The worst kind of griffin would be a fox/seagull.
Screams all day and all night and is definitely in your garbage.
I love it and I’m adopting 20
did you mean like this or
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The worst kind of griffin would be a fox/seagull.
Screams all day and all night and is definitely in your garbage.
I love it and I’m adopting 20
did you mean like this or
had to redraw this with Y0 Majima immediately
Picked up Bio-Prototype (Steam Early Access) this weekend and it’s pretty fascinating -- sort of a hybrid of Vampire Survivors with the wand-building system from Noita.
Gameplay takes place in waves of 1-3 minutes, and at the end of each wave, you’re rewarded with cells (gold), nerves, and organs:
* Organs perform some kind of attack (melee swings, shooting bullets, spawning helper creatures, applying buffs/debuffs) whenever they’re activated by a nerve they’re connected to. * Nerves activate their attached organs. Some simply fire periodically, but others have a trigger condition: taking damage, hits/crits/kills by a parent organ, inflicting debuffs, etc. Nerves have an “efficiency” which modifies the strength of the organs downstream of them; generally, fast-firing nerves have lower efficiencies.
So, between waves, you connect nerves and organs together to create crazy chains of attacks. e.g. “I shoot a bullet every 2 seconds; every time it hits a target, it spawns a sword there that melees anything in range, and also generates an explosion, and if that explosion kills something, it spawns X...”
You can rearrange and replace your organ/nerve tree freely between rounds, and most characters will let you have multiple trees running at once. Different characters put different bonuses and limits on how you’re allowed to combine attacks and how powerful attacks are.
The early stages of each run can be challenging, but once you get going on a run, it’s fun to see what crazy things you can cobble together from the flesh you’ve got.
Ghost of Tsushima is incredibly pretty. (And wears its Kurosawa influences on its sleeve.)
(Expand “keep reading” for spoilers re: Wolfstride’s ending)
Reusing the mech combat UX for “Dominic overcoming his guilt by having a symbolic swordfight with the ghost of his dead master” was almost a Crowning Moment of Awesome for the finale of Wolfstride.
(It almost makes up for the corny monologuing and deus ex machina ending. And I feel vaguely dirty about cheesing the Engelbrecht fight by just spamming Unwarranted Self-Esteem to drain her Nano Gauge so that she couldn’t repair.)
people have got to learn the difference between I didnt like it and It was bad
"I don't think this was made for me" changed my life and made me much more tolerable to be around. I wish I'd learned it earlier in life.
Can we just show this to all gamers pls?
There’s a ton of genres that just don’t hook me — gacha, horror, most VNs. But I can look at Genshin Impact or Honkai Impact (or Outlast, or Eliza) and see an absolutely beautiful, well made, widely loved game that just isn’t my thing.
Dwarf Fortress
So I'm wondering about the actual practicality of this sort of engine. Holy water is the easy one: by Vatican rules, you can replicate it endlessly so long as you can add relatively pure (in the clean sense, not the religious sense) water to it.
But blood is harder to get. Yes, it is renewable, needing only water and iron and some other materials, but it's still relatively rare and expensive in the real world and we've got 8 billion people and good sanitary practices.
How do you mass produce blood for this sort of thing? Do you have, like, a civic duty for people in your city to donate blood once a week or something? How do you store all this blood and keep it fresh? Do you even need to keep it fresh?
Does having this much blood on hand make your city a target for more vampires? Like, what if a powerful family of vampires decides to do a heist on your blood bank?
And does the blood need to be human for this to work? Or could, like, you have a huge flock of sheep or cows or something that you use as your blood supply. That'd definitely help, especially if you don't have the kind of sanitation we have these days to make donating blood not such a risky business.
Also if you have a city that makes all the citizens "donate" blood... Well first of all it's not much of a donation, is it? It's no longer voluntary. But more importantly, if you're powering your city using the blood of the citizens, in what way is your city different from a vampire? Cities are immortal unless killed, after all.
"Vampire City" might be a fun name for an RPG setting or fantasy novel. You go there expecting lots of vampires, but find none. In fact, there are fewer vampires than you'd find in most cities, almost like something is happening to the vampires... And then you discover the dark secret at the heart of the city, the hidden blood banks, the double-blasphemy of the vampire engines, and realize the name is not a synecdoche: it's not a city WITH vampires or a city OF vampires: it's a city that IS a vampire.
And you can of course go one step further and put on your philosophy hat:
Don't all cities live off the blood, sweat, and tears of their citizens? Aren't all cities vampires? And if not, how are they different?
Explain, before your body is sacrificed to the hungry God Profit and your blood is used to grease the wheels of exploitation and industry.
The moral of the story: if you visit somewhere known as "FOOBAR City" and there doesn't seen to be any FOOBAR there? Run. Run as fast as you can. Best case is that this is a Star Trek planet-of-hats. Worst case, you're in the Twilight Zone.
Either way, if you stay you're probably dead, the only question is if your death will be a warning to Kirk or if you'll have an ironic death and possible eternal torment.
At least for the red shirt getting vaporized, it's over quickly. Twilight Zone protagonists do not always have the luxury of a quick death.
Honorable Mentions for my 2022 games list:
Slice and Dice: Fantastic casual strategy game. You get five heroes, each of which has six possible moves per turn, represented by a D6. Different classes of heroes have different sides. Each turn of combat has you roll the dice up to three times, locking in moves and their targets, and everything plays out once moves are locked in. It's got some depth and some tactics to it, but super easy to pick up and explain, and a session usually finishes pretty quickly. (itch.io)
Backpack Hero: Imagine a deck-building game like Slay the Spire or Monster Train, but instead of a deck of cards, it's a bunch of items that you have to fit Tetris-style into a backpack. The items in your backpack -- all of them -- make up your verbs in combat, literally clicking items in your pack to make attacks or build up defense points. Some items care about where they are (e.g. a helmet gives extra defense if it's on top of armor, gloves want to be on the left or right sides), some weapons damage items next to them when swung, etc. It's still in active development, but it's got promise. (itch.io)
DRAINUS: Terrible name aside, it's great that people still make shmups like this in 2022. (Steam)
Wolfstride: At its core, it's just a visual novel with some minigames, about a group of retired bank-robbers coming together to honor the dead by becoming... a professional mecha combat team. The writing is merely okay, but it gets carried by having a fully voiced cast (a rarity for indie VNs, especially with some of the high-profile VAs present), and the mech combat parts are actually pretty fun. (Steam)
Nuclear Blaze: Little short pixel platformer with physical simulation aspects for fire and water -- explore an underground bunker and put out fires. (Steam)
Space Warlord Organ Trading Simulator: Changing the path of the galaxy by buying low and selling high. It'll capture your heart -- and sell it to a cult trying to resurrect their lost flesh deity. (Steam)
Also, I should mention Destiny 2, which is by far my most played game of the year despite not being on my top ten. It’s just the game I do with my friends and chat, really. Ignore the 2700+ hours sunk into it. (Although holy crap I love what they’ve done with Season of the Seraph, enough that I might put it on the top ten list for 2023 if they keep doing bangers like this.)
Time for the self-indulgent personal top ten list! This is just my favorites from what I played this year, not necessarily 2022 releases. Game names and specific what/why for each game are past the fold!
TLDR: Heavenly Bodies. Metal: Hellsinger. Blasphemous. Deathloop. Cult of the Lamb. Ghostwire: Tokyo. Horizon: Forbidden West. TUNIC. Pokemon Legends: Arceus. Vampire Survivors.
I’ll probably do a follow-up post with some honorable mentions as well. (And yes, Elden Ring is on my radar, I just haven’t given it a proper try yet.)
YOU CAN PET THE DOGGO. (and there’s a tracker option on the related emblem for how many times you’ve pet it)
A stroll through the old worlds
That's actually a lot smaller than I expected.
When a game goes unexpectedly hard. (Wolfstride, 2021.)
It’s done. Fucking never running The Lightblade again. (At least, not until next season, it’ll probably be on there again knowing my luck.)
MUCH ADO ABOUT NOTHING - 2019 Free Shakespeare in the Park
I am not joking when I say that this version is Shakespeare as it was meant to be performed. It is fucking hilarious.
OMG, how did I not know about this?
The original link is now behind a paywall so use the internet archive link here!
I’ll admit that Io was too big and empty, and Titan underutilized, but I still miss a lot of the vaulted Red War areas.
The mighty hunter has brought us prey, so that we shall not starve