Best of sarcastic Hawke - Part 1/?
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Keni
styofa doing anything

pixel skylines
todays bird
wallacepolsom

oozey mess
sheepfilms
trying on a metaphor
KIROKAZE

Kaledo Art

Andulka

⁂

Origami Around

@theartofmadeline
One Nice Bug Per Day
Lint Roller? I Barely Know Her
d e v o n
Game of Thrones Daily
Peter Solarz

seen from Maldives
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seen from Malaysia

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@benezaren
Best of sarcastic Hawke - Part 1/?
His name is Fenris, and you’re dead
Liam & Jaal banter
Relatable Ryders
The Ryder twins are two of the most relatable protagonists I’ve ever seen in a video game:
- Awkward af, sarcasm and one liners are there specialty
- Can’t flirt to save their lives
- Certified Human Disasters ™
- Make weird faces when the talk
-Walk kind of funny
- Have no idea what’s going on
- Trying to do their best in a scary world
if you call me your rock or your foundation, i’m going to hit you.
when you play dragon age for the first time
(Taking no credit for these gifs I shamelessly googled just for this reblog.)
@mhysaofdragons
I get it. You want to know who’s on your ship, so you’re here to figure out what makes me tick, right?
[discovered]
[immediately mocked by scientists]
Team andromeda
(x)
I can endlessly look at this…
there_he_go.gif
Thank you @queenwitcher for letting me go a lil wild with this portrait of Nyxia, it was tons of fun! :D
We have no choice but to try for our insatiable curiosity, for our fear in what should happen if we don’t. You are the explorer now.
Tips on CC for ME:A
So we all know the facial animations in me:a can be a little…weird. BUT I’ve noticed there are some things you can mess with in the CC that seem to help make it look a little better! Here’s what I’ve found so far:
Don’t choose the default for you or your twin: They just have really bad facial animations. Idk why.
Give your Ryder dark eyes: The way the eye shading works in ME:A makes your character’s eye’s look really wide all the time. Giving your character a darker eye color for some reason seems to help this. It also helps to choose a preset where the upper eyelids fall lower on the eye.
If you’re making a femryder, make the character’s mouth less wide: Someone else noted that it looks like the face scans for femryder’s presets weren’t taken in a neutral pose. This caused a lot of them to have stretched out mouths that looks pretty uncanny in cutscenes. I made my Ryder’s mouth a little less wide than I usually like to, and that seemed to help get rid of those freaky smile scenes.
Mess with the depthness of the mouth: Making Ryder’s lips stick out from their face less seems to help with the weird flappy lip syndrome I’ve seen some people have. Default m!ryder has this issue especially bad.
Remember to compare the jawline to your character’s neck: You can’t adjust Ryder’s neck thickness like you can with Shepard’s, so if your character has a wide face or a big jaw, it can make their head look too big for their body at times.
The funky hair colors are always that bright: Ok this is less about animation and more about aesthetic, but I had to remake my Ryder because her blue hair looked too bright compared to everything else. In my opinion, the dyed hair looks less pastel looking and more neon in-game. There are a couple hairstyles it looks ok on (the curly bob and the braids for f!ryder both look pretty nice with the dyed colors) but most were brighter than I expected.
The CC angles the face down and is not in a neutral position: Don’t worry about this one too much, just keep it in mind while you’re messing with the height of Ryder’s facial features bc it does mess with the perspective a bit. I moved my character’s mouth up to what looked like an ok position in the CC, but in most cutscenes her mouth looks waaay to high.
These are the things I noticed gave the animations trouble, and they’re largely femryder centric. If anyone else had a different experience/wants to share more feel free to reblog!
Reblogging to save a life