In which I gush about Stardew Valley
Holy sweet Christ I love me some Stardew Valley. LOVE ME SOME STARDEW VALLEY.
Letâs get that out of the way right now, because this is going to be nothing but an unabashed gushfest about one of the raddest games Iâve played in years, honestly.
First, a brief story:
For some ridiculous reason, little olâ me with my cracking voice, during the summer of innocence before I got WAYYYY too into Linkin Park, got into Stardew Valleyâs spiritual predecessor, Harvest Moon. Harvest Moon 64 came out in February of 1999 and for some reason I still canât explain, I gravitated to the weird little deformed chibi dude on the box art with his weird little deformed chibi dog. And my mom bought me this wayyyyy overexpensive Japanese-as-fuck game for like $90 and I had no god-damned friends so I obsessed over Harvest Moon 64Â during that summer. Like, I would play for a good eight hours a day probably three or four times a week and soon enough, by the end of the summer, Iâd got NINE FUCKING YEARS into the game. I was like five years into marriage with the modest girl Ellie and Iâm pretty sure we had twin kids and like really I wasnât doing anything anymore but being a dad because the gameâs story had run its course. And in grade nine, I flippantly let my best friend borrow Harvest Moon 64. AND THE MOTHERFUCKER SAVED OVER MY GAME. THE PIECE OF SHIT OVERWROTE MY FUCKING GAME AND I WAS DEVASTATED AND I STILL RESENT HIM FOR IT.
Anyway, this is all to say that I love me some Harvest Moon. Stardew Valley is very much Harvest Moon-esque. What makes Stardew Valley so fucking amazing is that unlike my poor pantomime of the Beat poets, Stardew Valley not only lives up to its inspirations, but kicks its inspirationâs teeth in and does it with some fuckinâ swagger.
To boil it down to a bullshit reductionist elevator pitch, Stardew Valley is a very very very very good Harvest Moon cloneâto be much nicer, Stardew Valley is a very very very very very very good Harvest Moon homage. This game is the game I would make if I was able to program and design video games. It is everything I didnât realize I wanted in a video game in 2016 until it just one unassuming day appeared and FUCKING CHANGED EVERYTHING.
If youâve no clue what the Harvest Moon series is then I feel sorry for you. Itâs a series thatâs older than some of you reading this about farming. Yep. Itâs a fuckinâ farming simulator. Throughout its various 2D and 3D incarnations you, as the player, have been on an island, youâve been a girl, youâve been a guy, youâve been on a phone, etc. No matter what iteration of the series, though, youâve been saving a city/village/little hamlet/island whatever by farming. And in Rune Factory, a spiritual successor of sorts to Harvest Moon, you also went dungeon raiding and fought some motherfuckers.
Stardew Valley is the most Harvest Moon/Rune Factory-ass game Iâve played in a long, long time. Itâs even more of a Harvest Moon/Rune Factory game than a lot of the recent Harvest Moon/Rune Factory games.
So, if youâre like, âWhy the fuck would I want to play a farming game?â then this isnât for you but you are god-damned insane and a bad person and as The Dude says, well, you know, thatâs your (very misguided) opinion, man.
So, why do I actually like this game? Honestly, the main factor is because itâs so damned similar to Harvest Moon. And yeah, sure, homage ainât the most original thing and we, the people who play video games, âgamersâ as you might call us, like to demand new experiencesâlol not reallyâand homage, especially this blatant, is starting to become a bit stale but like hey not only is Stardew Valley not just another sequel it is doing what Natsume, Harvest Moonâs publisher isnât doing anymore: putting out a fucking rad Harvest Moon game. Itâs been a long-ass time since a good one of those, so Stardew Valley almost feels like a fan-made mod, or something. Itâs fucking rad. What makes this game so much more than a âhey, this is a neat homageâ is that it is demonstrably better than not only what it pays homage to, but can stand on its own merits.
In Stardew Valleyâand in Harvest Moon and Rune Factoryâthe game is so much more than just farming. Yes, yes, you can get VERY VERY VERY DEEP into toiling away on your farm. Exactly like in Harvest Moon, in Stardew Valley, you inherit a piece of shit farm that has been abandoned for years and literally has overgrowth and trees and rocks and all this shit that you have to clear away before you even begin to make any progress. And it is monotonous and it sucks and youâll spend at least a week in game time just toiling away, clearing shit. And that is boring. And it ought to be. But it is also weirdly zen-like. Itâs a chore, for sure, but for you as the player, it feels like a strange kind of welcome relief; a getaway. Plus, you know, soon, that it will all be worth it.
And thatâs the crux of Stardew Valleyâs âgameplay loopâ: itâll all be worth it.Â
You keep doing some pretty tedious/monotonous shit because you know something better will come along and itâll all be worth it. You clear the shit on your land to begin farming and you toil away to plant seeds and you water your seeds dutifully to grow plants and produce to sell and get more money to get more seeds. You keep upgrading your tools to become more efficient. You get better at farming, you level up, to become more efficient and to eventually automate a lot of the monotony with sprinklers. You figure out the best way to set up your plants/produce to increase efficiency. You make your farm run like clockwork and put so much damned painstaking effort into doing so because itâll pay off soon enough in the fact that a lot of the tedium is gone in the game, allowing you to explore the fascinating world of Stardew Valleyâs Pelican Town and interact with its denizens.
So yeah, itâs not just about farming. Itâs about, really, if anything, working towards automating the process of farming as much as you can to get to the real star of the game: the people and relationships you build with them.
In Stardew Valley, like the inspirations it wears on its sleeve proudly, you can get married. Awesomely, unlike its inspirations, not only can you completely customize your characterâs appearance and sex (admittedly you could be a girl or a boy in later iterations of Harvest Moon/Rune Factory), but you can also marry people of the same sex. Fuck yeah itâs 2016. Iâm currently romancing like two ladies and a dude and I genuinely donât know who I want to marry. Itâs fascinating.
It goes beyond just repeatedly giving beer/potatoes/cheese/blueberries/gems to random people and hoping they like you, though. You actually do forge some meaningful relationships with people. And not just with the goal of marrying them. Admittedly, yeah, at first, many characters are pretty one-note. Youâve got the stereotypes of the jock and the goth and the vapid blonde girl. And if there is a criticism to level at Stardew Valley, itâs that. But, just like, yâknow, in real life, when you spend more time with people, and develop relationships with them, they become more rounded, fully-realized people. As I got to know people more, their idiosyncrasies revealed themselves to me. I actively sought out automatizing my farming activities so I could go interact with people. I became weirdly enraptured by the few frames of animation that played out in cutscenes that indicated a lot more. Seeing a little blob in the corner of a speech bubble change colour, indicating my relationship status with someone changed, was the raddest dopamine hit Iâve had from a game in a while.
What makes Pelican Town and its citizens so fascinating to interact with is how you, your agency, as a character, affects people. There is the most immediate level, of course: your relationship with someone. You give a gift to someone and they like it or hate it and thatâs that. You listen to people bitch about their problems. They ask you how your farmâs going. You catch them at their most vulnerable in an unexpected cutscene and you gain insight into them as a person and you wanna fuckinâ connect, man. You figure out that someone is nothing more than their one-note depiction and theyâre a fucking jerk and it doesnât feel like bad writing so much as a real depiction of some real fucking jerks.
More than that, though, you witness relationships develop between people independent of you. Your interactions affect those relationships. The mayor of the town and the woman who owns the ranch are having a secret fling. One late, hazy summer night, I wandered out of the saloon to find them discussing their relationship and how they couldnât come out about it because it might ruin the mayorâs reputation. And I had to decide whether or not to keep their relationship secret. What I decided to do would cause a ripple effect. Dat butterfly effect, doe. You become invested in these little pixelated people. You wanna see X and Y person get together. Youâre rooting for them. You wanna know why Z person is such a dick.
Another thing I love about Stardew Valley is how the farming aspect and relationship building aspects of the game interact. It is, of course, rewarding as fuck to better your farm. Itâs awesome to clear out a huge swath of rocks and toil some land and upgrade your watering can and so on. Itâs awesome to harvest perfect melons. Itâs awesome to get cows and a barn and to get a cheese press to turn your milk into cheese and then go into your kitchen and turn your cheese and a tomato and wheat into spaghetti. That shitâs rad as fuck. And then you learn that someoneâs favourite dish is spaggetti. Well, now you are invested in bettering your farm because, hey, this person likes spaghetti and you like this person and you wanna impress them. And thatâs fucking rad.
Oh, but it goes so much deeper. It goes beyond just relationships. Though there is no explicit end point to the game, a major arc throughout the game is the tension between a WalMart-esque conglomerate (that you TOTALLY USED TO WORK FOR OH SNAP WHAT!) taking over the town and a run-down shithole of a community centre being restored. And, of course, you are tasked with restoring the community centre. And you have to do so by gathering perfect crops and rare fish and fancy goat cheese and all types of shit. And youâre restoring this community centre by bettering your farming and foraging skills and getting goats and pigs and chickens and rabbits and turning milk into cheese and wool into cloth and all types of crazy shit. So the tedium of the day-to-day, the grind of it all, feels like it matters. Itâs adding up to something. You feel invested beyond just appeasing people. You feel invested because it not only feels good to see progress on your farm, but youâre saving Pelican Town. Yeah, itâs on the nose, and itâs heavy-handed, but hey, man, fuck corporations, I type on my corporate-made laptop in my first-world apartment.
So, there seems to be a lot to this game, yeah? âCause there fucking is. THEREâS SO MUCH. Iâm into the Fall now, of the first year. And the game goes as long as you want it to, but, generally speaking, thereâs story beats for about three years worth of content. Again, thereâs no end goal, but the explicit purposes of the game are to save the community centre, get married, and make a dope-ass farm. Iâm getting there and Iâm loving it. Along the way Iâve done a shitttt-ton of stuff.
Iâve discovered two separate caves and fought a bunch of dickhole slime monsters and ghosts and other crazy shit and Iâve mined a bunch. Admittedly, yeah, the combat system is rudimentary, buttt itâs still engaging and fun and thereâs totally a dope-ass loot system that makes you wanna explore all ONE HUNDRED AND TWENTY LEVELS of one mine and TWENTY-FIVE of the other.Â
I also have been asked to help curate the local museum with treasures and gems and such I find whilst mining and fishing and I get rewards and I get to actual curate the museum and how it looks and god damn if that isnât weirdly satisfying.
I go explore the forests and forage on the daily and finally upgraded my axe enough to cut down a huge log that has totally lead me to a totally rad secret forest and now I can finally get hardwood, which is totally a different kind of wood, and itâs allowed me to upgrade my farm and build a barn and a silo and a coop and shit.
Speaking of animals I have two chickens, a brown and a white one, an awesome duck that I love, a newly-arrived rabbit, and an egg Iâm incubating. I also totally have two cows, a goat, a pig, and a sheep, along with a horse and a dogâI had the option for a cat but like fuck cats man. Theyâre mostly all named after authors because Iâm a pretentious ass and I pet them and love them every day and UNLIKE HARVEST MOONÂ I donât have to remember to herd them all inside before storms they just automatically are safe inside on days when it storms and though that may not seem like a big deal omfg itâs a huge improvement I never knew I wanted.
I have just built a slime hutch which means I can start harvesting slime eggs and having my own herd of slimes which is really fucking weird.
On my travels Iâve discovered a lady that only comes through the village on Sundays and she sells all types of weird, rare, out of season shit and every time I go and find her itâs like looking through the new arrivals section at a record store: so weirdly exhilarating that is the whitest thing Iâve ever said.
I am just now really getting into the recipes and I FUCKING LOVE making mayo and goatâs cheese and honey and all types of shit.
Every single time I stumbleâliterallyâupon a cutscene I absolutely adore it and this game is overstuffed with fascinating, charming little scenes I adore. For example, in the Summer, I noticed Abigail, Sam, and Sebastian all hanging out in the saloon on weekends and eventually I stumbled upon Sam and Sebastian practicing music but they needed a drummer for a band and I suggested Abigail then they asked what type of music they should play, so I said weird synthy noise shit. Then, randomly, in the Fall, Sam, asked if I would come support them at a concert in the town over. Fuck yeah I would. It was so weird and rad.
AND THE FESTIVALS. A few times a season, you get a brief respite from your daily grind of farming, in the form of a festival. And though they are by no means more than a glorified cutscene, they weirdly feel special. You count down the days to them. You look forward to them, get invested like everyone else in Pelican Town. Theyâre just fun, man.
This is all to say that Stardew Valley does A LOT. And itâs all made by one dude, which is incredible. Whatâs awesome is that, generally speaking, it does all of it very well to damned near flawlessly. This game not only has countless hours to offer, but it has countless hours of rad shit to offer.
This game just kind of appeared out of nowhere and has exploded. Itâs made a fuckton of money for a single individual developer and that in and of itself is rad. Itâs such a hit that people are buying pirates copies of the game because it has such a groundswell of supprt. And thatâs so fucking rad.Â
Like I did when I was a kid, like I did with PokĂ©mon Blue and Dark Souls and Football Manager and WWE Smackdown, Iâve stayed up all night playing this game. On multiple occasions, and itâs only been out a few weeks. Two separate times Iâve played this game for about seven hours and ten hours straight, respectively. Thatâs fucking ridiculous.Yet I donât regret it at all. This game is the definition of âjust one more turn.â Like Harvest Moon, it only saves when you go to sleep, so you canât just see bits of a day; you have to see it all. It is deviously genius. And, of course, once you plant your corn, you have to see it grow and you have to harvest it and oh, look, Shaneâs birthday is tomorrow and on Tuesday your silo will be built and then fuck it a festival is coming up soon and youâve sunk five hours into this game. Yeah, if you have an addictive personality, it can be a sinkhole, but itâs so damned rad to play.
This game has come out, at a time, for me, that I need it. Itâs been a hell of a winter. Itâs been fucking exhausting mentally and physically. Work is piling up and Iâm broke and I have no fucking job and of course Iâve been rejected from litmags and will inevitably be rejected again and boy have I felt worthless quite often. And this is totally a coping mechanism, this gameâa distraction when I canât quite articulate my horrible self-hatred or canât get out of my damned head but itâs so necessary. Itâs taking me back to being eleven again, holed up in my room with the window open because we donât have air conditioning. Itâs taking me back to a time where I was cool with being alone, where I didnât feel like I was being crushed. And Iâm sure thatâll all pass soon enough, but for now, Stardew Valley has been this incredible, god-damned amazingly well-made therapy that I didnât know I needed until it just came out of nowhere on the Steam store.














