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"I'm Dorothy Gale from Kansas"
Today's Document
Not today Justin
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Like or reblog if you save, sweetheart 🌙
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How to Draw a Rose
Just in case you forget this exists.
It exists.
With those “when you want to design a character but you don’t know color theory” posts flying around I thought this would be relevant again.
SLAMs THE REBLOG BUTTON
there’s also Coolors website that gives you randomized palettes!
Don’t forget ColourLovers, either! It’s a social media-esque site where you can browse tons of palettes and share your own.
You can browse the most popular ones or search for certain colors, themes, and even specific hex codes!
When you find one you like, you can download a wallpaper swatch of it and also select the specific colors it uses to look at more palettes that use those same ones.
ColourLovers is my go-to for when I’m having trouble coming up with a color scheme! It’s also been around for over a decade, so there’s plenty to browse through.
Feet + shoes reference by http://kitasite.net/
quick tutorial on clothing folds for people with no idea how to draw clothing folds
so if, like me, you’ve done all the research on how clothing folds, and you have a decent idea how the physics works, but you just can’t get it to look right?
change all your lines into this
im serious
it makes everything look so much more natural
for added realism, just add random bumps to the line wherever you put one
and there you go!
(please dont judge me for my anatomy i drew this in five minutes)
Tutorial: Making the Shot - Pleasant Surprise (Complete Pack)
Hey everyone! So for the past few weeks, I’ve been releasing my first video tutorials regarding making an animated shot from scratch - to its final image. I decided to put them all in one Post so its easy to find! The shot is a remake from a film I did years ago, Crayon Dragon. I hope you guys find this useful in the future! Also if there’s some topics you’d like me to cover, please send them over here! [email protected] I’ll also try and post tutorials and tips on sbworkshop.tumblr.com so I can just focus on adding my art on my own blog.
The shot we’ll be making:
Now here are the video tutorials in order.
1. ANIMATION
2. COLORING (LINELESS STYLE)
3. LANTERNS, EFFECTS, EXPORTING, MISC.
4. BACKGROUND PAINTING
5. FINAL COMPOSITING
Keeping this in mind for my thesis!
A mouth-watering fuck-ton of hand angle references.
By Shadowcross on DA.
BLESS YOU, YOU WONDERFUL PERSON
The lip sync tutorial they DON’T give you
I mentioned on twitter that I wanted to do a lip sync tutorial and immediately got some people who were interested so I put one together real quick!
I’m going to use a bit of unfinished lip sync from my taz animated part as reference. They’re just gifs so no sound, but you should still be able to tell that he’s saying “I’d say a solid B… Solid B minus.”
Anyone who’s looked up how to do lip sync has seen phoneme charts. Phonemes are just the shape your mouth makes when you make certain sounds.
When you do lip sync, you want some kind of reference to make sure it’s right
What’s easiest is to say it yourself and pay attention to the shapes your mouth is making. Since you’re going frame by frame, your audio is slow enough that you can make each shape slowly and distinctly and you can get each individual phoneme down in the animation.
Don’t do this.^
An easy way to tell if you’re animating lip sync wrong is if you run out of frames to make each shape. You don’t need them! Making each shape is unnatural. People talk quickly and the mouth doesn’t have the time to get into each shape. They blend together, sometimes to the point where the shape doesn’t change at all!
Not only does the 2nd gif take less frames and energy to make, it’s more relaxed, it looks less distracting, and his lips are much easier to read!
These are reference charts to show the differences more clearly
This is the difference between getting swallowed up in every last detail and paying attention to reality.
What matters more than hitting every syllable is making it look natural and flow with the acting. That’s why anime mouth flaps can work so well. A strong pose through the whole body matters more than one mouth shape.
MY FROND asked me how i draw shoes and then i got really into it and drew a whole bunch of SHOES HAHAH I hope this helps someone
DON"T worry about getting the shape perfect at first bc you can always edit it later!! ALso this is just my really quick way of drawing shoes IT PROBABLY ISN"T EVEN RIGHT SOMETIMES LIEs down
HEY ARTISTS!
Do you design a lot of characters living in not-modern eras and you’re tired of combing through google for the perfect outfit references? Well I got good news for you kiddo, this website has you covered! Originally @modmad made a post about it, but her link stopped working and I managed to fix it, so here’s a new post. Basically, this is a costume rental website for plays and stage shows and what not, they have outfits for several different decades from medieval to the 1980s. LOOK AT THIS SELECTION:
OPEN ANY CATEGORY AND OH LORDY–
There’s a lot of really specific stuff in here, I design a lot of 1930s characters for my ask blog and with more chapters on the way for the game it belongs to I’m gonna be designing more, and this website is going to be an invaluable reference. I hope this can be useful to my other fellow artists as well! :)
For anyone who wants a free pose-able human reference for drawing
The other day I came across this awesome program by accident (I don’t even remember what I was actually searching for, but on the several times I’ve looked for a program like this I’ve had no luck). It’s cool enough that I wanted to share it.
It’s called DesignDoll (website here) and it’s a program that lets you shape and pose a human figure pretty much however you want.
There’s a trial version with no expiration date that can be downloaded for free, as well as the “pro license” version priced at $79. I’ve only had the free version for two days so far, so I’m not an expert and I haven’t figured out all of the features yet, but I’ve got the basics down. The website’s tutorials are actually pretty helpful for the basics, as well.
Here’s the page for download, which has a list of the features available in both versions.
There are three features the free version doesn’t have:
Can’t save OBJ files for export
Can’t download models and poses from Doll Atelier (a sharing site for users; note that the site is in Japanese, though)
It can’t load saved files
The third one means that if you make a pose, save it, and close the program, you can’t load that pose/modified model later. You have to start with the default model. I found that out when I tried to load a file from the day before (this is why reading is important…). Whether saving your modifications (and downloading models and poses) is worth $80 is up to you.
But, the default model is pretty nice and honestly if all you’re looking for is a basic pose reference it should work fairly well as it is. Here’s what it looks like:
There’s a pose tag that lets you drag each joint into place and rotate body parts. The torso and waist can be twisted separately, and it seems like everything pretty much follows the range of movement it would have on an actual human.
Even the entire shoulder area is actually movable along with the joint! See, like how the scapular area of the back raises with the arm:
The morphing tag is one of the coolest features, in my opinion. It lets you pick and choose from a library of pre-set forms for the head, chest, arms, legs, etc. It has some more realistic body shapes in addition to more anime-like ones. Don’t like the options there? Mix a few to get what you want! Each option has a slider that lets you blend as much or as little as you want into the design.
So you, too, can create beautiful things like kawaii Muscle-chan!!
The scale tag lets you mess with the proportions and connection points of different joints. This feature combined with the morphing feature not only allows more body shape variations, but it also means that you can do things like make a more digitigrade model if you want. (The feet only have an ankle joint, but for regular human poses that’s all that you really need, so whatever.)
Or you can make a weird chubby alien-like thing with giant hands and balloon tiddies if that’s more your thing.
The ability to pose hands to the extent it allows is far more than I could have hoped for from a free program. Seriously, you can change the position of each finger joint individually, as well as how spread out the fingers are from each other. Each crease on the diagram below is a point of movement, and the circles are for spread between fingers.
And to make it a bit more convenient, there’s a library of pre-set hand poses you can pick from as well, and then change the pose from that if you like.
In both versions, you can also import OBJ files from other places for the model to hold, like if you wanted to have them hold a sword or something.
Basically, this program is awesome and free and you should totally check it out if you want a good program for creating pose references.
I just wanted to add a little more to this. If you have trouble figuring out how light sources work in your drawings this also allows you to choose where to have a light source.
That shaded ball on the left is your light source. You can see how moving the point changed the shadow cast.
Oh and all those other nifty looking things in that bottom bar there, yeah it’s what you think. You can change the model color to one of these presets or even customize your own palette.
Plus for all you lovely people who want something a little more simplified to use as a pose reference
You can turn your model into the classic wire frame.
Why reblog this? Because for more visual creators, this will be like the lumberjack discovering chainsaws. “Reblog to save lives” as the saying goes.
So it appears that Autodesk did a thing.
Go nuts, my friends.
i didn’t mean to make this so long but i wanted to both analyze my own style and give other people a look into it! I hope someone can find some use for it!
O v e r - c o m i n g - D r a w i n g - t h e - s a m e - f a c e
sadly
Maybe this will help? This is how I do my lineart things.
WITCHCRAFT
how do you “multiply layers” ?
@queer-monarch multiply is a layer setting, like luminous, and or overlay.
Also, I belive that a duplicate layer is made, then put into multiply
RUN JACKABOI RUN ….
Gotta go fast!