Basically all various places that I keep my masterpost spreadsheets
Now keeping it pinned so it's super easy to find :)
I also have forms for broken/adding links & if you want me to add you to a spreadsheet💜
Also: If you want to know what mods I use in my game: Here
Btw just make it super clear: I have audhd so it's just me working on these spreadsheets in my spare time :)
I think a lot of people who are complaining about the lack of content in Paralives are forgetting just how fucking bare bones the sims 4 was at launch.
I've been working on a free resource website for Sims 4 CC creators called Resources4CC. It's a directory of 100% free tutorials, assets, and useful websites related to creating Sims 4 custom content of all kinds: maxis match, alpha, script mods, meshing, recolors, and more.
If you'll get use out of this site and want to help it grow, please reblog this post to spread the word :)
Over my years making CC, I've often ran into problems finding tutorials, graphics, and tools. People share them on forums, on Tumblr, on YouTube, and even their own websites! So I decided to start R4CC for fellow CC creators who would like a sortable list of free resources, all gathered onto one convenient site.
Note: All the entries link off to the original pages. Nothing but the occasional thumbnail image is hosted on R4CC.
On R4CC, you'll find:
TUTORIALS made by the community for creating CC of all varieties, as well as for using common programs.
ASSETS including patterns, color palettes, graphics, fonts and more.
WEBSITES full of their own tutorial and asset libraries, as well as inspiration for CC, help forums, game mods, and other community resources.
More info under the cut!
But first, a cry for help. This is a Herculean task, yes. I'm an ambitious fool. While I did my best to start the site off with plenty of resources (99 entries, to be exact), it's very incomplete!
Do you know of something that could be a great fit for the site? Suggest it via the contact page! The form helps me stay organized and makes sure I won't miss anything, so please don't send recs thru Tumblr. Questions and other comments are encouraged!
FAQ
or at least i assume people might ask these things idk faq is a lot snappier
How do the directories work?
Directories are split into 3 broad categories:
1. Tutorials is for the how; written and video tutorials and program walkthroughs.
2. Assets will cover the what; free design resources and downloads.
3. Websites is the where; free programs and community sites, as well as websites that consolidate assets and tutorials themselves.
Some websites contains massive amounts of tutorials and assets (ex: the S4S forums). In these cases, R4CC will point you towards the homepage or subpages in the websites directory. Select tutorials and assets are still spotlighted, but most won't be catalogued. If you can't find the tutorial or asset you're looking for, give that directory a search!
What is R4CC's AI content policy?
No AI. I only feature visual resource websites that prohibit AI content, programs without AI features, and 100% human-made assets and tutorials. If you spot slop, alert me! Due to AI disclosures not being universal, the onus of identification falls on the consumer; I greatly appreciate your help in keeping R4CC and the CC community at large authentic.
Are you planning to add more directories?
As of right now, I can't think of any categories that would warrant their own directory as opposed to a filter tag. There will be many more filters to come as new resources are added.
I have a feature suggestion or bug report!
To suggest content you think I should add to the site or to report issues, please use the contact form to let me know.
I want my content removed from the site.
Message me on Tumblr (quicker response) or through the contact form and I will remove it ASAP, no questions asked. I will also avoid including your work in future updates. If you're still okay with it being included in future updates, please let me know when you're requesting removal so I don't add you to that list!
I want to change something about how my content appears on the site.
Message me on Tumblr or use the form to get in touch. If you want to be credited by a different username, have your entry link to a different site, if I got something wrong, etc. I will update it ASAP. Hell I'll put sparkles on your entries or decorate them a bit if you ask me to a little whimsy is never bad
Will you add a search bar to the site?
Don't ask me no personal shit like this. (I don't know how to; help wanted!)
Do you want help with the site?
If you'd like to volunteer something, then feel free to DM me with your ideas. Right now, I'm not actively looking for anything except more to catalogue! (And maybe that search bar...)
Some of the filters are empty!
As of right now, there are 99 total entries but you may notice that 4 filters have zero results. A couple of things and projects have come up that require the majority of my attention, so I can't spend the absolutely heinous amount of time per day I was spending on the site before.
Because of that, I decided it was best if I went ahead with launching. It contains a lot of useful stuff already, plus if people really like it, that'll help me justify prioritizing it also my ADHD is entirely unmedicated so if it just sits there I am definitely gonna forget I even made it. Most importantly though, some very kind simmers might suggest things while I'm busy.
Updating entries takes a few minutes, but searching for them can take a lot longer - so IMO, it's better to open up that possibility instead of letting it collect dust!
Thanks for being so supportive of me over the years. I hope this site can give back to the community a bit and help spread some knowledge :)
And late. Ha. As usual. This is the year I'm finally giving you that DMC set I have been working on for far too long now. Resident Evil's magical little cousin deserves some more love.
This is a 45 asset large BGC set full of goodies, little details, and even official concept art from the games. If you like detective noir then this devil hunter bundle of stuff is for you.
TheWritingMcKenzie requested a specific tattoo for their throuple/polycule household, but wanted the ability to be able to place the design wherever they wanted. Here's that result!
Stamps can go anywhere & can be resized up/down & recolored.
Can be combined with custom tattoos, other stamps, or game tattoos/stamps.
They don't override anything; they just add to the existing stamp collection.
Available for both Masc & Fem sims.
Found in Tattoo -> Paint Mode -> Stamps
🎨 If anyone has a design that they want as a tattoo stamp, let me know, as long as its not too complicated, I'd be happy to create something for you!
Patreon | SFS | simblr.cc
Thanks to @down-in-simsland & @angophorasims for their tutorials & help!!
Both mods are carefully restored and revised for the most recent game version (1.123.85.1020). Lot51 Core Library required. Full details available at these links:
This is the original, 100% authentic, Helaene’s Preferences Plus that has been brought into the shop, faithfully restored, updated, debugged
The revived and fully restored Helaene’s Preferences Plus add on to enable preferences for Weather, Seasons, and Holiday Traditions.
1 Downl
Part two is officially here, featuring even more functional vintage consoles! This time, we’re taking inspiration from the Sega Tower of Power, the SNES, and the Game Boy. And there’s more: the functional consoles are equipped with a cartridge slot, so you can swap them out with different colors too!
We wanted this space to feel real, so we also added some "messy" details like unfinished snacks scattering around for a nostalgia, lived-in touch.
All item is Base Game Compatible (BGC)
The Power Tower (Pristine) | 15 Swatches
The Power Tower (Thrifted) | 15 Swatches
The Pixelated Paragon (with a cartridge slot) | 15 Swatches
The Pixelated Paragon (Decor) (with a cartridge slot) | 15 Swatches
I'm back and brought a little surprise gift for easter, something I've been wanting to make for years: a cute beret, resembling the contents of a cracked egg! 🥚
Things you should know:
Base-game compatible.
Low-poly (around 700), thus very gameplay friendly.
Head accessory, can be found under hats category.
For all frames, teen-elder.
Comes in 4 adorable color variations.
That should be everything, easy and free to download and to go, and lastly put into your mods folder! Hope you have a lovely time (no matter if you celebrate easter or not), and I really hope you enjoy my new, sweet CC piece! 🐰
➔ DOWNLOAD (Patreon FREE)
If you like, please consider to support my work 🖤
● ALL MY CC DOWNLOADS ● MY PATREON
Yeah, so, I normally don't do this but I'm a wee bit worried about both this creator and anyone who downloaded from him. If you have any CC from someone called UNYOOZD please check the files. I don't care where you got those from, but especially the ones from his Patreon have a chance to be compromised. This may just be nothing, but safety first.
I find mods that have sims wear a towel after they bathe to be more immersive for gameplay, but I was having an issue with all of them where my child sims would wear shoes with their towels.
After trying out 3 different mods, I realized it might be a tagging issue with the feet themselves and voilà. I found the fix! The default feet all need to be tagged for "uniform_MassageTowel" as well, and then they'll work fine!
Some examples of towel/robe mods include: wear robes (sfs, free no ads) and shower tweaks (cf warning)
Hope this helps!
pro-tip make sure to batch fix your non default/override CC for these "disallow CC shoes for barefoot" and "disallow CC for shower" as well.
Disclaimers:
- This is going to be long.
- This is all based on my own testing and my own personal opinions.
- This is not to spread hate towards anyone. This is purely to add some information & context. Please do not go harass any mod management developers.
- I am not an expert.
There's been an app going around recently that was marketed as a crashing & mod assistant. Other creators have raised concerns about it, but I held off on saying anything as I wanted to test it all on my own. This gets into my first point.
An application with a mac-compatible version made by someone who doesn't own a mac themselves and who had not tested it on any mac.
Mac computers are distinctly different than windows computers. They have their own UI, their own commands, their own applications, etc. I don't claim to be a mac-expert, but as someone who has had macs their entire life, I know that making something for a mac computer without actually having one to test is a recipe for disaster. Given that, I'd have to assume AI was used in some capacity to create the mac version and the mac instructions.
I followed the instructions as they were written to install the app and get it up and running and I simply would not have been able to if I didn't have some technical knowledge of my own computer and how terminal commands work. If I were just someone looking to install this without much effort, I would've been disappointed and unsuccessful.
The disappointing thing about this was that I personally offered to test any mac-related versions/instructions and/or give any mac-related advice before it was publicly released. My offer was not accepted.
The in-app user guide and the way this tool was marketed stated: "Reads your latest crash and exception logs and tells you what to try next."
This is misleading. This tool does not actually read the contents of these error files, or if it does, it does it in a way I was unable to uncover or does it incorrectly.
Crash files cannot be read by anyone other than the game developers. There's been numerous attempts over the many years that the game has been around to decode them, but they've all been unsuccessful with how these files are written. Claiming that the tool can read these files is wrong and puts a false sense of "hope" in users expectations. Additionally, I couldn't get the app to even tell me that I had a crash file, probably because the app was looking for lastCrash_##.txt, when sometimes it's just lastCrash.txt. My game crashed, a crash file was created, yet the application told me there were no crash files created?
The app's log said:
Likely Cause: No clear mod reference found.
lastCrash_*.txt Status: not found
lastException_*.txt Status: not found
lastUIException_*.txt Status: not found
Bottom Line No recent crash or exception files were found.
But this was what my "The Sims 4" folder showed:
When it comes to the exception log piece, I forced several sets of errors. At least one of them had a clear cause. I was unsuccessful in getting it to tell me anything other than "[the exception logs] were not clear enough to name one broken mod". There are already mods out there to help with error files. Better exceptions & MC Command Center both log exception files in a much easier to read fashion than the basic .txt file. I've already written a post about how to get help with error files on several discord servers, I really encourage people to use these servers as that's what they are here for! However, I can understand that people want to understand things for themselves or don't want to use discord or have had previously bad experiences. I'm happy to knowledge share anything/everything I know about error files as most, if not all of it has just been collecting information over time.
Finding the "problem" mod.
This does a sort of automated 50/50 but it doesn't do it in a way that is systematic. When I 50/50, I always start in a systematic way, for example, I start with just my custom content. My mods folder is incredibly organized, so I can easily pull out all mods and launch my game with just my custom content. I can also easily test mods in batches as each mod has its own folder. I highly suggest everyone organize their mods folder, it makes managing it exponentially easier! The app didn't do that, it was seemingly randomly pulling out folders of things and telling me to test. It didn't do anything to ensure that mods that have dependencies stayed together--which is a key part of correctly 50/50ing.
The app was obsessed with quarantining .Ds_Store files as junk files. This goes back to my first point about having an understanding of mac computers. These files are automatically generated and are hidden on mac computers. The key piece being they are automatically generated. So whenever the app would move one out, a new one popped back up. I ended up in a never-ending cycle of 5050ing because it kept "quarantining" junk files.
If I were really looking for the problem file, I would have had to manually 5050 anyway as the app wasn't actually helping me, in fact I got more confused because it kept moving out those hidden mac files.
Duplicate files
Part of the quarantine practice was to quarantine duplicate files. This is theoretically a good idea, except it quarantined both sets of duplicate files so you'd have to put one of them back anyway.
The file names also have to be identical to be flagged as a duplicate.
If you're looking to just get a list of duplicates, you can do that easily with MC Command Center by generating a system info log (Click on a sim choose MCCC > Sim Commands > Logging Commands > System Info Log) & looking at the full mod list. It'll tell you exactly what's a duplicate & where to find the file.
Clears the game cache
The app only deletes the localthumbcache.package file, which isn't the only cache file that you should delete.
Cache files or sometimes referred to as L files are certain files that hold onto information that can mess up your game. Good rule of thumb is to delete your cache files any time you make any changes to your mods folder. I personally just delete them before I launch my game every single time, no matter if i have made changes or not.
Cache files you should delete include, (if you want some more information about what these files actually include, review crin's breakdown!):
Found in "The Sims 4" folder (*Files that can have _### at the end, for example LastException_1234556422.txt):
- localthumbcache.package
- avatarchache.package
- localsimtexturecache.package
- LastException.txt*
- LastUIException.txt*
- LastCleanException.txt*
- BE-ExceptionReport.html (could also be BE-ExceptionReport-OLD.html)
- lastCrash.txt*
Found in your "Mods" folder, where your mc command center files are, if you use the mod:
- mc_lastexception.html
Known mod repository
This was something that was hard-coded into the app and was a way for tagging & organizing mods.
Unfortunately, it's pretty clear this list was made with AI as it includes items that simply don't exist and it includes a mod that is largely banned in the community--indicating a lack of fundamental understanding of the sims 4 community & "known" mods.
The organization piece:
- Relied on you organizing your mods in the exact same way that it was coded.
- Looked for the folder name & not the actual files included.
- For example, I put MCCC in a folder called MC Command Center. The app did not categorize it as MCCC. I changed the folder name to MCCC and put a random piece of hair cc into the folder and it flagged it as MCCC. I really don't see how that's helpful to anyone as yeah the folder is named MCCC but the folder contains something else completely.
The actual list piece:
- One of the entries was:
"label": "General Pie Menus", "creator": "TwistedMexi", "notes": "Support framework other mods may call into." this doesn't exist. TwistedMexi doesn't have any general pie menus, perhaps this meant to refer to adeepindigo's general pie menu that is required for several of her mods? Or maybe this meant to refer to Smarter Pie Menu by TwistedMexi but then it's not a support framework that other mods may call into.
- Another entry was:
"label": "S4CL (Sims 4 Community Library)", "creator": "ColonolNutty", "notes": "Shared library used by many script mods." I'm not going to get into the whole history of this mod & this creator, you're free to read about it here (TW). However, this mod is fairly well-known to be banned and "Shared library used by many script mods" is a gross overstatement.
Good developer practices
From any application/tool out there, not related to The Sims 4, I expect the developer to know the tool inside and out, have rigorous testing, fully documented the product, and able to answer publicly any/all questions.
The developer of this tool had good intentions, however, there was a lack of testing, documentation, and transparency. I tried my hardest to be nice, supportive & ask probing questions. I offered my own support & advice, encouraged setting up FAQs & discord server for help, working with mod creators & sim support people, and getting a better/deeper/fundamental understanding of our community.
I'm all for new people coming into the community, but I really encourage anyone/everyone to be receptive & understanding of the community.
Final thoughts
All in all, manually managing your mods folder is your best practice. There are helpful tools out there, but no tool is perfect and the better you know your own mods folder the better off you'll be.
Need to know how to organize your mods folder? Check out this guide.
Want to use some sort of tool to help wrangle your mods folder? Check out plumbuddy.
Need to know what mods are out of date? Use scarlet's realm!
Want help with an error? Come see me on sims after dark ;) or any other support server.
Don't want to talk to a person but want help? Check out lot51's bot 51
Want an interactive 50/50 guide? Here you go
If you've downloaded the sul sul saver app, I'd suggest you delete it as the developer has decided not to move forward with this project.
Omg it's been waaaay too long since I've shared some content with you all!! I decided to put together some long hairstyles for your male sims. (It might not be perfect since I'm still new with creating hairs) As always, hope you all enjoy and I'm hoping to share more with you all soon! 💕
Additional information:
▪ Flow State Hair V1 - V6 (Straight Styles): Each hairstyle comes in the EA swatches + includes Ombre Overlays (found in Facepaint) // BGC + Includes Hat Chops
▪ Flow State Hair V7 - V12 (Wavy Styles): Each hairstyle comes in the EA swatches + includes Ombre Overlays (found in Facepaint) // BGC + Includes Hat Chops
📁:PATREON (ALWAYS FREE) | TOU | KO-FI If you enjoy my content, please consider supporting me on patreon or ko-fi. Your support will be much appreciated!
I'm seeing warnings about scammers trying to commission artists but the "reference sheet" for their character they want commissioned isn't an image but a .vbs file ("visual basic script"), and will run a script when you open it, probably to yoink your account(s), but I haven't seen this from anyone who's actually clicked it yet. Just be careful and never open a file like that, 'cause people suck.
Disclaimers:
- This is going to be long.
- This is all based on my own testing and my own personal opinions.
- This is not to spread hate towards anyone. This is purely to add some information & context. Please do not go harass any mod management developers.
- I am not an expert.
There's been an app going around recently that was marketed as a crashing & mod assistant. Other creators have raised concerns about it, but I held off on saying anything as I wanted to test it all on my own. This gets into my first point.
An application with a mac-compatible version made by someone who doesn't own a mac themselves and who had not tested it on any mac.
Mac computers are distinctly different than windows computers. They have their own UI, their own commands, their own applications, etc. I don't claim to be a mac-expert, but as someone who has had macs their entire life, I know that making something for a mac computer without actually having one to test is a recipe for disaster. Given that, I'd have to assume AI was used in some capacity to create the mac version and the mac instructions.
I followed the instructions as they were written to install the app and get it up and running and I simply would not have been able to if I didn't have some technical knowledge of my own computer and how terminal commands work. If I were just someone looking to install this without much effort, I would've been disappointed and unsuccessful.
The disappointing thing about this was that I personally offered to test any mac-related versions/instructions and/or give any mac-related advice before it was publicly released. My offer was not accepted.
The in-app user guide and the way this tool was marketed stated: "Reads your latest crash and exception logs and tells you what to try next."
This is misleading. This tool does not actually read the contents of these error files, or if it does, it does it in a way I was unable to uncover or does it incorrectly.
Crash files cannot be read by anyone other than the game developers. There's been numerous attempts over the many years that the game has been around to decode them, but they've all been unsuccessful with how these files are written. Claiming that the tool can read these files is wrong and puts a false sense of "hope" in users expectations. Additionally, I couldn't get the app to even tell me that I had a crash file, probably because the app was looking for lastCrash_##.txt, when sometimes it's just lastCrash.txt. My game crashed, a crash file was created, yet the application told me there were no crash files created?
The app's log said:
Likely Cause: No clear mod reference found.
lastCrash_*.txt Status: not found
lastException_*.txt Status: not found
lastUIException_*.txt Status: not found
Bottom Line No recent crash or exception files were found.
But this was what my "The Sims 4" folder showed:
When it comes to the exception log piece, I forced several sets of errors. At least one of them had a clear cause. I was unsuccessful in getting it to tell me anything other than "[the exception logs] were not clear enough to name one broken mod". There are already mods out there to help with error files. Better exceptions & MC Command Center both log exception files in a much easier to read fashion than the basic .txt file. I've already written a post about how to get help with error files on several discord servers, I really encourage people to use these servers as that's what they are here for! However, I can understand that people want to understand things for themselves or don't want to use discord or have had previously bad experiences. I'm happy to knowledge share anything/everything I know about error files as most, if not all of it has just been collecting information over time.
Finding the "problem" mod.
This does a sort of automated 50/50 but it doesn't do it in a way that is systematic. When I 50/50, I always start in a systematic way, for example, I start with just my custom content. My mods folder is incredibly organized, so I can easily pull out all mods and launch my game with just my custom content. I can also easily test mods in batches as each mod has its own folder. I highly suggest everyone organize their mods folder, it makes managing it exponentially easier! The app didn't do that, it was seemingly randomly pulling out folders of things and telling me to test. It didn't do anything to ensure that mods that have dependencies stayed together--which is a key part of correctly 50/50ing.
The app was obsessed with quarantining .Ds_Store files as junk files. This goes back to my first point about having an understanding of mac computers. These files are automatically generated and are hidden on mac computers. The key piece being they are automatically generated. So whenever the app would move one out, a new one popped back up. I ended up in a never-ending cycle of 5050ing because it kept "quarantining" junk files.
If I were really looking for the problem file, I would have had to manually 5050 anyway as the app wasn't actually helping me, in fact I got more confused because it kept moving out those hidden mac files.
Duplicate files
Part of the quarantine practice was to quarantine duplicate files. This is theoretically a good idea, except it quarantined both sets of duplicate files so you'd have to put one of them back anyway.
The file names also have to be identical to be flagged as a duplicate.
If you're looking to just get a list of duplicates, you can do that easily with MC Command Center by generating a system info log (Click on a sim choose MCCC > Sim Commands > Logging Commands > System Info Log) & looking at the full mod list. It'll tell you exactly what's a duplicate & where to find the file.
Clears the game cache
The app only deletes the localthumbcache.package file, which isn't the only cache file that you should delete.
Cache files or sometimes referred to as L files are certain files that hold onto information that can mess up your game. Good rule of thumb is to delete your cache files any time you make any changes to your mods folder. I personally just delete them before I launch my game every single time, no matter if i have made changes or not.
Cache files you should delete include, (if you want some more information about what these files actually include, review crin's breakdown!):
Found in "The Sims 4" folder (*Files that can have _### at the end, for example LastException_1234556422.txt):
- localthumbcache.package
- avatarchache.package
- localsimtexturecache.package
- LastException.txt*
- LastUIException.txt*
- LastCleanException.txt*
- BE-ExceptionReport.html (could also be BE-ExceptionReport-OLD.html)
- lastCrash.txt*
Found in your "Mods" folder, where your mc command center files are, if you use the mod:
- mc_lastexception.html
Known mod repository
This was something that was hard-coded into the app and was a way for tagging & organizing mods.
Unfortunately, it's pretty clear this list was made with AI as it includes items that simply don't exist and it includes a mod that is largely banned in the community--indicating a lack of fundamental understanding of the sims 4 community & "known" mods.
The organization piece:
- Relied on you organizing your mods in the exact same way that it was coded.
- Looked for the folder name & not the actual files included.
- For example, I put MCCC in a folder called MC Command Center. The app did not categorize it as MCCC. I changed the folder name to MCCC and put a random piece of hair cc into the folder and it flagged it as MCCC. I really don't see how that's helpful to anyone as yeah the folder is named MCCC but the folder contains something else completely.
The actual list piece:
- One of the entries was:
"label": "General Pie Menus", "creator": "TwistedMexi", "notes": "Support framework other mods may call into." this doesn't exist. TwistedMexi doesn't have any general pie menus, perhaps this meant to refer to adeepindigo's general pie menu that is required for several of her mods? Or maybe this meant to refer to Smarter Pie Menu by TwistedMexi but then it's not a support framework that other mods may call into.
- Another entry was:
"label": "S4CL (Sims 4 Community Library)", "creator": "ColonolNutty", "notes": "Shared library used by many script mods." I'm not going to get into the whole history of this mod & this creator, you're free to read about it here (TW). However, this mod is fairly well-known to be banned and "Shared library used by many script mods" is a gross overstatement.
Good developer practices
From any application/tool out there, not related to The Sims 4, I expect the developer to know the tool inside and out, have rigorous testing, fully documented the product, and able to answer publicly any/all questions.
The developer of this tool had good intentions, however, there was a lack of testing, documentation, and transparency. I tried my hardest to be nice, supportive & ask probing questions. I offered my own support & advice, encouraged setting up FAQs & discord server for help, working with mod creators & sim support people, and getting a better/deeper/fundamental understanding of our community.
I'm all for new people coming into the community, but I really encourage anyone/everyone to be receptive & understanding of the community.
Final thoughts
All in all, manually managing your mods folder is your best practice. There are helpful tools out there, but no tool is perfect and the better you know your own mods folder the better off you'll be.
Need to know how to organize your mods folder? Check out this guide.
Want to use some sort of tool to help wrangle your mods folder? Check out plumbuddy.
Need to know what mods are out of date? Use scarlet's realm!
Want help with an error? Come see me on sims after dark ;) or any other support server.
Don't want to talk to a person but want help? Check out lot51's bot 51
Want an interactive 50/50 guide? Here you go
If you've downloaded the sul sul saver app, I'd suggest you delete it as the developer has decided not to move forward with this project.
Thank you for waiting! I'm back with my fun stuff now <3
BGC
All Lods
Hat Chops
Poly Count: 35.567 (HIGH!)
24 EA Colors
40 Puppy Crow Colors (You will need the "Hair" package for the extra colors to work)
TOU (Terms of Use -> Read this if you have any questions about permissions, conversions, recolors, remeshes and such!)
🩸 • DOWNLOAD • MORE CC • 🖤
PLEASE CONSIDER DONATING ON KO-FI OR BECOMING A PATRON. I’m struggling to pay my college tuition and buying my ADHD meds, I can't work or study without them and, right now, I'm not making enough money to cover both issues. Please, consider sharing too, if you can’t help. Thank you for the support :)
Adding to my usual begging moment, and again I'm really sorry about this because I hate this more than you do, but I am really struggling. My parents and I aren't making enough money to live. I'm finally a grad, but I still have debt to clear and I could really use the help. If each one of you donated $1 dollar, it would clear my entire debt AT ONCE. I'm not joking. Just please consider helping <3 Love you, may God bless us all.
vampishly sims @vampishly-sims - Tumblr Blog | Tumgag