(can you end the year on a great note and match $10 to gaza soup kitchen?)
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AnasAbdin
Lint Roller? I Barely Know Her
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ellievsbear

Love Begins
dirt enthusiast
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Kaledo Art
Not today Justin
RMH
cherry valley forever

JBB: An Artblog!

pixel skylines
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Misplaced Lens Cap
occasionally subtle

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@aiki-art
(can you end the year on a great note and match $10 to gaza soup kitchen?)
Thanks for everything. Ad astra.
I don't know what I'm drawing.😇
(lying in the mud in the aftermath of a bloody battle, fevered and delirious in the throes of death) my amazing digital gut wound 😀
maybe i just lack the fujo spirit or whatever but less and less do i feel connected to queer history thats centered on men forming close bonds in because they dont see women as people. like i care more in early modern times when homophobia has takem form and these men are dealing with that, but i really dont care that medieval knights and spartan warriors were cuddling because they see their wives as objects to perform labor and have their babies and not a person to connect to
drew my favourite characters for my birthday ❤️❤️
I've had a couple of people ask for a digestible version of the whole "the real problem with Dungeons & Dragons is false advertising, not anything that's present in its text" thing I keep alluding to, so here's the bullet point version of that argument:
Dungeons & Dragons is owned by Hasbro. Yes, the same Hasbro that owns Monopoly and My Little Pony.
Hasbro wants D&D to be the only tabletop RPG that anyone plays.
In order to accomplish this, Hasbro needs D&D to be a universal entry-level game.
D&D is not a universal entry-level game.
All game rules are opinionated about how the game ought to be played, and as tabletop RPGs go, D&D's rules are more opinionated than most. This is not a flaw, but it's not what Hasbro needs.
D&D is also on the high end of complexity as far as tabletop RPGs go, and it's complex in a way that strongly rewards system mastery, so it's pretty far from "entry level".
Hasbro could produce a version of D&D that's at the very least less opinionated and more entry-level than it presently is, but they don't want to, because they've determined that certain rules features which run counter to both of those goals are critical to D&D's brand identity.
They also don't want to produce multiple versions of D&D tailored for different audiences, because they want every single D&D group to be a potential purchaser of every single D&D product; they'd be effectively competing with themselves for their own customer base if the published game was actually modular in any meaningful way.
So how does Hasbro square that circle?
Simple: they lie. They insist that D&D is in fact a universal entry-level game in spite of all evidence to the contrary, and back their advertising up with sponsored thinkpieces and podcasts and such to "prove" it.
Further, they've spent decades fostering a culture of play which conceals the gap between the game they're advertising and the game they're selling by ascribing any appearance that D&D isn't a universal entry-level game to the incompetence or malice of individual GMs.
The game the rules want to produce disagrees with the game the group wants to play? Nonsense – even the rankest beginner should be able to produce any experience of play using any set of rules, and if your GM can't, they're a Bad GM.
The game is hard to learn? No, it isn't – your GM is merely gatekeeping you. This wouldn't be a problem with a Good GM.
The upshot is that the published rules are more or less irrelevant with respect to achieving the desired experience of play, because they're operating within a culture of play which dumps 100% of the work of making that desired experience of play happen on the GM.
Indeed, much of what modern D&D presents as GMing best practices are really methods of working around the fact that the rules you're using disagree with you about what kind of game you're playing.
(It's not a coincidence that D&D's entrenched culture of play also insists that it's normal for GMs to be miserably overworked and treats GM burnout as a big funny joke, then turns around and loudly wonders why there's a constant GM shortage.)
The trick is, because you're still at least notionally using the rules of D&D, the fruits of all that GM labour are perceived as the product of "playing D&D", not of the GM's hard work.
In essence, Hasbro's business model for Dungeons & Dragons is selling you your own GM's labour with a D&D sticker on it.
It's a very neat trick, if you can pull it off.
Now, at this point some readers may be asking: well, sure, but not all GMs are doormats. What about "killer" GMs who do gatekeep and railroad their players and otherwise act like complete tyrants? I hear horror stories about them all the time.
That's the second trick: these are not opposites. The GM as human Xbox and the GM as tyrant of the table both represent the GM doing all the actual work of making the game happen. The latter isn't the outcome that Hasbro wants, but it's a logical conclusion of the position they want the GM to be in.
I've seen a few folks in the notes respond "okay, but if that's true, why is D&D so much more flexible than most indie RPGs?", and the answer is that it's not. That's part of the sleight of hand I've talked about where the GM's labour is framed as part of the product. To break it down:
As noted above, all game rules are opinionated about what kind of game they wanted to produce. This isn't just a matter of setting (though setting-neutral games are often misleadingly called "universal" games), but also a matter of the basic structure of the narrative which emerges when you follow the rules.
The rules of Dungeons & Dragons is not less opinionated than those of your average indie RPG, and in fact are more opinionated than most. (And again, having strongly opinionated rules is not something that's wrong with D&D; it's merely something that's inconvenient for Hasbro's marketing goals in a way they're unwilling to address.)
In brief, D&D really, really wants your game to be a sword and sorcery dungeon crawl. If the GM is using the framework of play furnished by the rules at all, or if the players are responding to the rules' player-facing incentives even a little bit, it's going to squish your game into something dungeon-crawl-shaped.
(This should not be surprising; it's literally in the name!)
The rules of D&D being opinionated in this way tends to fly under the radar for a couple of reasons, one less problematic and one more so.
The relatively benign reason is that many popular RPG premises are not done any great violence by being squished into the shape of a sword and sorcery dungeon crawl.
A cyberpunk smash and grab caper? Basically a dungeon crawl already.
A special forces op in a modern military game? That doesn't need to be shaped like a sword and sorcery dungeon crawl, but it can be shaped like one and remain intelligible as what it's supposed to be.
Gritty logistics-driven survival horror? Not inherently dungeon crawl shaped, but the two genres are compatible – a game can be both at the same time, as video games like Fear & Hunger and Look Outside demonstrate. (Indeed, Look Outside's apartment building follows the structure of an old school D&D megadungeon nearly beat for beat!)
Thanks to D&D's pervasive cultural influence informing what people expect a tabletop RPG to be, as long as this kind of compatibility is present, many folks won't even notice their intended premise is being squished into the shape of a sword and sorcery dungeon crawl.
If your chosen premise isn't compatible in this way, or if the group notices what's happening and decides to push back against it, though? That's where the sleight of hand I alluded to above starts to come into play.
Remember: a Good GM™, even a total novice, ought to be able to use any set of rules to produce any desired experience of play, right?
So get to work!
i.e., just as much of the game's putative approachability is the product of Hasbro selling the players their GM's labour in a D&D-shaped box, much of D&D's putative flexibility is the product of the GM being sold their own labour in a D&D-shaped box.
To be clear, this is not militating against homebrew content or rules. Homebrew is perfectly cromulent, and certainly, some games are more or less structurally amenable to it (though modern D&D tends to fall on the "less" side).
The problem is that what we've got on our hands is a culture of play that wants to have its cake and eat it too: when doing extensive homebrew is treated as part of the GM's basic, entry-level responsibilities, it's easy to fall into the trap of thinking of the product of that labour as merely being a feature of the game.
Which is, of course, exactly what Hasbro's marketing ghouls want.
my tomodachi life made me a fucking boomer comic
hello chat ive spent a lot of time making a very good siffrin mii in the tomodachi life ltd demo please clap.
i feel like a lot of fandoms pride themselves on being gayer than the source material but have they considered being less racist and less misogynistic than the source material as well . could be revolutionary
not to be that person, but making angry posts about the update isn't gonna do anything. if you're actually annoyed, i'd recommend contacting the staff to complain. if everyone does their part, i'm sure these trash updates will be rolled back. let's go!!!
you can send your feedback here: https://www.tumblr.com/support. the more people describing the issue, the better.
tumblr also has accounts on twitter (here) and instagram (this is their latest post). it'd be worth commenting there too! let's flood their last post with complaints, i guarantee we'll get some kind of response.
this one's from a while ago. i just missed drawing them
Hello I am Bea. I am in my late 60’s but not yet able to draw my pension. I have been really struggling to pay the c… Bea R needs your suppo
Hi guys. My family is not doing good financially right now, and my mother has not been able to pay the council tax for a while and now owes them £1,500 which they are demanding that she pay immediately. We're doing what we can to get the money together, but if you can help out at all it would be massively appreciated.
If just donating isn't your thing, I also have a store where you can get my brushes, my comic, 3d models, and toyhouse layouts:
Get early access to Heart of the Storm pages by becoming a supporter, purchase chapters as PDFs or get CSP brushes and assets from my store,
And I also take commissions! I prefer not to take payments for commissions before I can start them, so considering the urgency donations are definitely preferable but commissions do still help
Check out Harrie's commissions and portfolio! | Hi I'm Harrie, I create fantasy character art, animations, and comics. My strengths lie in c
Thank you for reading this far, if you can't chip just sharing the post will help immensely.
£0 / £1500
*guy who likes godgame ttrpg* i loooove godgame ttrpg.
i just remembered i can post whatever the hell i want. any godgame ttrpg fans in the crowd
you dhould be your own person. you are so young and insecure. at this rate you will never be able to find the cup or the scepter
what
can i be kind of mean
i don’t think “secondhand dysphoria” is real or “valid” i think it’s a weak attempt at pathologizing a disgust response to another person’s body. by pathologizing your desire to police the body of another, you take accountability or any need for self reflection off of yourself. “it’s not that i think they look ugly or bad, seeing them just makes me dysphoric, it’s not my fault, it’s dysphoria, i’m not a bigot! i cant be!” like idk at a certain point we need to stop giving ground to shit like that. if that is a GENUINE dysphoria trigger then it’s on you to manage yourself and not make your dysphoria the problem of someone who is simply just existing in their body. even if it is a real thing it’s indicative of a very individualist and inconsiderate mindset. other people’s bodies don’t exist for you to react to and your reactions to them will never matter. get over yourself.