the problem with knowing things about battle tactics is that an ever-increasing subset of popular media becomes impossible to enjoy properly because you have to sit there like 'wow Captain Protagonist good to know all those dead people on your own side are a direct result of your total lack of anything resembling brains'
seriously i'm not talking about anything elaborate, just basic common sense, but common sense is so much harder to ignore once you've got systematized data to back it up, like
what do they even think a fortification is for???
what do you think a shield is for. what do you think ranged weapons are for????
make the other sonuvabitch have a hard time killing you without getting killed first! most basic goal of combat! why are movies so bad at writing characters who actually attempt this on even a very small 'army' scale?
and like i said in the first post, it's not just that it's Dumb, the thing is that once you put the character in a command role, their ability to think their way through a combat situation with some degree of optimization becomes a reflection on their character on like. a moral level.
if your tactics are dumb and reckless but you usually win and it's just you punching people that's one thing. or even if it's you and five guys who've decided they like how you roll!
but if you are put in charge of soldiers. and you throw their lives away because you don't know what you're doing. that's not okay.
it's not always avoidable! one of the basic problems with armies! but when it happens in fiction it needs to be on purpose, to make sure the military elements of the narrative remain thematically congruent.
when you have a bit where Main Character is in command and then makes avoidable bad decisions and people die who didn't have to. either the protagonist has been put in a horrific position by whatever authority figure thrust them into a role they didn't want and weren't competent to handle, without support.
or the protagonist, voluntarily assuming a management job they suck at, has committed a grievous harm against others by not recognizing their own limitations.
even if they win! i don't want to be watching a movie where the main character squanders every tactical advantage and loses 40% of their forces totally unnecessarily for Narrative Tension, but the enemy retreats or gets eaten by a dragon or loses the MacGuffin or whatever, and then there's triumphant music and a party because They Won!!!
no! they fucked it up is what they did! this is some Light Brigade gaslighting shit! shut up. our boy just massacred people who trusted him.
kind of a tangent but this is also how I feel when the good guys mow their way through dozens of faceless grunts and then suddenly the big bad in charge is the life they face a moral quandary over
the random foot soldiers and henchmen's lives matter too! tbh
#tbh they should matter MORE #they are way less culpable than whoever's in charge #it's just plot convenient to dehumanize the work force
I think it’s worth noting that history is littered with examples of wasteful tactics. A common element is that often times technology advances while tactics do not.
For example, in the American Civil War, the tactics used of soldiers, marching into open fueled, and exchanging musket fire was not all that different than the tactics of the American revolution a little under 100 years prior. However, the rifles that infantry men were armed with were significantly more accurate. As a result, casualties, both in terms of lives lost, and soldiers, injured were horrific.
The concept of trench warfare in World War I was not all that different from wars, fought all over the continent in the century prior, and were designed to try and curb advantages of cavalry. But again, of mortars, more accurate, rifles, and chemical warfare meant that charging trenches resulted in truly grotesque numbers of casualties.
There is certainly evidence that World War I era generals were fairly callous when it came to casualty figures. They were more interested in territory gained. And it mattered very little how many lives that cost since soldiers were replaceable.
I agree that there should be some narrative coherence when protagonist squander advantages due to bad tactics, but when you look at actual history, it’s very clear that even if there are “good guys“ and “bad guys“ in war, there’s also just a lot of waste. That doesn’t make for a very sexy narrative, but it’s the nature of the beast. Militaries in particular are conservative institutions slow to change. you do things a certain way because that is the way they are done. That will always get people killed. But that’s also excepted as the way things are done.
At the end of the day, I’m just not sure there is a good way to organize two groups of people trying to kill each other.
I think the more interesting question is, should there be?
i mean maybe, but that's not what the post is about, it's about fiction that places warfare centrally, but then engages with it only on an aesthetic level.
thereby creating major ruptures in the narrative logic and characterization for anyone who knows (for example) what the point of a wall is.
this is a writing complaint, about failure to adequately situate motive within character and maintain internal consistency.
i'm not going to ask every piece of fiction that wants to have swords in it to engage in a meditation on the nature of conflict. that sounds boring, and also like it's asking too much of people. i'm aiming way lower here.
the problem is a general failure to care enough about the battle as an event within a narrative to make the pieces go together according to an internal logic. people being dumb is fine as long as they're dumb on purpose. people not doing The Most Winning Thing is fine as long as the priorities they're supposed to have are the priorities they're actually displaying.
There's nothing more frustrating as an audience than being told "this person is a Good Person who Cares about their men and is also a Genius Tactician" and being shown a clown that never thinks before getting most of their people needlessly killed.






















