Sparkling Skylands has turned in to a very nice demonstration that my build priorities are giving the intended results. Pictured is the main area of Skylands. I squared out the land around the gym and flattened it. The Pokemon center was moved to face the gate giving a Central Park space.
I added a waterfall with green space, orchard and veggies in the new corner behind the green house. All the water guys live back there and all the blue birds live in the green house. There are no beds in the greenhouse - they sleep in the communal bedding near the lake or the garden. This brings me to an important building feature: when possible, block homes made for mons should be as open as possible and maybe not have a bed at all. Or a roof.
There’s six (I think) mons that live in lake habitats in that corner. The Central Park holds another five or six but there are several unoccupied habitats available there. The base of Tink’s tower (not pictured) has a rugged girder house for 4 rugged types. They have an elevator to the main town area and the local hot springs is in their limestone mine.
The end result is that they all live on top of each other. They’re all outside most of the time (within spawn limits) playing chase, splashing happily, being lively. The area is at a 10 and there’s plenty of space to double my housing and add a second park area, a second shop area nearer the gate. And then I can start trying to refine it into a super pretty build that also feels vibrant when you’re there.
The nice thing is that the game lends itself to my style of doing this stuff. I like to be able to do things in stages with a number of different passes. It’s a delight to repair holes in surfaces or rebuild a bridge with whatever you have on hand then go back and fill it with the matching block later.













