While not exactly a response to Tumblr’s changing policies, I think it’s time for a new home for my ramblings about things. I’ll slowly migrate the old content over, but from now …
I’m moving my posting elsewhere.
NASA
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One Nice Bug Per Day
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Not today Justin
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@breegullbeakreviews
While not exactly a response to Tumblr’s changing policies, I think it’s time for a new home for my ramblings about things. I’ll slowly migrate the old content over, but from now …
I’m moving my posting elsewhere.
Summary: The Spyro adventure that started it all has been rebuilt from the ground up by the studio that brought the world Skylanders. What could possibly go wrong?
Overall: The answer is everything. I cannot recommend this remaster at all. Outside the updated camera controls, every update somehow actively makes this game worse in some way. Just play the original release.
Summary: Take on the ultimate power at the ultimate cost in order to save your clan from destruction in the remaster of the previously XBLA exclusive 2D stealth action epic: Mark of the Ninja.
Overall: Mark of the Ninja is a must play game for fans of stealth games. It uses a 2D playing field to set the standard for what a stealth game can be while telling a great story at the same time. This game is worth its price tag on any platform.
Story: Mark of the Ninja is the story of a clan if ninjas in modern day Japan. In order to strike back at a group of mercenaries who sought to take them out, the nameless protagonist has taken on the Mark of the Ninja, a tattoo done with a special ink that grants extraordinary abilities at the cost of the individuals mind. The ink will slowly drive the wearer insane so it makes sense you have a partner joining you. Both in game play and in narrative this device is used brilliantly. For the narrative it gives an immediate ticking clock element and in regards to some of the late game revelations it allows for some unique twists and turns and moral questions as the player dances with what will remain once they are gone.
The game uses its few cut scenes in partner with a small cast of characters and dialogue to tell a rather effective story that follows the typical Hollywood three act structure. The tutorial is a fitting prologue and each act is partnered with a new setting. I wouldn’t call the story Hollywood quality or anything, but for what little story telling the game has, it pays off big time. The end of the story is great and something that lets successive play throughs have something more to look at. Good twists leave things just as interesting as they were prior if not more so.
Gameplay: As I stated earlier each act of the story has a new setting. On top of that you receive a new ink power during each act. Each has a catch however. At the very start of the game you can hold LT to stop time and aim up to three items to be deployed when you release that trigger. The catch is that one of the unlock-able costumes disables this ability. The second ability allows you to see enemies through any surface as well as the wires behind any traps or electrical circuits. The catch is time doesn’t stop when you use it. The final ability allows you to teleport, but it is only usable when you select a specific costume which removes your ability to use nonlethal items.
Now speaking of that last power I need to discuss its introductory level and how it is counter intuitive to the rest of the game’s design. Mark of the Ninja is about player choice. Outside tutorials and your targets, killing is optional, your approach to each objective is pretty open, and what gear you bring with you is also really open ended. The large exception is the mission the teleportation move is unlocked. You are stripped of all but this move and you’re throwing darts. Other levels may let you get around such restrictions on subsequent play throughs, but this level doesn’t let that happen. An early obstacle cannot be passed without teleportation. As a result I’ve never replayed this level. If the game has one misstep it’s this choice.
As for the gameplay it is a 2D stealth game where players navigate obstacles in the form of various security methods to complete objectives on your way to deal with targets. For instance the tutorial ends with you having to explore a building freeing our captures Ninja brethren while a later level will have you disabling power to a building or closing off exit routes. While these include a lot of simple get from A to B objectives, the areas and equipment load outs let the player explore with a great degree of freedom.
The player slowly unlocks a wide array of items, costumes, and maneuvers. The moves and items are mostly unlocked by spending medals. Each level contains 9. Three for achieving a certain score, one for each of the three scrolls, and one for each of the three bonus objectives. It is not to difficult to earn all 9 in one play through, though this will limit your options of play. The moves are mostly for killing, but the items are a balance between lethal and non-lethal. Almost all of these can be upgraded as well.
The scoring system is polarizing. The player earns a bonus for no kills or detections at the end of the level, and that’s usually equivalent to the amount of points you’d receive for killing everyone in the level. This means you get more points for sticking with one style of play for a whole level. That’s not particularly difficult to do in some levels, but in others it can be limiting. Certain enemy types require equipment to kill which makes a pacifist approach almost always the easier option if simply because it is always an option.
Now it may sound like I’m nitpicking a lot, and I am, but when it comes to the bones of this game I have no complaints. Mark of the Ninja has more or less perfected instant visual feedback in a stealth game. Part of that is because the game is built on a lot of easily visualizable true or false scenarios. The player is either in the shadows or he isn’t. While like most games this is shown via a character icon in the corner, here it is also shown on the player ninja. As soon as they step out of the shadows the ninja’s costume shows it’s vibrant blues and reds. All enemies have a view cone and their flashlights have the same. Anything that makes a sound creates a ring emanating out from the source and showing who will hear it. The player view is also limited to what the player could realistically see. So you can’t see through walls and doors or under ledges unless you peer over them which will limit your view in other ways. All of these are tweaked for further realism in the games new game plus mode. These systems all work together to let the player quickly know what’s what and it feels really empowering.
Art: The visual feedback wouldn’t work without the visuals, and even prior to the remaster they were stunning. The game is built using a series repeated tiles and interior objects, but I barely even noticed. Every environment is built in such a way that you instantly know your options and any reused assets always make sense.
The visual elements that give the player quick feedback also are brilliant in design. Sound rings are white or blur and always stand out from the background while the outline of where you last saw a guard is in a bold red. The area a guard is looking at is highlighted in a gold circle, and every one of these elements stand out from the background.
I’d also be remiss to not talk about the character art and cut scenes. They are gorgeous. It has a sort of cell shaded Samurai Jack vibe to the characters. The animation is super fluid and each level starts and ends with around 30 seconds of animation to set the stage.
Remaster: Mark of the Ninja was originally published by Microsoft. As a result the original title and its oddly named “Special Edition” DLC were exclusive to the Xbox 360 and PC. Now the game is finally available on multiple platforms like Nintendo Switch and Play Station 4, though owners of the original game will be happy to know that owning the base game will let you upgrade to the remaster on the same platform or it’s successor for $5, and if you own the DLC as well the remaster is free. The achievement list has also obtained updated game score values to double the total to a full thousand.
The visuals all around gave been updated to run in 4K on platforms that support it. This includes the cut scenes which considering they are animated wasn’t a guarantee.
Including the original’s DLC was an obvious choice. This added in a lengthy new level set in the past where you play as Dosan and defend the source of the special ink from the security force that discovered what they were protecting. The initial play through forces you to use this new non-lethal costume, but also unlocks a new distraction and attack item. Moths can stun enemies and block lights without breaking them while the fungus turn the body it hits into an instant kill for the first person to check on it. The level itself is great and the fact that all of these new tools can be brought into the main game is great. The other major addition is developer commentary. Once turned on in the options you can hit little speech bubbles in the environment to make the info pop up in game. You can also just read them in the pause menu, but that doesn’t work for the achievements. They can get into spoilers so leave them off for your first run through.
Important Update
I’ve tried to be good about keeping this blog updated once a week all year, and I’ve managed to do a pretty good job of that. I’ve got a review of Mark of the Ninja Remastered coming up and next week I’ll drop a review of Spyro the Dragon in the Reignited Trilogy or maybr another bulk film review, but that might be it for awhile.
Between the final weeks of my college semester and serious family issues going on in my life right now, I don’t have time to play as much as I’d like. If all works out well I’m going to try and populate the last days of this year with at least a review a day, if not more. I’ve got a lot of games I’ve half played and of course plenty of films to see.
I know this blog is mostly followed by porn bots, but for those that do reblog and what not, it means a lot to me.
My hopes and dreams may have been dashed by the Jim Carrey who stole Christmas and a Tony the Tiger’s luchador cousin, but we still have DLC to look forward to. Here are my out there and not so out there ideas on who should join the roster in the Smash Pass.
During the final Super Smash Bros. Ultimate Nintendo Direct prior to the game’s launch it was announced that trophies will not be a collectible in this game due to the time and resource investment required to implement them. I think this is a terrible idea, and I’m going to explain why in detail.
With the XO18 event coming up, I think it’s time to lay down some predictions.
Tune in 11/1 for roughly 40 minutes of new information in the final Super Smash Bros. Ultimate Direct before the game’s launch, hosted by Director Masahiro Sakurai. The Direct will be followed by a post-show Nintendo Treehouse: Live presentation, featuring live gameplay of Super Smash Bros. Ultimate, Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go, Eevee!, Yoshi’s Crafted World, and Diablo III: Eternal Edition.
https://www.nintendo.com/nintendo-direct
I’ve not seen a lot since my last movie post, but I’ve got nothing better to post so here are my thoughts on the movies I’ve seen recently.
Summary: Georgio Manos is the worlds first revolving limousine driver. Join her on the ride of her life full of metaphorical and literal twists and turns in 2014’s hidden gem: Roundabout.
Overall: For $10 it is hard not to recommend this game. It’s unique hybrid of mechanics and story that doesn’t overstay its welcome. It’s on PC, PS4, Vita, and as of right now it is included in Xbox Game Pass.
Summary: Sean and Daniel’s journey even one episode in is filled with shocking twists and easter eggs. Here are my thoughts on them and what will probably come next.
Spoilers after break for Life is Strange 1 and 2
Summary: Sean Diaz must flee his home with his younger brother Daniel. But is Sean ready to take on the challenges of looking after his rambunctious sibling?
Overall: Life is Strange 2 Episode 1 is good. It’s a solid episode that has me excited to see where things go next which is exactly what an episode 1 should do.
No spoilers below.
Summary: Rifts have torn open between our world and the world of Fortnite changing the world of Fortnite forever. Yet the Battle Royale rages on in what is still the biggest name in Battle Royale.
Overall: Fortnite season 5 tweaks the maps modes and mechanics enough to keep things fun for another 10 weeks. It kept the fun going and managed to keep me invested for better or worse the whole time.
It’s hard to talk about a lot of Marvel’s Spider-Man without spoilers, so here is everything I couldn’t talk about prior.
Spoilers!!
Summary: When Spider-Man finally manages to get Kingpin locked up, a new threat emerges to push Spider-Man to his limits.
Overall: Spider-Man combines the game design of the Arkham games and Beenox’s Amazing Spider-Man with the presentation of an Uncharted game to deliver a good game. It is worth $60, but I don’t think it’s the best Spider-Man game.
Summary: Step on a crack and you’ll break your own back. It’s the stepping sensation that’s sweeping the nation so gather round and step on down.
Overall: For a free to play mobile title, Steppy Pants turns a novel concept into a satisfying pick up and play experience. I’d highly recommend giving this game a shot.
Summary: When a supposedly dead Cortana contacts Master Chief, he and his unit go rogue to find her themselves. Sergeant Locke is sent to bring his unit in, but what starts as a simple arrest quest may decide the fate of the universe.
Overall: Now at a price of around $20 or as a title on Game Pass it’s hard to say Halo 5 isn’t worth a try. It’s certainly not my favorite Halo, but it’s an improvement over 4 and considering the word on the street I was pleasantly surprised. Maybe you will be too.