So I finally got to making a small video for pearlessential. Like the game, it was overscoped and I spent a bit too much time producing it, but I'm happy with how it turned out.
It also let me polish up my video producing skills which is nice.

pixel skylines
dirt enthusiast
he wasn't even looking at me and he found me
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Stranger Things

Kaledo Art
Mike Driver
trying on a metaphor
tumblr dot com
Today's Document

oozey mess
we're not kids anymore.

#extradirty

Love Begins
Cosimo Galluzzi

JVL

if i look back, i am lost
No title available
h

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@alkaliii
So I finally got to making a small video for pearlessential. Like the game, it was overscoped and I spent a bit too much time producing it, but I'm happy with how it turned out.
It also let me polish up my video producing skills which is nice.
NEW! Miasma
very goopy, very spooky.
Been making some goopy, scary, hazardy stuff with shaders. Don't touch it
Status Effects
I was surprised to hear they removed it from pokemon in the newer games... but you know that thing with poison where it doesn't clear even after the battle ends? Yeah I added that for all my status effects in my game. It's a bit hostile to the player, but it has some nice benefits like being able to create environmental hazards with greater consequences.
I'm hoping it convinces players to stock up and use their consumables, since you can't use magic out of battle (although I might change that later) and the status effects make the battle of attrition you face while running a dungeon more relevant even if you heal a bit back after each battle. Idk, It's a peculiar set of incentives and punishments... game design is hard :(
whaaaa, 3D modelling? In this economy? Wild
Doppelganger prevention
This is a alright solution to what I'm looking for. I want you to be able to talk to your own party members sometimes during the story, but I need to handle what to do if the member placed in the world is the one you have equipped as a leader (or as a follower). The current system checks IDs and removes duplicates but it's a little messy...
I need some sort of omni actor setup that replaces the party members I put in the world with someone on your bench. So no matter who you have sitting in your current party, there is always a character available in world to in order to start a party convo ig? After the convo starts I can just shuffle sprites around behind a black screen in order to setup the scene correctly. Idk if I'm explaining it super clearly, but to boil it down: I need to keep working on the game, and I think you should wishlist it :)
More book
Okay I lied, I guess to you can find out what the book does from this post... You should still wishlist the game though :)
Book
Inspired by the minecraft enchantment table, had a few issues importing it, but it works for the most part. Need to add some floating rune particles though...
As for what the book does, you'll have to play the game to find out. I would link you to the discord server where I try and fail to organize play tests... but I think I'd much prefer if you wishlisted the game instead :)
Dungeon
I originally designed this room from a top down perspective and damn did it not translate well. I also feel the puzzle isn't very interesting but maybe that's because I'm really used to the mechanics... Anyway I can tell you with certainty that I'm going to redesign it lol.
can't draw wings ;-;
Anyway some creatures I plan to add to my game. I might have shared them before, but this is how they look in the new style since I switched up the battle system again.
Shop system cont. cont. cont.
Added equip on buy to the shop, so make upgrading a set easier. Although I'm unsure if I'll have shops sell equipment... Maybe I should add this insta equip feature to chests.
There is a common issue in rpgs where the player ends up finding something they just bought and feel silly for it. I want to avoid that by just keeping appearances of certain things to specific places. I'm sorta thinking shops will just be a place to top up on consumables and maybe find weird collectibles that aren't placed in the world. I'll have to see...
Shop system cont. cont.
Improved the speed on the sell from inventory feature, still wish it had multi select, also kinda think maybe it should just keep the inventory open... Maybe it shouldn't close the menu at all and just overlay the double confirm...
Shop system cont.
Added some stuff to let you sell to a merchant that's near your location using the normal inventory screen, It would be a bit nicer with multi select... and requiring less clicks but it sorta works.
Shop system
A bit bare bones, but nice to finally have. Planning to plop down a shopkeeper anywhere I feel consumable item distribution is lacking. Deciding on economy is going to be tedious though...
I wrote up a new shader for making stylized slashes! Usually I'd write a bit more about how to use it, but this one is on Github and I wrote out a nice wiki page for it. So uh yea, check it out!
Procedural Metaballic Splash
Get the code for this shader here -> https://godotshaders.com/shader/procedural-metaballic-splash/
Below you can find instructions regarding it's usage.
Oil Spill