bear the idea of disappointing that good old man. I need him to be proud of me – I mean, of Connor! Their relationship is wholesome, with some instances in which Hank calls him his son, which melted my heart obviously. Knowing that Hank had lost his real son prior to the events of the game makes all this even more touching and moving.
This message is not well conveyed with Kara and Alice, and you might guess why – yes, the fact that towards the end we learn that Alice isn’t a human but an android too, utterly destroys the whole concept the game has been trying to build up for this moment. I don’t know why Cage thought this was a good idea – maybe trying to explain that androids can love each other as family just like humans do, but that kinda breaks the rules here, because the idea was an android discovering they can love thanks to a human, who has all the real feelings whereas the androids have this emulations and… alright you get me. How can we truly know if they love each other for real if they are two androids? How can we make sure it isn’t just some emulation and chemicals inside their metal bodies? Alright I’m going too deep here? Maybe?
[END OF SPOILER SECTION]
All in all, this is the message that stays with me after playing the game. I don’t know if Cage did it purposely (suddenly all his messages are casual), but this is what I can save and treasure from this story. Oh, and also, save your fucking planet, polar bears are going extinct.
Characters are really well created. Their interactions are believable and natural, the acting (specially Bryan Dechart as Connor and Clancy Brown as Hank) is flawless, and you can appreciate when they become deviant and when they start thinking for themselves. Some lines delivered by Markus felt a bit forced, but I’ve heard the actor talk and he talks like that so maybe is the way he speaks. There are some secondary characters that became my favorite really quick, like Luther, Kara’s companion in this journey; Simon, one of the first members of the revolution Markus meet; Hank, of course, although I deem him as a main character at this point. Others, well… Gavin is your well-known bully, whose lines are so stupid I can’t believe his character made it into the game. Like really, he’s taken straight out of a 90’s high school movie. I could hear Henry Bowers from It laughing at his attempt of being a bad boy.
On the technical department, this game is stunning. Visuals are a delight: sometimes you couldn’t differentiate if it was filmed or if it was CGI. Hint: it was all CGI! Faces, expressions, animations, I can’t complain of any of those. The character’s eyes, which are the only thing the motion capture can’t record, were all added digitally, and I’m bound to say that they’re perfect: they make each character feel real, alive. You know when you’re staring at something, that your eyes regard everything and your pupils have these tiny, micro, slight movements? That was in the game, and I loved it. Clothes get wet when it’s raining, they get frozen when it’s snowy, and lights reflect every surface so realistically that you can tell the texture of each object and piece of cloth.
Music is also a great asset in this game. Each character had a different composer, which brought a distinct and unique aspect to each of their stories. I know I’ve been hating on Kara until now, but I must admit her theme song is the best out of everything in this game. Even when I watched the cutscenes back when the game was released, I had her theme buried under my skin, for it’s melancholic, it reminds me of rain, and it makes me wanna cry.
Another aspect I want to address is the gameplay. You know Cage loves his daily doses of QTE’s. But this time, though, they’re well executed. I recommend playing the game in Experienced difficulty (which is the normal difficulty), because it truly offers a more immersive experience. The use of the controller in all this was clever, and they used everything they had at their disposal to make you feel you’re there in the story. For instance, the use of the vibration system of your joystick: when you pet the dog at Hank’s house, you can feel a very slight vibration in your hands, as if the dog was breathing, what you would feel when you pet a dog, of course; but when you’re driving a truck that leaves the sidewalk and falls into the street, you feel the sudden rough movement and the way the engine is speeding up; or you can feel heartbeats when Markus is trying to repair himself. All these instances of breaking the fourth wall to make you feel part of the story are implemented in such an intelligent way that it works wonders.
And speaking about breaking the fourth wall… In your main menu you’ll have an android that will be your hostess. She will comment on the discoveries you’ll be finding in your storyline, but she will also play some tricks to you or talk to you all of a sudden. And if you reach the good ending… well, there’s a surprise with her. Let’s just say that she’s a great addition to the game and a fan favorite.
In conclusion, this is by far Cage’s most polished and well thought game to date. And I’ve been hiding my obsession with Connor up until now so you wouldn’t think I’m crazy but, I can’t believe Cage created a character like this. I love him. Protect this sweet summer child. Don’t make him a machine, please :’( Connor Army here I go.
If you have doubts about this game, buy it on sale. You will at least have a good time playing it and discovering the different paths. But if you like heavily narrated games, and you have at least enjoyed some of his previous works, don’t miss on this one. It’s really better. And it’s really more worth it.
















