Some of my discord channels have "writing prompts" to help people drum up deeper thoughts about their characters and who they are on a baseline, day to day. So I googled some and found something... on Tumblr, no less. I removed some of the more milktoast "what would your character's favorite ice cream be". I frankly hate those kinds of questions because people read way too much into incredibly basic thoughts. Or no thoughts at all; "What kind of chair would you be?" Fuck off, we do deep thoughts here.
The formatting is a bit fucky (the numbers aren't numbering) because I've copied both from a Doc and some Discord posts.
This photo: The first of Dib in Argo-form after I racechanged my old main. This costume was the first RPable outfit I had in my early days of ESO.
What is the primary source of inspiration of your character and what work have you put into changing things up and making it your own?
Dibbe is a culmination, a love letter to my favored gameplay style across my gaming life. I found that sneaking around gave me more time to absorb the world, and I usually end missions with more resources because I spent more time casing the nooks and crannies, not just going door by door and stealing everyone's pillows.
At the end of the day, when this topic is brought up my brain goes to Splinter Cell: Conviction, and how Sam Fisher was depicted throughout that game makes me think of Dibbe pretty often. In that game you can seamlessly switch between lethal and nonlethal depending on a second-by-second decision and pragmatism.
Beyond that she's a pretty original concept, and is really just my magnum opus for how I've operated in stealth games over the years. She represents the 'final lessons learned', while still being her own character with emotional outbursts. She's not infallible, but she's still a result of 20 years of rogue-ing gameplay experience.
What's a lie (or two) your character says most often?
Generally in public Dibbe will advertise herself as a scout. She doesn’t subscribe to the banner alliances, especially since Argonians are shacked up with Dunmer when the alliance comes along which she doesn’t agree with so her services are typically hired out to anyone. However she is rarely hired on in that regard as her albinism has really forced her to remain unseen to begin with. It’s very difficult to sneak around as an Albino, as when things go wrong people are quick to point to the one odd ‘creature’ skulking around the area, so she has trained herself to remain unseen in most circumstances.
She has to lie about other things as well, obviously she can’t just tell people outright she’s a thief. So obscuring that fact is probably the most common coverup.
How loosely or strictly does your character use the word 'friend'? How loose is your character’s use of the phrase ‘I love you’?
Friendship and love are interesting concepts for Dibbe. She shares a similar loneliness I do in real life, in that she sees a lot of her fellows as coworkers. I am not a thief in real life but I am a laborer who finds it difficult to find true friendship. Really, how many people at my grocery store would come help me move a couch? Who in my online circles would let me come roommate with them if I was to fall on hard times? Dibbe struggles with a similar issue, as very few people actually speak to her like a regular joe, but more of a kiosk for work and payment.
The matter of love works the very same way and is also a concept she struggles with. In her backstory she’s had exactly one true “lover” which ended badly. She’s currently dating someone via another player ICly, but she’s made it very clear that her experience with actual relationships is minimal compared to her other skill sets, social or otherwise. Even at her age, it’s still a ‘new’ thing to her.
How often do they show their genuine emotions to others versus just other players knowing?
Dibbe’s become more emotional in recent years regarding certain topics. A lot of her is actively true, she doesn’t lie terribly much to fellows in the underground as she usually feels that she’s among kindred spirits. So what she shows is typically fairly sincere, she only goes full mask up (personality-wise) when she’s out in public.
What is a dramatic change you’ve done to your character since you roleplayed them first? Minor retcons, personality shifts? Not in the way RP may have affected them over time, but what did you change because something didn’t quite ‘click’, and you felt the need to adjust?
Well for one, Dibbe was originally supposed to just be an Albino. When I started roleplaying her and attending some meet and greets, THREE separate characters meta’d her paleness and eyes and went with “I see that you’re afflicted”... I was still kind of on the fence about it but I was never contacted OOCly, people just kept assuming. I went with it, and frankly I don’t mind it overly much as it gave me more years/centuries to work with in terms of a wide open background. I’ve also been complimented at how well I hide it, but that’s baked in, because her vampirism was only ever a footnote to her complexity anyway.
Originally I had made her both a Dark Brotherhood and Thieves Guild member until I was rightfully informed that DB assassins don’t really go on “sabbaticals” or “vacations”, and in some fashion they will always be called upon to do some work. As Dib is my love letter to stealth gameplay over the years, I wanted to implement both of the franchises main stealth operations. Instead I split that concept off to the ex-lover she once had that turned her into a vampire to begin with, as well as a different alt, Sleeps-Under-Skies, my DB assassin character. Sleeps' name was also one of Dibbe's workshopped names before I went with "Honors-Silent-Steps".
Another thing that comes to mind is she’s a bit more emotional than I originally planned for her. In her earliest days of conception I wanted her to be a smooth, unflappable and suave Aragorn-type ranger (but a thief) but ultimately I think having her own occasional emotional outburst regarding some specific topics has given her more depth.
This photo: The beginning of a "vibe" I've maintained on her for years thereafter.
What’s an attribute of your character that is currently impossible to be presented with in-game resources? Be it looks, equipment, mannerisms. In other terms, what can’t you do ingame that has you resort to artist renditions, profile specifications, or verbose introductory emotes?
I try to keep my game visuals as close as possible so people don’t have to stretch their suspension of belief. I don’t typically RP any hefty use of scars or heavily variable body types. I once interacted with an Argonian player that was actually a behemoth, but that’s very difficult to keep in mind when they were emoting normally. Since it was an open event, I completely missed their original intro emote that had them duck and squeeze through the doorframe so for like an hour I thought I was interacting with a normal argonian. So I actively try to avoid that kind of problem.
So for Dibbe, what people don’t typically get to see very often is her tattoos. I like to think she has some nordic tribal body art across most of her body and tail. Sometimes you can catch it with the ingame overlays but the vamp skin “dulls” them much more than I’d like, and none of them really quite capture what I see in my own mind’s eye.
What's a hobby your character used to have that they miss?
For Dib this is heavily music related. I like to imagine she’s a decent throat-singer, and might have some experience with the lute. She just kind of fell off of it, is out of practice, but if I ever emote such a thing again I would make a note that she ‘recovers’ pretty quickly, implying that she once had some decent skill.
She’s also done poetry and songwriting in the past. A lot of her music hobbies have gone on the wayside as she’s delved deeper in the thieving lifestyle. She might still do some basic lute-plucking but it’s not a focus anymore.
Does your character give tough love and harsh truths or sugar-coat their advice? Which do they prefer to receive?
I imagine I might have the same answer as many other people here: It depends. I imagine Dibbe being able to read the room. Recently in her Guild, someone was wounded harshly -after- making some crucial mistake (not following the guildmaster’s orders). His wounds were not his fault, some magical item backfired on him. Instead of raking him over the coals right away she had the presence of mind to wait until he was lucid enough to actually hear her words.
So ultimately, she is a fan of tough love but will also try to gauge the situation so she can have a measured response.
What fact does your character excitedly tell everyone about at every opportunity?
The “opportunity” is usually when asked about it directly. Dibbe introduces herself as Dibbe and also touts some alternatives like “Dib” or even “Debra” because it’s “not my real name anyway”. So right out of the gate people know it’s an alias. But what’s it from?
As a toddler, trying to take toys or things away from her fellow hatchlings, her first word was a combination of attempting to say “Dibs” and “gimme”, turning into a childish “dib-ee”. With little grabby hands and all. It’s a story she’s fond of, relayed to her by her mother when she was old enough to hear it.
If someone was impersonating your character, what would friends / family ask or do to tell the difference?
This question is very interesting to take on and took some contemplation. My first thought was her Nocturnal worship. In ESO’s timeline, she may not be the TG benefactor she would later become, but she’s still a very logical deity for career thieves to have so I’m sure an imposter could just hedge their bets and make an accurate assumption.
If any of her friends or loved ones caught any real oddities and decided to make inquiries, Dibbe is thinking ahead and has plans regarding her ‘fate’ in Coldharbour that only very, VERY few people know about at all. If asked about it, the imposter is sure to stumble and make up some bullshit that her mates will catch onto.
(As of this Tumblr post that plotline has been resolved but it's still something she keeps close to the chest in the event someone wishes to exploit it somehow. So it's still something an imposter would find trouble "knowing' outright.)
What's something that makes your character laugh every single time? Be specific!
Kids falling down. Dibbe could watch your kids fall over all goddamn day she doesn’t give a shit about your kids.
What’s the most obvious difference between your character’s behavior at home, at work, with friends, and when they're alone?
Dibbe lives and breathes the thief life so even her home life is dedicated to keeping up with said style. She doesn’t actually change all that much when she’s alone. She might draw up some schematics, maybe try her hand at songwriting again, or pluck at a lute. Nothing that nobody hasn’t seen her do, it’s just rare.
What does your character notice first in the mirror versus what most people first notice looking at them?
Most people note Dibbe’s albinism. Pale-scales are a thing, they’re just rare. A fellow Saxhleel once noted to her, “I didn’t realize our people came in stark white”.
I like to imagine she looks at her mouth. She maintains some wishful thinking that her face had more expression on it like humanoids do. In lore, Argonians have a stereotype for being “emotionless” because their face doesn’t move and contort as much as more human faces do. Dibbe likes being an Argonian just fine, she just kind of wishes her face was a little flatter, maybe.
Who or what does your character love truly, 100% unconditionally (if anyone or anything)?
Dibbe’s mother comes to mind. Succumbed to wounds during their owner’s house war, so she didn’t live long enough to end up disappointing Dibbe in any way, so all of her memories of her mother are wholesome and positive.
I like to imagine had she lived, she’d probably still remain a positive force in her life. Would probably even support Dibbe’s then-burgeoning lifestyle as a thief as a way to ‘get back’ at the elves. The woman was probably a stealth operative or scout before capture anyway so her daughter getting into crime would likely not have been a stretch.
On a less heavy note, Guar. But similar to her mother, she has no bad memories of Guar, and becomes annoyed when she learns that any meats or broth were derived from the adorable beasts.
What would your character do if stuck in a room with the person they've been avoiding?
Hoping the room is large enough, Dibbe would just prefer to seethe in the corner and not interact with them. Generally, she’d keep her distance as much as possible. Depending on the situation she’d prefer not to be noticed by said person. But if they were alone together then Dibbe would not be the one to speak first.
What common etiquette does your character disagree with? Do they still follow it?
(No answer yet, I need to put more thought into it)
What simple activity that most people do / can do that confounds, or scares your character?
(No answer yet, I need to put more thought into it)
What subject / topic does your character know a lot about that’s completely useless in most circumstances?
Dibbe’s lifestyle is very specific but she is semi-secretly a poet (not that she holds it as a secret, it’s just not a topic that ever comes up and thus doesn’t volunteer the information) and sometimes quotes fictional (self-created) in-universe poets, especially of the Bretonese kind. In my mind, Dibbe is well versed in a few race’s history with poetry and how their poems have evolved over the last few centuries… But this topic never comes up.
How would your character respond to being fired by a boss?
In her current situation, absolutely heartbroken. This comes from two angles. She has a benefactor, a mysterious background mastermind type. But they’ve been forged in plotlines that few people will ever hear about, and exist as an alt of mine. I don’t really see any kind of scenario where the two would ‘have’ to part ways.
The other… I mean, I can’t tell the future so maybe I’d OOCly fuck up in some way that would have the guildmaster ask me to remove myself from the Guild but being exiled from the Illiac Bay Thieves Guild would be very disheartening. And ICly, highly demoralizing.
How does your character respond when someone doesn’t believe them?
Depends on the situation. By Dibbe’s own lifestyle, she is a career thief. If she’s in persona-mode then she actively expects people to be at least one little level of suspicious. However in more protected environments, she’s actually a pretty truthful person overall. So if she gets argued with about something she knows she knows, her response is: Annoyance and slight aggression in her wording.
When your character makes a mistake and feels bad, does the guilt differ when it’s personal versus when it’s professional?
I’d say Dibbe would respond about equally. Nearly, anyway. Personal mistakes she’d take in stride, but she takes pride in her professional work so any mistakes she’d take more problems with because she should have ‘been better’.
When does your character feel the most guilt? How do they respond to it?
In some ways it comes down to vampires. There’s been plenty of lore precedence despite the origins of the curse, that vampires can be sane and moral. All your PC’s across the franchise can be vampires and you can be as helpful or harmful as you please, and there’s the whole Ravenwatch arc (which I know is under some debate).
So some of Dib’s guilt comes from how she knows, for a fact, that vampires can be good and moral and suffers some secondhand guilt when one after the other just let themselves succumb to the inherent madness of the curse. She was mentored through her own, and is currently assisting another player in dealing with being recently turned. She wishes everyone had someone, anyone, to walk them through the process in a sane and measured manner but knows that would require a complete societal shift and maybe even require murdering a god to do it. She sure can’t, so she also has a fair bit of realism that a grand majority of vampires will continue to be the world’s enemy.
If your character committed one petty crime / misdemeanor, what would it be? Why?
I’m almost voided out of this prompt as I play a career thief. If she were to ever do something literally petty, she’d knock over some market stalls. She’s not a petty person though, but it’s something of a daydream to give herself a giggle, not something she’d actually do.
How do they greet someone they dislike / hate? How do they greet someone they like / love?
Dibbe more or less just does the shun method. If she absolutely has to be in the same room as someone she actively dislikes, she elects not to speak to them when at all possible. But, she also can’t keep her mouth shut and will be compelled to correct anything she deems incorrect about the target’s thoughts, plans, and opinions. Just to make sure nearby compatriots aren’t tempted to engage in dumb ideas.
Obviously it’s basically the opposite on the other end. For acquaintances she’s fond of flicking her hood in greeting. She doesn’t make a show of greeting others so usually opts for a simple “Hey there”.
What is the smallest, morally questionable choice your character has made?
I had a hard time answering this one at all. The prompt that I ripped off google says “smallest” but I can’t think of anything THAT petty that Dibbe would have wasted her time doing. I can only think of the bigger stuff, like how Dibbe has certainly killed some people in cold blood. I imagine some Telvanni magister on his knees begging for his life and Dibbe just finished the job anyway.
I’ve said in a previous answer she likes seeing kids falling down but I don’t see her being so petty as to put her foot in front of them herself.
Who does your character keep in their life for professional gain? Is it for malicious intent?
First thought is any fellows in her Thieves Guild, but it’s not malicious. She likes surrounding herself with skilled operatives to further feed into her lifestyle as a career thief.
What’s a secret your character hasn't told serious romantic partners and doesn't plan to tell?
Nothing at all. She has about three major secrets that she’s fine with informing her partners about. Just not right away, naturally.
How does your character respond to a handshake or otherwise seemingly required cultural gesture of greeting? What goes through their head?
Dibbe doesn’t mind doing it unless it’s absolutely so alien to be offensive, which isn’t really a thing that she knows of. From handshakes, salutes, bowing… Dibbe will learn them all. Even having the knowledge of how to do various curtsy might help when she adopts under-cover personas when she attends noble gatherings.
What phrases, pronunciations, or mannerisms did your character pick up from someone / somewhere else?
Dibbe is effectively an immigrant to Skyrim and she’s perfectly proud of that. She doesn’t pretend to be a Nord outright (I have another palescale non-vamp who’s all-in with Nord culture vastly moreso than Dib is), but she has adopted their accent and learned their language to the point of even figuring out some Thu’um (just a couple, she’s had time). She’s pretty quick to defend against the “nord dumb book hard” stereotype. All of that ultimately stops there. She doesn’t attend Nord meetings or browse their mead halls, more or less keeps to herself in Skyrim while dealing with the criminal network that she hosts. She still has plenty of love for her adopted country.
If invited to a TED Talk, what topic could your character present on? What would the title of their presentation be?
I have actually considered doing criminal-related sermon RP for my guild. Dibbe could absolutely host a two hour speech about her life as a criminal and her philosophies around it. It would be titled “My life as a Master Thief” or something.
What does your character commonly misinterpret because of their own upbringing / environment / biases? How do they respond when realizing the misunderstanding?
Given Dibbe’s advanced age she’s mostly grown out of this. Early on she had a very specific image of Dunmer and their culture but the further away from Morrowind she moved, the more her assumptions were disproven (and sometimes maintained). She has been under the impression that pretty much every Dunmer falls into one of the several main Houses, when in reality they have houseless farmers and laborers like anyone else. Dibbe is generally pretty open to new information.
Recently in her guild, there was a bit of controversy regarding the smuggling job they performed. Illegal courier work and rooftop hopping was one of the first things she did as a fledgling criminal, long before she started working up the ranks. To her perception, you don’t dig into a client’s goods because that’s a quick way to get a bounty on your head from various crime lords.
However, through some errant magic detection, the crew discovered that the crates they were smuggling had a lot more in them than just tax-evading ore. Half of the crew was incensed that nobody thought to crack the boxes open to look. Some people did smuggling work in the past and got arrested because they ended up “accidentally” smuggling Skooma or some other hot-ticket item. Eventually Dibbe relented, and recognized that her experiences are not universal. Live and learn. Dibbe’s typically smart enough to absorb other information while still holding onto her own opinions (that opinion being people need to relax more).
What’s something unimportant / frivolous that your character hates passionately?
(No answer yet, I need to put more thought into it)
Is your character a listener or a talker? If they’re a listener, what makes them talk? If they’re a talker, what makes them listen?
I imagine I might have a similar answer as everyone else. Both, depending on the flow of the conversation. Dibbe has plenty to say, but knows when she doesn’t, so she doesn’t.
What gets her to talk? Things she disagrees with. She’s been a thief for a long time so when she hears some kind of bullrush plan, or if lethal force gets tossed in the air as an idea, she’ll typically spin a whole yarn and shut that shit down. If there’s something she knows a fair bit about, she will make that fact known in one way or another.
What gets her to shut up? Anything regarding scholarly pursuits. Dibbe is plenty intelligent regarding several topics, but one thing that boggles her mind is how mages can wax poetically with theories of magic and aether. It’s basically the “reverse the polarity!” science meme, that’s basically what she hears when some mage-affluent people start talking to each other. It becomes jargon to her, and Dibbe is quick to shut up and let the mages hash it out.
What belief / moral / personality trait does your character stand by that you (the player) personally don’t agree with?
I mean, I’m not a criminal in real life. Dibbe sort of represents my wishful thinking of the age-old days with gentleman rogues and highwaymen in fantasy. In real life, criminals are thugs and brutes and probably really never have been “romantic” beyond the occasional, old-timey anecdote. So generally as the player, I disagree with her all-in attitude with treading thief life like a sport. But that’s who she is, and I enjoy playing her very much.
What’s a phrase your character says a lot, and why? Is there a deeper meaning behind their consistent use of it?
“Shadows hide you” or its variants “Shadows guide your steps” has a few meanings for her. It’s not just literally saying “don’t get caught” as some may thing but it’s also her subtle way of wishing Nocturnal’s influence to assist in your endeavors. This is basically like saying “god bless you” to an atheist but she doesn’t care. It’s not just a thief’s calling card, it’s an actual religious dog whistle.
Does your character act on their immediate emotions, or do they wait for the facts before acting?
Another prompt where the answer is “both kinda”. Dibbe is very emotional, and shows that when situations end up directly affecting her somehow. But if she’s on the outside of a situation able to look in without any problems, she can generally absorb information before making her thoughts on the situation known. During an op, though, foolish actions will cause her to snap a bit and act against the perceived aggressor.
Who would your character believe and trust without question?
Right now this really amounts to nobody. Even if her lover came to her with problems or scenarios, Dibbe will absolutely ask some questions, but it’s more out of getting all the details rather than a matter of distrust. If her lover kicked down her door and went “We need to get out of town NOW”, Dibbe would certainly walk and talk with her, but there would be many, many questions.
What’s something your character is expected to enjoy based on their hobbies / profession that they actually dislike / hate? In another way of looking at this question, what kinds of stereotypes do they actively attempt to defy based on their hobbies and profession?
Oh this is a good one for Dibbe.
She tries to uphold the “honor among thieves” class of work. This is an interesting question because Dibbe is semi-secretly not all that concerned with lethality, but in order to maintain the “gentleman thief” reputation that she may have as well as other coworkers, she has to constantly butt against the more lethal members of her crew.
She does not like alleyway cutthroats and dumb, basic thuggery. She much more prefers the higher class of organized crime. Art theft, breaking into nobles castles and stealing their busts. Things that get the attention of the rich, so they know that they are not as untouchable as they think.
Unfortunately a lot of crime is more on the desperate side, and opportunistic. Some people just have personality types where crime is just the path of least resistance towards wealth. It’s a very common and typically very correct perception of criminals, and one that annoys Dibbe to no end. It’s why she pushes back so hard when her crew are too quick to draw blades on jobs.
It’s also why she dresses well and bathes. She put forth some effort to learn an Armory Golem spell so she could quickly ‘correct’ any blood or mud related activities, so that when people look at her they don’t see some dirty thug. Generally to the outer world she just wants to look like some kind of ‘scout’, dressing in browns to blend in with trees rather than something gray to blend in with the stonework of cities. When she’s in underground-friendly places, she wants to be looked at as a representative for a higher class of thief. In a weird way, she wants to be trusted in a lifestyle where trust is in short supply.
How many hobbies has your character attempted to have over their lifetime? Is there a common theme?
Dibbe is kind of like me in this. If she doesn’t have fun doing something, she won’t do it. In the spirit of that thought, I don’t think she has actively attempted much. In earlier prompts I’ve talked about how a lot of her hobbies are related to music, because she enjoys it. So she hasn’t really been given many opportunities to operate outside her comfort zone and I’m not really sure she’d enjoy basic walks in the park or kite-flying.
She might have tried some art, but again like me, probably only accomplishes abstract stuff. While very interesting and neat, it’s not something she really pushes forward with much.