cherry valley forever
Lint Roller? I Barely Know Her

Janaina Medeiros
noise dept.

Product Placement

★

Andulka
Peter Solarz

pixel skylines
Aqua Utopia|海の底で記憶を紡ぐ
Xuebing Du
d e v o n
KIROKAZE
Cosimo Galluzzi
he wasn't even looking at me and he found me
ojovivo
Mike Driver

#extradirty
art blog(derogatory)

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@viviennevial
Endre Penovác captures the aloofness, mystique and charm of fluffy cats in his expressive watercolor and ink paintings.
i lived, bitch
i laughed, bitch
i loved, bïtch
*deep sigh* i wish some distant relative of mine would leave me an old farm in their will so i could fuck off to the countryside and save the harvest goddess
Stop this “work hard” bullshit. You deserve free time, you deserve sleep and you deserve mental health. You deserve to procrastinate and you deserve to have your hobbies. You deserve it. You need it. No one should work & study all the time.
eleven: a summary ↳ ???????????
“Let me get this straight: you conjured the evil in your soul into an Earthly vessel so you could have a partner for co-op video games?”
“Well, not only that.”
why the long face peaches
did they include falling pandas AND kittens?
Neon lights pt3
If Zelda was made into a Ghibli film (x)
The thing that gets me about most arguments against accessibility features in video games is that they’re not just grossly ableist, they’re also hypocritical as hell. Video games have always had accessibility features: we just documented them poorly and called them “cheat codes”. Indeed, having a robust library of difficulty-modifying cheats was considered a mark in a game’s favour! The only difference is that a cheat code is theoretically a secret, which allows it to be framed as elite knowledge, even though it’s functionally identical to having an “infinite lives” switch on the options screen.
Here’s a thesis for you: the Konami Code was the first well-publicised accessibility feature.
being bad at video games is a disability now?
I’m going to assume you’re not being disingenuous here and take this as a serious question. In brief, very few people are generically “bad at video games”; in most cases, difficulty engaging with interactive media stems from one or more of a wide range of physiological conditions, including:
visual deficit (including colourbindness; colourblind individuals often have difficulty identifying threats in action games because they don’t stand out from the background for them)
repetitive strain injury in the hands, wrists or forearms (common for anyone who performs manual labour for a living)
arthritis and other degenerative joint conditions (both those due to age and those comorbid with many autoimmune disorders)
dyslexia (a common symptom of even mild dyslexia is the inadvertent mirroring of sensory-motor responses under pressure, e.g., moving your hand left when you meant to move it right - which is a big problem for action games!)
sensory processing disorders (delayed reaction to visual stimulus is a common symptom)
spatial processing disorders (see above)
chronic pain
propensity for motion sickness
This is, of course, only a partial list. Many of these issues are individually rare, but taken together, we’re looking a huge chunk of the population - up to 40%, by some estimates - who have at least one condition that would impact their ability to play the shooters and action-platformers that are held up as the gold standard for hardcore gaming.
hot tip: if your disability makes you bad at a thing, maybe either put in the extra effort to get good at it or just don’t do it instead of demanding people make the thing easier?????
Here’s the a better question: why is it an issue for you? Accessibility features in video games are entirely transparent to those who choose not to use them. Your experience of play isn’t affected by their existence in any way whatsoever unless you deliberately turn them on. Complaining about the mere existence of such features is like claiming that your viewing experience of a movie is being ruined by the fact that the disc has a subtitle feature on it, even though you haven’t actually turned subtitles on.
(And no, don’t try to frame this as video game developers somehow being victimised by unreasonable demands. The vast majority of developers are more than happy to include accessibility features in their games - and quite sensibly, because, you know, they’re businesspeople, and they want to sell things to as wide an audience as possible. The popular backlash against accessibility features is entirely on the player side.)
honestly, yeah you have a point there, i will concede that. the only problem i have with them is if you still get the achievements and shit with all the disability accomodations on, like with that game Celeste that you were talking about earlier, which is basically tantamount to buying one of those hastily-assembled dodgy steam games that exist solely to give whoever buys them a million steam achievements the moment you boot them up. Like, play your own game however you want, but don’t claim you performing a feat in a significantly easier version of the game is worth the same achievement as performing said feat in the standard game.
Well, if we’re going to frame it as a question of fairness, we’ve got to ask: fair in what sense, and to whom? Let’s flip it around: is it fair for you to receive exactly the same credit for performing a particular in-game feat as a disabled player, though they faced greater obstacles in practice than you did? Should we demand that players who’ve lucked out in the genetic lottery and enjoy above-average coordination and reaction times be obliged play with special handicaps in order to keep things fair for the rest of us? Whose level of ability are we judging fairness against?
when someone sends hate messages