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@blacksunshineanddaisies
In theory, because of the nature of L-space, absolutely everything was available to him, but that only meant that it was more or less impossible to find whatever it was you were looking for, which is the purpose of computers.
The Last Continent
She got the idea for the study while walking with her advisor at Stanford to discuss her thesis topic, and the paper she eventually published in the Journal of Experimental Psychology in 2014 is sharp enough that it should have ended the seated meeting on the day it came out.
She ran 4 experiments on 176 people. Same person tested twice. Once sitting, once walking. The creativity tasks were the standard ones psychologists have used for decades to measure how good a brain is at generating novel useful ideas.
81% of participants in the first experiment produced more creative ideas while walking than while sitting. In the second experiment, 88%. In the third, 100%. Every single person walked into a more creative version of themselves. On average, people generated 60% more novel useful ideas the moment their legs started moving.
The skeptical question is the obvious one. Maybe it was the fresh air. Maybe it was the scenery passing by. Maybe it was the change of environment doing the work, not the walking itself.
Oppezzo killed every one of those explanations with one experimental decision. She put people on a treadmill facing a blank wall. No scenery. No fresh air. No environmental change. Just legs moving in place while staring at white drywall. The 60% boost held.
Then she ran the experiment that closed the case completely. She took participants outside in two conditions. Half of them walked through a Stanford courtyard. The other half were pushed through the exact same courtyard in a wheelchair. Same outdoor stimulation. Same scenery passing at the same speed. The only difference was whether the legs were moving.
The walkers produced dramatically more novel high-quality ideas than the wheelchair group. The outdoors did almost nothing on its own. The walking did everything.
She also tested the opposite kind of thinking. Convergent thinking. The kind where there is one right answer and you have to narrow down to it. Word puzzles where 3 words share a hidden fourth word that connects them. The seated participants did slightly better on these. Walkers got slightly worse.
Walking is not a general intelligence enhancer. It does one specific thing. It opens up the divergent search inside your brain. The part that generates options. The part that produces unexpected connections. The part that takes a problem and finds five ways into it instead of one.
When you need to converge on the single right answer, sit down. When you need to find the answer in the first place, get up.
The mechanism is now well understood. Walking selectively activates what neuroscientists call the default mode network, the system inside your brain that runs when you are not consciously focused on anything. The DMN is where mind-wandering happens. Where memories cross-reference each other. Where ideas that have been sitting in separate folders inside your head finally bump into each other.
When you sit at a desk and force yourself to concentrate, you suppress the DMN. When you walk at a natural pace, the executive part of your brain gets just busy enough handling the walking that the DMN comes online and starts doing the work that focus was blocking.
The most useful finding in the entire paper is the one almost nobody quotes. The boost did not turn off the moment people stopped walking. Participants who walked first and then sat back down stayed elevated. Their next round of seated creativity work was still significantly better than people who had been sitting the whole time. The rest lingered for at least several minutes after the legs stopped moving.
You do not need to do creative work while walking. You need to walk before the creative work. The brain holds the state.
Edited down a long tweet. (x)
the doctor: the Time Lords died. They're gone. I am all alone.
the time lords, forcing themselves through a crack in the fabric of space and time: quit telling everyone we're dead.
the doctor: sometimes I can still hear their voices.
i love that 17th century jewish poltergeist story where the family living in the haunted house calls a catholic priest for help before they contact a rabbi, because yeah, i think that would be my call too; id be like, oh? a demon in my house speaking latin and drawing inverted crosses on my wall in sulfuric bile? then without even questioning my faith iâd call up the catholic church and be like yo father, one of your boys loose come get him
âLook here pal, I know my religion, and this ainât it. Whatever this guy is, theyâre clearly from your version of things. Mind coming over to help fix things up?â
#not my covenant not my malefactor
(Tags via @cicadianrhythm )
"This is Ankh-Morpork, you know. We've got extra pronouns here."
GNU Terry Pratchett
The full quote is fascinating though, and adds an interesting context as it's Angua (a werewolf) and Carrot (human, but raised by dwarves) discussing a dwarf colleague, Cheery.
"Female? He told you he was female?" "She," Angua corrected. "This is Ankh-Morpork, you know. We've got extra pronouns here." She could smell his bewilderment... "Well, I would have though she'd have the decency to keep it to herself," Carrot said finally. "I don't think it's very clever, you know, to go around drawing attention to the fact." "Carrot, I think you might have something wrong with your head," said Angua. "What?" "I think you might have it stuck up your bum."
Sir Terry Pratchett - "Feet of Clay"
This is CARROT being the asshole. Carrot who has, throughout all the prior books, been depicted as basically the best of all possible people. He is noble, brave, considerate, kind. He is the good guy in the entire City...
... and yet, he grew up dwarf, and has picked up their more conservative views on gender identity.
Discworld dwarves start out in the books as basically a people without visible gender differences (thanks to the woman growing beards just like the men) and using "he/him" pronouns as their default. Anything else is seen as breaking the most basic of social conventions. (Dwarf dating is described early on as being two dwarves who like each other spending an inordinately long time trying to find out, as tactfully as possible, what gender the other dwarf is)
Carrot does immediately adopt the "she" pronoun for Cheery, which is but wishes she didn't make such a fuss about it. He's prepared to tolerate her choices, but he doesn't APPROVE of them, and thinks that that is enough.
Carrot, because he IS Carrot, does learn to open his mind on this subject, perhaps his final frontier of bias, but I do love that it's addressed as something he has to work on, and succeed.
And to Terry Pratchett's credit what started out as a throwaway joke about dwarf sex, gradually becomes a multi-volume subplot which is a fascinating exploration of gender and social identity as more dwarves start to "come out" as being female, and not just identifying as female, but changing their form of dress to something which matches who they are (they keep their beards though, because to a dwarf, that has nothing to do with gender, and everything to do with being a dwarf) and how their society has to adjust, with differing levels of comfort, to this new reality.
Carrot was also prejudiced against the undead early on as well. And the fact that he unlearns these views is a good example of a common theme in Pratchett's work
The overwhelming theme of Pratchett's work is change. Not good vs evil but progress vs stasis/going backwards. The protagonists of Pratchett's stories are people who can take on board new ideas and change and grow and adapt. Some of them start out as very stupid people with very stupid views in fact until they learn and grow and improve. The villains on the other hand are people who desperately want things to either stay the same or regress back to some imagined "Good old days" that they prefer.
While we're talking about Terry Pratchett gender, there's also golems, who are basically lumps of clay that have been brought to life but don't actually have any gender or secondary sexual characteristics so everyone defaults to male and he/him. As the books story goes on some of them decide to try being women just because.
Feet of Clay came out in 1996. I cannot overstate how pronoun discourse wasn't anywhere on the radar then. I'm fairly terminally online, active in fandom, and the first I can remember is some timid discussion of neopronouns in the mid-2000s, where "how could you tell other people to use them for you" was a major puzzle. (I still love neopronouns - zie/hir appeals to me in a way they distinctly doesn't, genderfluid though I am.) Pterry was so far ahead of the game, he was the very definition of galaxy brain, with extra heapings of kindness.
me: yeah so a few years ago someone invented infinite scrolling and really it was a terrible idea
the elf I just hooked up with, taking the lavender and honeysuckle lollipop from their mouth: An infinite scroll... most elfmaidens learn to enchant a scroll to never end before they're a mere 300 years old. It saves on paper.
me: oh see that's just writing, with social media it's really bad, it just leads to people doomscrolling all day
the elf I just hooked up with, spluttering and panicked: The Doomscroll! Be silent human, thou shoulds't not speak the name of that fell parchment
me: oh so you get it
hot artists don't gatekeep
I've been resource gathering for YEARS so now I am going to share my dragons hoard
Floorplanner. Design and furnish a house for you to use for having a consistent background in your comic or anything! Free, you need an account, easy to use, and you can save multiple houses.
Comparing Heights. Input the heights of characters to see what the different is between them. Great for keeping consistency. Free.
Magma. Draw online with friends in real time. Great for practice or hanging out. Free, paid plan available, account preferred.
Smithsonian Open Access. Loads of free images. Free.
SketchDaily. Lots of pose references, massive library, is set on a timer so you can practice quick figure drawing. Free.
SculptGL. A sculpting tool which I am yet to master, but you should be able to make whatever 3d object you like with it. free.
Pexels. Free stock images. And the search engine is actually pretty good at pulling up what you want.
Figurosity. Great pose references, diverse body types, lots of "how to draw" videos directly on the site, the models are 3d and you can rotate the angle, but you can't make custom poses or edit body proportions. Free, account option, paid plans available.
Line of Action. More drawing references, this one also has a focus on expressions, hands/feet, animals, landscapes. Free.
Animal Photo. You pose a 3d skull model and select an animal species, and they give you a bunch of photo references for that animal at that angle. Super handy. Free.
Height Weight Chart. You ever see an OC listed as having a certain weight but then they look Wildly different than the number suggests? Well here's a site to avoid that! It shows real people at different weights and heights to give you a better idea of what these abstract numbers all look like. Free to use.
Homie gonna share this
@c-grace for practice!!
Itâs like every week something weird happens.
I canât even begin to imagine how many episodes would be improved just by Picard giving a stumbling, awkward exposition of the episodeâs plot to the crew
ALL episodes could be improved if we saw Picardâs awkward, stumbling exposition to the crew of whatâs going on that episode. In fact, I really wanna see that.
âAttention crew, this is your captain speaking. You may notice my voice sounds different, and uh, long story short, Iâm 12 again. Another transporter thing, we should really get that looked at. Anywhooo if a little blonde kid starts ordering you around, donât ignore him, because itâs me. Ok. Bye.â
âOkay so, you may have noticed large parts of the ship transforming into some kind of Mayan temple, and Commander Data running around and talking in several different voices. We are aware of the situation and taking steps to restore things to normal.â
âThere will be a flute recital this evening in Ten Forward, performed by your Captain. All officers are requested to attend. No, he didnât play the flute yesterday. Yes, he is now a life-long expert. No, this is not the result of a transporter incident. At least, not ours.â
âCave Johnson here. Due to a multidimensional mix up involving portal technology and something you idiots call âtransportersâ Iâll be temporarily taking over these announcements. Captain Picard is presumably fine and will assume control over the ship once we find all the bits. In the meantime, who wants to do some SCIENCE?â
There are two types of writers:
1. 'It's fiction, it doesn't need to make sense!'
2. 'I didn't account for the rotation of the planet and how that affects the constalations while my characters stargazed at different times of year, I have failed as a writer, and this entire thing is trash'
Unhealed Wounds Your Character Pretends Are Just âPersonality Traitsâ
These are the things your character claims are just âhow they areâ but really, theyâre bleeding all over everyone and calling it a vibe.
â°Â They say they're "independent." Translation:Â They donât trust anyone to stay. They learned early that needing people = disappointment. So now they call it âbeing self-sufficientâ like itâs some shiny badge of honor. (Mostly to cover up how lonely they are.)
â°Â They say they're "laid-back." Translation:Â They stopped believing their wants mattered. They'll eat anywhere. Do anything. Agree with everyone. Not because they're chill, but because the fight got beaten out of them a long time ago.
â°Â They say they're "a perfectionist." Translation:Â They believe mistakes make them unlovable. Every typo. Every bad hair day. Every misstep feels like proof that theyâre worthless. So they polish and polish and polish... until thereâs nothing real left.
â°Â They say they're "private." Translation:Â Theyâre terrified of being judgedâor worse, pitied. Walls on walls on walls. They joke about being âmysteriousâ while desperately hoping no one gets close enough to see the mess behind the curtain.
â° They say they're "ambitious." Translation:Â They think achieving enough will finally make the emptiness go away. If they can just get the promotion, the award, the validationâthen maybe theyâll finally outrun the feeling that theyâre fundamentally broken. (It never works.)
â°Â They say they're "good at moving on." Translation:Â Theyâre world-class at repression. Theyâll cut people out. Bury heartbreak. Pretend it never happened. And then wonder why they wake up at 3 a.m. feeling like they're suffocating.
â°Â They say they're "logical." Translation:Â Theyâre terrified of their own feelings. Emotions? Messy. Dangerous. Uncontrollable. So they intellectualize everything to avoid feeling anything real. They call it rationality. (It's fear.)
â°Â They say they're "loyal to a fault." Translation:Â They mistake abandonment for loyalty. They stay too long. Forgive too much. Invest in people who treat them like an afterthought, because they think walking away makes them "just as bad."
â°Â They say they're "resilient." Translation:Â They don't know how to ask for help without feeling like a burden. They wear every bruise like a trophy. They survive things they should never have had to survive. And they call it strength. (But really? It's exhaustion wearing a cape.)
Emotional Walls Your Character Has Built (And What Might Finally Break Them)
(How your character defends their soft core and what could shatter it) Because protection becomes prison real fast.
â¶ Sarcasm as armor. (Break it with someone who laughs gently, not mockingly.) â¶ Hyper-independence. (Break it with someone who shows up even when theyâre told not to.) â¶ Stoicism. (Break it with a safe space to fall apart.) â¶ Flirting to avoid intimacy. (Break it with real vulnerability they didnât see coming.) â¶ Ghosting everyone. (Break it with someone who wonât take silence as an answer.) â¶ Lying for convenience. (Break it with someone who sees through them but stays anyway.) â¶ Avoiding touch. (Break it with accidental, gentle contact that feels like home.) â¶ Oversharing meaningless things to hide real depth. (Break it with someone who asks the second question.) â¶ Overworking. (Break it with forced stillness and the terrifying sound of their own thoughts.) â¶ Pretending not to care. (Break it with a loss they canât fake their way through.) â¶ Avoiding mirrors. (Break it with a quiet compliment that hits too hard.) â¶ Turning every conversation into a joke. (Break it with someone who doesnât laugh.) â¶ Being everyoneâs helper. (Break it when someone asks what they need, and waits for an answer.) â¶ Constantly saying âIâm fine.â (Break it when they finally scream that theyâre not.) â¶ Running. Always running. (Break it with someone who doesnât chase, but doesnât leave, either.) â¶ Intellectualizing every feeling. (Break it with raw, messy emotion they canât logic away.) â¶ Trying to be the strong one. (Break it when someone sees the weight theyâre carrying, and offers to help.) â¶ Hiding behind success. (Break it when they succeed and still feel empty.) â¶ Avoiding conflict at all costs. (Break it when silence causes more pain than the truth.) â¶ Focusing on everyone elseâs healing but their own. (Break it when they hit emotional burnout.)
Capitalismâs Quirky Cousin
Capitalism, with its relentless pursuit of profit, often feels like a never-ending treadmill. Itâs time to consider alternatives that donât require us to sprint until we drop.
The Problem with Capitalism
Capitalism can be a bit of a psychopath. Itâs all about the bottom line, often at the expense of human well-being and the environment. The system rewards those who can exploit the most, leaving the rest of us to pick up the pieces.
Exploring Alternatives
Enter the quirky cousins: cooperatives, social enterprises, and the sharing economy. These models focus on collaboration and community, not just cash. They prioritize people over profits, aiming for a fairer distribution of wealth and resources.
Critics, Meet Evidence
Skeptics might scoff, but evidence shows these alternatives can work. Take the Mondragon Corporation in Spain, a cooperative thatâs thriving while treating its workers like family. Itâs proof that businesses can be both successful and humane.
Steps to a Better System
Start small. Support local businesses and cooperatives. Advocate for policies that promote economic equality. Educate yourself and others about sustainable practices. Every little bit helps in shifting the tide.
Conclusion: A Call to Action
We donât have to accept capitalismâs flaws as inevitable. By embracing its quirky cousins, we can build a system that values people and the planet. Letâs step off the treadmill and walk towards a brighter future.
6 Quick Writing Exercises to Wake Up Your Imagination
We all hit those blah writing days. Your fingers are ready, your doc is open... and your brain goes static. Thatâs where writing exercises come in â small creative boosts to shake off the dust and get back into your story flow. Here are six to try when your words feel stuck in traffic.
1. The 5-Minute Word Sprint
Pick a random word (use a generator or close your eyes and point at a book), set a 5-minute timer, and write anything involving that word. No stopping, no deleting.
2. Dialogue Without Context
Write a short convo between two people. No descriptions. No setting. Just back-and-forth lines.
3. Rewrite a Scene in Another Genre
Take a scene from your current story and flip the genre. Drama becomes comedy. Fantasy becomes sci-fi. Romance becomes horror.
4. Describe a Place Using the Five Senses â No Sight Allowed
Canât mention what anything looks like. Only sound, touch, smell, taste, and intuition.
5. Character Swap POVs
Write a paragraph from the POV of a side character reacting to your main character. Bonus if the POV is brutally honest or completely wrong.
6. One Line Story Hooks
Write 3 one-sentence story starters that make you want to keep writing. (Example: âI woke up married to my enemy, and worse â he knew it before I did.â)
You donât need to write a masterpiece every day. But showing up â even for a silly exercise â keeps the creative part of your brain warmed up. Try one of these before your next writing session, and see where it takes you. đ