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This is the first time i've posted art in like. Two years, maybe more, and its only like. The second/third time I have EVER posted art to tumblr... Hi my names Vee im actually studying visual arts NOT writing HAHHGD This is Zuko, designed specifically for the AU im writing over on ao3 called No thing defines a man like love WHICH HAS A NEW CHAPTER OUT WOWIE WHAT!?>!??!! (I just went to link it and then I realised that the chapter isnt out yet bc I need to post this so I can put it in the chapter oh god I swear I'll update this with the links hjdhjfjhds) ( I just realised i should just put the normnal link for the fic in not. The most recent chapter. Um. here https://archiveofourown.org/works/55992616/chapters/142200913 ) So!! yes! Zuko! Um. I put a lot of thought into this design, but now im actually here I have. No clue what to say! The blue spirit mask is slightly altered, little additions such as a second set of protruding canines on the bottom and water tribe style carvings along the horns + teeth! This is a nod to Zukos mum, I like the idea of her performing and then local performances of shows having different interpretations of the Blue Spirit! hers had the teeth, I also have in the fic a few other details I imagine were more unique to Zukos design. The carving is done by a crew member, Kovak, as a way of tying Zuko in more with the Water Tribe. Theres also some dangly leather bc I think its cute and its my Zuko design. So. The details of his canon timeline design will become fully explained within the next few chapters!! U will get to see the changes develop : D Um. Oh god I had so much more to say about it but now im blanking i get so nervous posting my art... if u have any questions i suppose pls ask... I am very proud of this. Uh. YEAH! Also pls dont repost this work anywhere I'll be very upset if u do....
The Bard of Breath
Masterpost
Bard
Breath
Example: Hong Lu (Limbus Company)
Where They Come From: Away With the Fairies
Disconnect is one of the defining features of Breath, and Bards are often foolish or naive. Therefore, the Bard of Breath-to-be is someone barely tethered to reality. Not to say they're insane, it's just that the Bard of Breath seems to operate on an entirely different plane of existence.
One way this could happen is if the Bard was extremely sheltered. Someone coming from wealth beyond opulence, whose every need was catered to. Another way is if he's so traumatized that he completely dissociates, retreating into a wide-eyed, childlike innocence. Bonus points if you can manage both, like Hong Lu! He lived a life of total luxury as the "precious jade" of his family, but was forced to watch helplessly as they committed atrocities until his mind just broke.
The Bard of Breath, then, comes from a totally different world than everyone else. Whether it was heaven, hell, or a horrific mix of both, the Bard is uniquely unprepared for the world he finds himself in.
When You Need Them: Under Duress
A session is in need of a Bard of Breath when freedom in the short-term is undesirable. That may seem odd because how could freedom ever be a bad thing? Well, imagine if the players are all part of a convict team or something. A Sburb Suicide Squad. Perhaps the players are pulled into the game against their will by a malevolent First Guardian, or one of the other players used some sort of binding contract to force everyone to follow their lead or else. In any of these cases, a Bard of Breath could bring a sense of calm and unity to the team, helping everyone accept the situation as breezily as he does.
Of course, these stories often end with the heroes turning on their captors, but it's important not to do so too early. Go off too early, and you end up like the guy whose head explodes at the beginning of every Suicide Squad movie. Bide your time, marshal your strength and, when the group is ready, and the Bard has the full force of Narrative behind him, then you can make your move.
What They Do: Sack of Aeolus
Going off my previous posts, a Bard of Breath could be seen as allowing Breath to be destroyed or inviting destruction through Breath. As breath is not just the flow of air, but the flow of events, this means that a Bard can suppress the sense of agency in a session.
Sow the breeze: Allow destruction of Breath. The Bard of Breath brings an aura of complacency to the session. No need to rock the boat. Just do your quests and try not to get on the bad side of whoever's holding your leash. A light joke here, a cheerful misunderstanding there... it's all so simple and funny, isn't it? Someday this too shall pass, after all. The players will have their sense of agency suppressed. They might grumble about it, but they still do what they're told and stick to the plan.
Reap the whirlwind: Invite destruction through Breath. The thing is, this feeling of complacency goes both ways. Eventually, the tyrant will overreach, the master will loosen their grip. At that moment, all hell breaks loose. Nothing goes their way. Nobody listens. The mastermind is left alone as all their minions head for the exits. It's astonishing how quickly systems of control can crumble once people awaken to their own agency.
Who They Are: Dust in the Wind
The experiences that have shaped a Bard might bear some resemblance to those of the Buddha, Siddhartha Guatma. That's... probably aiming a little high for a Bard of any kind. Still, there's a certain enlightenment about them. They take everything as they see it. Always observing, never judging. They can be remarkably insightful when dealing with others though, offering spot-on advice in a way that sounds like a joke.
Yet the lack of self-knowledge that plagues Breath comes into play here as well. The Bard of Breath is almost completely unaware of his own emotions. I made a Bard variation (The Witness) just for the example character. Unlike other Bards, he does not know his own Story because his heart is closed off. If everything is ephemeral, why get attached at all? Better to drift along with the breeze, like dust in the wind.
Of course, if he wishes to reach true enlightenment, at some point the Bard has to look inward. They have to unlock the chains that bind their soul and let themselves truly live in the world. It may be gone tomorrow, but it's here now. You should be here too.
Princes & Bards: Instability and Destruction
I want you all to picture me with an incredibly evil grin on my face right now. That is me. I am a supervillain and you are about to fall for my evil plans. I have been waiting for this.
The Princes & Bards, the most contentious classes in Homestuck; consistently lumped in with the nebulous 'bad guys' and given little thought beyond the absolute ugliest manifestations of their powers and personalities.
The Prince:Bard dichotomy embodies instability, destruction and deconstruction. They shatter their Aspect, break it down to its constituent parts, tear it into a million pieces; it is their scourge, and they terminate it however they see fit.
Similarly to the Knights & Pages symbolising deficiency, the Princes & Bards signify instability; their presence usually means their Aspect is in flux, and often it's due to their presence too in a roundabout way.
Canonical Prince players are Dirk Strider (Prince of Heart), Eridan Ampora (Prince of Hope) and Kurloz Makara (Prince of Rage).
Canonical Bard players are Gamzee Makara (Bard of Rage) and Cronus Ampora (Bard of Hope).
Point A - the narrative function of the Prince.
The word I'd use to describe the Princes is... obsessive. Obsessed, in particular, with eradicating their Aspect. They tend to hold a deep-seated dislike for their Aspect in their lives, and so they seek to purge it in whatever way they can - and yet it still haunts them in every way they can think. If anything, tearing it apart only means it haunts them more.
This destruction often leads to a superficial manifestation of their opposing Aspect; but not nearly to the degree that most people would suggest. It's there, but not the be-all-end-all.
Dirk, for all of his self-loathing and obsession with appearing methodical & disingenous, can't help letting his emotions get the better of him when the going gets tough - and he surrounds himself with echoes and splinters of his 'godawful personality' despite his efforts to destroy himself completely.
Dirk projects outwardly as cold & calculating, like a player of Mind may be.
Eridan is a hopeless romantic at his core, and yet hope & aspiration still form the basis of his character. He's a man constantly hung up on destiny, constantly thinking about his fantasies of genocide & eternal love from Feferi; trying to live up to the image of a tyrannical ancestor he barely knows. And yet, he's utterly without Hope at his core and seeks to eradicate it.
Eridan projects outwardly as a skeptic who believes in science over fantasy, as a Rage player may do.
Kurloz (speculation time!) is a man defined by his own negativity. Appearing calm, collected & rageless; he conceals a deep-seated devotion and a desire to eradicate Rage in the form of removing skepticism & rebellion from his session. He has a hand in puppeteering Meulin and injuring Mituna, all to remove their potential presence as a spanner in the works for his nebulously defined plans.
Kurloz projects outwardly as an exuberant preacher obsessed with spreading the belief in his gods, as a Hope player would do.
And oftentimes, this destruction spreads to their session mates.
The Alpha kids' romantic prospects and emotional stability erodes the more time they spend in the Medium 'til they all reach boiling point.
The Beta trolls lose all hope of rescue and turn to pulling teeth & murdering one another in a desperate attempt to turn their situation around.
The Alpha trolls are too caught up in their echo chamber of gossip & teenage delusion to understand the gravitas of what they're all dealing with, and it shows.
What the Prince needs to do should they aim to be successful is learn to live with their Aspect. Their frayed & fractured relationship with their Aspect can be healed, and once they've done that healing and moved away from obsessive and mindless destruction, they turn their head to the unhealthy manifestations of their Aspect in their session.
They destroy their Aspect where it needs to be destroyed, and destroy through it when necessary.
And this segues quite nicely into...
Point B - The practical function of the Prince.
The Prince's powers of destruction are nothing to be scoffed at.
Dirk Strider showed the ability to tear out a woman's soul.
Eridan Ampora channels Hope as a weapon of mass murder and destruction.
Kurloz Makara erodes the agency of his peers and robs them of the capacity to rebel through his mind control (I'M NOT CALLING IT THAT) and mental manipulation.
The Prince's power to destroy translates physically into immense physical capability, and in any way their Aspect can be manifested; the Prince can tear it down.
Their role becomes that almost of a really weird healer; because in a sense, what they're doing is mending their Aspect by breaking it where it can't be fixed, and allowing it to continue in a healthier fashion.
It's strange, but the Princes are a strange bunch.
Point C - the narrative function of the Bard.
This is where things get fun.
The Bards are best described as representing decay. Their Aspect passively rots away in their presence, they use it both as a tool to erode it and as something to be slowly degraded in itself. This destruction is often unconscious, and subsequently the Bard has little control over this destructive force; it's like a miasma, surrounding them.
Gamzee Makara erodes his own capacity to question, openly preferring the quiet uncertainty of blind faith; he tells Karkat he'd rather believe in miracles than know the science behind them. He's a boy that thinks pretty lies are better than ugly truths, and by drugging himself up with sopor slime he only compounds that lack of capacity to question. This, of course, then leads to him having his own capacity for skepticism repeatedly taken by the narrative agents that use him as a walking plot device later in the story.
Cronus Ampora is beyond hope, beyond all redemption, designed in every way to be disgusting and hated in every facet. He's an awful, awful man who embodies the worst entitlement and delusion imaginable, falsifying minority identities for attention and using his position of privelege to prey upon those he sees as beneath him; he doesn't believe a word of what he says, and yet he's terrified of being 'exposed' for what he is.
Gamzee is more complex in this regard since he has far more screen-time, and we get to see directly his transition from destroying Rage to destroying through Rage as he goes sober and starts believing himself a God. It's hard to definitively pin down anything about Gamzee since he's... a walking plot device with far too much baked-in bigotry, but there's something to be scraped out of him for sure if you're willing to wade through how really uncomfortable he gets.
Cronus is easier to analyse as a Bard of Hope despite his limited screentime; and there's some really interesting analysis to be found in him being crafted by the narrative to be awful.
Point D - the practical function of the Bard.
Here's where it gets interesting. The Bards erode and decay their Aspect in some very interesting narrative ways.
Gamzee uses Rage as a force for destruction by allowing other people's negativity & overwhelming rage to destroy them. He aggravates everyone he targets into striking him first, before hitting back with three times as much force; we see it with Equius, Nepeta & Terezi very clearly.
Cronus uses Hope as a force for destruction through lies and shit-stirring. He sabotages the image of anybody he wants to victimise, lies and spreads rumours until they're disbelieved and shunned; and he does this very openly to Mituna. It's disgusting, but it's interesting to look at. He's both destroying Hope in Mituna, and destroying Mituna through Hope.
...This got very Cronus-centric, didn't it? I guess he has the distinction of not being written in a way that hurts my brain to think about for too long.
I've been excited for this one for a while; I'm sorry that it was pretty late, but I at least managed to get it out on the right day.
Next week is gonna be another interesting one because it's another group that tend to be villainised quite a bit! Thieves & Rogues are up next.
Enjoy the impending Vriscourse. I'm going to go and nurse the Makara-induced headache I now have.
Lord and Muse class thoughts
So
Had a thought about the powers of the Lord and Muse classes
that stemmed from the new idea that the functions of the classes themselves are on a spectrum of sorts, and not just their activity or passivity
So every function exists on some sort of Spectrum
Manipulation, Creation, Destruction, Application, Relocation and Information
since it was noted that whatever a Muse’s function is, it’s closer on the spectrum to a Witch’s (Manipulation) than it is to a Sylph’s (Creation)
And that got me thinking about what would the ends of the spectrum even be?
And at first I assumed Creation/Destruction as the most likely candidates
But I had to give a thought to, what if it was the Lord and Muse’s functions? Since the Lord and Muse are also the bookends of the activity spectrum, wouldn’t it make sense as Master classes that they’d be the bookends here as well?
Which got me thinking, what if the Master classes don’t have a shared function after all?
I’d had vague theories throughout that what separated the master classes apart from the rest so far, was that they were both an activity pair (Active Lord/Passive Muse) AND an function pair at the same time through the shared verb of “Definition” since that was something distinct I could separate from the rest of the 6 regular functions
but the I had this thought, what if it was both that the Master classes were partnered and were not partnered sort of at the same time?
Like, for instance, Muse’s function can only be expressed in a Passive way, because once you express is in an Active Way, it’s no longer a Muse’s function, but a Lord’s
And then it hit me: Inspire and Command
To Inspire someone is to passively bring them under your will and get them to do what you want, it’s not an active command, since the person can choose to ignore the inspiration, but it is highly suggestive and greatly powerful, and just like the rest of the passive powers, it requires an understanding and working with what a person would already choose to do in character for them anyway, requires a greater understanding but comes with less overwriting control
but to Actively bring someone under your will is to Command them, it’s no longer just an inspiration, it’s no longer something you can ignore or choose, it’s a Command. And for a command it doesn’t matter what the person is like, what their will is like or whether the person would realistically choose to do on their own because a forcible command overwrites all of that.
and that’s, exactly what Muses and Lords DO. not in Homestuck I mean but like, just the base definitions of the words.
They’re both people who bend other’s to their will, and that’s why Muse and Lord are special but also aren’t paired with another 2 pairs of classes AND that’s how they can be the bookends of both the activity and the functions spectrum
So they DO have the same function in the sense that both of their words are defined as the ability to bend another to their will and being the active and passive counterparts to it, but it also leaves no room for any extra two master classes despite the seperate functions, because of the natural way they themselves get inverted like that
Muse is the Most passive along the spectrum to Lord’s most Active
Muse’s function Inspire is at one end of the function spectrum, versus the Lord’s function Command being at another
So now with that thought, I wonder what the spectrum of functions looks like?
From what I can tell, Inspire and Manipulation so seem very close, and so Command and Information must also be close, and this to me makes sense since Information is often used as bargaining tool that forces people to do things, knowledge is power after all
Creation and Destruction seem the two most likely to be in center, since they feel the most removed from the concepts of Inspire/Command, but Creation still hinges on Inspire’s side, Destruction with Command’s
The finally Application and Relocation, Application is all about using the objects natural function to do what it do normally, so that sounds more Inspiring than Commanding, versus Application being a forcible moving of an object to wherever the user please, so that sounds more Commanding
so if I had to place things in a tentative spectrum:
Inspiration > Manipulation > Application > Creation <> Destruction < Relocation < Information < Command
and then to make everything fit my pedantic abolsutely meaningless pattern, we can change Command to Instruction lol which is nice because then it also starts with I just like Inspiration
Inspiration > Manipulation > Application > Creation <> Destruction < Relocation < Information < Instruction
Which also gives the Lord some leeway to yknow, not be evil, since in Homestuck the idea of bending another’s will to your own without regard for what they want is pretty evil idea, so a command seems inherently a bit too… much?
An Instruction however also contains that same amount of authority without being quite as forceful upfront as a command, but can be if desired
Mostly I just don’t wanna throw all Lords under the bus just because Caliborn exists lol buts it like how Manipulate/Change is the same thing for Homestucks’s purposes, the exact word used doesn’t matter, it’s the intended meaning
in which case the intended meaning for Muse and Lord is:
Muse Class: Invites Inspiration of (Aspect) or one who Invites Inspiration through (Aspect)
Lord Class: Commands (Aspect) and/or Commands with (Aspect)
writing it like this it’s really easy to see how their couldn’t be a passive Lord function or an Active Muse function
but
the main idea is still, whatever you call them, they are doing the same thing, Bending things to their Will
and the most accurate way to write out their full powers would be as follows:
Muse Class: Invites (Aspect) to Bend to their Will, or one who invites Will Bending through their (Aspect)
Lord Class: Bends (Aspect) to their will, or Will Bends with (Aspect)
I kinda wish their was a concise verb that means “Will Bending” though that’d be perfect
but the closest thing is the definition of the, which again splits the idea into two very Lord or Musey words?:
“Bend Someone to your Will: To use your Power or Influence to make someone do what you want them to do”
Power Command Authority Instruction: these are a Lord’s Powers.
Influence Inspiration Trust Alliance: these are a Muse’s Powers.
(THOUGH. I supposed you can take the same scale and make it so the Lord/Muse are at the center of it in a single function, with Creation and Destruction as the bookends instead, in which case the spectrum would look like:
Creation > Application > Manipulation > Inspire/Define/Command < Information < Relocation < Destruction)
It essentially kind of Doesn’t Matter? But I do firmly believe now that whatever it’s called, the powers of the Lord or Muse are to bend things related to their Aspects to their own wills
Maybe it was Lord English himself who invented the whole idea of the Commands in Homestuck in general? That would be a pretty literal interpretation of his powers, and than once he was done with them he just didn’t bother cleaning it up/let the tech fall into other people’s hands
I mean, they are things that literally exist only to try and bend another person’s will to whatever it is you write in them
and is not the idea of bending a word to you will the act or redefining it? So I guess this doesn’t really change my ideas about Lord and Muse, but it did help me clear them up
Inspiration/Definition/Instruction whatever, what matters is that the thing is doing what you want it to do
recent stuff
jester of breath - one who distracts with breath or distracts breath.
youre not thirteen anymore. and thats pretty great.
based on a thing i saw on twt, i really should mess with silhouettes more, this is fun!
Shoowop shoowop
dudes watch brokeback mountain
watched the truman show for the first time yesterday >>
juneheads have never taken an L
Came back to tumblr to share some of my homestuck art i've been posting on twitter!! i'll be sharing more in a sec!
it gets better