> steam sends me an email
> game you wishlisted is on sale!
> wow, 30% off!
> $50
I can wait. You'll be 80% off one of these days. I'll outlast you.

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@yamnekogaming
> steam sends me an email
> game you wishlisted is on sale!
> wow, 30% off!
> $50
I can wait. You'll be 80% off one of these days. I'll outlast you.
By the way someone asked me "Can you marry regardless of gender in tales of Mistria" and yes, but also it goes beyond that in terms of wokestry. You can change your entire appearance, name, pronouns etc whenever you want in the game AND you can also change your pet the same way lol The only thing you can't change is your birthday, you don't get to farm bday presents bitch
Some filler ideas for my island
Story of Seasons: Grand Bazaar - Newcomer's Review
The original Grand Bazaar was one of the games that fell by the wayside for me back when it seemed like there was an absolute deluge of new games in the series during the DS era, though it always seemed like one of the more unique among them. With the previous Story of Seasons remakes released during the Switch's lifetime staying extremely faithful to their original counterparts, I was curious to see how Story of Seasons: Grand Bazaar compares to modern games in the series. It's been about 17 years since the original game was released in Japan in 2008, so how does this remake stand up to modern expectations?
Presentation
The immediate first impression of the game is that Grand Bazaar is probably the most visually pleasing, vibrantly colored game in the series to date. As I experience what the game has to offer, this positive impression holds through. The game doesn't just use its strong art direction to make interesting environments and characters to interact with, but event scenes are given full voice performances from numerous talented actors, and the overall cinematography of every scene elevates it to a new standard that hasn't been seen in the series before.
There is a wrinkle in the presentation that is hard for me to ignore, though. At the start of the game, you're given an option to show or hide portraits, and in the options is also a "chat camera" that cuts to a character's face during dialog. With the expressive character models and animations during event scenes, I feel the portraits are distracting and unnecessary, but with the game's typical overhead camera during gameplay, I find them more convenient for talking with villagers than using the chat camera. There simply isn't a combination of settings to give the best of both worlds, which is a bit of a bother.
Performance-wise, I never experienced any noticeable frame hitching or stuttering while running around any of the environments. At this point, I feel like I'm used to seeing some level of noticeable pop-in for shadows, textures, or detail across previous entries in the Story of Seasons and Rune Factory games released on Switch, but I can't recall a single time when there was any consistent or notable issue in Grand Bazaar, even with over 20 animals milling about my farm and the wind blowing across my fields and grass.
Gameplay
If you're familiar with the genre at all, you can basically hop right in and not worry too much, with the usual farming and social mechanics all present. The biggest new mechanics are wind and the titular bazaar. Instead of simply filling a shipping bin and letting someone else handle your goods, you save up your goods throughout the week to sell them all in one big batch when the bazaar opens. Running your stall is fairly simple: Stock up your items, place them on the table, and ring the bell to attract customers. Every time you sell an item, you also build a little bit of meter that you can activate for "Cheer Time," where the Nature Sprites come out and do cute little dances as they increase your profit margins. With a little bit of prep and planning, you'll be raking it in every week. It's a very satisfying stress-and-relief rhythm.
Wind, meanwhile, affects your day-to-day planning. What areas you can access for precious ore, how much time your glider can save you for getting around, and how fast your windmills can make your basic or high-ticket items, from mayonnaise to sparkly bracelets. Ready to upgrade your watering can to Orichalcum but can't stand waiting a day and a half without it? Wait for a windstorm, and it'll be done in half that, with the benefit of the storm watering your crops too. That is, assuming you put up some windscreens to protect them. While previous games didn't always make storms a big deal, you're liable to lose most of a field if you don't remember to prepare, so always make sure you have a few at the ready.
While these are big new features, the traditional elements of the game also feature a few tweaks. A wonderful quality of life change is an icon on your HUD alerting you when an event is available, with the map letting you know exactly where. It's a lovely way to take the guesswork out of getting the most out of interacting with your neighbors. Characters in general are also fairly responsive to new events and happenings, commenting on festivals and your recent accomplishments, such as earning Titles, and maybe sometimes even complimenting your outfit.
Another fun feature is how pets work in the game. Rather than simply being cute little decorations that laze around your home, your furry friends put in work and help herd your animals in and out of the barn for you, as well as can be trained with a cute little minigame if you give them treats. For some reason, horses also count as a "pet" in your ledger and naturally get trained by riding them around, but there's also an obstacle course you can train on any time of the year. Considering that you usually only get to ride your horse around and not much else, it's a nice little activity to do.
Closing Thoughts
Coming off of the previous remakes in the series, I largely assumed Grand Bazaar would be a relatively low-key experience; a faithful recreation of a DS game that had initially passed me by. Instead, Story of Seasons: Grand Bazaar feels like a major step forward in the series, with some delightful characters, strong presentation, quality of life features, and a distinct set of central mechanics in both the wind and bazaar that make an addictive addition to the usual gameplay loop. My expectations were absolutely blown away, and I highly recommend it to any fan of the genre.
Additional coverage and a second review focusing more on the Steam version will be shared soon.
Review codes provided to Ranch Story staff by XSEED and Marvelous Europe.
I was thinking about skipping this one since I played the OG (and feeling a little burned out on the genre - I play it so much) but this looks so good!!
fantasy life has consumed my every waking moment
Hi there!
Saw your LEGO MonHun models and was amazed! Thank you for sharing!
If you make an Odogaron model, can you please let me know?
I do have an Odogaron model actually!
I have instructions for it and Ebony Odogaron HERE.
Animal Corssing Pocket Camp is coming to a close, and I think I'll miss it!
I havent decided if I want to get the paid app.
I liked the friends help during events the best. I'll miss it.
I'll also miss Sid6.7 who had been friends since like the beginning of the game. I hope to see you elsewhere~
pls love yourself and stop pre-ordering aaa games
this is a joke but people in the notes are missing the point, so id like to try to explain something… I’m in the games industry, i know a lot of people who worked/work in triple a company positions.
preordering a game does *not* say “i trust this dev and they deserve my money to use to make the game that much better”
what it says is “hey boardroom, i will throw money at anything with this logo, even before i know what the game is like”
that boardroom sees that trend. they see theyve made their money back within 2 months of the game being announced… so the next time a lead comes to them and says “we would like to make this game, heres a budget and a timeline” the execs say “well last time we gave you 100 bucks and a full month, but your fans dont really /care/ what game you make, as long as it has our brand. so heres 75 bucks and 3 weeks. make it marketable”
this means more “pre-order exclusives” like cosmetics or different art, filler stuff that a side team can pump out in hours. every store, every platform will have their own version.
pre-orders do nothing but incentivise the shitty money-sponge practices we all hate in games. the point of a pre-order used to be to ensure you got your physical copy, but with most games being digital license anyway, that worry is unrealistic.
However when you wait for reviews, what you show that boardroom is “what we put out actually matters. if we make a shit game, we get shit sales. when we only give a team 2 weeks and a fiver we get shit reviews.”
so… love yourself, stop pre-ordering triple a games.
It definitely wasn’t a joke and this is a very good addition to my post, thank you!! You explained really well what I didn’t feel like doing with my one sentence post 🙏
What 24 consoles would look like if they rendered themselves
I hope the next AC game has half the stuff PC is ending with. Some great items in there.
So far this game is super charming 😊
It's such a cute game! I played the demo and loved it. Based on the road map, I might even pick it up in EA and play it, since I've been slow enough in other games recently that i don't think I'll hit the up-coming stuff too soon.
The color pallete I think makes it all more perfect.
🔮 A Little Wylde Flowers FAQ! 🔮
Hello cozy coven! 🔮 We thought we would share a little FAQ answering some frequently asked questions we hear around the community! ✨
You can also check out the FAQ Page on our website for even more help! You can play Wylde Flowers on Nintendo Switch, Steam and Apple Arcade!
1. I've finished the main storyline - is there more content after Year 1?
Yes! You can continue changing the seasons as many times as you wish after the credits roll to continue farming, befriending the NPCs, and finishing your collections. There are also more quests, festivals, animals, and small storylines to experience in Year 2, so keep talking to the NPCs and see what quests they give!
2. Is there more content after Year 2?
While we don't have dedicated storylines and festivals for Year 3, you can continue playing as long as you like to wrap up any outstanding relationship building, collections, etc. There are also a few (but not all) quests that will pop up in Year 3 if you missed them previously.
3. Are there going to be any more content updates?
We have just a couple more bits to add to Wylde Flowers, but, we absolutely want to make more games like it!
4. Will "X" be coming to the game?
We can't confirm any specifics about what is coming with the new updates, but we are always looking at community suggestions and feedback to see what y'all would like to see! 🌸 We can't wait to show you what's coming when the time is right, but we have confirmed a few things which will not be coming to Wylde Flowers. These are:
Children
Decorating
Going inside villagers' homes
A full storyline of the same length as the original storyline
Milkwater
5. How do I get magical animals?
Please see this outstanding guide from a fellow community member on the Wylde Flowers subreddit all about magical animals!
6. How do I change the season after year 1?
Continue visiting the coven at night and you will eventually get a quest to give Tara her new role in the coven, The Keeper of the Wheel. You will then have to make offerings to Wellspring, which you can see by interacting with it. When all offerings are complete, you can use the proper incantation to turn the season just like in Year 1.
7. Can I transfer my saves between different platforms and/or crossplay?
Unfortunately, this is not possible.
8. I need more games like Wylde Flowers! Help!
Here is a post with lots of great recommendations! We also recommend the subreddit r/cozygamers for lots of cozy game discussion!
9. Where can I find Wool Weed?
Wool Weed is located in the second area of the Gloaming (near the entrance). The areas are unlocked through story progression. You will need to find the keystone in the first part of the Gloaming first, then talk to Lina and upgrade your wand. Once you have the second and/or third level unlocked, you will be able to choose which level of the Gloaming to enter when you interact with the pillar to enter the Gloaming.
10. Who is the best person to romance?
That is entirely up to your personal preference! You can use our wiki to get more info about the romance candidates. There is also some great discussion about this subject matter in this post, this post, and this post (from our subreddit!) ✨
Follow our channels to see all the latest news about Wylde Flowers 🔮
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i think “video games aren’t really the violent child-corrupting threat some parents worry they are” and “certain circles of gamer culture are incredibly toxic and can lead people down dangerous/hateful ideological rabbit holes” are ideas that can absolutely coexist
Artificial violence is not actually a corrupting influence but hanging out with assholes sure is.
the real corruption was the friends we made along the way
I beat the silver seal!!
Last time I tried I got close but impatience points defeated me.
I was about to give up the game, but put it down for a few weeks.
I really enjoy the gameplay loop, even if others might find it boring and too repetitive.
I need to remind myself it'll be a while before i get the next seal and not get frustrated when I fail my next few attempts.
can i come over and implant false memories of us being childhood friends?
Sure! You always did that when we were younger!
figure this might be of interest to folks here, a mutual of mine who doesnt have tumblr (i believe) just released a super handy extension called Indie Wiki Buddy. does a lot more than just redirects, itll filter out search results and add a banner to fandom wikis youre viewing, and it goes hand-in-hand with Breezewiki if you're already using it :)
Indie Wiki Buddy, a browser extension to help you find quality, independent wikis
Snacko is a life sim with lots of decoration options and freedom in gameplay
My partner and I have put a lot of work into making sure the game respects your time with the different movement and quality of life features!
There's a free demo with a sandbox mode to try on Steam, and we'll be on sale for 20% off until the end of Farming Fest ✨
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