Today I wanted to share a little more about the theme in "A Way Back Home" and how we got there, and where it will take us in the future.
As you might recall from a previous update, "A Way Back Home" is part of our world-building project "World of Zura". The idea for this started quite a few years after "Zura" and "Hasp" had been published. It was not something we had planned at that time, but "A Way Back Home" is now officially (although not publicly) a sequel:
Once the idea for it started crystalizing, the thought of going down this path became more and more interesting. It started with the idea of expanding the map that we had at the time:
The lower right is the original map showing the different locations players were "exploring" in "Zura". I remember playing Legends of Zelda: A Link to the Past on the SNES a few decades ago, and the map was shrouded in clouds and revealed to you only as you went to new locations. I thought that was a good idea and it's the reason the original map was bordered in clouds. This way, if we ever wanted to expand the world, we would push the clouds outwards, and reveal more place, which is what we finally did with "A Way Back Home" (top left map).
If you compare the two maps, you can see that the original one fits into the frame I placed on the new map. You will also notice that things have shuffled around a bit, and it's likely that they will do so again in the future as we keep updating our maps of the world. Changes should never be dramatic, but they should make sense, which I feel they do in this case.
Another "point of contact" between "Zura" and "A Way Back Home" are the characters that emerged with the first game, and are now part of the world we've created. One of the cool things about creating a world like this, is that you get to use a lot of the concepts across multiple games, and cooler still, is to explore these with different artists and their own style:
I love the new art style, which looks completely different from the previous one. I feel the characters have been given a little more personality than in "Zura", which makes sense, because in "Zura", the characters had multiple copies, in "A Way Back Home", they are unique.
Here are more characters that first appeared in "Zura" and which will find their way into "A Way Back Home":
I can't wait to see how Andrea will transform these to fit the style of "A Way Back Home".
Here are some characters that might make it into the game also, but I'm not 100% sure yet:
The Hermit might actually get a game of his own at some point :)
And here are some details of locations that players explored with "Zura":
In "A Way Back Home" we will also zoom in into some of the locations to explore some more details of the "Zuran" landscape. This will be the focus of boards C & D but possibly also E & F. We will also take the opportunity to explore more diversity among the Zuran Imps (that fur ball like creature above).
All this is really exciting for us, as it helps as add theme to "A Way Back Home" but also inspire us to steer the story towards a certain direction. Thanks to "A Way Back Home" I have started to think about where the story is taking us next and the big challenge is to find a game design that fits it.
This is the opposite approach to publishing games from the usual, as publishers would be interested in the game-design first, and then figure out a theme that fits the game. We on the other hand, are looking for a game-design that fits the theme, which is a lot harder, and may take a few years.
Hopefully, as we continue to explore this world, game designers will feel inspired to come up with cool game-designs that might fit the World of Zura. If you are aspiring to design a game, and would like to share, feel free to reach out.
If you are an illustrator, please do feel free to reach out also, since each game in the World of "Zura" will have a different illustrator.
I hope you enjoyed this read and if you have any questions, please feel free to post them here so others can learn more from your questions also.
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