In 2D art I like to show how darker skin tones seem to reflect more light in a scene/show the colors of lighting more than lighter skin tones do. This is pretty easy to do when blending colors. But I was wondering how this same effect can be achieved with 3D character modelling? I'm trying to learn low-poly modelling for gamedev and I've tried messing with various properties like specularity, roughness, and metallic, but the materials always just end up looking wet or something to me. I remember in an answer to an earlier ask you said you're not familiar with 3D modeling techniques but I'm super curious if any of your artist followers have tips!
There's a person on here who posts their 3D modeling of their Black fantasy character with white locs and it's killing me because I wanna direct you to them but I can NOT remember their blog name. Y'all know who I'm talking about! We gotta find em and tag em!
So the aforementioned blog is @yagamimi-string, but I think my other character Vita will be a better example of how I portray lighting on darker skin, keeping in mind that I'm going for a retro style - it's not perfect but it gets the point across. Though, this style is specific to the version of Blender I use (2.79) and I wouldn't know how to replicate it in anything else, but hopefully this helps anyway
(Had to upload it to YouTube because Tumblr is stupid about videos)



























