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#extradirty
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EXPECTATIONS
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@barrisforpresident
This man is doing great, truly
Hey! It’s my birthday!
What is really like for my birthday is to share my art around 💕 so if you could give a sneaky reblog it would make my day
concept: a death god that is actually surprisingly supportive and on the side of the good guys, supporting actions and promoting policies that will lead to the kingdom growing and thriving instead of being destroyed, because the more the kingdom grows, the more people there are, and the more people there are the more people will eventually die, and when you’re an immortal god of death, you know there’s no need to rush. you’ll get them all in the end
i like how the responses on this post are cleanly split between “hey this is a great story idea i love it” and “this is absolutely terrifying”
Yes. A Death that is kind, and patient, and inevitable.
A Death that need not fight against you, that will often fight for you, because why not? It will gather you home eventually. Why not enjoy you first?
A Death that treasures those who fight it most ardently. That loves healers and defenders and survivalists and necromancers and mad scientists and immortal gods. That lets them pour everything they are into fighting it, denying it, adoring every desperate scrap of strength and will and brilliance and raw determination poured out against it. That catches you when your strength is done and all your will and brilliance run out, that gathers you close beneath a warm, dark cloak, and whispers well done, oh child, you were magnificent, well done.
A Death who will not seek to hasten an inevitable end, who will chastise those who seek to hasten it for others in Death’s stead, who will slowly and patiently plot and sow and siphon away from the great monsters of the world. Because who are they to hasten Death’s domain, who are they to deny Death its time and its place, who are they to cut short these vital glories that illuminate it so? Who are they to presume upon its will, that is so much larger and so much longer than theirs?
Who are they to call, and presume that Death, of all beings, should obey?
A Death that is not a hunter but a gatherer, who is always and eternal, who loves you, and can afford to wait. A Death who will fight for you and defend you, who will place its hand upon those who would speed you to its embrace, who has no need to rush you, only to greet you when you call.
A Death who is kind.
And patient.
And, before all and above all,
inevitable.
Beautiful
There is a reason they wield a scythe, not a sword. They harvest what is ripe, not take what is still strong.
Free Asset Pack!
Mansion battlemaps + asset packs with a customizable, empty mansion.
The link is at the bottom of the post, plus screenies of what goes into this set. This set in particular was super fun to make, it’s like building a dollhouse from scratcn.
For some close ups, check out this post and this post (:
We’ll be up for a feywild theme next, so do consider joining us for the ride!
127551 views and 2809 votes on Imgur
So this is a cheat-sheet I’ve made for personal use to just have an overview over all the basic D&D rules. The first page covers most of the text rules. The color divides the sections more or less from one another.
The second page covers most of the important tables and stats, that you’ll probably need through the game. Hope you like it and find some use for this! Cheers.
SUPER handy! I might use this for the kiddos in my beginner d&d camp this summer!
I should print those out for players
Fuck my players I need this
all the tips I found for drawing a fantasy map are like :) "here's a strategy to draw the land masses! here's how to plot islands!" :) and that's wonderful and I love them all but ??? how? do y'all decide where to put cities/mountains/forests/towns I have my map and my land but I'm throwing darts to decide where the Main Citadel where the Action Takes Place is
okay so i know i said most of this in the replies but it might be easier to actually reblog and say stuff instead lmao
Cities - go near water! freshwater lakes and rivers (rivers especially) are the best places for cities because A) source of water and B) travel and trade is much easier cus you can put your boats like right there. Basically ever relevant city ever was built on a lake or a river.
for rivers in general - because gravity, rivers run from mountains (forming from melting snow and ice (this is why they get fat in spring--more stuff melting)) to lakes/ocean where they can empty out (and even lakes will have rivers leading out that eventually get to the ocean), which can help when mapping out where those start and end. rivers are also much thinner and faster in steeper elevations and very slow and wide when the land is flat
mountains - i like to think of what the tectonic plates look like because that’s what makes mountains! mountains are also never standalone they’re always in mountain ranges (archipelagos are really just underwater mountain ranges babey). a cool trick I like to do is occasionally separate mountain ranges across continents, because over time the tectonic plates shifted and literally split the range in half. These mountains are really old tho so they’ve eroded and therefore it makes them smaller and rounder (like the appalachians) as opposed to relatively young mountain ranges like the rocky mountains which have taller and sharper peaks
Another mountain trick: if your mountains run along the ocean, the ocean side of the mountains will get a LOT of rain while the other side will be very dry--almost desert-like, in fact. think of temperate rainforests in British Columbia vs the drier conditions in the canadian prairies
forests - depends on how warm the area might be. coniferous forests are found further north (before you hit the tree line, and then it’s only tundra onwards) but as you head south you get leafier trees, and the leaves tend to get larger too
If you think about general elevation too, you’ll have places that might be swampy (wet + lower). if your world has an ice age like we did, then glaciers may have carved the land, leaving piles of soil in the south that was left when the ice receded and places where the bedrock has been bared north of that (like the Canadian Shield in Canada--the reason we see that is because of the glaciers)
You might also have a land that’s dotted in a shitton of freshwater lakes as well because the meltwater filled the holes that the glaciers scraped out (this is why canada has so many goddamn lakes)
and if the ice age was more recent than it was in our world, then you might not even have the forest re-growth and it could be a lot of open plains
tl;dr i like to think of major climate events that might have also shaped the land on top of some basic rules
Throwing darts is also a perfectly valid way to place something (though if it ends up in a strange spot you might need to add a bit of backstory for why that particular location was chosen)
In addition to tectonic plates causing mountains, impact craters can also cause a ring of mountains (or ring of islands if the base becomes flooded).
Also, plates shifting may cause gorges, canyons, and/or ravines. Or really old rivers could. And if the rivers have dried up you end up with a seemingly random gash in the land.
Volcanoes usually show up along the plate edges, but could, theoretically, show up anywhere the crust is thinner.
Random placement of features can make a surprisingly realistic looking map.
Outside of a few specific instances (most of which involve deserts, iirc), "biomes" don't just start and stop abruptly. There is usually a transitional area - mountains turning to hills, wetlands becoming prairies, etc, etc.
Also, the massive ice sheets from ice ages can significantly change the landscape so you end up with random lakes/rivers not fed from mountains, or steep hills in the middle of an otherwise flat area. Plus cool things like eskers and other geographic oddities
Both humans and animals can passively cause major changes to the landscape
So...don't fret too much about being "100% realistic" - pick a few features, place them randomly, and then think about what would make sense to be nearby
Oh, and cities will also pop up in kind of random places based on where different roads cross. Especially if it's a crossroad between two major centers of trade
Dungeon Master Essentials
I decided to make a list of DM stuff that I personally use or think are important to know when it comes to being a DM. So here’s my list:
Medieval Fantasy City Generator: This generator is now my LIFE. It generates incredibly complex cities with good customization. (Thanks to plantkat for sharing this site in their post here)
Naming Your Towns/Cities: Now that you’ve made your city, time to name it and give it some character! This post contains lots of great information.
Index Cards Rule: Fuckyeahdnd shared a SUPER convenient way of keeping track of turns and HP in combat. I use this system now for every single session I run.
Tricks & Traps: I am AWFUL at coming up with good Dungeon traps and challenges, this PDF includes some incredible ideas. The original poster, Courtney C. Campbell also runs a blog where she shares tons of great stuff. (Thanks to we-are-rogue for sharing the PDF in their post here)
Playing Different Types of Characters: Writeinspiration has a masterpost on how to write/play lots of different types of characters.
Unique NPC Jobs: Lauraharrisbooks wrote a list of different Fantasy Jobs which can help populate your world with some unique characters! Another similar post by Thewritershandbook also covers Common Occupations in the Middle Ages.
Developing Characters by Threes: Monticusrex’s method of creating characters help you really flesh out who they are. Useful for Players and DM’s.
Troublesome Players? Speak Up: Dicebound brings up an incredibly great point. If someone is being a jerk, speak up and call them out. This is especially important and relevant now to crush awful behavior before it even has a chance to show it’s ugly face.
List of D&D Resources: And finally, pretty much anything you might need for D&D. (Character stuff, spells, online communities/ways to play, etc..) A lot of people contributed to this post but thank you Mushroomancy for posting the original list.
Donjon: And finally, this site is a great resource for looking up Spells and Monsters along with tons of other generators. Not every single Spell or Monster is on here, but most are listed.
(I tried to give credit to the original posters or the actual URL for websites, unless those sites or URLs were no longer active)
Incredible list!
@tiedinaslipknot
Donjon is great. I use the loot and dungeon generators there regularly. Gonna have to look into some of the other resources!
Rations for various RPG Races
[[ Source. Original creator: wats6831. Additional information and images linked under each one. ]]
Universal:
Homemade artisan herb bread, home grown and dried apples and prunes, uncured beef sausage, munster cheese. Made a small bag from cheesecloth and tied it closed.
Discussion thread here.
Dwarf:
Garlic chicken livers, smoked and peppered cheese, spiced pork sausages, hard tack, dried vegetables, dried wild mushrooms.
Discussion thread here.
Elf:
Top left to right: Evereskan Honey Comb, Elven Travel Bread (Amaretto Liquer Cake with custom swirls), Lurien Spring Cheese (goat cheese with garlic, salt, spices and shallots), Delimbyr Vale Smoked Silverfin (Salmon), Honey Spiced Lichen (Kale Chips), and Silverwood Pine Nuts.
Discussion thread here.
Halfling:
From upper left: “Honeytack” Hard tack honey cakes, beef sausage, pork sausage mini links, mini whole wheat toast, cranberry cheddar cheese mini wedge, mini pickles, pumpkin and sunflower seeds, lower right is my homemade “travel cake” muesli with raisins, golden prunes, honey, eggs and cream.
Discussion thread here.
Half-Orc:
Wrapped in cheesecloth and tied in burlap package. Forest strider drumsticks, molasses sweet wheat bread “black strap”, aged Munster, hard boiled eggs, mixed wild nuts.
Discussion thread here.
Orc:
Orcs aren’t known for their great cuisine. Orcs prefer foods that are readily available (whatever can be had by raiding), and portable with little preparation, though they have a few racial delicacies. Toughs strips of lean meat, bones scavenged from recent kills, and dark coarse bread make up the bulk of common orc rations.Fire roasted rothe femur (marrow is a rare treat) [beef femur], Strips of dried meat (of unknown origin) [homemade goose jerky], foraged nuts, only edible by orcs….nut cracker tusks [brazil nuts], coarse black bread, made with whatever grains can be pillaged [black sesame bread], Pungent peppers [Habanero peppers stuffed with smoked fish and olives].
More images here. Discussion thread here.
Gnome:
Pan fried Delimbyr smelt, spiced goat cheese (paprika crusted hand pressed Fontina), Gnome shortbread (savory pistachio), glass travel jar filled with Secomber Red (wine), hard boiled quail eggs packed in rolled oats (to keep safe), dried figs from Calimshan, and Southwood smoked goat sausage (blood sausage).
More images here. Discussion thread here.
Lizardfolk:
Lizardfolk are known to be omnivores, forage for a surprising variety of foods found within the confines of their marshy environs, in this case the Lizard Marsh near Daggerford. Fresh caught boiled Delimbyr Crayfish on wild chives, coastal carrageen moss entrapping estuary brine shrimp (irish moss, dried brine shrimp), Brackish-Berries (blackberries), Blackened Dart-Frog legs (frog legs) on spring sprouts (clover sprouts), roasted bog bugs on a stick!
More images here. Discussion thread here.
Drow:
From top left: Menzoberranzan black truffle rothe cheese (Black Knight Tilsit), Donigarten Moss Snails (Escargot in shallot butter sauce), Blind cave fish caviar in mushroom caps (Lumpfish caviar), faerzress infused duck egg imported from the surface Realms (Century egg), Black velvet ear fungus (Auricularia Black Fungus Mushroom).
More images here. Discussion thread here.
Drow will also eat A Fucking Rock if it’s goth enough
#this rules to such a ridiculous degree im aghast
you know what im gonna reblog this to my main as well as my aesthetic blog because this post kicked my ass
Overgrown Magic Forest!
Take your party for a little tranquil time in the forest.
https://www.patreon.com/posts/33259206
Random mansion generator
The Procgen Mansion Generator produces large three-dee dwellings to toy with your imagination, offering various architectural styles and other options. Each mansion even comes with floorplans:
https://boingboing.net/2019/07/12/random-mansion-generator.html
Oooooh! Saving this
That’s fun
Hey, but don’t fall asleep on this Medieval Fantasy City Generator
Reblogging for the last!
Ideas for non-combat encounters/events
For when you want some variety for your tabletop RPG. These events will also give your players a chance to use character skills they don’t often have opportunities for.
Natural Disaster - Have the town the PCs are in catch on fire and see what they do! Do they cut their losses and run? Do they heroically try to save trapped townspeople? What do they do about the aftermath? Natural disasters are an interesting challenge because there can be lots of danger and drama without necessarily having a villain. It may also get your PCs to use skills they don’t commonly have a chance to. You could also try floods, earthquakes, raging storms while at sea, etc.
Powerful Fortress - Put one of your party’s goals in a location where they won’t be able to prevail through combat alone (Example: a fortress where they are vastly outnumbered). Your players will have to rely on either stealth or guile (or both) to accomplish their goal. The pacing of such events can be frustrating to some players, but few sessions are as rewarding as a creatively executed heist or infiltration.
Dangerous Crossing - Give them a dangerous physical obstacle to overcome. A canyon, or a raging river, or quicksand or an old battleground littered with traps and mines.
Festival - Have the PCs encounter a festival or tournament! With lots of contests! This could be a good opportunity for them to build their fame and fortune (especially if you allow gambling). Some of my favorite sessions have involved festivals.
Entertainment - Put the PCs in a situation where they have to entertain someone. What do they come up with?
Letter - Have one of the PCs receive a letter, either from an NPC they’ve dealt with before or from someone involved with their backstory. This is a good way to make the consequences of their actions seem more real. You can also use it to introduce new plotlines/sidequests.
Crafting Challenge - Put the PCs in a situation where they need to craft something in order to accomplish their goal. Maybe they need to make something in order to fix a mechanism? Or in order to satisfy some local gift-giving custom? Or they need a forgery? Maybe as part of an exchange for something else they need?
Lost and Found - Have your PCs discover someone or something that is clearly lost. Maybe they find an infant in the wilderness. Or a key with a strange inscription, or some kind of talisman. Throw in a clue or two to present your players with a tantalizing mystery.
Inhospitable Wilderness - Have the PCs go somewhere it’s an effort just to survive. A barren desert, a treacherous swamp with poison gasses, a forest so dense the ground never sees the sun, or even the bottom of the ocean. Test their endurance and survival skills!
Dinner Party - Have the PCs be summoned to a formal event! Test them on the battlegrounds of social grace and etiquette! Even better if it’s in a dangerous environment or an alien culture.
Thief - Have something important stolen from the PCs. See how they handle it.
Needle in a Haystack - Give the PCs something very difficult to find. Like a single specific housecat in a sprawling metropolis, or a legendary weapon of which there are many fakes/copies.
Really, if you need any more inspiration, look at your player’s character sheets and see if they’ve invested any points in a skill they haven’t gotten to use much. Then invent a challenge they could feasibly use that skill for. If you can’t think of a situation that could be helped by an Appraise, Craft: Calligraphy or Handle Animal check, you need to practice your own creative problem solving skills!
Tiny dragons with colourful scales living in trees and feeding on fruits and flowers’ nectar
Bioluminescent aquatic dragons roaming in the abyss and scaring the hell out of sailors
Fluffy dream dragons capable of feeling when children are having nightmares and materializing into their room to cuddle with them
Giant, old as the universe dragons exploring space, needing nothing but starlight to survive
DRAGONS
Small grey dragons living in cities, feeding of rats and pigeons.
Long thin, reflective dragons living in streams.
Lightweight, aerodynamic dragons flying up to the edges of the atmosphere for te luls.
Mini, incect eating dragons being adopted and trained by humans to fight off infestations.
DrAGONS
Pale, sinuous dragons with eidetic memories and wings that rustle like paper guarding libraries of forgotten books
Arboreal dragons with glowing hearts lighting travellers’ paths through dark woods
Gargantuan dragons who have slept for so long their backs have grown trees and become home to deer and foxes
Lithe golden dragons with glittering eyes and quick fingers sitting on the shoulders of jewellers and testing the quality of metals and gems
DRAGOnS
Different Types of Opals
Andamooka Rough Opal
Black Opal
Boulder Opal
Fossilized Opal
Ocean Opal
Raw Fire Opal
Tree Fossil with Opal Rings
SOURCE & MORE IMAGES
masterpost for writers creating their own worlds, or even just characters
names that have specific meanings
meanings of any names
popular baby names
upper class names
common last names
fancy last names
aristocratic/royal names
random name generator
random place name generator
list of latin words
english to latin translator
english to greek translat
or
greek mythology database
the culture of ancient rome
list of legendary creatures
fantasy name generator
feel free to add in any links!
List of resources for dnd
roll20: Make an account to play the game
Orcpub: For hosting and editing your character sheet
DND Wiki: Homebrew things, races, classes, misc
Players Handbook: Rules how to play how to make a character, all basic information for playing a game
Discord: to talk during and about the game
Mythweavers: another character sheet editor
Homebrewery: homebrew creation tool. Uses basic coding language to great effect.
If anyone wants to join just join the discord server and post your character
http://autorolltables.github.io/#
can randomly generate just about ANYTHING. awesome for dms
Tabletop Audio: background music and sound effects for the ambience.
PCGen - a character creation program that handles all the tricky and tedious parts of building characters, including NPCs.
d20pfsrd.com - all the free information you would ever need to play Pathfinder, an alternative to D&D
DiceCloud: Interactive character sheet that can be edit and shared with yourself or others easily. Pulled up anywhere with internet connection on PC, Mac, or mobile device. Use it to also mark down health, death saving throws, spell slots, experience, and more on the fly.
DnDMagic: List all spells currently available from Player’s Handbook and Elemental Evil.
5th Edition Spellbook app: Make spellbooks for all your characters, manage spells, prepare spells. Keep track of Spell Save DC, and Spell Attack bonus on your mobile device.
Squire - Another character creation and management app. Contains most of the basic info and spells already, with options to create spells, items, classes/subclasses, etc. This is the free version, but pro has more options for DMs, including initiative order control.
RPG Generator - An app that randomly generates things from NPC appearances to criminal gangs. It’s free and a great on the fly DM tool.
Kobold Fight Club: A generator for building and managing encounters. Good options to help narrow your monster picks and will calculate the XP to help you manage the difficulty. You can also save your encounter and it has tools for keeping track of encounters as well.
Medieval Fantasy City Generator: A nice tool if you need to map out a city but are having some trouble coming up with it, or you just need something on the fly.
Donjon: A site with all sorts of generators, tables, and other resources for various tabletop rpgs.
Weak Magic Item Generator: A generator for specifically making items that are weaker than a +1 item in 5e. There are a lot of interesting effects included on this generator and it is fun to play with.
Fantasy Name Generators: A one stop shop for any of your naming needs. There are an absurd amount of generators here.
Region Generator
“What, my homeland? Oh, don’t get me started! Where should I begin?” Follow the directions below to generate the outline of a marvellous, far-away land, and interpret as you see fit.
Geography and Climate (Roll 1d12): 1. A layer of earth and moss scraped across bedrock 2. Dry soil heaped in ever shifting dunes 3. Rocky shores and chilly wind 4. Towering mountains 5. Great climbing hills and sloping valleys 6. Plains stretching beyond the horizon 7. Lowlands pocked with lakes and rivers 8. Fire spewing fissures 9. Deep canyons and deeper caves 10. Dripping forests 11. Scrubby tundra 12. Rugged, tangled evergreens
History (Roll 2d6): 2 -4. Passed from warlord to warlord 5 - 6. Total isolation 7. A slow cultural takeover 8 - 10. Unwavering religious dogmatism 11-12. An unending tug-of-war between factions
Noteworthy Animal (Roll 2d6; if either die shows 1 the creatures are especially large; a 6 means they are prolific; doubles means they are magical in some way): 2 -4. Slinking carnivores 5 - 6. Soaring creatures 7. Stampeding herds 8 - 10. Chattering, dexterous beasts 11-12. Glittering insects
Current Events (Roll 2d6; doubles means there is active conflict): 2. A very valuable natural resource has been found there recently 3-4. A new religion has taken root 5-6. Natural disasters have been common in recent years 7. A benevolent leader has united the people 8-9. A contagious disease is ravaging the population 10-11. Industry has increased recently 12. A religious crusade is beginning
Local Cultures (Roll 1d12 1d4 times): 1. A large people 2. A posh people 3. A nature loving people 4. A diminutive people 5. A warlike people 6. An industrious people 7. A water-dwelling people 8. A reclusive people 9. A festive people 10. A socialist people 11. An oppressed people 12. An ancient people
Sights Worth Seeing (roll 1d12) 1. Vampire falls 2. The Sinkhole 3. The Dead Kahn’s Temple 4. The Stepping Stones 5. The Giant’s Teapot 6. The Green Vortex 7. The Harvest Festival 8. March of the Dead 9. Sunrise Pass 10. Mushroom Hole 11. The Church Below the Earth 12. The Crimson Rain Ceremony
“Hey handsome!”
The party accidentally interrupts a sorcerers ritual, causing a large rift to tear between universes.
Roll a percentage die. Have all your players roll a percentage die as well. Whichever player gets the closest to your role without going over gets selected for the following…
An alternate, evil version of the selected players character emerges from the rift. With a coy grin, the evil doppelganger kills the sorcerer and takes off, daring the party to chase him.
This presents an unique role-playing experience for the DM, mimicking a character back to a player!