I don’t know what this is all I know is that I can’t stop thinking about it
Sade Olutola
DEAR READER
he wasn't even looking at me and he found me

Andulka

blake kathryn

Product Placement
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2025 on Tumblr: Trends That Defined the Year
art blog(derogatory)
trying on a metaphor
Cosmic Funnies

titsay
i don't do bad sauce passes
Misplaced Lens Cap
Not today Justin

shark vs the universe
Keni
AnasAbdin
No title available
$LAYYYTER
seen from Denmark
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@wolfboy822
I don’t know what this is all I know is that I can’t stop thinking about it
big ass werewolf in a service dog harness
When my service werewolf pulls out
your WHAT??
Do you want to have sex with a werewolf?
Yes
No
The basic summary of the Gojira Family:
So this is the Family Tree of the Gojira Family in my AU (some are canon, but some are obviously not).
Basically, 1954 Gojira is the original and is the great grandfather of the MonsterVerse Godzilla. Minilla grows up to become Heisei G (believe it or not, that’s what Heisei says, but who knows…).
Heisei G raises three children of his own: SpaceGodzilla the eldest, Godzilla Junior is the middle child, and Biollante is the youngest and his only daughter (I’m going to go in-depth about her later in the future so stay tuned).
In my AU, Godzilla Junior becomes the MonsterVerse Godzilla. Zilla, Shin and Earth are somewhat Godzilla’s distant cousins (it’s complicated).I’m also going to include Dagon, he’s going to play his role, but that’s only going to be muuuuch later.
Also, the Millennium Gojira’s could be considered as the reincarnations of the OG Gojira or maybe alternative versions (still deciding, but it’s not too important atm).
I’m going to add more info and details as I go along, but this is basically the outline of their family relationship in my Godzilla AU.Feel free to ask me anything if you’ve got any questions.
(FYI: I’m not going to include every single version out there, so don’t ask me where ____ is or why I didn’t include _____)
feeding a red panda.
A tabletop role playing game of cosmic horror and occult espionage.
Since the dawn of time, humankind has struggled to survive the ravages of nature, the frailty of the body, and the cruel whims of fate. This is known by all. But what only the initiated know is that nature and its attendant miseries are the least of our concerns. There exist powers, realms, beyond the comprehension of a sane mind, and the dark corners of the earth are home to the twisted offspring of these powers, and to exiles from these realms.
How has humanity survived in the face of threats whose very names can sear our souls? Some say by the grace of God, some say by mere luck or by the strength of the human spirit. All these speakers are wrong. We survive because we have captured some few of these supernatural threats and put them to use. Humanity has stolen a dark fire from gods it cannot comprehend, and wields it desperately against the coming night.
ORPHEUS, a secretive paramilitary organization tracing its roots to ancient history, strives to maintain a monopoly on deployable paranormal power, operating in strike teams and secret cells around the globe. Their methods are ruthless, their resources bottomless, and their directive simple: Assess, Contain, Employ. The ORPHEUS Protocol is a tabletop role playing game in which players explore a world of eldritch horror, occult espionage, and shadowy paramilitary engagement. To this end, players take on the role of a supernaturally augmented or impeccably skilled operative with a role in ORPHEUS’s eternal mission to protect the world and consolidate its supernatural power in the process. These operatives investigate strange occurrences, navigate dangerous social situations with cunning and finesse, and do battle with forces inconceivable to the unbroken human psyche.
Players familiar with The X-Files, Twin Peaks, Hellboy, Cosmic Horror Fiction, or even the Jason Bourne films should have a good idea of the game’s intended feel. ORPHEUS Operatives must attempt to make sense of the impossible and insulate the “normal” world from factors it is woefully unequipped to handle. Players will infiltrate cults, prevent terror attacks, catalogue mind-shattering metaphysical phenomena, and kill and be killed by creatures that should not be, all the while engaging with a tense and delicately balanced system of resource management that mechanically models the operative’s dwindling internal reserves, the mounting dread of the supernatural, and their luck just plain running out.
The ORPHEUS Protocol is tabletop roleplaying game that has been in development for nearly 5 years. Rob Stith, the designer, was struck by the tension that the mechanics of games like Dread, Call of Cthulhu, and Don’t Walk in Winter Wood could bring to a standard RPG experience, and wished to combine that feeling with the tactical decision making found in many Euro-style board games, and set to work on creating a horror-thriller role playing game whose foundation lay on resource management mechanics. Rather than go through closed beta testing, The ORPHEUS Protocol’s main beta test has been recorded, edited, and produced as an Actual Play podcast covering a continuous, sprawling narrative of global occult conspiracy, and has been airing weekly since 2016, with well over 100 episodes and counting.
The unique thrill of The ORPHEUS Protocol rests on the use of multiple, interlocking systems of resource management that play out over different time frames. The different scopes of these different systems allows The ORPHEUS Protocol to be played in a longform campaign style, as well as more focused, episodic adventures or one-shots that place more emphasis on the more short-term, immediate systems. Multiverse-spanning epics as well as contained slasher film-style stories can, and have, been played to the horrified delight of players and GMs alike using The ORPHEUS Protocol.
The book itself will be run 300-400 pages (depending on stretch goals), and will be full-size, full-color, and professionally illustrated. The book will cover the game’s rules, character creation, setting information, and advice for GM’s to get the most out of the game’s systems as well as how to adapt the setting and system to make something all their own. Some of our stretch goals will allow us to invite writers from some of your favorite role playing products and Actual Play podcasts to contribute adventure seeds, dark mysteries, horrific creatures, and other terrifying delights.
In addition to the hardcover book, the game will also be offered as a traditional PDF, and on the Roll20 marketplace. The Roll20 format is discussed in more detail below.
The ORPHEUS Protocol runs on an original system designed by Rob Stith specifically to model the mounting dread and desperation experienced by people in over their heads in the kind of horrific and tense situations one would expect from the cosmic horror-paramilitary espionage setting. To achieve this effect, as many aspects of the game as possible are put directly into the players’ hands as resources they must make tense, important decisions with. On a moment-to-moment basis in combat, the players must decide how to spend their Initiative to best approach the current crisis. Within a Scene, players must decide the most opportune time to make use of the special mechanical advantages granted to them by their skills. Players also have pools of Mental, Physical, and Spiritual Strain, which represent their inner reserves, toughness, and luck in these different areas, and they must decide how and when to spend these resources; they confer great advantages, but can be spent much faster than they are regained if one isn’t careful. To make matters more tense, Strain not only increases a player’s effectiveness, but can also be used to buy down incoming damage, leaving the player to make hard choices about whether to go all-in on offense, or save Strain to weather the storm. On an even longer time scale, players must decide how much to make use of their supernatural abilities, if they have them; for tapping into unnatural powers grants a powerful edge, but slowly drains the player character’s humanity, making them more and more an inhuman manifestation of the strange forces that strengthen them.
Adventures and campaigns in The ORPHEUS Protocol focus on three distinct, but interwoven avenues of challenge: Investigation, Combat, and Social Influence. Each aspect is equally important, and often equally deadly.
Investigation
ORPHEUS operatives are more than soldiers. They must investigate bizarre happenings around the globe, and attempt to understand the eldritch and the unexplainable. The work of an ORPHEUS operative combines some of the most challenging aspects of a private detection, crime scene investigation, scientific research, antiquarian study, and other disciplines, all the while carrying the risk of the operative learning too much of the truth and losing their mind.
Combat
ORPHEUS operatives are often called upon to solve problems very directly, as well. Shootouts with vicious drug gangs, deadly engagements with private corporate strike teams, and direct, violent confrontation with creatures whose very existence blasphemes against the concept of nature are all an expected part of the job.
Social Influence
Just as deadly and tense as any occult mystery or desperate spate of violence, however, are the delicate social situations ORPHEUS operatives can find themselves in. Cult infiltration, corporate espionage, clandestine meetings with informants, and other such tasks can pit the operative’s life and safety against one small slip of the tongue or one failed bluff.
If you are interested in seeing more of what The ORPHEUS Protocol can do, feel free to check out our playtest document. It includes the basic rules, 5 sample characters, advice for GMs; everything needed to get a taste of the game.
DriveThruRPG - ORPHEOUS Protocol Playtest
The beta testing process for The ORPHEUS Protocol has taken a rather unusual shape. I’ve been running a campaign for the last 3 years, and producing our sessions into an Actual Play podcast. In this way, an ongoing series of windows into the game’s development are available for free to the public. The campaign is an intricate and epic story of eldritch monstrosities, corporate skulduggery, and heroes facing desperate odds.
The show can be found HERE, and can also be found on iTunes (Apple Podcasts), Stitcher, or your podcast app of choice.
The ORPHEUS Protocol will be released in the traditional formats of PDF and hardcover, however we are also working in conjunction with Roll20 on this project. Roll20 is the world’s largest Virtual Tabletop, with over 3 million users. Virtual tabletops are an ever increasing part of the RPG community, with millions of people that have their game experience solely on these platforms.
The ORPHEUS Protocol will be built for complete incorporation into the Roll20 platform. This includes Roll20 specific character sheets, an in-platform rules compendium, and more. The Roll20 version will be a seamless digital product that will provide the best possible online play experience for The ORPHEUS Protocol.
Kickstarter campaign ends: Fri, June 7 2019 3:00 AM BST
Website: [The Orpheus Protocol] [twitter]
the ability to pick up weapons in Smash is fine and all but it looks especially alarming on the small and cute characters
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Instagram | Etsy
animal crossing but with cryptids
I want you all to enjoy this video the London Philharmonic Orchestra posted on its official twitter
This stresses me out to look at
In Japan, if it exists, there will be a food tie in for it.
IM GONNA HAVE A FYUCKING ANEURYSM I DONT KNOW IF THIS APP IS A BLESSING OR A CURSE
THSIB IS LTIEEALLT THW FUNNIEST FUCKING THING
this is what they saw in birdbox
ancient guy: i want all the dicks of persia in my ass, i love dicks, give me dicks until i drown modern historian: well what you have to keep in mind is that ancient cultures had different ideas of how to show affection and express themselves, so it’s actually probable he was talking about his brotherly affection for his people
monster fucker kinsey scale incoming don’t ever tell me what i can’t do, son