GOBLINS: LIFE THROUGH THEIR EYES
FANTASY/ACTION/DRAMA/COMEDY/TABLETOP/NSFW/ONGOING
Remember what I said a while back about introducing you all to comics that may not always be GOOD, but will at least be interesting? We’re doing that again. Though our comic for this week isn’t quite as niche as last week, it’s significantly more divisive among the intended audience. So! Keeping that in mind, let’s have a look.
Goblins: Life Through Their Eyes, by Tarol Hunt, also known somewhat unfortunately as ‘Thunt’, tells the story of… Well, tells 2-3 stories at once, most of the time. The core, and most well-advertised of which follows a goblin adventuring party on a quest through a world heavily based on the classic Dungeons and Dragons settings. The comic itself is one-part D&D jokes, one-part epic fantasy, and several parts deconstruction of some of the more problematic tabletop tropes. The goblins, archetypal mooks and XP trash for low level adventurers are here the focus, with a game mechanics inspired culture and mythology. The secondary plot follows a group of more classic adventurers, and their trials and tribulations both with and against the goblins. The third is a side-story with one of the goblins, but this is getting complex enough without going into every little storyline and sidequest. These stories split and reform multiple times over the comics continuing run, and at the moment, all three groups are together. More or less.
We’ll start with the strength of Goblins. On theme alone, it’s doing something interesting. No, it isn’t THAT unique to have a story focus on the traditional foes of a fantasy setting (See: Warcraft after the second game) but it’s still better than the alternative, in which whole species are treated as mindless goons, despite clearly having SOME kind of society. Goblins, from the outset, humanises the inhuman other, giving them a voice not granted in the original text. True, it starts as a largely comedic voice, with humorously named goblins having chatty little conversations about how much XP they’re worth, but within a few dozen pages things have darkened, and a party of adventuring player characters (more on that later) are shown to be, essentially, invading psychopaths.
Not in a very subtle way, sure, but it’s trying.
A running theme of the comic is that monsters, at least the uglier breeds of humanoids, are people. Not always nice, or even good people, but people regardless. The casual killing of goblins and their fellow monster races is treated by the ‘camera’ of the comic as a tragedy at best, genocide at worst. Much of this is presented in VERY simplistic, almost comedically exaggerated fashion. A villainous human carves insults into the skin of captured, helpless monsters, as is cheered on as a hero to his town. It’s silly, but it’s not that far off some of the stories presented in tabletop games… Or played out by roleplayers of a certain bent.
The comparison to actual games is intentional. One problem I have with the comic involves the treatment of the settings validity. See, while the characters within the world mostly seem to treat it as real, and are treated themselves as thinking, in-universe beings… Not all of them? Especially in the early comic, many references are made to the Dungeon Master of the world, a god who was, through a hint of in-universe justification, just the guy running the tabletop game this was all taking place in. The prayers of a character take the form of literally arguing with, and pleading to, the DM.
Which is cute! It makes for some fun jokes. But then you have the inevitable slide towards serious, dramatic stories and bam, we’re back in Cerebrus town, aren’t we? This keeps coming up. And no, Goblins doesn’t do a fantastic job of making the transition. Where the comic is now, it’s entirely dropped the more overt references to unreality, an earlier side comic literally killing off a trio of characters who were the most overt reference to players controlling beings within a game.
Another issue is the tone. Goblins is a dark little comic. Violent, gory, and full of tragedy, and while this isn’t necessarily a problem, it doesn’t mesh too well with the art and setting. The colourful, and loose artwork and oftentimes silly setting and characters doesn’t lend itself to the oftentimes VERY dark storylines. Abuse and even rape take place in a story where one character is rarely seen without a very fake moustache. None of this is impossible to make work, it’s just that Goblins doesn’t always manage. Be ready for some mood whiplash. Not for nothing is the memetic cry of the comics hatedom ‘I’M SAD!’. They’re not wrong.
And then there is the art. I don’t actually mind it, after the end of the first real chapter. Oh, it starts pretty weak, but it improves quickly, settling on a colourful and distinct style. Like Girl Genius, a comic I intend to write about soon, it’s a very loose and cartoony style. The humanoid characters have exaggerated expressions, faces deforming around huge mouths and wide eyes. It tends to look best on the monster characters, and many of the demons and truly inhuman beasts look interesting and distinctive… But it’s really not a style everyone will be up for.
Despite all that, I still enjoy Goblins. It’s deeply flawed, but has enough going for it to make up for that. Many characters go through an impressive amount of development, both in design and personality, and the setting itself is a fun take on common fantasy tropes. It can be jarring to have the mechanics of a game so often brought up by in-universe conversation, but like the largely more successfully handled version of this in Order of the Stick, you get used to it.
Goblins is worth a look. Be aware that the early comic is ugly as sin, and that the tone will change dramatically soon enough. Oh, and some of the plots take a long bloody time to get going. It reads well enough as an archive, but if you’re up to date, expect to wait a long time for those two-a-week updates to move the story forward.
Right. Roll for initiative.
-James










