Once you’ve met someone you never really forget them. It just takes a while for your memories to return. — SPIRITED AWAY

⁂

if i look back, i am lost
Peter Solarz
cherry valley forever

❣ Chile in a Photography ❣
RMH
Game of Thrones Daily
Alisa U Zemlji Chuda

pixel skylines
Cosimo Galluzzi
hello vonnie

Discoholic 🪩
Lint Roller? I Barely Know Her
styofa doing anything

#extradirty
Monterey Bay Aquarium
noise dept.
ojovivo

Love Begins

blake kathryn
seen from United States

seen from Netherlands
seen from Türkiye
seen from United States

seen from United States
seen from Australia

seen from United States
seen from China

seen from France
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seen from Bolivia

seen from United States
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@aceosa
Once you’ve met someone you never really forget them. It just takes a while for your memories to return. — SPIRITED AWAY
Just in case you forget this exists.
It exists.
With those “when you want to design a character but you don’t know color theory” posts flying around I thought this would be relevant again.
SLAMs THE REBLOG BUTTON
there’s also Coolors website that gives you randomized palettes!
How to THINK When You Draw FENCES tutorial for #LEARNUARY day 45! We have a HUGE, totally TOP SECRET TUTORIALS BOOKS KICKSTARTER (including the JUST ANNOUNCED How to THINK when you DRAW VOLUME THREE!) coming up on a SECRET DATE in MAY THIS YEAR! The ONLY WAY to know about it is to mail “Add me, Lorenzo!” to [email protected] to be on the SECRET LAUNCH WEEK MAILING LIST - if you’ve joined our mailing lists in the past, you’re already on it! JOIN IN with #LEARNUARY by posting up YOUR OWN tutorials, or by checking out the TONS of additional tutorials, tips and references going up on OUR TWITTER throughout the day today and EVERY DAY THIS MONTH!! Lorenzo!
websites:
Animation World Network
Animation Backgrounds
Animation Magazine
Animation & CGI
Animator Island
Anime News Network
Cartoon Brew
Character Design References
On Animation
Reference! Reference! (free database for animation)
11 Second Club (monthly character animation competition)
tumblr blogs:
animationart
animationforce
animationtidbits
aspiretoanimate
calartscharacteranimation
disney-moments-sketches (Allen Ostergar’s blog, animator at Walt Disney)
drawingforsuckas
fuckyeahconceptart
storyboardresources
theanimationarchive
theartofanimation
wannabeanimator
resources/tips:
Animation schools: 1 / 2 (Top 50 USA) / 3 (Top 100 international)
Which animation school is right for you? (Ringling vs. CalArts)
Don’t want to/ can’t afford art school? you’ve got other options.
Animation Mentor: The online animation school
Art school exercises!!
51 Great Animation exercises
20 things you can expect as a traditional (2D) animation student that they never tell you
A Survivor’s Guide to Life Inside an Animation Studio
Animation basics: The art of timing and spacing
Animation Notes From Ollie Johnston
Animated chart of the basic principles of animation
10 Second tip: Always Anticipate
book: Animation: Learn How to Draw Animated Cartoons by Preston Blair
book: A System for Planning and Timing Animation by Glen Keane
book: Timing for animation by Harold Whitaker and John Halas
book: Gesture Drawing for animation by Walt Stanchfield
Basic 3D Animation Terminology
Digital pencil test!!
Keys to Emotion in Animation
Lessons from Disney’s Zootopia
Model Sheets central
The importance of Acting in Animation by Segio Pablos
Printable exposure/dope sheet
Phoneme Chart
Recommended reading for animation students and enthusiasts
The 5 Types of Animation
The Know-How of Cartooning
The Unofficial Truth about The Animation Industry
Why Disney Sends Its Animators To Life Drawing Classes
Walk/Run Cycles reference
What is Pixar looking for in Animators? (scroll down)
Portfolio Advice for The Disney Animation Internship
What is Rigging?
3D Rigging Terminology
3D Modeling Terminology
tutorials:
Animation for Beginners: Where do I start
Animation Physics (Video tutorials on physics for animation artists)
Animation tutorial part. 1 AKA “the secret of animation”
Appealing Poses in Animation
Background & Movement in TV
Blinking tips
Breakdown tutorial (middle frame between to keys)
Drawing & Composition for visual storytelling
Drawing for Animation
Drawing a Likeness
Animation fundamentals + tutorials
Filmmaking: Composition and Framing
Getting Shape Change
How to animate using photoshop
How to animate Characters in Perspective
How to Animate Head Turns
How to Draw Gesture
OpeenToonz tutorials masterpost
Overlapping Action and Drag
Portfolio tips / Making A Successful Portfolio
Lyp Sync tutorial
Line of action
Basics of good cartooning 1-12 by Sherm Cohen
Squash & Stretch tutorial
Squash and Stretch 2
Storyboarding tutorials by Sherm Cohen
The Illusion of Life: 12 Principles of Animation
Tilt, Flow & Rhythm
Underlying Structure When Animating Expressions
TVPaint tutorial: Uploading and Coloring Scanned Animation
supplies (traditional animation):
10 Essential Art Supplies for the Traditional Animator
How to Use a Light Table for Animation
Making a Simple Animation Lightbox
Peg bars, Animation Disk & Desk
softwares:
free
Blender (3D creation suite. It supports the entirety of the 3D pipeline: modeling, rigging, animation,etc)
Emofuri (animate using .psd files)
Google Sketchup (
Live2D ( animation/drawing software
OpenToonz (Studio Ghibli’s open source animation software)
Pencil2D (create traditional hand-drawn animation (cartoon) using both bitmap and vector graphics)
Renderman (Pixar’s free 3D rendering software)
Sculptris (Free digital sculpting tool by the makers of Zbrush
SculptGL (Online modelling program)
Synfig (2d animation using a vector and bitmap artwork)
paid
Zbrush (digital sculpting sw by Pixologic)
Mudbox (digital sculpting sw by Autodesk)
Cinema 4D (digital sculpting sw by Maxon)
TVPaint (2d animation)
animation studios:
Aardman (Bristol, UK)
Blue Sky Studios (Greenwich, USA)
Dreamworks (Glendale, USA)
Fox Animation (USA)
Imagination Studios/CN (Burbank, USA)
Industrial Light & Magic (San Francisco, USA)
Laika (Hillsboro, USA)
Luma Pictures (USA / Melbourne, Australia)
Nickelodeon Animation (Burbank, USA)
Pixar (Emeryville, CA)
Rise FX (Berlin, Germany)
Studio Ghibli (Tokyo, Japan)
Sony Picture Imageworks (Vancouver, Canada)
Sony Pictures Animation (Culver City, CA)
Walt Disney Animation (Burbank, CA)
Weta Digital (Wellington, New Zealand)
inspiration: worth watching short films
Coda by and maps and plans
Contre Temps by the Contre Temps Team
Duet by Glen Keane
DOG ENVY by Olivia Huynh
Fallin Floyd by il Luster
French Roast
Gravity by Ailin Liu
In Between by Gobelins
Jinxy Jenkins and Lucky Lou by Michael Bidinger and Michelle Kwon
My Big Brother by Jason Rayner
Night Light by Qing Han
Nephtali by Glen Keane
Nocturne by Kari Casady
Historia de un Oso by Gabriel Osorio
Home Sweet Home by home sweet home the film
One Bright Dot by Clément Morin
Stickboy by Giant Ant
SOAR by Alyce Tzue
Tsunami by The Animation Workshop
Thought of You by Ryan Woodward
Vagabond by The Animation Workshop
5 Gobelins Shorts That Pay Tribute To Women Animation Pioneers
@supersonicstarchild for ur dream, friendo
She’s no man D:
im very grateful for the lessons in photography i was taught in stop motion class because just now they made it possible to photograph the stars with my phone in spite of the camera usually not detecting the light of stars because theyre so dim,,,, enjoy these shiny motherfuckers
ok so if everythings normal, your phone camera should have a manual mode (sometimes called pro mode). in it, change the settings of the shutter lag to 20 seconds, then put the phone down on some stable, plane surface and press the photo button (usually when using your camera, the volume buttons can be used as photo button) and let the phone still for the whole 20 seconds.
(basically the problem with most cameras is that they dont have a very good light sensitivity in the dark, however that doesnt mean they cant detect it at all. the longer the shutter is open, the more light your camera takes in and the more burnt/light your pic will be, so in (literally) dark situations, make the shutter lag longer to get all that light you need! also i said 20 seconds but really you can make it shorter or longer depending on what kinda stuff you want for your stars)
Yes this!
Additionally, adjust your ISO to the highest number (mimics the film used for very low light and low speed images)
And set your shutter speed to the longest time possible (on my phone it’s 10 seconds).
Leave your focus settings on Auto, and if your phone camera has a timer option, turn that on (five seconds is generally enough).
Plan your shot first, then find a place to set your phone down so you can get the image you want. The less light pollution, the better; you’ll pick up FAR more stars in your picture.
Once you know what you want to shoot, tap your screen to “focus” it, then hit the button to take the picture, set your phone down, and back away from the “tripod”. Don’t touch your phone for a good 15 seconds, just to be sure.
You will not be disappointed in the results, let me assure you.
Not even a little bit.
@tamberland
THIS IS THE MOST IMPORTANT THING I’VE EVER LEARNED
Fr? Lemme check this out
Here’s the link to all of the free online classes offered by Harvard:
https://www.edx.org/school/harvardx
But TBH I prefer the MIT Open Coursewear approach. Feel like taking a class on the policy and economics of nuclear engineering? MIT’s got you covered:
https://ocw.mit.edu/courses/find-by-topic/#cat=engineering&subcat=nuclearengineering&spec=nuclearsystemspolicyandeconomics
In fact they’ve got you covered with A LOT of their courses, everything from fine arts to immunology.
Have fun :)
WHERE HAS THIS BEEN THE LAST TWO YEARS
Trying to draw buildings
yo here’s a useful tip from your fellow art ho cynellis… use google sketchup to create a model of the room/building/town you’re trying to draw… then take a screenshot & use it as a reference! It’s simple & fun!
Sketchup is incredibly helpful. I can’t recommend it enough.
There’s a 3D model warehouse where you can download all kinds of stuff so you don’t have to build everything from scratch.
reblog to save a life
This is an incomplete tutorial, and it drives me crazy every time I see it come around.
We live in a pretty great digital age and we have access to a ton of amazing tools that artists in past generations couldn’t even dream of, but a lot of people look at a cool trick and only learn half of the process of using it.
Here’s the missing part of this tutorial:
How do you populate your backgrounds?
Well, here’s the answer:
If the focus is the environment, you must show a person in relation to that environment.
The examples above are great because they show how to use the software itself, but each one just kind of “plops” the character in front of their finished product with no regard of the person’s relation to their environment.
How do you fix this?
Well, here’s the simplest solution:
This is a popular trick used by professional storyboard and comic artists alike when they’re quickly planning compositions. It’s simple and it requires you to do some planning before you sit down to crank out that polished, final version of your work, but it will be the difference between a background and an environment.
From Blacksad (artist: Juanjo Guarnido)
From Hellboy (Mike Mignola)
Even if your draftsmanship isn’t that great (like mine), people can be more immersed in the story you tell if you just make it feel like there is a world that exists completely separate from the one in which they currently reside – not just making a backdrop the characters stand in front of.
Your creations live in a unique world, and it is as much a character as any other member of the cast. Make it as believable as they are.
Great comments and tutorials!
I’m a 3d artist and have been exploring the possibilities of using 3d as reference for 2d poses. I want to add a couple of tips and things!
Sketchup is very useful for environment references, and I assume it’s reasonably easy to learn. If you’re interested in going above and beyond, I highly recommend learning a proper 3d modeling program to help with art, especially because you can very easily populate a scene or location with characters!
Using 3ds Max I can pretty quickly construct an environment for reference. But going beyond that, I can also pose a pretty simple ‘CAT’ armature (known in 3d as a rig) straight into the scene, which can be totally customized, from various limbs, tails, wings, whatever, to proportions, and also can be modeled onto and expanded upon (for an example, you could 3d sculpt a head reference for your character and then attach it to the CAT rig, so you have a reference for complex face angles!)
The armature can also be posed incredibly easily. I know programs exist for stuff like this - Manga Studio, Design Doll - but posing characters in these programs is always an exercise in frustration and very fiddly imo. A simple 3d rig is impossibly easy to pose.
By creating an environment and dropping my character rig into it, I have an excellent point of reference when it comes to drawing the scene!
Not only that, but I can also view the scene from whatever angle I could ever want or need, including the character and their pose/position relative to the environment.
We can even quickly and easily expand this scene to include more characters!
Proper 3d modeling software is immensely powerful, and if you wanted to, you could model a complex environment that occurs regularly in your comic or illustration work (say, a castle interior, or an outdoor forest environment) and populate the scene with as many perspective-grounded characters as you need!
reblogging to save a life
!!!!!!!!!!!!!!
Look at this amazing addition! This is fantastic!
“3 Defining Features of ADHD That Everyone Overlooks”
FINALLY, SOME GOOD QUALITY EXPLANATION OF WHY “I DONT LOOK LIKE I HAVE ADHD” BECAUSE ITS NOT REALLY CANT SIT STILL FOCUS NONE DISORDER ITS SOMETHING A WHOLE LOT MORE COMPLEX
Actually yeah. I just reblogged this silently without any acknowledgement of it, but this is hones to god one of the best explanations I’ve seen.
Pearl and Spinel mments!
what th
I’VE BEEN TRYING TO find this again for THREE YEARS but once Free! came out I couldn’t google ANIME SWIMMING CLIP ANYMORE
This is such a god damn amazing piece of animation
Oh myfdb c
i’m a film student
If there was a way to run SUPER MEGA AD BLOCKER on this website I fucking would
“Please oh please open up your computer to a porn virus! If you don’t you’re evil!”
Freeloader Comin’ through!
We didn’t start this war internet users have with ads - We might have moaned about banner ads, but it was only when they started making noises when we might be listening to music or a podcast or whatever, causing two sound sorces at once, that we started trying to block ads universally rather than just a specific type of ad (pop ups).
And since then ads have gotten worse - Actual malware rather than merely breaking one of the fundamental sins of web design - though shalt not autoplay anything with sound. And the more aggressive a website is with ‘please turn off adblock’ the less I trust it to bother to vet ads and advertisers to make sure they’re not installing malware.
Not to mention that the idea that avoiding ads is “freeloading” is hilariously backward. Advertisement is a transaction between the platform and the advertiser, the user has no obligation to provide the views/clicks the platform has promised. Using an adblocker isn’t freeloading in the same way that leaving the room to get a snack during a commercial break isn’t cheating the tv network.
Ok y’all, I work as a web developer and I’m here to tell you that you are 100% right and that it’s shit. SO I’m going to tell you how to get around websites that block you from using their website if you’re using an adblocker.
Every website uses a language called JavaScript; long story short it’s a website language that allows developers to do the crazy shit you see on websites. Now the easiest thing to do is to disable JavaScript to stop them from knowing you have an adblocker:
Oh no! I’m blocked from viewing the website. It would be a terrible shame if I were able to right click and select the “inspect” feature
Click the three dots in the top right and open the “Settings” Menu
And then scrolled down to “Debugger” and checked the “Disable Javascript Option”
And then just refreshed the page
I’M IN HYSTERICS
text-to-audio reenactment posts like this are the absolute best part of this site.
How did you become a sailor?
Short story: I didn’t want to be a bank teller anymore, was always starry-eyed over tall ships, and didn’t really expect to be hired in the first place.
Slightly longer story: I’d quit everything, jumped over to Europe with a backpack and fuck-all else, worked in hostels for room and board, and panicked when my visa came close to running out. I was coming from a pretty dark time in my life, had no idea what I’d do next, and really had nothing to lose by trying for this thing that I’d have talked myself out of if I’d been feeling more sensible. I didn’t know anything about sailing, didn’t know if I’d even enjoy it, but I figured it would make a good story and feed me for the summer, and that would put me a step above where I was at the moment.
So - I emailed literally every single tall ship captain between Maine and Connecticut, and got lucky on the Mary Day, which took me on as messmate (cook’s assistant/dishwasher/assistant deckhand). Didn’t need any previous sailing experience, just people skills, work ethic, and being able to live on board a schooner - something hostels had more than prepared me for.
And I fell in love with it, honestly. I got moved up to deckhand halfway through the first season, have been working as a deckhand since, and down the road I’d like to look more into bosunry and a captain’s license. I could honestly write pages about how much I love it and why, particularly historic wooden boats. It was such a spur of the moment thing, and there are days when I still can’t believe this is What I Do Now.
If you’re interested in tall ships yourself, I wrote something last season that you might find helpful - it has more details of what life on board is like, resources for finding positions, good things to bring on board, a few notes about the culture.
Sherri Stoner and Joshua Finkel’s live-action reference for The Little Mermaid
what’s not to love